[Patch 4.5] Rune Rework General Discussion - Page 28
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MattBarry
United States4006 Posts
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arb
Noobville17921 Posts
On April 06 2014 11:00 MattBarry wrote: I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid didnt they do that already, when her Q had a 1:1 ratio? | ||
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InfSunday
United States735 Posts
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MooMooMugi
United States10531 Posts
On April 06 2014 11:24 InfSunday wrote: With the rune changes, what are people running on ad carries now? Especially for quints/marks? AD/AD never fail with those | ||
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Nos-
Canada12016 Posts
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arb
Noobville17921 Posts
On April 06 2014 12:13 Nos- wrote: i still go 2 ls 1 ad quint and all ad marks I think the new attack speed quints have good merit | ||
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Nos-
Canada12016 Posts
On April 06 2014 12:15 arb wrote: I think the new attack speed quints have good merit maybe on vayne/kog? I really only have 1 runepage for ads lol | ||
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Eppa!
Sweden4641 Posts
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Sufficiency
Canada23833 Posts
I guess this is just map geometry at this point. It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago). | ||
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AsianEcksDragon
United States1036 Posts
On April 06 2014 11:24 InfSunday wrote: With the rune changes, what are people running on ad carries now? Especially for quints/marks? I have 2 setups: 1 Armor + 2 Attack Speed Quints/Attack Damage Marks/Armor per level seals/flat Magic Resist gylphs. This is my common setup that I run on almost every ADC. The other is 1 Armor + 2 Attack Damage Quints/Attack Damage Marks/Armor per level seals/flat Magic resist gylphs. This is my Ezreal/Lucian/Urgot/Corki page. | ||
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GolemMadness
Canada11044 Posts
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TheYango
United States47024 Posts
On April 06 2014 12:25 Sufficiency wrote: Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate. I guess this is just map geometry at this point. It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago). I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do. | ||
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Sufficiency
Canada23833 Posts
On April 06 2014 12:45 TheYango wrote: I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do. I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side. But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage. | ||
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Gahlo
United States35160 Posts
On April 06 2014 13:00 Sufficiency wrote: I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side. But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage. According to things that use division/LP to guess MMR, it's a difference of 30 points. To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall. On April 06 2014 11:00 MattBarry wrote: I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes. | ||
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IMoperator
4476 Posts
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Sufficiency
Canada23833 Posts
On April 06 2014 13:09 Gahlo wrote: According to things that use division/LP to guess MMR, it's a difference of 30 points. To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall. Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes. MMR, as far as I know, is just the Elo system like before. The only difference now is that you don't see your Elo, you just see your divisions, which is sort of based on Elo. So, one way which they can adjust for the blue side advantage is to have the average Elo on the red team to be, say, 10 points higher than the blue team. I would assume this is what they would do to adjust things. But as far as I can tell, assuming they are doing this, the adjustment is not sufficient enough to balance out the blue side advantage. | ||
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krndandaman
Mozambique16569 Posts
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VayneAuthority
United States8983 Posts
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IMoperator
4476 Posts
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Sufficiency
Canada23833 Posts
On April 06 2014 13:45 VayneAuthority wrote: Being able to buy mr items not named banshee veil is greatly missed yes Don't worry, TF will make a come back and giggle at all the useless Banshees people buy. On April 06 2014 13:47 IMoperator wrote: I miss being able to just copy and paste builds every game, which is part of the reason i like adc, I don't really need to think about what to buy l0l. Actually, item buying patterns in this game is very predictable in general (not just for ADC). I did some association rules analysis on it and you can essentially cluster all the legendary tier items into 4 groups. | ||
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