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[Patch 4.5] Rune Rework General Discussion - Page 28

Forum Index > LoL General
Post a Reply
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New Article: Interview with Chobra (OGN)
MattBarry
Profile Joined March 2011
United States4006 Posts
April 06 2014 02:00 GMT
#541
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid
Platinum Support GOD
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 06 2014 02:21 GMT
#542
On April 06 2014 11:00 MattBarry wrote:
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid

didnt they do that already, when her Q had a 1:1 ratio?
Artillery spawned from the forges of Hell
InfSunday
Profile Joined March 2013
United States735 Posts
April 06 2014 02:24 GMT
#543
With the rune changes, what are people running on ad carries now? Especially for quints/marks?
Call me Sunday
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
April 06 2014 03:11 GMT
#544
On April 06 2014 11:24 InfSunday wrote:
With the rune changes, what are people running on ad carries now? Especially for quints/marks?

AD/AD never fail with those
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 06 2014 03:13 GMT
#545
i still go 2 ls 1 ad quint and all ad marks
Bronze player stuck in platinum
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 06 2014 03:15 GMT
#546
On April 06 2014 12:13 Nos- wrote:
i still go 2 ls 1 ad quint and all ad marks

I think the new attack speed quints have good merit
Artillery spawned from the forges of Hell
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
April 06 2014 03:18 GMT
#547
On April 06 2014 12:15 arb wrote:
Show nested quote +
On April 06 2014 12:13 Nos- wrote:
i still go 2 ls 1 ad quint and all ad marks

I think the new attack speed quints have good merit

maybe on vayne/kog? I really only have 1 runepage for ads lol
Bronze player stuck in platinum
Eppa!
Profile Joined November 2010
Sweden4641 Posts
April 06 2014 03:19 GMT
#548
Its helps a lot on stuff like cait and twitch too.
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 06 2014 03:25 GMT
#549
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).
https://twitter.com/SufficientStats
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2014-04-06 03:40:58
April 06 2014 03:38 GMT
#550
On April 06 2014 11:24 InfSunday wrote:
With the rune changes, what are people running on ad carries now? Especially for quints/marks?


I have 2 setups: 1 Armor + 2 Attack Speed Quints/Attack Damage Marks/Armor per level seals/flat Magic Resist gylphs. This is my common setup that I run on almost every ADC.

The other is 1 Armor + 2 Attack Damage Quints/Attack Damage Marks/Armor per level seals/flat Magic resist gylphs. This is my Ezreal/Lucian/Urgot/Corki page.
神は乗り越えられる試練しか与えない
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 06 2014 03:45 GMT
#551
Swain is pretty funny on URF. Just 5v1ed the other team for a penta.
http://na.op.gg/summoner/userName=FLABREZU
TheYango
Profile Joined September 2008
United States47024 Posts
April 06 2014 03:45 GMT
#552
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.
Moderator
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 06 2014 04:00 GMT
#553
On April 06 2014 12:45 TheYango wrote:
Show nested quote +
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.


I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side.

But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage.
https://twitter.com/SufficientStats
Gahlo
Profile Joined February 2010
United States35174 Posts
April 06 2014 04:09 GMT
#554
On April 06 2014 13:00 Sufficiency wrote:
Show nested quote +
On April 06 2014 12:45 TheYango wrote:
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.


I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side.

But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage.

According to things that use division/LP to guess MMR, it's a difference of 30 points.

To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall.

On April 06 2014 11:00 MattBarry wrote:
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid

Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes.
IMoperator
Profile Joined October 2011
4476 Posts
April 06 2014 04:36 GMT
#555
welp, i've had all the urf games i could stand. It gets really old when you try to play something for fun, and the enemy team is loaded with fizz/ez/eve/soraka/karma/hecarim/nidalee etc. etc. It was fun at first though, definitely like it if there were more bans.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 06 2014 04:38 GMT
#556
On April 06 2014 13:09 Gahlo wrote:
Show nested quote +
On April 06 2014 13:00 Sufficiency wrote:
On April 06 2014 12:45 TheYango wrote:
On April 06 2014 12:25 Sufficiency wrote:
Man. I drew 50k team builder games (which does not have issues with ban/picks), and it's still 54% blue side win rate.

I guess this is just map geometry at this point.

It would be interesting to see where champions die (I remember seeing a heat map of this on reddit a few weeks ago).

I'd be curious whether Team Builder has the purple side handicap that other matchmaking modes do.


I have heard here-and-there that Riot does adjust for blue side advantage by placing the higher MMR team on the purple side.

But whatever they are doing, it is obviously not enough. Clearly, blue side still has a huge advantage.

According to things that use division/LP to guess MMR, it's a difference of 30 points.

To put this into perspective, a win will jump my guessed mmr by about 15 points, so it's a 2 game difference overall.

Show nested quote +
On April 06 2014 11:00 MattBarry wrote:
I wish they would gut Lulu's ratios already so I can play my favorite support without her getting banned cause she's op mid

Her egregious aspect was being able to double Q at 20% CDR(right after Athenes) so as far as full trade wise goes, they already did for all intents and purposes.



MMR, as far as I know, is just the Elo system like before. The only difference now is that you don't see your Elo, you just see your divisions, which is sort of based on Elo.

So, one way which they can adjust for the blue side advantage is to have the average Elo on the red team to be, say, 10 points higher than the blue team. I would assume this is what they would do to adjust things.

But as far as I can tell, assuming they are doing this, the adjustment is not sufficient enough to balance out the blue side advantage.
https://twitter.com/SufficientStats
krndandaman
Profile Joined August 2009
Mozambique16569 Posts
April 06 2014 04:41 GMT
#557
--- Nuked ---
VayneAuthority
Profile Joined October 2012
United States8983 Posts
April 06 2014 04:45 GMT
#558
Being able to buy mr items not named banshee veil is greatly missed yes
I come in for the scraps
IMoperator
Profile Joined October 2011
4476 Posts
April 06 2014 04:47 GMT
#559
I miss being able to just copy and paste builds every game, which is part of the reason i like adc, I don't really need to think about what to buy l0l.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
Last Edited: 2014-04-06 05:00:23
April 06 2014 04:54 GMT
#560
On April 06 2014 13:45 VayneAuthority wrote:
Being able to buy mr items not named banshee veil is greatly missed yes


Don't worry, TF will make a come back and giggle at all the useless Banshees people buy.

On April 06 2014 13:47 IMoperator wrote:
I miss being able to just copy and paste builds every game, which is part of the reason i like adc, I don't really need to think about what to buy l0l.


Actually, item buying patterns in this game is very predictable in general (not just for ADC). I did some association rules analysis on it and you can essentially cluster all the legendary tier items into 4 groups.
https://twitter.com/SufficientStats
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