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On April 05 2014 06:42 TheYango wrote: Having matchup-optimal runes still fills an important role that has to exist. It allows malleability of a given champion's early game strengths and weaknesses, which softens the effect of lane dominators and counterpicks--which in turn limits the influence of picking teamcomps this way, leading to an overall healthier game.
DotA does this with more granular starting item selection (since most of the starting items are far less expensive than the starting gold amount, there's more room to tailor your item selection to be matchup-specific). Since LoL cannot do this with the current item scheme, a form of pre-game stat adjustment needs to exist.
I mean, thats the thing, there is (almost) always optimal runes based on matchup. So its just whether you own the right runes for said MU + have that page active.
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MY BAD
Did it go from 15 to 20? It went up in S3.
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Dunno, I started playing in preseason for season 3.
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What I have learned recently on how to climb up on rankings in soloQ:
When your teammate is throwing/trolling/etc., remember just as likely there is another player on the opposite side who is also throwing/troll/etc.
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On April 05 2014 08:42 Sufficiency wrote: What I have learned recently on how to climb up on rankings in soloQ:
When your teammate is throwing/trolling/etc., remember just as likely there is another player on the opposite side who is also throwing/troll/etc.
Carry me based AFK Opponent!
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On April 05 2014 08:45 JimmiC wrote:I was thinking about sona's 70% win rate in URF and since its blind and you can go vs sona, I wonder how much % of sona's loses are because of damn OP Sonas. 
No.
The calculationwere done only for Sona on one side.
All games which Sona were featured on both sides were not included in the calculation for her win rate. I don't remember the number on top of my head, but I would say around 33%-50% of the games which Sona was picked, had Sona on both sides.
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Bearded Elder29903 Posts
This is super retarded. I've won my promos to S2 2-1, won 2 games got 40ip, then lost 3 and I got demoted, what the fuck ?
User was warned for this post
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On April 05 2014 09:12 739 wrote: This is super retarded. I've won my promos to S2 2-1, won 2 games got 40ip, then lost 3 and I got demoted, what the fuck ?
I hate when that happens. Anyone know the protection buffer for demotion? I believe it's something like 5 games. You must've got unlucky.
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I actually really like the changes and standardization
The 3:1 ratio of scaling vs flat runes in general offers players a decent amount of choice and can be played with and around in a reasonable way. While the business model is still somewhat disgusting, having 4 decent choices for the yellow slot instead of one is definitely a good step forward
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Crs Saintvicious @CrsStvicious 21m
Surprisingly feral flame is really good on nautilus, need to try it out a bit more but it feels nice.
ruh roh
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u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage
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On April 05 2014 09:32 arb wrote: Crs Saintvicious @CrsStvicious 21m
Surprisingly feral flame is really good on nautilus, need to try it out a bit more but it feels nice.
ruh roh Inc nerfs.
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On April 05 2014 09:33 kongoline wrote: u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage
Why...?
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On April 05 2014 09:48 GolemMadness wrote:Show nested quote +On April 05 2014 09:33 kongoline wrote: u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage Why...? Its actually an understatement
Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around).
New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc.
Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.
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On April 05 2014 09:52 cLutZ wrote:Show nested quote +On April 05 2014 09:48 GolemMadness wrote:On April 05 2014 09:33 kongoline wrote: u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage Why...? Its actually an understatement Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around). New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc. Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.
Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before?
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On April 05 2014 10:00 GolemMadness wrote:Show nested quote +On April 05 2014 09:52 cLutZ wrote:On April 05 2014 09:48 GolemMadness wrote:On April 05 2014 09:33 kongoline wrote: u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage Why...? Its actually an understatement Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around). New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc. Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing. Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before? Did it REALLY matter that flat armor was the best option?
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Well Nautilus does pretty shit damage so a %increase won't help him much while the set madred on-hit, despite his atrocious AS, works even when his goddamn shield is down. Problem is Naut's still uber squishy if you spend 1600 on Wriggle's and he needs to buy boots2 early on too.
Gangster Twitch's auto animation is so much worse in the VU. T_T
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On April 05 2014 10:02 nafta wrote:Show nested quote +On April 05 2014 10:00 GolemMadness wrote:On April 05 2014 09:52 cLutZ wrote:On April 05 2014 09:48 GolemMadness wrote:On April 05 2014 09:33 kongoline wrote: u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage Why...? Its actually an understatement Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around). New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc. Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing. Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before? Did it REALLY matter that flat armor was the best option?
I don't really care either way, but I think it's kinda ridiculous to act like now you suddenly need 100 rune pages to optimize every possible match up.
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On April 05 2014 10:08 GolemMadness wrote:Show nested quote +On April 05 2014 10:02 nafta wrote:On April 05 2014 10:00 GolemMadness wrote:On April 05 2014 09:52 cLutZ wrote:On April 05 2014 09:48 GolemMadness wrote:On April 05 2014 09:33 kongoline wrote: u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage Why...? Its actually an understatement Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around). New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc. Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing. Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before? Did it REALLY matter that flat armor was the best option? I don't really care either way, but I think it's kinda ridiculous to act like now you suddenly need 100 rune pages to optimize every possible match up. If there are multiple options instead of one how does it not mean you need more rune pages to optimize?
Nobody said that you HAVE to do it.You could play with no runes if you wanted.That doesn't change the fact that all those changes do is change the 205 rune with a 820 one(for some champs).
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