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On October 18 2013 05:43 Requizen wrote:Show nested quote +On October 18 2013 05:41 Slusher wrote: no TotC was actually a very fun instance on hard with the exception of (maybe) the pvp fight because of the fact that deaths/wipes mattered in that instance and you could easily wipe due to rng until you had built up enough gear.
was the enviroment a little lacking perhaps, but it only had like a 4 month life span and more than anything it had no trash
pretty underrated instance imo. Eeh. Some of the boss fights were fun, but still. I think trash is an important part of any instance, them dragging bosses out to you felt really dull. Like, stand in this room, don't fuck up, collect loot. Like I said, felt really underwhelming after Ulduar (one of the best instances ever imo).
you say that and then you do the spider room before Syndragosa for the 100th time.
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alliance/horde champions fight on heroic in totc was one of the best fights in the game unfortunately the rest were shit
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I like anub and I really like twins (heroic ofc)
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Jaraxxus has the best intro/lines though.
RIP Wilfred Fizzlebang.
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This isn't the Pokemon thread keep your Pikachu in its cage.
Does anyone know when Harrowing starts?
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I believe the week of Halloween will be the Harrowing, but can find absolutely no evidence to back that up.
Also extra 2 weeks just rekindled my desire to try for Gold. Probably not gonna happen. Oh well.
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What a tangant.
To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.
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On October 18 2013 05:45 Slusher wrote:Show nested quote +On October 18 2013 05:43 Requizen wrote:On October 18 2013 05:41 Slusher wrote: no TotC was actually a very fun instance on hard with the exception of (maybe) the pvp fight because of the fact that deaths/wipes mattered in that instance and you could easily wipe due to rng until you had built up enough gear.
was the enviroment a little lacking perhaps, but it only had like a 4 month life span and more than anything it had no trash
pretty underrated instance imo. Eeh. Some of the boss fights were fun, but still. I think trash is an important part of any instance, them dragging bosses out to you felt really dull. Like, stand in this room, don't fuck up, collect loot. Like I said, felt really underwhelming after Ulduar (one of the best instances ever imo). you say that and then you do the spider room before Syndragosa for the 100th time.
Ulduar was definitely one of my favourite raids. Have my HM protodrake too so I got that going for me even though I've long since quit the game.
Honestly, trash that's well done adds a ton to the atmosphere. Stuff like the leadup to the breaking of the gates of ulduar. Although then they made tanks scale with gear, and then in good gear you could deal ludicrous amounts of damage to the boss.
Firefighter is still one of my favourite achievements ever. My raid took turns rolling just to press the button, so much fun 
The descent into the depths of ulduar was pretty cool too. Dropping deeper and deeper into ulduar, with the sheer scale of the place, and knowing that yogg-saron was the source of all the corruption in northrend.
TotC was garbage though. Fun fights, but the lack of shit to do really hurt the longevity. That and the shitty HM loot system for the cloaks.
On October 18 2013 05:56 Zdrastochye wrote: What a tangant.
To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.
Don't give champions such good waveclear without drawbacks(until they get items at least). That's about it.
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By the way, I am late to the buyback discussion, but buybacks + dire advantage to Roshan is why Navi lost to Alliance in the final game of TI3.
Granted, yes Alliance also did some nice splitpushing, but they were way too far behind before a crucial Rosh fight that they were getting annihilated in, but a few buybacks and a lucky Rosh kill got them back in the game.
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On October 18 2013 05:56 Zdrastochye wrote: What a tangant.
To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.
Vision and jungler presence is already a pretty good counter, isn't it? Like, if Zed leaves, Morg pings it, both other lanes immediately play safer and the jungler either sets up a countergank in the direction Zed went, or goes mid and helps Morg punish Zed hard for it.
Maybe it's the low elo in me talking, but I think the problem lies more with people not appropriately punishing roam and less with the fact that one champion can roam and another can't.
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On October 18 2013 05:56 Zdrastochye wrote: What a tangant.
To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam. The game is pretty mobility creep right now. Short of buffing low-mobility champs or nerfing high-mobility champs, that's just kind of the way it is.
I would be ok with nerfing high-mobility champs, though. There should be a tradeoff of damage and/or CC if you have dashes/jumps/high MS, but there doesn't seem to be on a lot of current champs.
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the funny thing is the original Morg "buffs" made her worse for this exact reason, but they reverted the base damage nerds afaik.
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On October 18 2013 06:02 BrownBear wrote:Show nested quote +On October 18 2013 05:56 Zdrastochye wrote: What a tangant.
