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On October 26 2013 19:15 Amui wrote: urgot wasn't really outclassed, at least pre-nerfs. He had his own little niche, all by himself. The tear/muramana nerfs were the final nail in the coffin though. IIRC he was sitting at 45%ish before that, and afterwards dropped to his current state.
Really I think he needs a range buff up to like 475 or 500 so he doesn't get abused THAT hard before his skills really kick in, and probably a mana buff on either E, or a minor one on Q(like 5 mana or so).
Season 2 really gave urgot a way to scale somewhat well into mid-lategame with a unique playstyle, where E applied cleaver stacks rapidly, and muramana proc'd on Q's. Dealing 500 damage per Q to a squishy is pretty sick. The only problem right now is how badly urgot needs buffs.
Exactly. Currently he is outclassed.
The thing is, Urgot is salvageable. He probably doesn't need a rework or anything drastic, number changes should do the trick. No one else really fills the anti-carry niche, but then again, maybe Riot thinks that is a terrible niche to be in.
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urgot op-->gets nerfed-->will he ever be viable? come on guys
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Anyone who played bot lane when urgot was a thing is happy he isn't viable.
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I'm surprised he was never brought out in the assassin craze. 1 Less super bursty target to hit, clamps down on another for yours with ult.
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On October 26 2013 19:29 Slayer91 wrote: urgot op-->gets nerfed-->will he ever be viable? come on guys
His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.
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or its in the middle and he's balanced
he's not the only snowbally hero
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Australia2470 Posts
On October 26 2013 20:16 Sponkz wrote:Show nested quote +On October 26 2013 19:29 Slayer91 wrote: urgot op-->gets nerfed-->will he ever be viable? come on guys His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.
Twitch?
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Lucian is fucking wrecking on OGN right now! Trinity / LW too op'd
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On October 26 2013 20:16 Sponkz wrote:Show nested quote +On October 26 2013 19:29 Slayer91 wrote: urgot op-->gets nerfed-->will he ever be viable? come on guys His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E.
At the moment, there is no way to put more power into Urgot without taking it away from his Grenade.
It's a Physical DoT that shreds 20% Armor. Add Black Cleaver on top of that and that's a 40% Armor Reduction for landing one spell. Add Flat Penetration from BC, Runes, Masteries and Urgot just doesn't care about Armor.
With Black Cleaver, Last Whisper and standard Urgot Runes/Masteries, a 200 Armor target is effectively reduced to 37.3 Armor. A 300 Armor target only has 73.1 Armor against him. If you have <97 Armor against that, you have effectively less than zero Armor against Urgot.
Interestingly, with 4% CDR from Masteries, and 7.5% from Glyphs, Urgot only need ~23% CDR from items to hit the threshold for 4 Qs per E. Black Cleaver and CDR Boots actually works really well there.
Add Bloodthirster, Maw of Malmortius/Mercurial Scimitar and Muramana on top of CDR Boots, Black Cleaver and Last Whisper and Urgot can actually be a fairly decent damage threat late-game just because nothing has any Armor against you.
With that build, he will have 442 AD. Every single Q lands for 505.7 damage with up to 132.6 bonus Physical Damage from Muramana. The massive 295 base damage on Grenade with it's 0.6x bonus AD ratio can do 492.5 damage on it's own.
Pre-resists, which as I've already said mean nothing to Urgot, one E -> QQQQ combo can do 3022.3 damage. I was too lazy to account for mana costs reducing the damage for Muramana active, but you get the idea. Even without Muramana on that one combo can do 2515.3 damage.
TL;DR, go abuse Urgot. He's fucking broken and people don't realise it.
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tfw a full build ad carry does 3x as much damage as that because they have AS and crits
although I guess you're not really comparing him to an ad carry..
Urgot currently does not belong in the bot lane. He needs solo levels and also needs to farm, because his early game got nerfed with "rescaled" (nerfed) ability cds
but he sucks in a solo lane because he has no escape, no sustain, and short range. A plus to solo-lane urgot though is that he wins 1v1s against a LOT of champs.
also his mana costs really are shit, and therefore needs to invest a lot of gold into non-combat stats (mana, more specifically tear) which also got nerfed..
