[Patch 3.13] Heimer Rework General Discussion - Page 88
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Ketara
United States15065 Posts
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AsnSensation
Germany24009 Posts
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Seuss
United States10536 Posts
On November 06 2013 03:37 Ketara wrote: The difference between Faker and a wood 7 Heimerdinger is going to be where he puts the turrets. Where and when, but while this is true I think zer0das' point stands. I watched Soniv playing Heimer the other night and the enemy Brand just kept demolishing his turrets constantly. It burned Brand's mana, sure, but Soniv literally had no answer to that, even when he placed his turrets to the side. All he could do was last hit under the turret for the entire early game. | ||
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NeoIllusions
United States37500 Posts
And because, social media... http://www.reddit.com/r/leagueoflegends/comments/1pysyy/the_end_of_a_chapter_teamliquid_lols_look_back_at/ tyvm and enjoy | ||
ticklishmusic
United States15977 Posts
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jcarlsoniv
United States27922 Posts
On November 06 2013 03:45 Seuss wrote: Where and when, but while this is true I think zer0das' point stands. I watched Soniv playing Heimer the other night and the enemy Brand just kept demolishing his turrets constantly. It burned Brand's mana, sure, but Soniv literally had no answer to that, even when he placed his turrets to the side. All he could do was last hit under the turret for the entire early game. I also ate a bunch of free harass for no reason. But I'm willing to write off Brand as a counter. He has weaknesses, yes. But all champions do ~_~ (well, except Riven I guess) | ||
nafta
Bulgaria18893 Posts
On November 06 2013 03:54 jcarlsoniv wrote: I also ate a bunch of free harass for no reason. But I'm willing to write off Brand as a counter. He has weaknesses, yes. But all champions do ~_~ (well, except Riven I guess) She is rather shitty vs big tank lines or a lot of cc. | ||
Lord Tolkien
United States12083 Posts
On November 06 2013 03:47 NeoIllusions wrote: Less than a month ago, Worlds happened and the Korean overlords prevailed. Come take a look as TL LoL regales you a story of SKT's performance. And because, social media... http://www.reddit.com/r/leagueoflegends/comments/1pysyy/the_end_of_a_chapter_teamliquid_lols_look_back_at/ https://twitter.com/TeamLiquidLoL/status/397796917893025792 tyvm and enjoy The TL hivemind compels you to upvote. On November 06 2013 03:57 nafta wrote: She is rather shitty vs big tank lines or a lot of cc. Indeed: it is possible to disengage her and kill her if you have the team for it. Annoying as all heck to play against, though. | ||
Alaric
France45622 Posts
On November 06 2013 03:45 Seuss wrote: Where and when, but while this is true I think zer0das' point stands. I watched Soniv playing Heimer the other night and the enemy Brand just kept demolishing his turrets constantly. It burned Brand's mana, sure, but Soniv literally had no answer to that, even when he placed his turrets to the side. All he could do was last hit under the turret for the entire early game. On the other hand, if Brand burns cooldowns and mana on his turrets, then he isn't using them on Heimer, who thus stays relatively safe. Also, Heimer isn't Pantheon or LB or Talon (but not Zed or Kha'Zix or Jayce) who need to crush their lanes to make an impact later on, sure he's no Anivia or Karthus either but it's not the worst thing in the world. | ||
Gahlo
United States35131 Posts
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UniversalSnip
9871 Posts
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Ryuu314
United States12679 Posts
You get more turrets, but they're much squishier and you're still very limited by turret cooldown/kit storage. The new turret's line attack is also sorta bad since the projectile speed is so slow even minions can dodge it. His new missiles are fine, but I think old missiles were stronger since they had longer range, were semi-undodgeable, and did more damage unless you hit multiple missiles on the same target, which isn't easy. Heimer's ulti turret is neat, but I just wish the ulti turret slowed instead of doing the rather pointless aoe attack since enemies generally won't group up enough for the aoe to be meaningful. He also has a lot less utility now due to no more slowing turrets. | ||
Gahlo
