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[Patch 4.5] Rune Rework General Discussion - Page 29

Forum Index > LoL General
Post a Reply
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New Article: Interview with Chobra (OGN)
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 06 2014 04:54 GMT
#561
--- Nuked ---
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
April 06 2014 05:16 GMT
#562
On April 06 2014 13:54 Sufficiency wrote:
Show nested quote +
On April 06 2014 13:45 VayneAuthority wrote:
Being able to buy mr items not named banshee veil is greatly missed yes


Don't worry, TF will make a come back and giggle at all the useless Banshees people buy.

Show nested quote +
On April 06 2014 13:47 IMoperator wrote:
I miss being able to just copy and paste builds every game, which is part of the reason i like adc, I don't really need to think about what to buy l0l.


Actually, item buying patterns in this game is very predictable in general (not just for ADC). I did some association rules analysis on it and you can essentially cluster all the legendary tier items into 4 groups.


I think that will change soon. I expect to see WoTA, DCap, and RoA making a comeback now that CDR runes got buffed.
神は乗り越えられる試練しか与えない
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 06 2014 05:24 GMT
#563
ROA will never make a comeback, it was only bought because catalyst was brokenly OP. now champions with infinite clear and sustain exist so there's no reason to ever buildthat garbage item unless your ryze or kassadin and even they have better things to be doing.
I come in for the scraps
Gahlo
Profile Joined February 2010
United States35170 Posts
April 06 2014 05:25 GMT
#564
On April 06 2014 13:38 Sufficiency wrote:
Show nested quote +
On April 06 2014 13:09 Gahlo wrote:
On April 06 2014 13:00 Sufficiency wrote:
On April 06 2014 12:45 TheYango wrote:
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.


I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side.

But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage.

According to things that use division/LP to guess MMR, it's a difference of 30 points.

To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall.

On April 06 2014 11:00 MattBarry wrote:
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid

Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes.



MMR, as far as I know, is just the Elo system like before. The only difference now is that you don't see your Elo, you just see your divisions, which is sort of based on Elo.

So, one way which they can adjust for the blue side advantage is to have the average Elo on the red team to be, say, 10 points higher than the blue team. I would assume this is what they would do to adjust things.

But as far as I can tell, assuming they are doing this, the adjustment is not sufficient enough to balance out the blue side advantage.

The red countermeasure is already ~30 elo from what any non-Riot source says.

On April 06 2014 13:41 krndandaman wrote:
Anyone else miss Runic Bulwark?

I really loved that item and didn't mind that it was a must-buy/rush on junglers

New Locket pretty much fills the role it left as far as an MR item goes. If the current jungle trend was still "always tank all the time, no exceptions," it'd suck knowing all the Carry/Flare junglers getting shut out of popularity.

Locket:
400HP
20MR
20MR aura

Bulwark:
300HP
30MR
25MR aura
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 06 2014 05:29 GMT
#565
On April 06 2014 14:24 VayneAuthority wrote:
ROA will never make a comeback, it was only bought because catalyst was brokenly OP. now champions with infinite clear and sustain exist so there's no reason to ever buildthat garbage item unless your ryze or kassadin and even they have better things to be doing.


Better things to do...? RoA is completely core on Ryze. It's also pretty core on Swain and is fairly common on Singed.
http://na.op.gg/summoner/userName=FLABREZU
arb
Profile Blog Joined April 2008
Noobville17921 Posts
April 06 2014 05:35 GMT
#566
On April 06 2014 14:29 GolemMadness wrote:
Show nested quote +
On April 06 2014 14:24 VayneAuthority wrote:
ROA will never make a comeback, it was only bought because catalyst was brokenly OP. now champions with infinite clear and sustain exist so there's no reason to ever buildthat garbage item unless your ryze or kassadin and even they have better things to be doing.


