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[Patch 3.12] (j/k) Jinx General Discussion - Page 243

Forum Index > LoL General
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Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 17 2013 20:45 GMT
#4841
On October 18 2013 05:43 Requizen wrote:
Show nested quote +
On October 18 2013 05:41 Slusher wrote:
no TotC was actually a very fun instance on hard with the exception of (maybe) the pvp fight because of the fact that deaths/wipes mattered in that instance and you could easily wipe due to rng until you had built up enough gear.

was the enviroment a little lacking perhaps, but it only had like a 4 month life span and more than anything it had no trash

pretty underrated instance imo.

Eeh. Some of the boss fights were fun, but still. I think trash is an important part of any instance, them dragging bosses out to you felt really dull. Like, stand in this room, don't fuck up, collect loot. Like I said, felt really underwhelming after Ulduar (one of the best instances ever imo).


you say that and then you do the spider room before Syndragosa for the 100th time.
Carrilord has arrived.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 17 2013 20:47 GMT
#4842
alliance/horde champions fight on heroic in totc was one of the best fights in the game unfortunately the rest were shit
thug life.                                                       MVP/ex-
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 17 2013 20:50 GMT
#4843
I like anub and I really like twins (heroic ofc)
Carrilord has arrived.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 17 2013 20:52 GMT
#4844
Jaraxxus has the best intro/lines though.

RIP Wilfred Fizzlebang.
It's your boy Guzma!
remedium
Profile Joined July 2011
United States939 Posts
Last Edited: 2013-10-17 20:53:29
October 17 2013 20:52 GMT
#4845
This isn't the Pokemon thread keep your Pikachu in its cage.

Does anyone know when Harrowing starts?
Stay positive!
BrownBear
Profile Joined March 2010
United States6894 Posts
Last Edited: 2013-10-17 20:55:39
October 17 2013 20:55 GMT
#4846
I believe the week of Halloween will be the Harrowing, but can find absolutely no evidence to back that up.

Also extra 2 weeks just rekindled my desire to try for Gold. Probably not gonna happen. Oh well.
SUNSFANNED
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
October 17 2013 20:56 GMT
#4847
What a tangant.

To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.
Hey! How you doin'?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-10-17 21:01:31
October 17 2013 20:59 GMT
#4848
On October 18 2013 05:45 Slusher wrote:
Show nested quote +
On October 18 2013 05:43 Requizen wrote:
On October 18 2013 05:41 Slusher wrote:
no TotC was actually a very fun instance on hard with the exception of (maybe) the pvp fight because of the fact that deaths/wipes mattered in that instance and you could easily wipe due to rng until you had built up enough gear.

was the enviroment a little lacking perhaps, but it only had like a 4 month life span and more than anything it had no trash

pretty underrated instance imo.

Eeh. Some of the boss fights were fun, but still. I think trash is an important part of any instance, them dragging bosses out to you felt really dull. Like, stand in this room, don't fuck up, collect loot. Like I said, felt really underwhelming after Ulduar (one of the best instances ever imo).


you say that and then you do the spider room before Syndragosa for the 100th time.


Ulduar was definitely one of my favourite raids. Have my HM protodrake too so I got that going for me even though I've long since quit the game.

Honestly, trash that's well done adds a ton to the atmosphere. Stuff like the leadup to the breaking of the gates of ulduar. Although then they made tanks scale with gear, and then in good gear you could deal ludicrous amounts of damage to the boss.

Firefighter is still one of my favourite achievements ever. My raid took turns rolling just to press the button, so much fun

The descent into the depths of ulduar was pretty cool too. Dropping deeper and deeper into ulduar, with the sheer scale of the place, and knowing that yogg-saron was the source of all the corruption in northrend.

TotC was garbage though. Fun fights, but the lack of shit to do really hurt the longevity. That and the shitty HM loot system for the cloaks.

On October 18 2013 05:56 Zdrastochye wrote:
What a tangant.

To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.


Don't give champions such good waveclear without drawbacks(until they get items at least). That's about it.
Porouscloud - NA LoL
cLutZ
Profile Joined November 2010
United States19574 Posts
October 17 2013 21:00 GMT
#4849
By the way, I am late to the buyback discussion, but buybacks + dire advantage to Roshan is why Navi lost to Alliance in the final game of TI3.

