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[Patch 3.14] PreSeason 4 General Discussion - Page 156

Forum Index > LoL General
Post a Reply
Prev 1 154 155 156 157 158 211 Next
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-12-05 03:44:43
December 05 2013 03:42 GMT
#3101
On December 05 2013 12:33 Haiq343 wrote:
Show nested quote +
On December 05 2013 12:22 Ketara wrote:
LoL is bigger in America than Soccer and Hockey now, I heard.

If we want to pick our numbers selectively sure. But frankly the comparison is meaningless as there's so many differences between athletic sports and e-sports beyond simple scope and popularity.

The transition from a community oriented game dev to a more traditional soulless corporation is bound to crush a few eggs. The question is if the short-term gains are worth the costs of fan investment and community goodwill. I'd say no, but I can see why Riot's business side would do it anyway. I don't however, see why any fan (i.e. us) would defend a move that essentially raises barriers between ourselves and the pros. No stream viewer or LCS watcher is going to benefit from the new rules certainly. I think it's a pretty classic case of the "we need to grow grow grow grow" mentality that drives most businesses, and ignores the alternative that Riot could recognize that they have something pretty awesome and orient their actions towards making it awesomer, while keeping the awesome it already had. Like, recognize how/why they got popular in the first place and do more of that instead.

Raw numbers are pretty meaningless for the point I was trying to get across. A big point I was making had to do with eSports being more culturally accepted. When you add in numbers from places where this concept already exists (like China and Korea) the raw numbers are of course going to be pretty high. But if we just look at US numbers or European numbers compared to the NFL or Soccer (don't know the right league, Premier League?), League just doesn't compare.
RIP Ryan Davis / TL or Die / @onlywonderboy
killerdog
Profile Joined February 2010
Denmark6522 Posts
Last Edited: 2013-12-05 03:47:28
December 05 2013 03:46 GMT
#3102
Well euw just died again, everyone got kicked then this happened.
I present to you, teemo fighting in two large minion waves.
+ Show Spoiler +
http://i.imgur.com/Sxzdxj0.jpg
All skills were invisible too, and if I looked at malphite my frame rate plummeted, and it stayed after I reconnected o.0
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
Last Edited: 2013-12-05 03:47:19
December 05 2013 03:47 GMT
#3103
Riot S3 had 2+ million online viewers and 5+ million "projected television viewers", while any "mainstream sport" has significantly more. LoL at the moment is probably more comparable to something like Pool or bowling.
When in doubt, just believe in yourself and press buttons
onlywonderboy
Profile Joined August 2012
United States23745 Posts
December 05 2013 03:58 GMT
#3104

lol wut
RIP Ryan Davis / TL or Die / @onlywonderboy
GTR
Profile Blog Joined September 2004
51522 Posts
December 05 2013 04:00 GMT
#3105
shamelessly advertising my bad stream in here
720p 60fps though.

http://www.twitch.tv/notyuna
Commentator
cLutZ
Profile Joined November 2010
United States19574 Posts
December 05 2013 04:01 GMT
#3106
On December 05 2013 12:47 Kupon3ss wrote:
Riot S3 had 2+ million online viewers and 5+ million "projected television viewers", while any "mainstream sport" has significantly more. LoL at the moment is probably more comparable to something like Pool or bowling.


If they negotiated a contract with ESPN, they obviously would blow out those numbers. Its just a matter of LOL being way too unstable of a game. While Riot is a great story, it sucks that they weren't an Activision-Blizzard, Valve, or Square.

The client is way too buggy for a major American Network to take a chance (although, places like Spike and G4 are idiotic to not).
Freeeeeeedom
canikizu
Profile Joined September 2010
4860 Posts
December 05 2013 04:03 GMT
#3107
On December 05 2013 13:00 GTR wrote:
shamelessly advertising my bad stream in here
720p 60fps though.

http://www.twitch.tv/notyuna

kassadin picker...
suicideyear
Profile Joined December 2012
Ivory Coast3016 Posts
December 05 2013 04:04 GMT
#3108
On December 05 2013 13:00 GTR wrote:
shamelessly advertising my bad stream in here
720p 60fps though.

