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Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative.
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On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative.
I think people who sell boosted accounts buy lvl 30 accounts instead of leveling them on their own.
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On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. That would actually mean $100 an hour.
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On April 07 2014 06:29 silencefc wrote:Show nested quote +On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. I think people who sell boosted accounts buy lvl 30 accounts instead of leveling them on their own.
Well thats why I asked for the value of a Fresh LVL 30.
On April 07 2014 07:15 Mikau wrote:Show nested quote +On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. That would actually mean $100 an hour.
Yes, sorry. I still think you need a factory of people exploiting it in some chinese basement or something making $2/hr to exploit it quickly enough, with enough accounts to actually recoup the time writing the hack itself.
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On April 07 2014 07:21 cLutZ wrote:Show nested quote +On April 07 2014 06:29 silencefc wrote:On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. I think people who sell boosted accounts buy lvl 30 accounts instead of leveling them on their own. Well thats why I asked for the value of a Fresh LVL 30. Show nested quote +On April 07 2014 07:15 Mikau wrote:On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. That would actually mean $100 an hour. Yes, sorry. I still think you need a factory of people exploiting it in some chinese basement or something making $2/hr to exploit it quickly enough, with enough accounts to actually recoup the time writing the hack itself.
I thought leveling is done through Dominion bots.
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On April 07 2014 02:33 arb wrote:Show nested quote +On April 06 2014 21:59 Gahlo wrote:On April 06 2014 21:54 Shikyo wrote: This game could really use an Arcane Mage-type champion(WoW) with interesting mana management.
Basically, passive would make you deal more dmg the higher your current mana is, Q would give you 1 Arcane charge stack that increases the dmg of all your skills by 50% but makes Q cost 150% more mana(stacks up to 4), W would be an AoE spell that's not otherwise affected by Arcane Charge but it refreshes them and has 30% chance of giving you one extra, E would be Arcane Missiles which requires a stack to use(30% chance to get a stack by using any other skill of yours which is free, gives an Arcane Charge and costs no mana, and R would be Arcane Barrage which would consume every charge and have no cooldown.
However, it's possible it would require its own resource instead of mana or it could also have a static mana regen incorporated into the passive(gains no benefit from mana regeneration items. Instead, regenerates 1% of max mana every second). Still, the game desperately needs champions actually based around mana management. I think they tried something similar to that with the original iterations of Xerath. Xerath was never even close to what he described, i know everyone i played with was super hopeful he would be like an arcane mage, but it didnt happen. On the contrary, when Xerath and Riven were announced in the PC Gamer(?) in the issue that gave away the Cait skin he was. It might have not made it to PBE, but that was an early iteration design he had.
e. Found a picture of it: + Show Spoiler +
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On April 07 2014 07:21 cLutZ wrote:Show nested quote +On April 07 2014 06:29 silencefc wrote:On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. I think people who sell boosted accounts buy lvl 30 accounts instead of leveling them on their own. Well thats why I asked for the value of a Fresh LVL 30. Show nested quote +On April 07 2014 07:15 Mikau wrote:On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. That would actually mean $100 an hour. Yes, sorry. I still think you need a factory of people exploiting it in some chinese basement or something making $2/hr to exploit it quickly enough, with enough accounts to actually recoup the time writing the hack itself. Yeah I doubt it'd be very profitable, especially considering the $2500 initial estimate was proven way over the top. I think even the $500 you quoted later is way more than you're realistiscally going to get, because having skins/champs/runes is probably a large part of the $500 figure.
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On April 07 2014 07:37 Sufficiency wrote:Show nested quote +On April 07 2014 07:21 cLutZ wrote:On April 07 2014 06:29 silencefc wrote:On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. I think people who sell boosted accounts buy lvl 30 accounts instead of leveling them on their own. Well thats why I asked for the value of a Fresh LVL 30. On April 07 2014 07:15 Mikau wrote:On April 07 2014 06:25 cLutZ wrote: Thats perfectly true, do you know the difference between say, a Silver LVL 30 account and a Diamond 5 Account? The thing is, even if your hack gets you a 90% winrate, it still takes 50 or so games, probably averaging 30 minutes to get that high. If you sell said account for $2.5K you have made...$10/hr not including transaction costs, time building the hack, the value of a fresh lvl 30 account, etc.
