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[Patch 3.15] Yasuo General Discussion - Page 69

Forum Index > LoL General
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cLutZ
Profile Joined November 2010
United States19574 Posts
December 19 2013 22:26 GMT
#1361
It means they don't know what they want him to be.

Recall how originally he was basically supposed to be the Anti-Mage of LoL?
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35173 Posts
December 19 2013 22:28 GMT
#1362
Well, he's currently pretty much the anti everything.
IamPryda
Profile Joined April 2011
United States1186 Posts
December 19 2013 22:47 GMT
#1363
Riot makes David Kim look like a genius.
Moar banelings less qq
LaNague
Profile Blog Joined April 2010
Germany9118 Posts
December 19 2013 22:50 GMT
#1364
On December 20 2013 06:35 Shelke14 wrote:
Show nested quote +
On December 20 2013 06:13 Argoth. wrote:
On December 20 2013 05:59 LaNague wrote:
thank you, i accidentally deleted half my brwser history, so i lost some sites ^^

"accidently"

The classic at school in a work group and someone asks to use your laptop for a second, leading you to telling them to hold on for a sec while you quickly delete your browser history and still cringe at the fact that what ever they type in google your porn sites don't show up..........: I'll show myself out


i used a reg/system cleaner because i had a programm in my program list where the uninstall thingy was corrupt and never really uninstalled.
And my manual tries didnt work.

I ran it and i saw "deleting browser history", i quickly canceled it, but it still had half of my stuff deleted.
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 19 2013 23:03 GMT
#1365
On December 20 2013 07:47 IamPryda wrote:
Riot makes David Kim look like a genius.

At least Morello hasn't done something as disastrous as the queen patch.

Yet
Glorious SEA doto
phyvo
Profile Blog Joined April 2009
United States5635 Posts
December 19 2013 23:07 GMT
#1366
On December 20 2013 08:03 Fusilero wrote:
Show nested quote +
On December 20 2013 07:47 IamPryda wrote:
Riot makes David Kim look like a genius.

At least Morello hasn't done something as disastrous as the queen patch.

Yet


As someone who basically stopped playing SC2 after he finished the campaign, care to elaborate for me?
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
December 19 2013 23:11 GMT
#1367
On December 20 2013 08:07 phyvo wrote:
Show nested quote +
On December 20 2013 08:03 Fusilero wrote:
On December 20 2013 07:47 IamPryda wrote:
Riot makes David Kim look like a genius.

At least Morello hasn't done something as disastrous as the queen patch.

Yet


As someone who basically stopped playing SC2 after he finished the campaign, care to elaborate for me?

Basically early in 2012 a patch came out that increased the range of queens to five, it has often been regarded as one of the absolute worst things to ever happen to SC2. To the view of many it made zerg impenetrable early game as marine pressure was now getting kited to death and hellions would just be killed before any runbys could be pulled off. This lead to a drastic increase in stalled games where the zerg would amass the broodlord/infestor army which would often run over people without much resistance. It often made games more stale and predictable, the undisputed worst offender was post patch PvZ where the protoss struggled to break the zerg and they couldn't fight the broodlord/infestor army so their only hope was with an archon toilet which made zergs scared to engage and resulted in hour long stalemates that made everyone cry.
It pretty much heavily stagnated the game and tipped the scales heavily towards the zerg in general.
Glorious SEA doto
sob3k
Profile Blog Joined August 2009
United States7572 Posts
December 19 2013 23:29 GMT
#1368
Kassadin needs a complete redesign
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Kinie
Profile Joined December 2011
United States3106 Posts
December 19 2013 23:39 GMT
#1369
So here's a rather dumb question, but one that I feel needs to be asked. Kassidan is supposed to be the 'anti-mage' of LoL. Why not just change how his silence debuff works so that it applies only to people who have a mana/energy bar and on active items, and if its used on a resourceless champ with no active items it does an extra flat amount of damage?
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-19 23:41:12
December 19 2013 23:40 GMT
#1370
Kassadin is basically getting the pre-remake Eve treatment at this point--one aspect of his kit is really awkward for LoL's power level(in Kassadin's case, a 7/6/5s 700-range jump, in Eve's case, invisibility) but is also core to the champ's design, so it's really hard to just take it out of the game outright. So instead they're just neutering everything else in hopes that it shaves off enough power for the champ to be reasonable.

On December 20 2013 08:39 Kinie wrote:
So here's a rather dumb question, but one that I feel needs to be asked. Kassidan is supposed to be the 'anti-mage' of LoL. Why not just change how his silence debuff works so that it applies only to people who have a mana/energy bar and on active items, and if its used on a resourceless champ with no active items it does an extra flat amount of damage?

That's the kind of binary design Riot hates (power level fluctuates too hard solely based on what champion the enemy is playing). It's essentially has the same flaws as the old Wit's End which Riot took out of the game.
yango pls
Kinie
Profile Joined December 2011
United States3106 Posts
December 19 2013 23:49 GMT
#1371
On December 20 2013 08:40 NotYango wrote:
Kassadin is basically getting the pre-remake Eve treatment at this point--one aspect of his kit is really awkward for LoL's power level(in Kassadin's case, a 7/6/5s 700-range jump, in Eve's case, invisibility) but is also core to the champ's design, so it's really hard to just take it out of the game outright. So instead they're just neutering everything else in hopes that it shaves off enough power for the champ to be reasonable.