http://www.twitch.tv/notyuna

i don't support kass pickers

bet you pick furion on purpose too
)))____◎◎◎◎█████
cLutZ
Profile Joined November 2010
United States19574 Posts
December 05 2013 04:56 GMT
#3109
Non-Eve invis champs (along with Eve, obviously) are going to have to get nerfed soon. The range on pinks is just far too low. Twitch, Wukong, etc can juke you even if you throw one down immediately.
Freeeeeeedom
Requizen
Profile Blog Joined March 2011
United States33802 Posts
December 05 2013 04:57 GMT
#3110
On December 05 2013 13:00 GTR wrote:
shamelessly advertising my bad stream in here
720p 60fps though.

http://www.twitch.tv/notyuna

Title: Trauma Center Speed Runs
Game: League of Legends
Team: Brood War

What are you even doing?
It's your boy Guzma!
Haiq343
Profile Joined August 2011
United States2548 Posts
December 05 2013 05:01 GMT
#3111
On December 05 2013 13:01 cLutZ wrote:
Show nested quote +
On December 05 2013 12:47 Kupon3ss wrote:
Riot S3 had 2+ million online viewers and 5+ million "projected television viewers", while any "mainstream sport" has significantly more. LoL at the moment is probably more comparable to something like Pool or bowling.


If they negotiated a contract with ESPN, they obviously would blow out those numbers. Its just a matter of LOL being way too unstable of a game. While Riot is a great story, it sucks that they weren't an Activision-Blizzard, Valve, or Square.

The client is way too buggy for a major American Network to take a chance (although, places like Spike and G4 are idiotic to not).

There are a host of other issues involved with televising wizard football. Among them is that there is no ball, or other constant center of focus, which makes it much harder to introduce novice viewers to pick up. It also adds in a whole additional layer of commentating and camerawork complications that don't apply to traditional sports. That's without addressing the hilarious quantity of game-specific pure jargon.

Your point about the client is completely valid as stability would absolutely be a major concern for any major TV broadcast, but there's a lot more to the obstacle course some of which are more important than the size of the publisher.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-12-05 05:08:51
December 05 2013 05:08 GMT
#3112
On December 05 2013 14:01 Haiq343 wrote:
Show nested quote +
On December 05 2013 13:01 cLutZ wrote:
On December 05 2013 12:47 Kupon3ss wrote:
Riot S3 had 2+ million online viewers and 5+ million "projected television viewers", while any "mainstream sport" has significantly more. LoL at the moment is probably more comparable to something like Pool or bowling.


If they negotiated a contract with ESPN, they obviously would blow out those numbers. Its just a matter of LOL being way too unstable of a game. While Riot is a great story, it sucks that they weren't an Activision-Blizzard, Valve, or Square.

The client is way too buggy for a major American Network to take a chance (although, places like Spike and G4 are idiotic to not).

There are a host of other issues involved with televising wizard football. Among them is that there is no ball, or other constant center of focus, which makes it much harder to introduce novice viewers to pick up. It also adds in a whole additional layer of commentating and camerawork complications that don't apply to traditional sports. That's without addressing the hilarious quantity of game-specific pure jargon.

Your point about the client is completely valid as stability would absolutely be a major concern for any major TV broadcast, but there's a lot more to the obstacle course some of which are more important than the size of the publisher.


There is a large enough playerbase to serve as conduits. Plus, you wouldn't have DOA + Monte cast, you would have something like Phreak + Jatt/Riv. Smart people don't like those announcers (although Phreak is decent), but smart Football fans also hate Chris Berman, Chris Collinsworth, Troy Aikman, etc.
Freeeeeeedom
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
December 05 2013 05:08 GMT
#3113
On December 05 2013 13:57 Requizen wrote:
Show nested quote +
On December 05 2013 13:00 GTR wrote:
shamelessly advertising my bad stream in here
720p 60fps though.

http://www.twitch.tv/notyuna

Title: Trauma Center Speed Runs
Game: League of Legends
Team: Brood War

What are you even doing?


Farming his heart out in a 20 minute surrender.
Hey! How you doin'?
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 05 2013 05:40 GMT
#3114
On December 05 2013 12:42 onlywonderboy wrote:
Show nested quote +
On December 05 2013 12:33 Haiq343 wrote:
On December 05 2013 12:22 Ketara wrote:
LoL is bigger in America than Soccer and Hockey now, I heard.

If we want to pick our numbers selectively sure. But frankly the comparison is meaningless as there's so many differences between athletic sports and e-sports beyond simple scope and popularity.