I guess a really good drophack would make things faster, but you would get caught much more easily.
Looking at Ebay, diamond 5 accounts are selling for like $500, and they have the old S2/3 skins and lots of champions. This seems incredibly non-lucrative. That would actually mean $100 an hour. Yes, sorry. I still think you need a factory of people exploiting it in some chinese basement or something making $2/hr to exploit it quickly enough, with enough accounts to actually recoup the time writing the hack itself. I thought leveling is done through Dominion bots.
Leveling an account to 30. I mean, I guess with the proper hack you could level a ranked account to Diamond or whatever.
But, if you can write that...shouldnt you be making 6 figures at IBM or something?
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On April 07 2014 07:58 Gahlo wrote:Show nested quote +On April 07 2014 02:33 arb wrote:On April 06 2014 21:59 Gahlo wrote:On April 06 2014 21:54 Shikyo wrote: This game could really use an Arcane Mage-type champion(WoW) with interesting mana management.
Basically, passive would make you deal more dmg the higher your current mana is, Q would give you 1 Arcane charge stack that increases the dmg of all your skills by 50% but makes Q cost 150% more mana(stacks up to 4), W would be an AoE spell that's not otherwise affected by Arcane Charge but it refreshes them and has 30% chance of giving you one extra, E would be Arcane Missiles which requires a stack to use(30% chance to get a stack by using any other skill of yours which is free, gives an Arcane Charge and costs no mana, and R would be Arcane Barrage which would consume every charge and have no cooldown.
However, it's possible it would require its own resource instead of mana or it could also have a static mana regen incorporated into the passive(gains no benefit from mana regeneration items. Instead, regenerates 1% of max mana every second). Still, the game desperately needs champions actually based around mana management. I think they tried something similar to that with the original iterations of Xerath. Xerath was never even close to what he described, i know everyone i played with was super hopeful he would be like an arcane mage, but it didnt happen. On the contrary, when Xerath and Riven were announced in the PC Gamer(?) in the issue that gave away the Cait skin he was. It might have not made it to PBE, but that was an early iteration design he had. e. Found a picture of it: + Show Spoiler + thats what he shoulda been, not the way he was/is now
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On April 07 2014 08:37 arb wrote:Show nested quote +On April 07 2014 07:58 Gahlo wrote:On April 07 2014 02:33 arb wrote:On April 06 2014 21:59 Gahlo wrote:On April 06 2014 21:54 Shikyo wrote: This game could really use an Arcane Mage-type champion(WoW) with interesting mana management.
Basically, passive would make you deal more dmg the higher your current mana is, Q would give you 1 Arcane charge stack that increases the dmg of all your skills by 50% but makes Q cost 150% more mana(stacks up to 4), W would be an AoE spell that's not otherwise affected by Arcane Charge but it refreshes them and has 30% chance of giving you one extra, E would be Arcane Missiles which requires a stack to use(30% chance to get a stack by using any other skill of yours which is free, gives an Arcane Charge and costs no mana, and R would be Arcane Barrage which would consume every charge and have no cooldown.
However, it's possible it would require its own resource instead of mana or it could also have a static mana regen incorporated into the passive(gains no benefit from mana regeneration items. Instead, regenerates 1% of max mana every second). Still, the game desperately needs champions actually based around mana management. I think they tried something similar to that with the original iterations of Xerath. Xerath was never even close to what he described, i know everyone i played with was super hopeful he would be like an arcane mage, but it didnt happen. On the contrary, when Xerath and Riven were announced in the PC Gamer(?) in the issue that gave away the Cait skin he was. It might have not made it to PBE, but that was an early iteration design he had. e. Found a picture of it: + Show Spoiler + thats what he shoulda been, not the way he was/is now And I never said anything to the contrary.
