• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:35
CEST 11:35
KST 18:35
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
Pros React To: ASL S21, Ro.16 Group C ASL21 General Discussion Data needed BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Best Vape & Smoke Shop in Rendon, Mansfield Area Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1481 users

[Patch 4.5] Rune Rework General Discussion - Page 23

Forum Index > LoL General
Post a Reply
Prev 1 21 22 23 24 25 118 Next
New Article: Interview with Chobra (OGN)
cLutZ
Profile Joined November 2010
United States19574 Posts
April 04 2014 23:20 GMT
#441
On April 05 2014 06:42 TheYango wrote:
Having matchup-optimal runes still fills an important role that has to exist. It allows malleability of a given champion's early game strengths and weaknesses, which softens the effect of lane dominators and counterpicks--which in turn limits the influence of picking teamcomps this way, leading to an overall healthier game.

DotA does this with more granular starting item selection (since most of the starting items are far less expensive than the starting gold amount, there's more room to tailor your item selection to be matchup-specific). Since LoL cannot do this with the current item scheme, a form of pre-game stat adjustment needs to exist.


I mean, thats the thing, there is (almost) always optimal runes based on matchup. So its just whether you own the right runes for said MU + have that page active.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
April 04 2014 23:24 GMT
#442
MY BAD

Did it go from 15 to 20? It went up in S3.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 04 2014 23:31 GMT
#443
Dunno, I started playing in preseason for season 3.
http://na.op.gg/summoner/userName=FLABREZU
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 04 2014 23:42 GMT
#444
What I have learned recently on how to climb up on rankings in soloQ:


When your teammate is throwing/trolling/etc., remember just as likely there is another player on the opposite side who is also throwing/troll/etc.
https://twitter.com/SufficientStats
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
April 04 2014 23:45 GMT
#445
--- Nuked ---
Nemireck
Profile Joined October 2010
Canada1875 Posts
April 04 2014 23:45 GMT
#446
On April 05 2014 08:42 Sufficiency wrote:
What I have learned recently on how to climb up on rankings in soloQ:


When your teammate is throwing/trolling/etc., remember just as likely there is another player on the opposite side who is also throwing/troll/etc.


Carry me based AFK Opponent!
Teamwork is awesome... As long as your team is doing all the work!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
April 04 2014 23:46 GMT
#447
On April 05 2014 08:45 JimmiC wrote:
I was thinking about sona's 70% win rate in URF and since its blind and you can go vs sona, I wonder how much % of sona's loses are because of damn OP Sonas.


No.

The calculationwere done only for Sona on one side.

All games which Sona were featured on both sides were not included in the calculation for her win rate. I don't remember the number on top of my head, but I would say around 33%-50% of the games which Sona was picked, had Sona on both sides.
https://twitter.com/SufficientStats
739
Profile Blog Joined May 2009
Bearded Elder29904 Posts
April 05 2014 00:12 GMT
#448
This is super retarded. I've won my promos to S2 2-1, won 2 games got 40ip, then lost 3 and I got demoted, what the fuck ?

User was warned for this post
WriterSalty oldboy that loves memes | One and only back-to-back Liquibet Winner
Nemireck
Profile Joined October 2010
Canada1875 Posts
April 05 2014 00:25 GMT
#449
On April 05 2014 09:12 739 wrote:
This is super retarded. I've won my promos to S2 2-1, won 2 games got 40ip, then lost 3 and I got demoted, what the fuck ?


I hate when that happens. Anyone know the protection buffer for demotion? I believe it's something like 5 games. You must've got unlucky.
Teamwork is awesome... As long as your team is doing all the work!
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
April 05 2014 00:25 GMT
#450
I actually really like the changes and standardization

The 3:1 ratio of scaling vs flat runes in general offers players a decent amount of choice and can be played with and around in a reasonable way. While the business model is still somewhat disgusting, having 4 decent choices for the yellow slot instead of one is definitely a good step forward
When in doubt, just believe in yourself and press buttons
arb
Profile Blog Joined April 2008
Noobville17922 Posts
April 05 2014 00:32 GMT
#451
Crs Saintvicious ‏@CrsStvicious 21m

Surprisingly feral flame is really good on nautilus, need to try it out a bit more but it feels nice.

ruh roh
Artillery spawned from the forges of Hell
kongoline
Profile Joined February 2012
6318 Posts
April 05 2014 00:33 GMT
#452
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage
Gahlo
Profile Joined February 2010
United States35172 Posts
April 05 2014 00:38 GMT
#453
On April 05 2014 09:32 arb wrote:
Crs Saintvicious ‏@CrsStvicious 21m

Surprisingly feral flame is really good on nautilus, need to try it out a bit more but it feels nice.

ruh roh

Inc nerfs.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 05 2014 00:48 GMT
#454
On April 05 2014 09:33 kongoline wrote:
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage


Why...?
http://na.op.gg/summoner/userName=FLABREZU
cLutZ
Profile Joined November 2010
United States19574 Posts
April 05 2014 00:52 GMT
#455
On April 05 2014 09:48 GolemMadness wrote:
Show nested quote +
On April 05 2014 09:33 kongoline wrote:
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage


Why...?

