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[Patch 3.12] (j/k) Jinx General Discussion - Page 353

Forum Index > LoL General
Post a Reply
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JazzVortical
Profile Joined July 2013
Australia1825 Posts
October 26 2013 10:21 GMT
#7041
On October 26 2013 19:15 Amui wrote:
urgot wasn't really outclassed, at least pre-nerfs. He had his own little niche, all by himself. The tear/muramana nerfs were the final nail in the coffin though. IIRC he was sitting at 45%ish before that, and afterwards dropped to his current state.

Really I think he needs a range buff up to like 475 or 500 so he doesn't get abused THAT hard before his skills really kick in, and probably a mana buff on either E, or a minor one on Q(like 5 mana or so).

Season 2 really gave urgot a way to scale somewhat well into mid-lategame with a unique playstyle, where E applied cleaver stacks rapidly, and muramana proc'd on Q's. Dealing 500 damage per Q to a squishy is pretty sick. The only problem right now is how badly urgot needs buffs.


Exactly. Currently he is outclassed.

The thing is, Urgot is salvageable. He probably doesn't need a rework or anything drastic, number changes should do the trick. No one else really fills the anti-carry niche, but then again, maybe Riot thinks that is a terrible niche to be in.
Slayer91
Profile Joined February 2006
Ireland23335 Posts
October 26 2013 10:29 GMT
#7042
urgot op-->gets nerfed-->will he ever be viable?
come on guys
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 26 2013 10:42 GMT
#7043
Anyone who played bot lane when urgot was a thing is happy he isn't viable.
Gahlo
Profile Joined February 2010
United States35173 Posts
October 26 2013 10:48 GMT
#7044
I'm surprised he was never brought out in the assassin craze. 1 Less super bursty target to hit, clamps down on another for yours with ult.
Sponkz
Profile Joined May 2011
Denmark4564 Posts
Last Edited: 2013-10-26 11:17:32
October 26 2013 11:16 GMT
#7045
On October 26 2013 19:29 Slayer91 wrote:
urgot op-->gets nerfed-->will he ever be viable?
come on guys



His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.
hi
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-26 11:25:07
October 26 2013 11:23 GMT
#7046
or its in the middle and he's balanced

he's not the only snowbally hero
miicah
Profile Joined February 2011
Australia2470 Posts
October 26 2013 11:57 GMT
#7047
On October 26 2013 20:16 Sponkz wrote:
Show nested quote +
On October 26 2013 19:29 Slayer91 wrote:
urgot op-->gets nerfed-->will he ever be viable?
come on guys



His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.


Twitch?
@miicah88
The_Unseen
Profile Joined March 2011
France1923 Posts
October 26 2013 12:13 GMT
#7048
Lucian is fucking wrecking on OGN right now! Trinity / LW too op'd
I got five reasons for you to shut up
Sicariidae
Profile Joined May 2011
50 Posts
Last Edited: 2013-10-26 12:37:09
October 26 2013 12:29 GMT
#7049
On October 26 2013 20:16 Sponkz wrote:
Show nested quote +
On October 26 2013 19:29 Slayer91 wrote:
urgot op-->gets nerfed-->will he ever be viable?
come on guys



His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.


At the moment, there is no way to put more power into Urgot without taking it away from his Grenade.

It's a Physical DoT that shreds 20% Armor. Add Black Cleaver on top of that and that's a 40% Armor Reduction for landing one spell. Add Flat Penetration from BC, Runes, Masteries and Urgot just doesn't care about Armor.

With Black Cleaver, Last Whisper and standard Urgot Runes/Masteries, a 200 Armor target is effectively reduced to 37.3 Armor. A 300 Armor target only has 73.1 Armor against him. If you have <97 Armor against that, you have effectively less than zero Armor against Urgot.

Interestingly, with 4% CDR from Masteries, and 7.5% from Glyphs, Urgot only need ~23% CDR from items to hit the threshold for 4 Qs per E. Black Cleaver and CDR Boots actually works really well there.

Add Bloodthirster, Maw of Malmortius/Mercurial Scimitar and Muramana on top of CDR Boots, Black Cleaver and Last Whisper and Urgot can actually be a fairly decent damage threat late-game just because nothing has any Armor against you.

With that build, he will have 442 AD. Every single Q lands for 505.7 damage with up to 132.6 bonus Physical Damage from Muramana. The massive 295 base damage on Grenade with it's 0.6x bonus AD ratio can do 492.5 damage on it's own.

Pre-resists, which as I've already said mean nothing to Urgot, one E -> QQQQ combo can do 3022.3 damage. I was too lazy to account for mana costs reducing the damage for Muramana active, but you get the idea. Even without Muramana on that one combo can do 2515.3 damage.

TL;DR, go abuse Urgot. He's fucking broken and people don't realise it.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-10-26 12:42:05
October 26 2013 12:36 GMT
#7050
tfw a full build ad carry does 3x as much damage as that because they have AS and crits

although I guess you're not really comparing him to an ad carry..