The transition from a community oriented game dev to a more traditional soulless corporation is bound to crush a few eggs. The question is if the short-term gains are worth the costs of fan investment and community goodwill. I'd say no, but I can see why Riot's business side would do it anyway. I don't however, see why any fan (i.e. us) would defend a move that essentially raises barriers between ourselves and the pros. No stream viewer or LCS watcher is going to benefit from the new rules certainly. I think it's a pretty classic case of the "we need to grow grow grow grow" mentality that drives most businesses, and ignores the alternative that Riot could recognize that they have something pretty awesome and orient their actions towards making it awesomer, while keeping the awesome it already had. Like, recognize how/why they got popular in the first place and do more of that instead.

Raw numbers are pretty meaningless for the point I was trying to get across. A big point I was making had to do with eSports being more culturally accepted. When you add in numbers from places where this concept already exists (like China and Korea) the raw numbers are of course going to be pretty high. But if we just look at US numbers or European numbers compared to the NFL or Soccer (don't know the right league, Premier League?), League just doesn't compare.

Speaking just from my perspective living in California in USA.

I know soccer sees upswings of popularity whenever the World Cup rolls around and while the pro US soccer scene isn't all that popular, the sport is played quite a lot. Hockey's popularity depends more on where you live - the closer you live to a city with a team, the more popular it is. Tennis and golf sees upswings in popularity with Wimbledon, the Open, etc...but generally are decently fringe. Rugby I've literally never heard anything about its competitive circuit.

With that in mind, I'm curious to see how League compares to tennis, golf, and rugby. Not necessarily just numbers in viewership and such, but how many people actually play, follow, and are knowledgeable about the games.
GozoShioda
Profile Joined October 2013
205 Posts
December 05 2013 05:57 GMT
#3115
On December 05 2013 10:50 Zdrastochye wrote:
Show nested quote +
On December 05 2013 10:34 GozoShioda wrote:
On December 05 2013 10:28 onlywonderboy wrote:
As popular as LoL is, it's never going to be as mainstream as the NFL. Riot is making these moves to make LoL more like traditional sports, but these aren't the changes that are going to make LoL accepted as a mainstream sport. I'm fine with eSports being its own thing in some aspects (much like Yango said). I guess I understand their logic, I just don't agree with it. Hearthstone isn't killing LoL :p


Yea LoL (or video games) are never going be as mainstream as the NFL.

Kind of what they said when American Football was being played as an intercollegiate game and everyone just said it was just a mere copy of Rugby.

Right.


Cept one happened and the other never will. Besides that your analogy is spot on.


Apparently you can see the future. Can you tell me the winning lottery ticket numbers? Seriously if you are going to try to sound smart at least make statements better than your bronze support plays.
Shiznick
Profile Joined December 2008
United States2200 Posts
December 05 2013 06:00 GMT
#3116
On December 05 2013 12:58 onlywonderboy wrote:
https://twitter.com/Bjergsen/status/408429344399192065
lol wut

that's pretty damn low, but it's pretty tame compared to some of the sensitivities that some players use in fps games.
YouGotNothin
Profile Blog Joined September 2010
United States907 Posts
December 05 2013 06:04 GMT
#3117
Geez this thread moved fast today, is this all about Riot contracts? That should have its own thread by now. I wanna talk about the crazy comps in the KT Bullets vs Najin Black Sword game. Stealth comp with Rengar, Eve, and Twitch? That's just nasty.
I got nothin'...
Ryuu314
Profile Joined October 2009
United States12679 Posts
December 05 2013 06:06 GMT
#3118
On December 05 2013 15:04 YouGotNothin wrote:
Geez this thread moved fast today, is this all about Riot contracts? That should have its own thread by now. I wanna talk about the crazy comps in the KT Bullets vs Najin Black Sword game. Stealth comp with Rengar, Eve, and Twitch? That's just nasty.

meh. it wasn't that new. Teams have been doing stealth comps for a while with Ori/Shen initiates via Eve/Twitch/Rengar.
wei2coolman
Profile Joined November 2010
United States60033 Posts
December 05 2013 06:47 GMT
#3119
Was Shiphtur as well known in solo queue before Coast picked him up? He's like the only person who goes toe to toe with WT in solo queue dominance
liftlift > tsm
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
December 05 2013 07:42 GMT
#3120
So guys, in a fight, all of my team dies about 10 seconds before I do (I was Lucian, kiting etc.) I respawn, say I'm going to take redbuff. As I kill it, my team engages on the opposite side of the map, gets completely wiped, and rages at me for not being there. As an ADC against a Fizz, Rengar, and a Renekton, I'm pretty sure I'm fully within rights to want redbuff before fighting. Am I in the wrong for going to red, even though I told them well before they were in range to engage?
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
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