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[Patch 4.4] CUDDLY INCOMING! ヽ(*・ω・)ノ - Page 74

Forum Index > LoL General
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FinestHour
Profile Joined August 2010
United States18466 Posts
March 25 2014 01:14 GMT
#1461
LOL
thug life.                                                       MVP/ex-
cLutZ
Profile Joined November 2010
United States19574 Posts
March 25 2014 01:22 GMT
#1462
So, I think Nasus vs. Trundle is the most boring matchup in the game. I just was part of such an abomination.
Freeeeeeedom
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2014 01:26 GMT
#1463
On March 25 2014 10:22 cLutZ wrote:
So, I think Nasus vs. Trundle is the most boring matchup in the game. I just was part of such an abomination.


Try Trundle vs Teemo
https://twitter.com/SufficientStats
nafta
Profile Joined August 2010
Bulgaria18893 Posts
Last Edited: 2014-03-25 01:27:47
March 25 2014 01:27 GMT
#1464
You probably didn't play back when you could stack gold items.Every top lane was worse than that.
FinestHour
Profile Joined August 2010
United States18466 Posts
March 25 2014 01:29 GMT
#1465
neither one is resourceless, it cant be that bad
thug life.                                                       MVP/ex-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2014 01:29 GMT
#1466
On March 25 2014 10:27 nafta wrote:
You probably didn't play back when you could stack gold items.Every top lane was worse than that.


Well, I think top lane in S2 was much better actually. When you play things such as (say) Irelia vs Jax, trading is actually meaningful.

Trading as Trundle vs Nasus? Well...
https://twitter.com/SufficientStats
DiracMonopole
Profile Joined May 2010
United States1555 Posts
March 25 2014 01:30 GMT
#1467
On March 25 2014 10:27 nafta wrote:
You probably didn't play back when you could stack gold items that also gave a bucketload of HP and armor.Every top lane was worse than that.


Fixed for you.

RIP HOG
cLutZ
Profile Joined November 2010
United States19574 Posts
March 25 2014 01:35 GMT
#1468
On March 25 2014 10:29 FinestHour wrote:
neither one is resourceless, it cant be that bad


Thats actually the bad part. Half the time we were both out of mana (or close) and couldn't do much other than auto creeps or each other. Also I screwed up because I was trundle and had TP selected before Nasus came out, and was afk during countdown because picks went way faster than I expected. I think I could have gotten kills at lvl 2 and 6 with ignite.
Freeeeeeedom
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2014-03-25 01:41:32
March 25 2014 01:39 GMT
#1469
On March 25 2014 10:29 Sufficiency wrote:
Show nested quote +
On March 25 2014 10:27 nafta wrote:
You probably didn't play back when you could stack gold items.Every top lane was worse than that.


Well, I think top lane in S2 was much better actually. When you play things such as (say) Irelia vs Jax, trading is actually meaningful.

Trading as Trundle vs Nasus? Well...

every time I see someone go off all nostalgic about S2 top lane I find that absolutely hilarious. S2 top lane had even less pick diversity/strategy than the current meta, you had super sustain champs in top making it even more of an island than it is now. In terms of build paths, virtually everyone went Force of Atmogs with maybe a Trinity Force for damage.

Now, we actually see some semblance of counterpicking and there's more pick diversity. 2v1s are a thing, as are early level 3 dives. Build paths are still relatively uniform across all top laners, though.

Also, perhaps most importantly, Yorick is no longer played ever.

Personally, I think S3 top lane meta was the best.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2014 01:43 GMT
#1470
On March 25 2014 10:39 Ryuu314 wrote:
Show nested quote +
On March 25 2014 10:29 Sufficiency wrote:
On March 25 2014 10:27 nafta wrote:
You probably didn't play back when you could stack gold items.Every top lane was worse than that.


Well, I think top lane in S2 was much better actually. When you play things such as (say) Irelia vs Jax, trading is actually meaningful.

Trading as Trundle vs Nasus? Well...

every time I see someone go off all nostalgic about S2 top lane I find that absolutely hilarious. S2 top lane had even less pick diversity/strategy than the current meta, you had super sustain champs in top making it even more of an island than it is now. In terms of build paths, virtually everyone went Force of Atmogs with maybe a Trinity Force for damage.

Now, we actually see some semblance of counterpicking and there's more pick diversity. 2v1s are a thing, as are early level 3 dives. Build paths are still relatively uniform across all top laners, though.

Also, perhaps most importantly, Yorick is no longer played ever.


