• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:30
CEST 18:30
KST 01:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins Maestros of the Game 236ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7
Community News
BSL Season 22 Full Overview & Conclusion5BSL Season 22 Full Overview & Conclusion5Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon445.0.16 Hotfix (June 30) - Balance + Bug Fixes40
StarCraft 2
General
Most successful SC2 players of Q2 2026 Serral wins Maestros of the Game 2 MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon Is the larve respawn broken? 5.0.16 patch for SC2 goes live (8 worker start)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event GSL CK #5 Race War HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10 Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 533 Die Together The PondCast: SC2 News & Results Mutation # 532 Nuclear Family Mutation # 531 Experimental Artillery
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion BSL Season 22 Full Overview & Conclusion ASL 22 Proposed Map Pool Starcraft vs Retro Category on Twitch
Tourneys
IPSL Spring 2026 Top 4! [ASL22] Wildcard Qualifier [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Summer Games Done Quick 2026! Nintendo Switch Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard? Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10139 users

[Patch 3.13] Heimer Rework General Discussion - Page 170

Forum Index > LoL General
Post a Reply
Prev 1 168 169 170 171 172 210 Next
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 14 2013 21:29 GMT
#3381
On November 15 2013 06:10 wei2coolman wrote:
Show nested quote +
On November 15 2013 05:59 UniversalSnip wrote:
On November 15 2013 05:56 thenexusp wrote:
On November 15 2013 05:54 UniversalSnip wrote:
On November 15 2013 04:13 wei2coolman wrote:
Also, when is IBG going to get a buff? Triforce pretty much eliminated the item.

Good, it's one of the worst ideas they had in season 3. Let it sink into the garbage heap, never to be seen again, along with other concoctions like executioners calling.

To be fair no one ever bought executioner's calling before or after s3

No one is willing to pay the cost of the grievous wounds in terms of how slot-inefficient the item is, but on the other hand if buying grievous wounds didn't actually cost anything then champs that rely on healing/regen would be nerfed too hard.

Yeah, I'm comparing IBG to that level of design badness.

It was only problematic on Ez, in terms of balancing, and even then blue build ez was not op'd after the IBG nerfs, just overwhelmingly popular due to the type of play style that evolved out of it.

We should be thankful the item is basically terrible because it would be intolerable otherwise. On ranged heroes it's only purpose is to remove kitable melees from the game, a group that already struggles so hard mid to late game. On melee it produces exactly the obnoxious permaslow experience skarner was basically redesigned to ditch. There's a reason they're letting it be overshadowed by items that actually make the game better.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 14 2013 21:36 GMT
#3382
On November 15 2013 06:29 UniversalSnip wrote:
Show nested quote +
On November 15 2013 06:10 wei2coolman wrote:
On November 15 2013 05:59 UniversalSnip wrote:
On November 15 2013 05:56 thenexusp wrote:
On November 15 2013 05:54 UniversalSnip wrote:
On November 15 2013 04:13 wei2coolman wrote:
Also, when is IBG going to get a buff? Triforce pretty much eliminated the item.

Good, it's one of the worst ideas they had in season 3. Let it sink into the garbage heap, never to be seen again, along with other concoctions like executioners calling.

To be fair no one ever bought executioner's calling before or after s3

No one is willing to pay the cost of the grievous wounds in terms of how slot-inefficient the item is, but on the other hand if buying grievous wounds didn't actually cost anything then champs that rely on healing/regen would be nerfed too hard.

Yeah, I'm comparing IBG to that level of design badness.

It was only problematic on Ez, in terms of balancing, and even then blue build ez was not op'd after the IBG nerfs, just overwhelmingly popular due to the type of play style that evolved out of it.

We should be thankful the item is basically terrible because it would be intolerable otherwise. On ranged heroes it's only purpose is to remove kitable melees from the game, a group that already struggles so hard mid to late game. On melee it produces exactly the obnoxious permaslow experience skarner was basically redesigned to ditch. There's a reason they're letting it be overshadowed by items that actually make the game better.