Better things to do...? RoA is completely core on Ryze. It's also pretty core on Swain and is fairly common on Singed.

it's required on swain lol, not many champions need it now but theres heroes its good on, if you want to be tanky and you arent playing a bursty mid then its always really good

calling it a garbage item is pretty far i feel like
Artillery spawned from the forges of Hell
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 06 2014 05:35 GMT
#567
On April 06 2014 14:29 GolemMadness wrote:
Show nested quote +
On April 06 2014 14:24 VayneAuthority wrote:
ROA will never make a comeback, it was only bought because catalyst was brokenly OP. now champions with infinite clear and sustain exist so there's no reason to ever buildthat garbage item unless your ryze or kassadin and even they have better things to be doing.


Better things to do...? RoA is completely core on Ryze. It's also pretty core on Swain and is fairly common on Singed.


And that's about it.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35170 Posts
April 06 2014 05:57 GMT
#568
On April 06 2014 14:35 Sufficiency wrote:
Show nested quote +
On April 06 2014 14:29 GolemMadness wrote:
On April 06 2014 14:24 VayneAuthority wrote:
ROA will never make a comeback, it was only bought because catalyst was brokenly OP. now champions with infinite clear and sustain exist so there's no reason to ever buildthat garbage item unless your ryze or kassadin and even they have better things to be doing.


Better things to do...? RoA is completely core on Ryze. It's also pretty core on Swain and is fairly common on Singed.


And that's about it.

Eh, there's a fundamental difference. Atma's used to be good on a lot of people and now nobody in their right mind builds it, even the champions it is "core" on. Meanwhile RoA will always be bought on it's niche unless something comes along to fill the exact same spot.
JazzVortical
Profile Joined July 2013
Australia1825 Posts
April 06 2014 06:43 GMT
#569
I think as long as Grail exists, RoA will never catch on to anyone besides those that convert Mana to damage (Can throw Anivia into that mix too). But it does mean it will always have a niche there. I'd say Grail is a bit too ubiquitous, but it's pretty much mandatory for some champs to function effectively.

Maybe on champs like Malzahar/Mid Annie, who don't necessarily need heavy amounts of Mana Regen to farm, but could use a larger mana pool for team fights, might trend towards RoA with a CDR rune page. Even then, I'd still go Grail or Morellonomononmicon for the CDR and run offensive quints and MR glyphs.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
April 06 2014 06:44 GMT
#570
Gahaha, this guy's name... 12YearsALucian
Retvrn to Forvms
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 06 2014 06:51 GMT
#571
On April 06 2014 15:43 JazzVortical wrote:
I think as long as Grail exists, RoA will never catch on to anyone besides those that convert Mana to damage (Can throw Anivia into that mix too). But it does mean it will always have a niche there. I'd say Grail is a bit too ubiquitous, but it's pretty much mandatory for some champs to function effectively.

Maybe on champs like Malzahar/Mid Annie, who don't necessarily need heavy amounts of Mana Regen to farm, but could use a larger mana pool for team fights, might trend towards RoA with a CDR rune page. Even then, I'd still go Grail or Morellonomononmicon for the CDR and run offensive quints and MR glyphs.


Swain, Singed, Chogath and Karthus all commonly build it as well.
http://na.op.gg/summoner/userName=FLABREZU
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 06 2014 07:40 GMT
#572
--- Nuked ---
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
April 06 2014 07:45 GMT
#573
On April 06 2014 14:24 VayneAuthority wrote:
ROA will never make a comeback, it was only bought because catalyst was brokenly OP. now champions with infinite clear and sustain exist so there's no reason to ever buildthat garbage item unless your ryze or kassadin and even they have better things to be doing.


i build them on Swain and Singed, thats it pretty much

sometimes i play AP maokai for the lol's and build it
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 06 2014 07:52 GMT
#574
On April 06 2014 16:40 krndandaman wrote:
Show nested quote +
On April 06 2014 14:25 Gahlo wrote:
On April 06 2014 13:38 Sufficiency wrote:
On April 06 2014 13:09 Gahlo wrote:
On April 06 2014 13:00 Sufficiency wrote:
On April 06 2014 12:45 TheYango wrote:
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.


I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side.

But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage.