You have a good point, but the playing style of the current fotm top laners are really not that exciting.
https://twitter.com/SufficientStats
FinestHour
Profile Joined August 2010
United States18466 Posts
March 25 2014 01:49 GMT
#1471
thats only a matter of opinion
clearly someone at riot games development team thinks it is exciting
thug life.                                                       MVP/ex-
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2014 01:58 GMT
#1472
On March 25 2014 10:49 FinestHour wrote:
thats only a matter of opinion
clearly someone at riot games development team thinks it is exciting


Surely a Trundle and a Nasus wrecking each other for 0 damage is exciting!
https://twitter.com/SufficientStats
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
March 25 2014 02:05 GMT
#1473
It separates the good players from the truly great players
When in doubt, just believe in yourself and press buttons
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2014 02:11 GMT
#1474
Btw, I am trying this set of libraries:

https://github.com/jlinn/riot-api-java

It works really well. It took me about 1 hour to write a rudimentary program to mine Riot's data. But my algorithm is so bad that it took me 2.5 hours to mine only 20k games (theoretical limit is 75k in 2.5 hours). I'll fix things up as I go.

In my defense though, I am tossing out all non-summoner's rift games. Out of the games left, I am getting around 80% ranked soloQ games, 1% ranked team, and the rest normals.

I also need to add a few more things to log (currently it only logs for the games, not finer stats such as damage done, kills, etc.). It would be very interesting to also do that and find out (for example) which champion has the highest number of pentakills.
https://twitter.com/SufficientStats
cLutZ
Profile Joined November 2010
United States19574 Posts
March 25 2014 02:38 GMT
#1475
The issue with toplane is and has been for a while, lack of diversity.

You don't want Renekton, mundo, trundle, shyvana all fotm. You want one of those (or shen), jax/irelia, kennen/rumble, singed, etc. Its more interesting to play or watch when that is the case. The issue is that it is also harder to balance in that manner.
Freeeeeeedom
killerdog
Profile Joined February 2010
Denmark6522 Posts
March 25 2014 02:42 GMT
#1476
On March 25 2014 11:11 Sufficiency wrote:
Btw, I am trying this set of libraries:

https://github.com/jlinn/riot-api-java

It works really well. It took me about 1 hour to write a rudimentary program to mine Riot's data. But my algorithm is so bad that it took me 2.5 hours to mine only 20k games (theoretical limit is 75k in 2.5 hours). I'll fix things up as I go.

In my defense though, I am tossing out all non-summoner's rift games. Out of the games left, I am getting around 80% ranked soloQ games, 1% ranked team, and the rest normals.

I also need to add a few more things to log (currently it only logs for the games, not finer stats such as damage done, kills, etc.). It would be very interesting to also do that and find out (for example) which champion has the highest number of pentakills.


Wait, does that mean that there are 4 times as many ranked games as there are normal games? (80% vs 19%) or is the data you're mining not representative of the overall quantity of games of each type (or am i misunderstanding.) Because that would really surprise me if it's true.
AsianEcksDragon
Profile Joined March 2008
United States1036 Posts
Last Edited: 2014-03-25 02:48:49
March 25 2014 02:48 GMT
#1477
Rip Nidalee top, the unkillable split pusher.
神は乗り越えられる試練しか与えない
Amui
Profile Blog Joined August 2010
Canada10567 Posts
March 25 2014 02:57 GMT
#1478
BTW, is there a TL lol for D3 clan on NA or is it just the TL clan?

RoS comes out in an hour
Porouscloud - NA LoL
yamato77
Profile Blog Joined October 2010
11589 Posts
March 25 2014 02:57 GMT
#1479
I was just told that Graves is a top ADC currently.

lulzy
Writer@WriterYamato
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 25 2014 02:59 GMT
#1480
On March 25 2014 11:42 killerdog wrote:
Show nested quote +
On March 25 2014 11:11 Sufficiency wrote:
Btw, I am trying this set of libraries:

https://github.com/jlinn/riot-api-java

It works really well. It took me about 1 hour to write a rudimentary program to mine Riot's data. But my algorithm is so bad that it took me 2.5 hours to mine only 20k games (theoretical limit is 75k in 2.5 hours). I'll fix things up as I go.

In my defense though, I am tossing out all non-summoner's rift games. Out of the games left, I am getting around 80% ranked soloQ games, 1% ranked team, and the rest normals.

I also need to add a few more things to log (currently it only logs for the games, not finer stats such as damage done, kills, etc.). It would be very interesting to also do that and find out (for example) which champion has the highest number of pentakills.


Wait, does that mean that there are 4 times as many ranked games as there are normal games? (80% vs 19%) or is the data you're mining not representative of the overall quantity of games of each type (or am i misunderstanding.) Because that would really surprise me if it's true.


Hard to say.

The way the algorithm works is as follows.

0. Pick an initial player (I picked myself, because why not), P_0
1. For player P_i, find his 10 recent games. Save them.
2. Pick a player P_i+1 who was an opponent of P_i in P_i's last 10 games. ***
3. Repeat 1-2.

So, since my history is full of ranked games, I will be more likely to find players who also play ranked games.


In my earlier versions of the program, I actually found a whole bunch of bot games after 50 iterations from myself, which crashed the program entirely. I "fixed" it, by not recording the bot games.

For better or worse, the program crashes every 40 minutes or so. I am not 100% sure if it's my bad coding or there is something else funny going on. When it crashes, the program automatically restarts.... from me..... for a fresh run.
https://twitter.com/SufficientStats
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