What champpool has changed since nerfed ibg [when blue ez was super popular] to post triforce changes?

you make the argument champs become invalid because of ibg, yet in this current meta of no more ibg we still don't see the return of any of these champs
liftlift > tsm
Gahlo
Profile Joined February 2010
United States35173 Posts
November 14 2013 21:40 GMT
#3383
On November 15 2013 06:36 wei2coolman wrote:
Show nested quote +
On November 15 2013 06:29 UniversalSnip wrote:
On November 15 2013 06:10 wei2coolman wrote:
On November 15 2013 05:59 UniversalSnip wrote:
On November 15 2013 05:56 thenexusp wrote:
On November 15 2013 05:54 UniversalSnip wrote:
On November 15 2013 04:13 wei2coolman wrote:
Also, when is IBG going to get a buff? Triforce pretty much eliminated the item.

Good, it's one of the worst ideas they had in season 3. Let it sink into the garbage heap, never to be seen again, along with other concoctions like executioners calling.

To be fair no one ever bought executioner's calling before or after s3

No one is willing to pay the cost of the grievous wounds in terms of how slot-inefficient the item is, but on the other hand if buying grievous wounds didn't actually cost anything then champs that rely on healing/regen would be nerfed too hard.

Yeah, I'm comparing IBG to that level of design badness.

It was only problematic on Ez, in terms of balancing, and even then blue build ez was not op'd after the IBG nerfs, just overwhelmingly popular due to the type of play style that evolved out of it.

We should be thankful the item is basically terrible because it would be intolerable otherwise. On ranged heroes it's only purpose is to remove kitable melees from the game, a group that already struggles so hard mid to late game. On melee it produces exactly the obnoxious permaslow experience skarner was basically redesigned to ditch. There's a reason they're letting it be overshadowed by items that actually make the game better.

What champpool has changed since nerfed ibg [when blue ez was super popular] to post triforce changes?

you make the argument champs become invalid because of ibg, yet in this current meta of no more ibg we still don't see the return of any of these champs

IBG Nidalee is like...3rd tier Nidalee as far as popularity.
cLutZ
Profile Joined November 2010
United States19574 Posts
November 14 2013 21:41 GMT
#3384
On November 15 2013 06:36 wei2coolman wrote:
Show nested quote +
On November 15 2013 06:29 UniversalSnip wrote:
On November 15 2013 06:10 wei2coolman wrote:
On November 15 2013 05:59 UniversalSnip wrote:
On November 15 2013 05:56 thenexusp wrote:
On November 15 2013 05:54 UniversalSnip wrote:
On November 15 2013 04:13 wei2coolman wrote:
Also, when is IBG going to get a buff? Triforce pretty much eliminated the item.

Good, it's one of the worst ideas they had in season 3. Let it sink into the garbage heap, never to be seen again, along with other concoctions like executioners calling.

To be fair no one ever bought executioner's calling before or after s3

No one is willing to pay the cost of the grievous wounds in terms of how slot-inefficient the item is, but on the other hand if buying grievous wounds didn't actually cost anything then champs that rely on healing/regen would be nerfed too hard.

Yeah, I'm comparing IBG to that level of design badness.

It was only problematic on Ez, in terms of balancing, and even then blue build ez was not op'd after the IBG nerfs, just overwhelmingly popular due to the type of play style that evolved out of it.

We should be thankful the item is basically terrible because it would be intolerable otherwise. On ranged heroes it's only purpose is to remove kitable melees from the game, a group that already struggles so hard mid to late game. On melee it produces exactly the obnoxious permaslow experience skarner was basically redesigned to ditch. There's a reason they're letting it be overshadowed by items that actually make the game better.

What champpool has changed since nerfed ibg [when blue ez was super popular] to post triforce changes?

you make the argument champs become invalid because of ibg, yet in this current meta of no more ibg we still don't see the return of any of these champs


Nasus?
Freeeeeeedom
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 14 2013 21:42 GMT
#3385
On November 15 2013 06:36 wei2coolman wrote:
Show nested quote +
On November 15 2013 06:29 UniversalSnip wrote:
On November 15 2013 06:10 wei2coolman wrote:
On November 15 2013 05:59 UniversalSnip wrote:
On November 15 2013 05:56 thenexusp wrote:
On November 15 2013 05:54 UniversalSnip wrote:
On November 15 2013 04:13 wei2coolman wrote:
Also, when is IBG going to get a buff? Triforce pretty much eliminated the item.

