I may end up testing it out sometime, however.
[Patch 3.15] Yasuo General Discussion - Page 204
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Lord Tolkien
United States12083 Posts
I may end up testing it out sometime, however. | ||
krndandaman
Mozambique16569 Posts
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clickrush
Switzerland3257 Posts
On January 12 2014 11:35 Gahlo wrote: Armor pen removes the same amount of effective health, regardless of which segment of armor it removes. Only percentage cares about time. thats not very accurate. flat armor pen does more damage the less armor someone has. 1 arpen removes 1 armor which is 1% ehp. So you want to buy flat armor pen early on or in general against high health low armor targets. Flat armor/magic pen can be compared to % damage like you get on botrk or liandrys. On January 12 2014 12:05 krndandaman wrote: Yeah I think windwall should have duration decreased if it doesnt block anything within 1 second. its up a bit too long. as for youmuu's it certainly does seem really strong if you get it early but i think it'll fall off the longer the game goes. the other conventional ADC items are just so strong. youmuu's falls off until you get LW, then it suddenly becomes very strong again because you LW makes flat arpen stronger. | ||
Ketara
United States15065 Posts
She likes armor pen more than a lot of ADCs because she has an Assassin-like burst combo, and it's one that has somewhat low AD ratios compared to other AD Assassins so she values the damage increase from arpen a lot. She also likes CDR more than most ADCs because her ult has an idiotically long cooldown at rank 1, and while her ult is active her Q doesn't interrupt her autoattack animation, so more CDR is just more damage (and more CC from the blind) And as Valor she gets the full 6 seconds from the Youmuu's active. | ||
TheHumanSensation
Canada1210 Posts
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Ketara
United States15065 Posts
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Goumindong
United States3529 Posts
On January 12 2014 14:05 TheHumanSensation wrote: On a traditional AD carry style build, what end-game item would you replace for a youmou's though? You want to pair it with a LW, and at least one AS item and boots, so you're either skipping on one of IE / Lifesteal / Defensive item, any of which are a pretty noticeable loss imo. You would use it to skip your primary attack speed item on a champion which either has a lot of innate free attack speed or has a lot of abilities. You would buy it first and then get your primary attack damage item. For instance, Miss Fortune could buy it and then get BT. She has good synergy with this because her primary DPS is from pressing Q, (so CDR and Pen are really strong), because most of her ult damage is tied up in base damage rather than scaling damage*, and because she gets a lot of free attack speed in her W so she only really needs to active in the interval of a fight. Impure shots+ GB = 10 seconds of attack speed bonus, easily enough for an entire fight. Lucian can use it for the same reasons (as Lucian is basically MF minus her weaknesses) plus the active has great synergy with his ult because his ult only looks at the attack speed when you start it. This means if you use the active for three seconds of auto attacking/chasing and then press R you get the effect essentially for 6 seconds. (3 seconds of autos, 3 seconds of ult) Graves could make a lot of use out of it since he is primarily a physical caster and because he only really needs attack speed in-between dashes. Quickdraw +GB = 8 seconds of attack speed bonus, easily enough to reset your quickdraw. In between would be someone like Varus. He has lots of physical damage abilities, unreliable but strong bonus attack speed, but has high scaling damage making raw AD, attack speed, and pen probably better. edit: Basically on the champions you don't ever build attack speed on, or do so very intermittently, ghostblade is very strong. On the "no not ever side" would be someone like Vayne, or Draven. 100% scaling damage (except for Draven's ult and e), generally need consistent attack speed, don't get a lot out of CDR in the middle of a fight *Compare MF's ult to Varus's Q in terms of base scaling damage per point of base damage. MF's ult at max rank does 1000 + 2.8. Her ult at rank 1 does 520 +2.8. For every point of base damage there is .0056 scaling damage at rank 1 and roughly .00025 at rank 3. Varus's Q at max rank is .006, nearly three times more scaling heavy than MF's ult at rank 3. | ||
krndandaman
Mozambique16569 Posts
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Frudgey
Canada3367 Posts
Who's good against Shyvanna top lane? Darius just isn't cutting it for me. Thanks! | ||
Eiii
United States2566 Posts
On January 12 2014 15:14 krndandaman wrote: would quinn be more viable if ult allowed ult to be used again within a certain timeframe after a kill? or would that just be op? I feel like she could make a great and fun to play ad assassin if only she didn't have to rely on her ult to be either an escape or gapcloser. most assassins have both an escape and gapcloser but quinn having only either or makes it really tough :/ Quinn's ult definitely needs to be changed one way or another! I really like the idea of quinn's ult allowing her to toggle between dumb human/awesome bird form at will for like ~30 seconds or whatever instead of it being a one-time transformation. | ||
Gahlo
United States35152 Posts
On January 12 2014 15:21 Frudgey wrote: Hey Teamliquid I have a question Who's good against Shyvanna top lane? Darius just isn't cutting it for me. Thanks! Mundo is decent. If played well and Shyvana responds correctly it forces a tied lane. Mundo wins if Shyvana doesn't respond. I think Rengar does decent against her too. | ||
Gahlo
United States35152 Posts
On January 12 2014 15:14 krndandaman wrote: would quinn be more viable if ult allowed ult to be used again within a certain timeframe after a kill? or would that just be op? I feel like she could make a great and fun to play ad assassin if only she didn't have to rely on her ult to be either an escape or gapcloser. most assassins have both an escape and gapcloser but quinn having only either or makes it really tough :/ Human E is an escape. | ||
Ryuu314
United States12679 Posts
its a pretty shitty escape tho imo | ||
Scip
Czech Republic11293 Posts
so MF ult needs about 357 AD to double its damage varus Q needs about 147 AD to double its damage | ||
Goumindong
United States3529 Posts
On January 12 2014 15:49 Scip wrote: @Goumindong It's easier to comprehend those numbers if you instead represent it as "how much AP/AD do I need to double the dmg" so MF ult needs about 357 AD to double its damage varus Q needs about 147 AD to double its damage Hadn't thought of that. Thanks for the presentation tip | ||
Gahlo
United States35152 Posts
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krndandaman
Mozambique16569 Posts
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JazzVortical
Australia1825 Posts
It can go over walls and interrupts her target plus a burst of movement speed. It's not a pre-nerf zed shadow, but it's functional. | ||
krndandaman
Mozambique16569 Posts
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Ryuu314
United States12679 Posts
In 1v1 that's not an issue since it ministuns, but in teamfights that becomes a problem. | ||
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