Show nested quote +
On December 20 2013 08:39 Kinie wrote:
So here's a rather dumb question, but one that I feel needs to be asked. Kassidan is supposed to be the 'anti-mage' of LoL. Why not just change how his silence debuff works so that it applies only to people who have a mana/energy bar and on active items, and if its used on a resourceless champ with no active items it does an extra flat amount of damage?

That's the kind of binary design Riot hates (power level fluctuates too hard solely based on what champion the enemy is playing). It's essentially has the same flaws as the old Wit's End which Riot took out of the game.


But why can't there be champs with a very specific skill set in league? I mean, Urgot is supposed to be an ADC, but if you ever see one he gets built as a bruiser type champ.

I admit that there are issues with Kassidan's design, but sometimes you gotta break some rules or have exceptions that prove said rules exist.
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-20 00:00:58
December 19 2013 23:52 GMT
#1372
Ultimately, Riot is just beating around the bush with Kassadin's ult, because hitting that will be most effectual, but instead they choose to gut everything else. I can see two decent approaches to the ulti that would have a decent impact on the champ while keeping the core gameplay intact, and not needing to gut everything else:

1) Ult costs % max mana rather than a fixed amount. This essentially means that Kassadin's mobility isn't scaling off you buying mana. That very concept is already pretty freaking awkward to handle given the state of mobility in general in this game.

2) Ult cost needs to be more front-loaded and scale less aggressively. Right now the gameplay of Kassadin's ulti doesn't reward the type of scenarios where the skill is most interesting. The cost of the initial jump is basically nothing--while being the most common use case, the most abusive, and the one with the least gameplay. You don't see Kassadin get to like 4+ jumps in normal practical scenario. Getting to higher jump counts requires foresight and planning because fights don't last that long. That foresight with your mana is the use case that should be rewarded, not case where you're just going into fights on 0 stacks and just using the low cost early jumps.
yango pls
cLutZ
Profile Joined November 2010
United States19574 Posts
December 20 2013 00:08 GMT
#1373
Or they could make him into the AP Bruiser who scales off the enemy AP that he was meant to be.
Freeeeeeedom
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 20 2013 00:11 GMT
#1374
On December 20 2013 04:39 Kinie wrote:
There was someone asking about jungle Yasuo a few pages back but can't find the post. Its definitely viable, but the biggest issue is the first few levels are brutal on him. With his Q on a semi long CD, W being awkward and E only doing so much you eat a ton of damage for levels 1-4 or so. After he gets Spirit Stone though it gets a lot better. Personally I recommend going Golem into Atmas into Shiv, as those items are all fairly reasonable/good on him (golem for HP and tenacity, atmas for armor and crit, and shv for more MS and crit) AND they are all fairly cheap as well. If memory serves, I think the cost of those items combined is close to 7k, which is fairly reasonable for a jungler to get along with the 1k or so spent on boots.


Probably me. I jungled him and did quite well, but non-existant gank presence had my lanes bitching. I got firstblood off a gank that I shouldn't have been able to make, but I can't count on getting retarded enemy mids every game.

I went Elder Lizard into Shiv, then Randuins. Seemed to work pretty well, even when I had no gank synergy (no knockups on my team) and no magic resist (no scaling/items). I think that once it's refined he'll be a sick carry jungle in the right teamcomps.
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
NotYango
Profile Joined December 2013
United States719 Posts
Last Edited: 2013-12-20 00:11:54
December 20 2013 00:11 GMT
#1375
On December 20 2013 09:08 cLutZ wrote:
Or they could make him into the AP Bruiser who scales off the enemy AP that he was meant to be.

That still wouldn't change how fundamentally hard to manage his ult is as a skill in the context of the rest of LoL's power level.
yango pls
Chemiczny84
Profile Joined June 2011
Poland458 Posts
December 20 2013 00:20 GMT
#1376
[image loading]
fastest 1st win of the day ever
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-12-20 00:29:09
December 20 2013 00:25 GMT
#1377
A DOUBLE DOSE OF TL LOL WRITEUPS IN ONE DAY? OMGWTFBBQ

http://www.teamliquid.net/forum/viewmessage.php?topic_id=438807

Check out TL LoL's Preview of this weekend's portion of the Battle of the Atlantic, including the NA Promo Matches!

You can even talk about it on Reddit!
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 20 2013 00:27 GMT
#1378
what the fuck why are snowdown matches draft pick, should be blind pick with bans?
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
ShaLLoW[baY]
Profile Blog Joined January 2007
Canada12499 Posts
December 20 2013 00:34 GMT
#1379
On December 20 2013 09:20 Chemiczny84 wrote:
+ Show Spoiler +
[image loading]

fastest 1st win of the day ever


get on my level (note: i picked first lolololol)

[image loading]
ALEXISONFIRE ARE FUCKING BACK (sAviOr for life)
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 20 2013 00:45 GMT
#1380
You guys are overreacting. Those are just PBE changes, they are TENDATIVE, they are EXPERIMENTAL. Lots of PBE changes did not make it through to live.
https://twitter.com/SufficientStats
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