Good, it's one of the worst ideas they had in season 3. Let it sink into the garbage heap, never to be seen again, along with other concoctions like executioners calling.

To be fair no one ever bought executioner's calling before or after s3

No one is willing to pay the cost of the grievous wounds in terms of how slot-inefficient the item is, but on the other hand if buying grievous wounds didn't actually cost anything then champs that rely on healing/regen would be nerfed too hard.

Yeah, I'm comparing IBG to that level of design badness.

It was only problematic on Ez, in terms of balancing, and even then blue build ez was not op'd after the IBG nerfs, just overwhelmingly popular due to the type of play style that evolved out of it.

We should be thankful the item is basically terrible because it would be intolerable otherwise. On ranged heroes it's only purpose is to remove kitable melees from the game, a group that already struggles so hard mid to late game. On melee it produces exactly the obnoxious permaslow experience skarner was basically redesigned to ditch. There's a reason they're letting it be overshadowed by items that actually make the game better.

What champpool has changed since nerfed ibg [when blue ez was super popular] to post triforce changes?

you make the argument champs become invalid because of ibg, yet in this current meta of no more ibg we still don't see the return of any of these champs

Cuz the item was only over frequently built on ez (who has peculiar synergy with sheen) because it's basically not that good. In games where that happened, yes, it shut out a class of already unpopular characters. I expect if they hadn't realized gauntlet is maybe not such a great idea they would've buffed it by now.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Slusher
Profile Blog Joined December 2010
United States19143 Posts
November 14 2013 21:44 GMT
#3386
Although there are people on this forum who think he sucks anyway, Hecarim being nerfed into the ground is also relevant when talking IBG champions not being played.
Carrilord has arrived.
TheYango
Profile Joined September 2008
United States47024 Posts
November 14 2013 21:45 GMT
#3387
If Riot wants to help out "kite-able" melees, then the easiest way for them to do that is to revamp the MS formula. The current movespeed formula is just stacked as fuck against these champs because it both punishes stacking movement speed through the diminishing returns formula while also effectively scaling slows against higher MS targets because slows are calculated as % total MS while MS boosts are % of base.

There's like zero reason for this to be the case, and not only does it punish a heavily underplayed group of champions, but the mechanic itself is incredibly opaque and unintuitive with no real gameplay benefit.
Moderator
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
November 14 2013 21:47 GMT
#3388
Urgot and Mordekaiser were my first champs. Much wuv.
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
November 14 2013 21:47 GMT
#3389
It's a a little weird too because it looks like the anti slow masteries and swifties are both attempts to address that, but they're so roundabout, and so far, ineffective.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
TheYango
Profile Joined September 2008
United States47024 Posts
November 14 2013 21:50 GMT
#3390
What's more hilarious is that because slows overpower speed boosts so much, Riot had to introduce the diminishing returns formula for stacking slows, which is even more complicated and unintuitive than the MS diminishing returns formula and slows/speed boosts stacking differently.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 14 2013 21:50 GMT
#3391
On November 15 2013 06:40 Gahlo wrote:
Show nested quote +
On November 15 2013 06:36 wei2coolman wrote:
On November 15 2013 06:29 UniversalSnip wrote:
On November 15 2013 06:10 wei2coolman wrote:
On November 15 2013 05:59 UniversalSnip wrote:
On November 15 2013 05:56 thenexusp wrote:
On November 15 2013 05:54 UniversalSnip wrote:
On November 15 2013 04:13 wei2coolman wrote:
Also, when is IBG going to get a buff? Triforce pretty much eliminated the item.

Good, it's one of the worst ideas they had in season 3. Let it sink into the garbage heap, never to be seen again, along with other concoctions like executioners calling.