United States35131 Posts
On November 06 2013 04:11 Ryuu314 wrote: Eh. Tbh, I feel that the Heimer rework wasn't really beneficial to Heimer other than making him picked more. His grenade is better now, but his turrets, missiles, and ult are arguably weaker. You get more turrets, but they're much squishier and you're still very limited by turret cooldown/kit storage. The new turret's line attack is also sorta bad since the projectile speed is so slow even minions can dodge it. His new missiles are fine, but I think old missiles were stronger since they had longer range, were semi-undodgeable, and did more damage unless you hit multiple missiles on the same target, which isn't easy. Heimer's ulti turret is neat, but I just wish the ulti turret slowed instead of doing the rather pointless aoe attack since enemies generally won't group up enough for the aoe to be meaningful. He also has a lot less utility now due to no more slowing turrets. The turret and missiles changes are largely QoL. The missles are more reliable because you are choosing where they go. The turrets are better because they won't randomly stop attacking and just sit there in the middle of a fight. | ||
thenexusp
United States3721 Posts
On November 06 2013 04:08 Gahlo wrote: I think it's cute that Riot put Feast in the offense tree to soften the onhit health blow on Dblade. By soften, I mean remove. Riot renames spellblade mastery because it had the same name as the item proc but did different things. Now they add a feast mastery that has the same name as chogath's ult but does different things. riot pls | ||
Seuss
United States10536 Posts
On November 06 2013 04:08 Gahlo wrote: I think it's cute that Riot put Feast in the offense tree to soften the onhit health blow on Dblade. By soften, I mean remove. Except it only works on kills, not on hit. Even if it was on hit, it would only offset one DBlade. | ||
Gahlo
United States35131 Posts
On November 06 2013 04:16 Seuss wrote: Except it only works on kills, not on hit. Even if it was on hit, it would only offset one DBlade. l2lasthit hue hue hue. | ||
Ketara
United States15065 Posts
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Mauzel
United States421 Posts
On November 06 2013 03:14 RouaF wrote: Heimer is a god atm against melee champs with Q max + flash/barrier, ganking him is just asking to get double kill'd. However good luck against nidalee who will 1 shot your turrets with max range spears. I actually just played nidalee vs heimer last night as nid. It was actually really annoying because nidalee has a lot of trouble vs. heros that push constantly like heimer +turrets. Max range spears do kill turrets but he can put them behind melee creeps and be mostly fine. I was running oom trying to kill turrets w/ spears and also healing harass damage from his rockets / whenever he would land a good grenade. Also a little turret wall is great for blocking spears. He could push relatively safely because he is so great in 1v2 situations thanks to turret damage and nidalee is at bad at assisting ganks, especially when heimer can easily dodge spears. Heimer pressure + no lanes really winning meant he got my second tower with relative ease. We managed to win because we had a long fight in the jungle where I landed a lot of spears and Heimer did not get the chance to set up good towers. Also I got through laning phase behind in CS but I didn't die It felt like his power really dropped off out of lane. I think turrets are actually a pretty solid nidalee counter at least in lane but once it becomes a 5v5 siege situation nidalee outshines heimer. Edit: I didn't some words. | ||
Ryuu314
United States12679 Posts
On November 06 2013 04:13 Gahlo wrote: The turret and missiles changes are largely QoL. The missles are more reliable because you are choosing where they go. The turrets are better because they won't randomly stop attacking and just sit there in the middle of a fight. I don't really think the missiles are more reliable tbh. It wasn't hard to make sure the missile hits an enemy - definitely trickier, but it was pretty easy. You can make the argument that the missiles now are less reliable since the range is shorter, it's now a skillshot that can be dodged/damage minimized. The turret issue you referred to is a bug that can just be fixed via proper coding/bug squashing and doesn't need an entire rework to get rid of the issue. | ||
Fusilero
United Kingdom50293 Posts
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