According to things that use division/LP to guess MMR, it's a difference of 30 points.

To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall.

On April 06 2014 11:00 MattBarry wrote:
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid

Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes.



MMR, as far as I know, is just the Elo system like before. The only difference now is that you don't see your Elo, you just see your divisions, which is sort of based on Elo.

So, one way which they can adjust for the blue side advantage is to have the average Elo on the red team to be, say, 10 points higher than the blue team. I would assume this is what they would do to adjust things.

But as far as I can tell, assuming they are doing this, the adjustment is not sufficient enough to balance out the blue side advantage.

The red countermeasure is already ~30 elo from what any non-Riot source says.

On April 06 2014 13:41 krndandaman wrote:
Anyone else miss Runic Bulwark?

I really loved that item and didn't mind that it was a must-buy/rush on junglers

New Locket pretty much fills the role it left as far as an MR item goes. If the current jungle trend was still "always tank all the time, no exceptions," it'd suck knowing all the Carry/Flare junglers getting shut out of popularity.

Locket:
400HP
20MR
20MR aura

Bulwark:
300HP
30MR
25MR aura


Bulwark also gives 20 armor to user + 10 armor aura.

In a group of 5, bulwark essentially has
+30 MR
+60 Armor

of more value.

Though I did not notice till today that locket got changed this patch. I actually like that it's geared more towards MR since visage is pretty lame now. If you need MR banshee's+locket seems a lot nicer.


Locket also a shield that goes up 1,150 though, which is like 3k gold in health.
http://na.op.gg/summoner/userName=FLABREZU
gtrsrs
Profile Joined June 2010
United States9109 Posts
April 06 2014 09:09 GMT
#575
On April 06 2014 15:51 GolemMadness wrote:
Show nested quote +
On April 06 2014 15:43 JazzVortical wrote:
I think as long as Grail exists, RoA will never catch on to anyone besides those that convert Mana to damage (Can throw Anivia into that mix too). But it does mean it will always have a niche there. I'd say Grail is a bit too ubiquitous, but it's pretty much mandatory for some champs to function effectively.

Maybe on champs like Malzahar/Mid Annie, who don't necessarily need heavy amounts of Mana Regen to farm, but could use a larger mana pool for team fights, might trend towards RoA with a CDR rune page. Even then, I'd still go Grail or Morellonomononmicon for the CDR and run offensive quints and MR glyphs.


Swain, Singed, Chogath and Karthus all commonly build it as well.


i haven't seen any of these champs since s4 started, not even once
i play ... hearthstone =\^.^/= Winterfox
Alaric
Profile Joined November 2009
France45622 Posts
April 06 2014 09:50 GMT
#576
On April 06 2014 15:51 GolemMadness wrote:
Show nested quote +
On April 06 2014 15:43 JazzVortical wrote:
I think as long as Grail exists, RoA will never catch on to anyone besides those that convert Mana to damage (Can throw Anivia into that mix too). But it does mean it will always have a niche there. I'd say Grail is a bit too ubiquitous, but it's pretty much mandatory for some champs to function effectively.

Maybe on champs like Malzahar/Mid Annie, who don't necessarily need heavy amounts of Mana Regen to farm, but could use a larger mana pool for team fights, might trend towards RoA with a CDR rune page. Even then, I'd still go Grail or Morellonomononmicon for the CDR and run offensive quints and MR glyphs.


Swain, Singed, Chogath and Karthus all commonly build it as well.

I've seen 3 Singed (after a Jax was picked, twice me), some Karthus but even less than in the LCS, one Cho'Gath (was in a normal iirc) and couldn't say about Swain apart that he got trashed everytime I saw him unless his jungler/team snowballed heavily.
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35170 Posts
April 06 2014 12:21 GMT
#577
On April 06 2014 16:40 krndandaman wrote:
Show nested quote +
On April 06 2014 14:25 Gahlo wrote:
On April 06 2014 13:38 Sufficiency wrote:
On April 06 2014 13:09 Gahlo wrote:
On April 06 2014 13:00 Sufficiency wrote:
On April 06 2014 12:45 TheYango wrote:
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.