To be fair no one ever bought executioner's calling before or after s3

No one is willing to pay the cost of the grievous wounds in terms of how slot-inefficient the item is, but on the other hand if buying grievous wounds didn't actually cost anything then champs that rely on healing/regen would be nerfed too hard.

Yeah, I'm comparing IBG to that level of design badness.

It was only problematic on Ez, in terms of balancing, and even then blue build ez was not op'd after the IBG nerfs, just overwhelmingly popular due to the type of play style that evolved out of it.

We should be thankful the item is basically terrible because it would be intolerable otherwise. On ranged heroes it's only purpose is to remove kitable melees from the game, a group that already struggles so hard mid to late game. On melee it produces exactly the obnoxious permaslow experience skarner was basically redesigned to ditch. There's a reason they're letting it be overshadowed by items that actually make the game better.

What champpool has changed since nerfed ibg [when blue ez was super popular] to post triforce changes?

you make the argument champs become invalid because of ibg, yet in this current meta of no more ibg we still don't see the return of any of these champs

IBG Nidalee is like...3rd tier Nidalee as far as popularity.

Was talking about champ pools that were affected by playing against ibg, not ibg users.

On the nasus note, a lot of that has to do with SV changes and less so ibg seeing less play.
liftlift > tsm
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 14 2013 21:54 GMT
#3392
On November 15 2013 06:45 TheYango wrote:
If Riot wants to help out "kite-able" melees, then the easiest way for them to do that is to revamp the MS formula. The current movespeed formula is just stacked as fuck against these champs because it both punishes stacking movement speed through the diminishing returns formula while also effectively scaling slows against higher MS targets because slows are calculated as % total MS while MS boosts are % of base.

There's like zero reason for this to be the case, and not only does it punish a heavily underplayed group of champions, but the mechanic itself is incredibly opaque and unintuitive with no real gameplay benefit.

I can understand why the mechanic is in place. If you use Kayle's slow on a charging volibear with movement speed runes then the Volibear will not seem much slower unless the slow works on Voli's total movement speed.

Movement speed penalties are an annoying mechanic though and I don't understand their purpose.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
November 14 2013 21:57 GMT
#3393
The idea that slows don't feel impactful enough unless they act on % total is just stupid, because Riot had to add a ton of restrictions on stacking slows (no stacking slows from same source type, stacking slows of different types stack diminishingly with additional slows applied multiplicately with half effectiveness AND a soft floor at 220 ms) because slows were TOO strong.
Moderator
Mauzel
Profile Joined December 2009
United States421 Posts
November 14 2013 21:59 GMT
#3394
On November 15 2013 06:50 TheYango wrote:
What's more hilarious is that because slows overpower speed boosts so much, Riot had to introduce the diminishing returns formula for stacking slows, which is even more complicated and unintuitive than the MS diminishing returns formula and slows/speed boosts stacking differently.


I agree that the system for calculating MS and for determining slow % is completely dumb.

But I think just changing the system of MS will not particularly help the "Bruiser" champions because most of them don't build MS items anyway. ADC's do though, so I would say the MS system is actually mostly stacked against ADCs and I think that the system is actually designed to keep ADC MS in check.
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
Last Edited: 2013-11-14 22:03:27
November 14 2013 22:03 GMT
#3395
On November 15 2013 06:57 TheYango wrote:
The idea that slows don't feel impactful enough unless they act on % total is just stupid, because Riot had to add a ton of restrictions on stacking slows (no stacking slows from same source type, stacking slows of different types stack diminishingly with additional slows applied multiplicately with half effectiveness AND a soft floor at 220 ms) because slows were TOO strong.

That's for stacking slows. If an individual slow is too weak then you as an individual contribute nothing.