Urgot currently does not belong in the bot lane. He needs solo levels and also needs to farm, because his early game got nerfed with "rescaled" (nerfed) ability cds

but he sucks in a solo lane because he has no escape, no sustain, and short range. A plus to solo-lane urgot though is that he wins 1v1s against a LOT of champs.

also his mana costs really are shit, and therefore needs to invest a lot of gold into non-combat stats (mana, more specifically tear) which also got nerfed..
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
October 26 2013 12:40 GMT
#7051
i tried to install korea LoL and got this error, help me pls

[image loading]
jpak
Profile Blog Joined October 2009
United States5045 Posts
October 26 2013 12:51 GMT
#7052
On October 26 2013 21:40 justiceknight wrote:
i tried to install korea LoL and got this error, help me pls

[image loading]

It says, 'There's another program installing. It needs to finish installing before this program can be installed.'
CJ Entusman #50! #1 클템 fan TL!
Shotcoder
Profile Blog Joined July 2009
United States2316 Posts
October 26 2013 12:56 GMT
#7053
Just got into my Promo from Gold 1 to Plat 5...jesus so nervous.
Shotcoder - C+ BW Terran, Gold LoL(ADC Main)
Shelke14
Profile Blog Joined April 2010
Canada6655 Posts
October 26 2013 13:59 GMT
#7054
On October 26 2013 21:56 Shotcoder wrote:
Just got into my Promo from Gold 1 to Plat 5...jesus so nervous.


Goods luck! Hopefully I'm there soon too! (Currently promos for gold 2 to 1)
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-26 14:14:40
October 26 2013 14:10 GMT
#7055
On October 26 2013 21:29 Sicariidae wrote:
Show nested quote +
On October 26 2013 20:16 Sponkz wrote:
On October 26 2013 19:29 Slayer91 wrote:
urgot op-->gets nerfed-->will he ever be viable?
come on guys



His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.


At the moment, there is no way to put more power into Urgot without taking it away from his Grenade.

It's a Physical DoT that shreds 20% Armor. Add Black Cleaver on top of that and that's a 40% Armor Reduction for landing one spell. Add Flat Penetration from BC, Runes, Masteries and Urgot just doesn't care about Armor.

With Black Cleaver, Last Whisper and standard Urgot Runes/Masteries, a 200 Armor target is effectively reduced to 37.3 Armor. A 300 Armor target only has 73.1 Armor against him. If you have <97 Armor against that, you have effectively less than zero Armor against Urgot.

Interestingly, with 4% CDR from Masteries, and 7.5% from Glyphs, Urgot only need ~23% CDR from items to hit the threshold for 4 Qs per E. Black Cleaver and CDR Boots actually works really well there.

Add Bloodthirster, Maw of Malmortius/Mercurial Scimitar and Muramana on top of CDR Boots, Black Cleaver and Last Whisper and Urgot can actually be a fairly decent damage threat late-game just because nothing has any Armor against you.

With that build, he will have 442 AD. Every single Q lands for 505.7 damage with up to 132.6 bonus Physical Damage from Muramana. The massive 295 base damage on Grenade with it's 0.6x bonus AD ratio can do 492.5 damage on it's own.

Pre-resists, which as I've already said mean nothing to Urgot, one E -> QQQQ combo can do 3022.3 damage. I was too lazy to account for mana costs reducing the damage for Muramana active, but you get the idea. Even without Muramana on that one combo can do 2515.3 damage.

TL;DR, go abuse Urgot. He's fucking broken and people don't realise it.


This is a perfect example of where numbers don't really mean anything. Other ADC's do that much damage too.

I never played with Urgot before he got supernerfed, but with all the sustain going on in lanes now and so many ADC's having dash moves to dodge his E, and with Tear being nerfed and his mana costs so high, he has no lane presence.

Saying that there's no counterplay to him other than dodging the E is dumb. There's no counterplay to Blitz or Thresh other than dodging their hooks but that's okay.

He's such a glaring example of mobility and mana creep kicking him in the balls and it's sad that with Riot talking about remaking all these old champions (Heimerdinger? Please. Heimer is way more viable than Urgot) that Urgot is getting completely ignored. He's a unique champion with a unique playstyle that is very good at shaking up conventional 5v5 compositions, and the only thing bringing him down is that all his numbers are terrible even though his kit is amazing.

He's picked 0.3% of the time with a 42% winrate. What the fuck?

Buff Urgot.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-26 14:27:27
October 26 2013 14:26 GMT
#7056
its just not that numbers arent that impressive. ADCs with that much ad do like 600 damage per hit average and hit twice a second

E+4Q combo is really hard to hit when he has no escape if you arent building tanky
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-26 14:39:29
October 26 2013 14:34 GMT
#7057
Caitlyn with an end game ADC build (IE BT LW PD) autoattacking for 5 seconds deals 4867 damage, not counting headshots. And Caitlyn's end game damage is considered to be low.

Tristana does 7047.

Buff Urgot.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-10-26 14:39:50
October 26 2013 14:39 GMT
#7058
and caits not even a high dmg adc
wow ninja edit
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-10-26 14:53:20
October 26 2013 14:49 GMT
#7059
You want a high damage ADC?

Twitch over 5 seconds deals 5591 phys damage and 528 true damage in an AoE that outranges Urgots acid bomb.

Kogmaw deals 5069 damage plus 46% of their maximum HP.

What the fuck is that shit?

Buff Urgot.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
nafta
Profile Joined August 2010
Bulgaria18893 Posts
October 26 2013 14:51 GMT
#7060
Urgot also isn't an adc who uses atk speed and crit.
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