I'm not sure how his clear compares with the current popular junglers but he wasn't exactly the fastest either.
[Patch 4.3] Vel'Koz General Discussion - Page 102
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Alaric
France45622 Posts
I'm not sure how his clear compares with the current popular junglers but he wasn't exactly the fastest either. | ||
Slayer91
Ireland23335 Posts
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Kyrie
1594 Posts
On March 13 2014 00:31 Nos- wrote: that's deep | ||
Alzadar
Canada5009 Posts
On March 13 2014 02:58 Slayer91 wrote: everyones damgae falls off if you dont build any Ryze. ![]() | ||
dae
Canada1600 Posts
For ryze building mana is building damage. | ||
Alaric
France45622 Posts
That's like Nocturne who's barely tickling anyone if you build him full tank whereas Mundo's cleavers and E bonus AD still stay relevant. | ||
Slayer91
Ireland23335 Posts
shyvana and mundo and elise have high base damage but poor scaling its just vi and khazix and very often lee often build a small amount of AD in a standard build and sometimes j4/xin dont | ||
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GrandInquisitor
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New York City13113 Posts
On March 13 2014 03:13 Slayer91 wrote: lee's vi's and khazixs all fall off hard An ability kit with % armor shred, max % health damage, two 1.4 AD ratios, extreme gap-closing, built-in cc, and a max % health shield "falls off hard"? What more could you want? | ||
Alaric
France45622 Posts
It's important as to whether you fall off or not. And I'll give you that, I wasn't clear enough. By "fall off hard" I meant "become irrelevant", as when Nocturne "barely tickles anyone". Sure Vi doesn't do half your health with her initial combo anymore (although she needs to build damage to do that in the first place anyway) but she's still a damage threat that'll kill you if you ignore her. Champions built full-tank like Nocturne, Olaf (would do more if he built CDR but itemisation for that sucks now for bruisers), Jarvan or Xin don't do shit even to squishies once late game has been reached, while Elise, Lee, Vi, etc. still hurt, even if they don't single-handedly destroy you. | ||
Slayer91
Ireland23335 Posts
but jarvan has %armour shred, %max hp damage, and armour nd attack speed (previously) buff and good utility with his ulti | ||
Shikyo
Finland33997 Posts
On March 13 2014 01:22 Kyrie wrote: top is no fun allowed zone, jungle is the cool place to be 10 cs is 5 every wave, which is difficult but feasible (unless you're mid and take wolves/wraiths in which case lol). 70 cs by 10 minutes is a more realistic goal for most players, but 10cs/m before accounting for anything else like lane matchups is a good target having to constantly choose between cs and harass is a good indicator of either terrible lane management or incredibly high level thinking 10 minions every minute is 75 at 10 minutes so 70 really isn't that far off o.O Is that even a mention-worthy difference? | ||
Existor
Russian Federation4295 Posts
![]() http://leaguecraft.com/skins/37143-evil-koz-skin-based-on-magmatic-by-salwin-.xhtml | ||
Requizen
United States33802 Posts
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Existor
Russian Federation4295 Posts
On March 13 2014 03:39 Requizen wrote: Isn't he already evil tho? Purple evil is less evil than diabolical red-orange evil ![]() | ||
cLutZ
United States19573 Posts
On March 13 2014 01:52 Scip wrote: Is it a sign of good PR or bad PR that the discussion about said PR is often avoided so as to not cause an unnecessary shitstorm What? | ||
Kyrie
1594 Posts
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wei2coolman
United States60033 Posts
On March 13 2014 03:31 Slayer91 wrote: falls off a hell of a lot from say level 11 (max q, 3 points in W, lvl 2 R) to 18 (E is worthless to level) but yeah she has some tools that justify full tank but jarvan has %armour shred, %max hp damage, and armour nd attack speed (previously) buff and good utility with his ulti problem is if j4 builds offensive he can't tank for shit, meanwhile vi, panth, etc are fairly tanky/evasive/enuff cc that can afford to build damage without being as weak as a piece of paper. | ||
Zess
Adun Toridas!9144 Posts
On March 13 2014 03:25 GrandInquisitor wrote: An ability kit with % armor shred, max % health damage, two 1.4 AD ratios, extreme gap-closing, built-in cc, and a max % health shield "falls off hard"? What more could you want? Elise and Lee Sin would like to add % missing HP to that list | ||
Slayer91
Ireland23335 Posts
On March 13 2014 03:52 wei2coolman wrote: problem is if j4 builds offensive he can't tank for shit, meanwhile vi, panth, etc are fairly tanky/evasive/enuff cc that can afford to build damage without being as weak as a piece of paper. i never said that he was i just said that his damage doesnt fall off any worse, people just go for the tankngank style with little farm you can do a lot with fed j4 with damage because you can insta burst someone with double gap closer, you don't have to be as tanky | ||
Doctorbeat
Netherlands13241 Posts
And Ocelote's team looks incredibly meh. Would have expected more. Hulberto/Zorozero pretty good, impressed. | ||
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