If stacking slows had no penalties then multiple slows might as well be a CC chain stun.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
TheYango
Profile Joined September 2008
United States47024 Posts
November 14 2013 22:03 GMT
#3396
It's not just itemization, though. The fact that slows are % total and boosts are % base means that minor boosts from skills, masteries, and runes (all of which ARE used by bruisers) are basically nullified when slows come into play. They don't even serve the function of "canceling out" the slows applied to them because slows fundamentally are more powerful than an MS boost of the same percentage based on this.
Moderator
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
November 14 2013 22:07 GMT
#3397
On November 15 2013 07:03 TheYango wrote:
It's not just itemization, though. The fact that slows are % total and boosts are % base means that minor boosts from skills, masteries, and runes (all of which ARE used by bruisers) are basically nullified when slows come into play. They don't even serve the function of "canceling out" the slows applied to them because slows fundamentally are more powerful than an MS boost of the same percentage based on this.

You're right about slows overpowering movement speed boosts but that's how the game should be imo.

Sejuani with her passive, defensive masteries, and boots of swiftness, and ancient golems gets something like 50% slow effect reduction, and 35%+ tenacity and I still don't think it's enough to nullify Janna's slow.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
wei2coolman
Profile Joined November 2010
United States60033 Posts
November 14 2013 22:07 GMT
#3398
Yango is biased. He just wants to shitstomp with udyr again
liftlift > tsm
Misder
Profile Joined October 2009
United States1557 Posts
November 14 2013 22:09 GMT
#3399
http://www.lolparse.com/

Takes your game logs and parses it into stats.
Whaaaa?
TheYango
Profile Joined September 2008
United States47024 Posts
November 14 2013 22:09 GMT
#3400
On November 15 2013 07:07 obesechicken13 wrote:
You're right about slows overpowering movement speed boosts but that's how the game should be imo.

Why?

Intuitively, a slow and a speed boost of the same percentage canceling each other makes logical sense. From a gameplay perspective, it's clearly not a problem for MS-based champs to get a little bet of help. So why do we need a more convoluted game mechanic when the simple, intuitive one suffices?
Moderator
Prev 1 168 169 170 171 172 210 Next
Please log in or register to reply.
Live Events Refresh
Patches Events
16:00
5400 MMR Capped Patch Clash
Liquipedia
IPSL
16:00
Ro4 M1
Dragon vs Ret
LiquipediaDiscussion
PSISTORM Gaming Misc
15:55
FSL TeamLeague s11: POG vs ASH
Freeedom17
Liquipedia
SC Evo League
12:00
SEL S3 Ladder Invitational
ByuN vs Classic
Cure vs Solar
IntoTheiNu 984
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
elazer 130
BRAT_OK 68
StarCraft: Brood War
Britney 28551
Calm 4607
Shuttle 1735
Mini 1243
Horang2 759
EffOrt 650
Jaedong 627
BeSt 517
Hyuk 495
Soma 343
[ Show more ]
Stork 282
Larva 248
ggaemo 205
Soulkey 186
Snow 182
soO 47
sSak 46
sorry 44
Sexy 34
Rock 24
IntoTheRainbow 15
Yoon 10
Dota 2
Dendi1743
XaKoH 528
420jenkins377
Counter-Strike
fl0m1195
Other Games
gofns18502
FrodaN4291
singsing2795
B2W.Neo899
DeMusliM471
Hui .212
mouzStarbuck145
UpATreeSC45
Trikslyr43
trigger39
amsayoshi22
MindelVK7
Organizations
Other Games
gamesdonequick33165
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 12 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Airneanach42
• Pr0nogo 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
RSL Revival
16h 30m
Solar vs Rogue
Maru vs NightMare
Sparkling Tuna Cup
17h 30m
IPSL
23h 30m
Bonyth vs Hawk
GSL
1d 18h
Replay Cast
2 days
WardiTV Weekly
2 days
The PondCast
3 days
Replay Cast
4 days
CrankTV Team League
4 days
Replay Cast
5 days
[ Show More ]
CrankTV Team League
5 days
Replay Cast
6 days
RSL Revival
6 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S3: W2
HSC XXIX
Eternal Conflict S2 E1

Ongoing

IPSL Spring 2026
Acropolis #4
YSL S3
CSL 2026 Summer (S21)
ASL Season 22: Wild Card Qualifier
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Eternal Conflict S2 E2
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.