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i tried to install korea LoL and got this error, help me pls
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On October 26 2013 21:40 justiceknight wrote:i tried to install korea LoL and got this error, help me pls ![[image loading]](https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-frc1/s403x403/581745_720774754616535_1928822003_n.jpg) It says, 'There's another program installing. It needs to finish installing before this program can be installed.'
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Just got into my Promo from Gold 1 to Plat 5...jesus so nervous.
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On October 26 2013 21:56 Shotcoder wrote: Just got into my Promo from Gold 1 to Plat 5...jesus so nervous.
Goods luck! Hopefully I'm there soon too! (Currently promos for gold 2 to 1)
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On October 26 2013 21:29 Sicariidae wrote:Show nested quote +On October 26 2013 20:16 Sponkz wrote:On October 26 2013 19:29 Slayer91 wrote: urgot op-->gets nerfed-->will he ever be viable? come on guys His kit is made in a way, that either his numbers are too great and he´s OP, or they´re shit and he´s UP. Not fun when a succesful E hits you and he Q´s you down to below 50%. There is no productive counter-play to that other than dodging the E. At the moment, there is no way to put more power into Urgot without taking it away from his Grenade. It's a Physical DoT that shreds 20% Armor. Add Black Cleaver on top of that and that's a 40% Armor Reduction for landing one spell. Add Flat Penetration from BC, Runes, Masteries and Urgot just doesn't care about Armor. With Black Cleaver, Last Whisper and standard Urgot Runes/Masteries, a 200 Armor target is effectively reduced to 37.3 Armor. A 300 Armor target only has 73.1 Armor against him. If you have <97 Armor against that, you have effectively less than zero Armor against Urgot. Interestingly, with 4% CDR from Masteries, and 7.5% from Glyphs, Urgot only need ~23% CDR from items to hit the threshold for 4 Qs per E. Black Cleaver and CDR Boots actually works really well there. Add Bloodthirster, Maw of Malmortius/Mercurial Scimitar and Muramana on top of CDR Boots, Black Cleaver and Last Whisper and Urgot can actually be a fairly decent damage threat late-game just because nothing has any Armor against you. With that build, he will have 442 AD. Every single Q lands for 505.7 damage with up to 132.6 bonus Physical Damage from Muramana. The massive 295 base damage on Grenade with it's 0.6x bonus AD ratio can do 492.5 damage on it's own. Pre-resists, which as I've already said mean nothing to Urgot, one E -> QQQQ combo can do 3022.3 damage. I was too lazy to account for mana costs reducing the damage for Muramana active, but you get the idea. Even without Muramana on that one combo can do 2515.3 damage. TL;DR, go abuse Urgot. He's fucking broken and people don't realise it.
This is a perfect example of where numbers don't really mean anything. Other ADC's do that much damage too.
I never played with Urgot before he got supernerfed, but with all the sustain going on in lanes now and so many ADC's having dash moves to dodge his E, and with Tear being nerfed and his mana costs so high, he has no lane presence.
Saying that there's no counterplay to him other than dodging the E is dumb. There's no counterplay to Blitz or Thresh other than dodging their hooks but that's okay.
He's such a glaring example of mobility and mana creep kicking him in the balls and it's sad that with Riot talking about remaking all these old champions (Heimerdinger? Please. Heimer is way more viable than Urgot) that Urgot is getting completely ignored. He's a unique champion with a unique playstyle that is very good at shaking up conventional 5v5 compositions, and the only thing bringing him down is that all his numbers are terrible even though his kit is amazing.
He's picked 0.3% of the time with a 42% winrate. What the fuck?
Buff Urgot.
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its just not that numbers arent that impressive. ADCs with that much ad do like 600 damage per hit average and hit twice a second
E+4Q combo is really hard to hit when he has no escape if you arent building tanky
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Caitlyn with an end game ADC build (IE BT LW PD) autoattacking for 5 seconds deals 4867 damage, not counting headshots. And Caitlyn's end game damage is considered to be low.
Tristana does 7047.
Buff Urgot.
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and caits not even a high dmg adc wow ninja edit
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You want a high damage ADC?
Twitch over 5 seconds deals 5591 phys damage and 528 true damage in an AoE that outranges Urgots acid bomb.
Kogmaw deals 5069 damage plus 46% of their maximum HP.
What the fuck is that shit?
Buff Urgot.
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Urgot also isn't an adc who uses atk speed and crit.
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