Granted, yes Alliance also did some nice splitpushing, but they were way too far behind before a crucial Rosh fight that they were getting annihilated in, but a few buybacks and a lucky Rosh kill got them back in the game.
Freeeeeeedom
BrownBear
Profile Joined March 2010
United States6894 Posts
October 17 2013 21:02 GMT
#4850
On October 18 2013 05:56 Zdrastochye wrote:
What a tangant.

To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.


Vision and jungler presence is already a pretty good counter, isn't it? Like, if Zed leaves, Morg pings it, both other lanes immediately play safer and the jungler either sets up a countergank in the direction Zed went, or goes mid and helps Morg punish Zed hard for it.

Maybe it's the low elo in me talking, but I think the problem lies more with people not appropriately punishing roam and less with the fact that one champion can roam and another can't.
SUNSFANNED
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 17 2013 21:02 GMT
#4851
On October 18 2013 05:56 Zdrastochye wrote:
What a tangant.

To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.

The game is pretty mobility creep right now. Short of buffing low-mobility champs or nerfing high-mobility champs, that's just kind of the way it is.

I would be ok with nerfing high-mobility champs, though. There should be a tradeoff of damage and/or CC if you have dashes/jumps/high MS, but there doesn't seem to be on a lot of current champs.
It's your boy Guzma!
Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 17 2013 21:03 GMT
#4852
the funny thing is the original Morg "buffs" made her worse for this exact reason, but they reverted the base damage nerds afaik.
Carrilord has arrived.
gtrsrs
Profile Joined June 2010
United States9109 Posts
October 17 2013 21:07 GMT
#4853
On October 18 2013 06:02 BrownBear wrote:
Show nested quote +
On October 18 2013 05:56 Zdrastochye wrote:
What a tangant.

To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.


Vision and jungler presence is already a pretty good counter, isn't it? Like, if Zed leaves, Morg pings it, both other lanes immediately play safer and the jungler either sets up a countergank in the direction Zed went, or goes mid and helps Morg punish Zed hard for it.

Maybe it's the low elo in me talking, but I think the problem lies more with people not appropriately punishing roam and less with the fact that one champion can roam and another can't.


while that's a good sentiment in a general sense, against extremely mobile champs that can wall-hop without penalty (zed, kass, etc), oftentimes pushing + pings aren't enough as they can approach from very unique angles
i play ... hearthstone =\^.^/= Winterfox
Requizen
Profile Blog Joined March 2011
United States33802 Posts
October 17 2013 21:08 GMT
#4854
http://forums.euw.leagueoflegends.com/board/showthread.php?t=1432904

New EUW servers coming soon(TM)
It's your boy Guzma!
oneofthem
Profile Blog Joined November 2005
Cayman Islands24199 Posts
October 17 2013 21:14 GMT
#4855
just saw the doto patches. it really does seem that they are trying hard to compete with league's more action heavy metagame. they are also using drastic patching as a way of shaking up the competitive hero pool.
We have fed the heart on fantasies, the heart's grown brutal from the fare, more substance in our enmities than in our love
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
October 17 2013 21:16 GMT
#4856
Riot Direct – We know that the internet routing from you to our servers isn’t always ideal. In the past we’ve worked with partners and our datacentres to help direct traffic from you to our servers, but there are constraints that we weren’t willing to accept. With that in mind, we will be taking over the management of network traffic from players to our servers. We’ll be able to change how player traffic hits our servers, and can react quickly to changes/service disruptions and can constantly fine tune traffic flow to best suit players.

Interesting.
"His father is pretty juicy tbh." ~WaveofShadow
captharlock
Profile Joined September 2010
United States223 Posts
Last Edited: 2013-10-17 21:36:16
October 17 2013 21:20 GMT
#4857
Uldar and ICC were the 2 best raiding instances in WotLK. My issue with the TotC was mainly the pvp fight. It was cool that it was straight to the point and the last boss on heroic as hard as hell.

