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[Patch 3.11] General Discussion - Page 129

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Diamond
Profile Blog Joined May 2009
United States10796 Posts
September 13 2013 00:40 GMT
#2561
Saw this on Reddit, was giving me fits yesterday when I played support. Zyra ninja nerf or do I just suck?

http://www.reddit.com/r/leagueoflegends/comments/1m9w6o/zyra_players_has_it_become_harder_to_double_w_or/
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
wei2coolman
Profile Joined November 2010
United States60033 Posts
Last Edited: 2013-09-13 00:42:49
September 13 2013 00:41 GMT
#2562
On September 13 2013 09:40 BlueBird. wrote:
Hey Korea, Europe has an LCS too. Just saying.


Rent/Food/Taxes are way more expensive, and you guys smell, and speak funny languages.

Holy shit, DL is gunna be analyst for World's, can't fucking wait for "this person played like trash" comment.
liftlift > tsm
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-09-13 01:10:39
September 13 2013 01:10 GMT
#2563
I believe that dealing significantly more damage to champions is far, far more important than being able to waveclear better. It's not like most champions have farming issues anyway(I even see good Leblancs have very respectable farm) and after that point you will often be competing with your team for farm anyway. There is a limited amount of farm available, after all. The importance of finishing an important utility item like Zhonya's Hourglass earlier cannot be underestimated either.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
miicah
Profile Joined February 2011
Australia2470 Posts
September 13 2013 01:14 GMT
#2564
On September 13 2013 09:40 Diamond wrote:
Saw this on Reddit, was giving me fits yesterday when I played support. Zyra ninja nerf or do I just suck?

http://www.reddit.com/r/leagueoflegends/comments/1m9w6o/zyra_players_has_it_become_harder_to_double_w_or/


I have trouble getting seeds down, but that might have something to do with smartcast and me overestimating the range on W.
@miicah88
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 13 2013 01:29 GMT
#2565
On September 13 2013 10:10 Shikyo wrote:
I believe that dealing significantly more damage to champions is far, far more important than being able to waveclear better. It's not like most champions have farming issues anyway(I even see good Leblancs have very respectable farm) and after that point you will often be competing with your team for farm anyway. There is a limited amount of farm available, after all. The importance of finishing an important utility item like Zhonya's Hourglass earlier cannot be underestimated either.

How much is significant? The difference between being able to clear the back wave creeps is a pretty big deal. Faster wave clear = more roaming and more opportunity to roam on the map.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-09-13 01:43:43
September 13 2013 01:32 GMT
#2566
Clearing is super important. If you can't control the wave, the enemy is going to just shove into the tower and force you to miss CS while harassing you and taking down the tower. Remember when Graves/Lulu switch top was a thing? Poor melee had no choice but to try and get 10 CS There's a lot more gameplay options available when you can waveclear, like shoving to set up a lane gank, pushing so you can back or roam, etc.
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-09-13 01:53:33
September 13 2013 01:52 GMT
#2567
On September 13 2013 07:29 Ryuu314 wrote:
I've never played Olaf rework, but I wanna trust that Smash won't ruin Olaf.


I would hope so, but I think that Riot doesn't really want a good Olaf, because they seem to pretend that Olaf Ult + Ghost is some sort of unique problem in the game, when really most champions who use a summoner + ultimate are really strong while doing that.

Also: Free WOrld Champs icons are up.
Freeeeeeedom
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
September 13 2013 02:13 GMT
#2568
I personally think Nasus + ghost/ult now is scarier than Olaf was even at the height of his FOTM-ness. When wither was a 99% slow it was pretty dumb.
(╯°□°)╯︵ ┻━┻
LoCicero
Profile Joined August 2010
1100 Posts
September 13 2013 02:55 GMT
#2569
On September 13 2013 07:08 Ryuu314 wrote:
Show nested quote +
On September 13 2013 06:41 LoCicero wrote:
So I'm pretty confident in saying that Ryze now sucks. His laning got gutted and the movespeed active on his ult really does not make up for it in any way/shape/form.

That being said, I agree with the range nerfs since I think that fits Ryze's style more, but I think Ryze needs to be able to tank up a little more quickly and keep his movespeed as a passive.

Ryze's laning phase got hit really hard with the range nerfs, and I honestly can't place him in any lane. I simply don't think he's effective at much of anything anymore. Top is arguably the only lane in which he makes sense now, but his base stats and mobility are so bad that he's really easy to kill with all the high mobility junglers and laners that exist.