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On April 07 2014 08:38 Gahlo wrote:Show nested quote +On April 07 2014 08:37 arb wrote:On April 07 2014 07:58 Gahlo wrote:On April 07 2014 02:33 arb wrote:On April 06 2014 21:59 Gahlo wrote:On April 06 2014 21:54 Shikyo wrote: This game could really use an Arcane Mage-type champion(WoW) with interesting mana management.
Basically, passive would make you deal more dmg the higher your current mana is, Q would give you 1 Arcane charge stack that increases the dmg of all your skills by 50% but makes Q cost 150% more mana(stacks up to 4), W would be an AoE spell that's not otherwise affected by Arcane Charge but it refreshes them and has 30% chance of giving you one extra, E would be Arcane Missiles which requires a stack to use(30% chance to get a stack by using any other skill of yours which is free, gives an Arcane Charge and costs no mana, and R would be Arcane Barrage which would consume every charge and have no cooldown.
However, it's possible it would require its own resource instead of mana or it could also have a static mana regen incorporated into the passive(gains no benefit from mana regeneration items. Instead, regenerates 1% of max mana every second). Still, the game desperately needs champions actually based around mana management. I think they tried something similar to that with the original iterations of Xerath. Xerath was never even close to what he described, i know everyone i played with was super hopeful he would be like an arcane mage, but it didnt happen. On the contrary, when Xerath and Riven were announced in the PC Gamer(?) in the issue that gave away the Cait skin he was. It might have not made it to PBE, but that was an early iteration design he had. e. Found a picture of it: + Show Spoiler + thats what he shoulda been, not the way he was/is now And I never said anything to the contrary. i think i actually misunderstood, or your wording was bad, since i thought you were trying to say he was basically an arcane mage in game :x not in that book lolol
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can someone tell me what GG LA means, and why qtpie says it all the time? Like I understand the old ggla team but why is it a saying now
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Still salty about Xerath rework. I finally get why people whinge about reworks. It really sucks when a champ you like is changed, and you hate what they become.
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i really really don't want them to change sion :c i love him the way he is, if they do turn him into full fighter mode, i hope they make a similar AP champ (no skillshots, hard CC, "tanky") to replace his current style
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On April 07 2014 11:30 gtrsrs wrote: i really really don't want them to change sion :c i love him the way he is, if they do turn him into full fighter mode, i hope they make a similar AP champ (no skillshots, hard CC, "tanky") to replace his current style he'd be good if they buffed his ratios, maybe changed his e/ult or something.
buffing his ratios makes him super toxic to the game tho. He's not weak atm by any means i don't feel like, just really underplayed. I do fairly well everytime i decide to break him out
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dw guys they are apparently ruining, i mean "reworking" warwick, nidalee, and fiora as well. Eventually they will make every champion reworked into a boring piece of shit nobody wants to play and then it will be even.
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Czech Republic11293 Posts
On April 07 2014 11:41 VayneAuthority wrote: dw guys they are apparently ruining, i mean "reworking" warwick, nidalee, and fiora as well. Eventually they will make every champion reworked into a boring piece of shit nobody wants to play and then it will be even. Someone hasn't eaten their fair share of happy candy today
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Out of those 3, I really dont understand the need to Rework Nidalee or Warwick. Balancing both of them seems incredibly easy.
Nidalee: Do nothing. If you must do something, decrease the base damage on her lvl 6 cougar form so its not merely "survive until 6" for Nidalee, maybe "Survive until 11 and/or 1 full item".
Warwick: Make Frozen Heart a Competitive item again, make wits end a competitive item, give chalice a tank upgrade. Most importantly, ACTUALLY BALANCE TOPLANE AND JUNGLE IN A SANE MANNER.
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On April 07 2014 11:48 Scip wrote:Show nested quote +On April 07 2014 11:41 VayneAuthority wrote: dw guys they are apparently ruining, i mean "reworking" warwick, nidalee, and fiora as well. Eventually they will make every champion reworked into a boring piece of shit nobody wants to play and then it will be even. Someone hasn't eaten their fair share of happy candy today
that and I have 150 fiora games my most played -_- always nice when a champion you spend countless hours learning all their MUs (top and mid so there's even more to learn then usual) and then riot just decides fuck you kid.
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