To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam. Vision and jungler presence is already a pretty good counter, isn't it? Like, if Zed leaves, Morg pings it, both other lanes immediately play safer and the jungler either sets up a countergank in the direction Zed went, or goes mid and helps Morg punish Zed hard for it. Maybe it's the low elo in me talking, but I think the problem lies more with people not appropriately punishing roam and less with the fact that one champion can roam and another can't.
while that's a good sentiment in a general sense, against extremely mobile champs that can wall-hop without penalty (zed, kass, etc), oftentimes pushing + pings aren't enough as they can approach from very unique angles
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Cayman Islands24199 Posts
just saw the doto patches. it really does seem that they are trying hard to compete with league's more action heavy metagame. they are also using drastic patching as a way of shaking up the competitive hero pool.
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Riot Direct – We know that the internet routing from you to our servers isn’t always ideal. In the past we’ve worked with partners and our datacentres to help direct traffic from you to our servers, but there are constraints that we weren’t willing to accept. With that in mind, we will be taking over the management of network traffic from players to our servers. We’ll be able to change how player traffic hits our servers, and can react quickly to changes/service disruptions and can constantly fine tune traffic flow to best suit players. Interesting.
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Uldar and ICC were the 2 best raiding instances in WotLK. My issue with the TotC was mainly the pvp fight. It was cool that it was straight to the point and the last boss on heroic as hard as hell.
For the last couple of days I've been learning to play support Annie ,trying to get at least 2 a day with her while in the middle of finalizing Zyra. Outside of the normal items (philo/kage's, RStone, Boots) is there anything else that I normally should pick up.
Lastly, I'm glad they extended the season by 2 weeks. It let's me try to get to gold 2 or 3 even though I've been slumping hard since getting to gold.
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On October 18 2013 05:59 Amui wrote:Show nested quote +On October 18 2013 05:45 Slusher wrote:On October 18 2013 05:43 Requizen wrote:On October 18 2013 05:41 Slusher wrote: no TotC was actually a very fun instance on hard with the exception of (maybe) the pvp fight because of the fact that deaths/wipes mattered in that instance and you could easily wipe due to rng until you had built up enough gear.
was the enviroment a little lacking perhaps, but it only had like a 4 month life span and more than anything it had no trash
pretty underrated instance imo. Eeh. Some of the boss fights were fun, but still. I think trash is an important part of any instance, them dragging bosses out to you felt really dull. Like, stand in this room, don't fuck up, collect loot. Like I said, felt really underwhelming after Ulduar (one of the best instances ever imo). you say that and then you do the spider room before Syndragosa for the 100th time. Ulduar was definitely one of my favourite raids. Have my HM protodrake too so I got that going for me even though I've long since quit the game. Honestly, trash that's well done adds a ton to the atmosphere. Stuff like the leadup to the breaking of the gates of ulduar. Although then they made tanks scale with gear, and then in good gear you could deal ludicrous amounts of damage to the boss. Firefighter is still one of my favourite achievements ever. My raid took turns rolling just to press the button, so much fun  The descent into the depths of ulduar was pretty cool too. Dropping deeper and deeper into ulduar, with the sheer scale of the place, and knowing that yogg-saron was the source of all the corruption in northrend. TotC was garbage though. Fun fights, but the lack of shit to do really hurt the longevity. That and the shitty HM loot system for the cloaks. Show nested quote +On October 18 2013 05:56 Zdrastochye wrote: What a tangant.
To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam. Don't give champions such good waveclear without drawbacks(until they get items at least). That's about it. Ulduar was probably my favorite too. All of the HM's were fun and unique and challenging. Though yogg with 0 helpers was ridiculous. It was great because tanks had to do different things than normal (not just tank/spank and move around)... there were taunt timings, using abilities at a certain time so you dont die and full on avoiding being hit by the boss. Healers had unique challenges as well (vezax) and DPS did too (mimiron HM dps and focusing different parts of the body). Just seriously fun. That instance pretty much killed my passion for the game too though. I never raided hardcore, or much at all, after that one.
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On October 18 2013 06:14 oneofthem wrote: just saw the doto patches. it really does seem that they are trying hard to compete with league's more action heavy metagame. they are also using drastic patching as a way of shaking up the competitive hero pool.
sorry but you have no idea what youre talking about
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EUW unplayable for 2 months:
2 EXTRA WEEKS FOR EVERY REGION
Fucking riot
On October 18 2013 06:23 FinestHour wrote:Show nested quote +On October 18 2013 06:14 oneofthem wrote: just saw the doto patches. it really does seem that they are trying hard to compete with league's more action heavy metagame. they are also using drastic patching as a way of shaking up the competitive hero pool. sorry but you have no idea what youre talking about
Oh. I'm sure you're much more qualified than another random person on the internet
Who are you again?
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