I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side.

But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage.

According to things that use division/LP to guess MMR, it's a difference of 30 points.

To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall.

On April 06 2014 11:00 MattBarry wrote:
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid

Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes.



MMR, as far as I know, is just the Elo system like before. The only difference now is that you don't see your Elo, you just see your divisions, which is sort of based on Elo.

So, one way which they can adjust for the blue side advantage is to have the average Elo on the red team to be, say, 10 points higher than the blue team. I would assume this is what they would do to adjust things.

But as far as I can tell, assuming they are doing this, the adjustment is not sufficient enough to balance out the blue side advantage.

The red countermeasure is already ~30 elo from what any non-Riot source says.

On April 06 2014 13:41 krndandaman wrote:
Anyone else miss Runic Bulwark?

I really loved that item and didn't mind that it was a must-buy/rush on junglers

New Locket pretty much fills the role it left as far as an MR item goes. If the current jungle trend was still "always tank all the time, no exceptions," it'd suck knowing all the Carry/Flare junglers getting shut out of popularity.

Locket:
400HP
20MR
20MR aura

Bulwark:
300HP
30MR
25MR aura


Bulwark also gives 20 armor to user + 10 armor aura.

In a group of 5, bulwark essentially has
+30 MR
+60 Armor

of more value.

Though I did not notice till today that locket got changed this patch. I actually like that it's geared more towards MR since visage is pretty lame now. If you need MR banshee's+locket seems a lot nicer.

You have your resist tags backwards. I ignored the armor because the main point of buying Bulwark was as an AOE MR item.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
April 06 2014 12:54 GMT
#578
This game could really use an Arcane Mage-type champion(WoW) with interesting mana management.

Basically, passive would make you deal more dmg the higher your current mana is, Q would give you 1 Arcane charge stack that increases the dmg of all your skills by 50% but makes Q cost 150% more mana(stacks up to 4), W would be an AoE spell that's not otherwise affected by Arcane Charge but it refreshes them and has 30% chance of giving you one extra, E would be Arcane Missiles which requires a stack to use(30% chance to get a stack by using any other skill of yours which is free, gives an Arcane Charge and costs no mana, and R would be Arcane Barrage which would consume every charge and have no cooldown.

However, it's possible it would require its own resource instead of mana or it could also have a static mana regen incorporated into the passive(gains no benefit from mana regeneration items. Instead, regenerates 1% of max mana every second). Still, the game desperately needs champions actually based around mana management.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Gahlo
Profile Joined February 2010
United States35170 Posts
Last Edited: 2014-04-06 12:59:17
April 06 2014 12:59 GMT
#579
On April 06 2014 21:54 Shikyo wrote:
This game could really use an Arcane Mage-type champion(WoW) with interesting mana management.

Basically, passive would make you deal more dmg the higher your current mana is, Q would give you 1 Arcane charge stack that increases the dmg of all your skills by 50% but makes Q cost 150% more mana(stacks up to 4), W would be an AoE spell that's not otherwise affected by Arcane Charge but it refreshes them and has 30% chance of giving you one extra, E would be Arcane Missiles which requires a stack to use(30% chance to get a stack by using any other skill of yours which is free, gives an Arcane Charge and costs no mana, and R would be Arcane Barrage which would consume every charge and have no cooldown.

However, it's possible it would require its own resource instead of mana or it could also have a static mana regen incorporated into the passive(gains no benefit from mana regeneration items. Instead, regenerates 1% of max mana every second). Still, the game desperately needs champions actually based around mana management.

I think they tried something similar to that with the original iterations of Xerath.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
Last Edited: 2014-04-06 13:29:12
April 06 2014 13:28 GMT
#580
I think riot would be hesitant to add a champion with effects that have a % chance of happening. At the basic level I don't see how that's better or more interesting on a champion than having the effect happen every time, but weaker. The only point of adding chance is either to screw over the player or to make them feel like a god all thanks to die rolls.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
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