Its actually an understatement

Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around).

New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc.

Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.
Freeeeeeedom
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 05 2014 01:00 GMT
#456
On April 05 2014 09:52 cLutZ wrote:
Show nested quote +
On April 05 2014 09:48 GolemMadness wrote:
On April 05 2014 09:33 kongoline wrote:
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage


Why...?

Its actually an understatement

Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around).

New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc.

Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.


Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before?
http://na.op.gg/summoner/userName=FLABREZU
nafta
Profile Joined August 2010
Bulgaria18893 Posts
April 05 2014 01:02 GMT
#457
On April 05 2014 10:00 GolemMadness wrote:
Show nested quote +
On April 05 2014 09:52 cLutZ wrote:
On April 05 2014 09:48 GolemMadness wrote:
On April 05 2014 09:33 kongoline wrote:
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage


Why...?

Its actually an understatement

Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around).

New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc.

Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.


Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before?

Did it REALLY matter that flat armor was the best option?
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2014-04-05 01:13:02
April 05 2014 01:02 GMT
#458
Well Nautilus does pretty shit damage so a %increase won't help him much while the set madred on-hit, despite his atrocious AS, works even when his goddamn shield is down.
Problem is Naut's still uber squishy if you spend 1600 on Wriggle's and he needs to buy boots2 early on too.

Gangster Twitch's auto animation is so much worse in the VU. T_T
Cant take LMS hipsters serious.
GolemMadness
Profile Blog Joined September 2010
Canada11044 Posts
April 05 2014 01:08 GMT
#459
On April 05 2014 10:02 nafta wrote:
Show nested quote +
On April 05 2014 10:00 GolemMadness wrote:
On April 05 2014 09:52 cLutZ wrote:
On April 05 2014 09:48 GolemMadness wrote:
On April 05 2014 09:33 kongoline wrote:
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage


Why...?

Its actually an understatement

Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around).

New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc.

Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.


Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before?

Did it REALLY matter that flat armor was the best option?


I don't really care either way, but I think it's kinda ridiculous to act like now you suddenly need 100 rune pages to optimize every possible match up.
http://na.op.gg/summoner/userName=FLABREZU
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-04-05 01:18:43
April 05 2014 01:16 GMT
#460
On April 05 2014 10:08 GolemMadness wrote:
Show nested quote +
On April 05 2014 10:02 nafta wrote:
On April 05 2014 10:00 GolemMadness wrote:
On April 05 2014 09:52 cLutZ wrote:
On April 05 2014 09:48 GolemMadness wrote:
On April 05 2014 09:33 kongoline wrote:
u just need twice as many pages now to cover every matchup otherwise u will be at disadvantage


Why...?

Its actually an understatement

Old runepage setup: Flat armor is the best nearly 100% of the time. This means you have X amount of rune setups with basically only 3 things to vary Reds, Blues (also usually not that much variance with MR or Scaling MR being most common, and fairly good all around).

New: Still the same situation for reds/blues/quints (and actually they changed that as well) X the number of potentially optimal Yellows. Sometimes that will be Flat armor as before, sometimes scaling armor, sometimes scaling HP, etc.

Basically, if you play more than 2 roles its probably unlikely that even with all runes + all rune pages you have the optimal rune setup for each match-up you will be playing.


Ok, but does it REALLY matter? How many people were actually making multiple pages for flat MR and scaling MR before?

Did it REALLY matter that flat armor was the best option?


I don't really care either way, but I think it's kinda ridiculous to act like now you suddenly need 100 rune pages to optimize every possible match up.

If there are multiple options instead of one how does it not mean you need more rune pages to optimize?

Nobody said that you HAVE to do it.You could play with no runes if you wanted.That doesn't change the fact that all those changes do is change the 205 rune with a 820 one(for some champs).
Prev 1 21 22 23 24 25 118 Next
Please log in or register to reply.
Live Events Refresh
Next event in 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
OGKoka 75
SortOf 1
StarCraft: Brood War
Jaedong 963
Hyuk 433
BeSt 364
ToSsGirL 263
Pusan 166
Aegong 152
Stork 147
Zeus 111
Dewaltoss 106
Leta 82
[ Show more ]
Backho 63
Sharp 61
910 45
JulyZerg 38
SilentControl 23
yabsab 21
scan(afreeca) 14
ZerO 11
zelot 11
Terrorterran 8
Barracks 5
[sc1f]eonzerg 1
Dota 2
XaKoH 394
XcaliburYe167
NeuroSwarm104
League of Legends
JimRising 457
KnowMe42
Counter-Strike
olofmeister2337
shoxiejesuss1126
allub245
Super Smash Bros
Mew2King152
Other Games
singsing1425
ceh9565
WinterStarcraft357
Happy236
crisheroes162
Livibee29
Trikslyr19
Organizations
Dota 2
PGL Dota 2 - Main Stream10602
Other Games
gamesdonequick635
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos827
• Stunt720
• TFBlade440
Upcoming Events
The PondCast
26m
KCM Race Survival
26m
WardiTV Map Contest Tou…
1h 26m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
5h 26m
CranKy Ducklings
14h 26m
Escore
1d
RSL Revival
1d 7h
Replay Cast
1d 14h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
3 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.