For the last couple of days I've been learning to play support Annie ,trying to get at least 2 a day with her while in the middle of finalizing Zyra. Outside of the normal items (philo/kage's, RStone, Boots) is there anything else that I normally should pick up.

Lastly, I'm glad they extended the season by 2 weeks. It let's me try to get to gold 2 or 3 even though I've been slumping hard since getting to gold.
Baneslayer Angel could be hungover, slightly blind, and texting while flying and still win the game
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
October 17 2013 21:21 GMT
#4858
On October 18 2013 05:59 Amui wrote:
Show nested quote +
On October 18 2013 05:45 Slusher wrote:
On October 18 2013 05:43 Requizen wrote:
On October 18 2013 05:41 Slusher wrote:
no TotC was actually a very fun instance on hard with the exception of (maybe) the pvp fight because of the fact that deaths/wipes mattered in that instance and you could easily wipe due to rng until you had built up enough gear.

was the enviroment a little lacking perhaps, but it only had like a 4 month life span and more than anything it had no trash

pretty underrated instance imo.

Eeh. Some of the boss fights were fun, but still. I think trash is an important part of any instance, them dragging bosses out to you felt really dull. Like, stand in this room, don't fuck up, collect loot. Like I said, felt really underwhelming after Ulduar (one of the best instances ever imo).


you say that and then you do the spider room before Syndragosa for the 100th time.


Ulduar was definitely one of my favourite raids. Have my HM protodrake too so I got that going for me even though I've long since quit the game.

Honestly, trash that's well done adds a ton to the atmosphere. Stuff like the leadup to the breaking of the gates of ulduar. Although then they made tanks scale with gear, and then in good gear you could deal ludicrous amounts of damage to the boss.

Firefighter is still one of my favourite achievements ever. My raid took turns rolling just to press the button, so much fun

The descent into the depths of ulduar was pretty cool too. Dropping deeper and deeper into ulduar, with the sheer scale of the place, and knowing that yogg-saron was the source of all the corruption in northrend.

TotC was garbage though. Fun fights, but the lack of shit to do really hurt the longevity. That and the shitty HM loot system for the cloaks.

Show nested quote +
On October 18 2013 05:56 Zdrastochye wrote:
What a tangant.

To get us back onto League topics, I must ask, do you think there's a way for Riot to more easily give players a champ to choose less mobile mid/top laners and not get as punished for it? Like, if you pick Morgana for mid, and they pick Zed, even if you don't die to him mid, there's nothing you can do to prevent him from roaming, yet a single champion can't push towers fast enough to duly punish the roam.


Don't give champions such good waveclear without drawbacks(until they get items at least). That's about it.

Ulduar was probably my favorite too. All of the HM's were fun and unique and challenging. Though yogg with 0 helpers was ridiculous. It was great because tanks had to do different things than normal (not just tank/spank and move around)... there were taunt timings, using abilities at a certain time so you dont die and full on avoiding being hit by the boss. Healers had unique challenges as well (vezax) and DPS did too (mimiron HM dps and focusing different parts of the body). Just seriously fun. That instance pretty much killed my passion for the game too though. I never raided hardcore, or much at all, after that one.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 17 2013 21:23 GMT
#4859
On October 18 2013 06:14 oneofthem wrote:
just saw the doto patches. it really does seem that they are trying hard to compete with league's more action heavy metagame. they are also using drastic patching as a way of shaking up the competitive hero pool.


sorry but you have no idea what youre talking about
thug life.                                                       MVP/ex-
ManBaker
Profile Joined September 2013
1943 Posts
October 17 2013 21:40 GMT
#4860
EUW unplayable for 2 months:

2 EXTRA WEEKS FOR EVERY REGION

Fucking riot


On October 18 2013 06:23 FinestHour wrote:
Show nested quote +
On October 18 2013 06:14 oneofthem wrote:
just saw the doto patches. it really does seem that they are trying hard to compete with league's more action heavy metagame. they are also using drastic patching as a way of shaking up the competitive hero pool.


sorry but you have no idea what youre talking about


Oh. I'm sure you're much more qualified than another random person on the internet

Who are you again?
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