Here are some changes I think would make him pretty cool:

1) Give his ult a passive movespeed buff that doubles when activated (10/20/30 -> 20/40/60)

2) Remove the spellvamp on his ult and give Ryze a shield that scales based on how many spell casts he gets in during the ult (lasts until the end of his ult). Shield Strength: 100+30/150+40/200+50 (numbers will prob need tweaking)

3) Change the duration of his ult to 6 seconds across the board

3) Change his auto attack range to match his spell range (quality of life change)

4) Buff his base stats (maybe let him get MR/lvl? That seems dangerous to me though)

What do people think?

I feel the same way. Riot always and really underestimates how big an impact hitting ranges hurts champs. Ryze's laning was always suspect due to his base stats but could compensate with his damage and respectable range. I really think Riot should've accompanied the range nerfs with some stat buffs.

The movespeed change on ult sounds pretty cool. It fits thematically with the Riot teasers too :D.

I'm confused about 2. Does Ryze get the shield as soon as he presses ult and it gains 30/40/50 shield hp as he casts spells? Or does it stack up and Ryze gets it all at once when the ult expires? I honestly really like the spellvamp on his ult though. At levels 2~3, if you get some cdr you can use it as a really nice sustain tool. It's especially potent even in fights if you get Visage, which is not a bad buy on Ryze.

3a is neat; currently level 1 ult is honestly pretty pathetic since it's so short you can only really get one spell rotation off plus maybe an extra Q. Dunno if Ryze needs aa range buff; I doubt it's really necessary and would personally rather see more base hp or armor especially since Riot wants to push Ryze as a "mid-range" mage.

I think giving him MR/lvl is really dangerous; Ryze already gets reasonably tanky and it could be overkill. It also is contrary to Riot's balancing history as only melee champs get mr/lvl.


His ult would give him the shield right away, and then give him the added shield when he does damage to people, lasting for the duration.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
September 13 2013 02:57 GMT
#2570
So it would be like "fake" "spell vamp", you get a flat amount of temporary HP for every enemy you hit.

There's potential for quite a bit of stacking with his ult giving his spells AOE and his E bouncing around fully though.
(╯°□°)╯︵ ┻━┻
cLutZ
Profile Joined November 2010
United States19574 Posts
September 13 2013 03:00 GMT
#2571
On September 13 2013 11:13 ticklishmusic wrote:
I personally think Nasus + ghost/ult now is scarier than Olaf was even at the height of his FOTM-ness. When wither was a 99% slow it was pretty dumb.


Maybe, but I just think Riot doesn't understand how to balance people who can use Ghost well. They seem to pretend that Flash-Ult is a normal mechanic, while ghost ult is an OP mechanic.

On September 13 2013 11:55 LoCicero wrote:
Show nested quote +
On September 13 2013 07:08 Ryuu314 wrote:
On September 13 2013 06:41 LoCicero wrote:
So I'm pretty confident in saying that Ryze now sucks. His laning got gutted and the movespeed active on his ult really does not make up for it in any way/shape/form.

That being said, I agree with the range nerfs since I think that fits Ryze's style more, but I think Ryze needs to be able to tank up a little more quickly and keep his movespeed as a passive.

Ryze's laning phase got hit really hard with the range nerfs, and I honestly can't place him in any lane. I simply don't think he's effective at much of anything anymore. Top is arguably the only lane in which he makes sense now, but his base stats and mobility are so bad that he's really easy to kill with all the high mobility junglers and laners that exist.

Here are some changes I think would make him pretty cool:

1) Give his ult a passive movespeed buff that doubles when activated (10/20/30 -> 20/40/60)

2) Remove the spellvamp on his ult and give Ryze a shield that scales based on how many spell casts he gets in during the ult (lasts until the end of his ult). Shield Strength: 100+30/150+40/200+50 (numbers will prob need tweaking)

3) Change the duration of his ult to 6 seconds across the board

3) Change his auto attack range to match his spell range (quality of life change)

4) Buff his base stats (maybe let him get MR/lvl? That seems dangerous to me though)

What do people think?

I feel the same way. Riot always and really underestimates how big an impact hitting ranges hurts champs. Ryze's laning was always suspect due to his base stats but could compensate with his damage and respectable range. I really think Riot should've accompanied the range nerfs with some stat buffs.

The movespeed change on ult sounds pretty cool. It fits thematically with the Riot teasers too :D.

I'm confused about 2. Does Ryze get the shield as soon as he presses ult and it gains 30/40/50 shield hp as he casts spells? Or does it stack up and Ryze gets it all at once when the ult expires? I honestly really like the spellvamp on his ult though. At levels 2~3, if you get some cdr you can use it as a really nice sustain tool. It's especially potent even in fights if you get Visage, which is not a bad buy on Ryze.

3a is neat; currently level 1 ult is honestly pretty pathetic since it's so short you can only really get one spell rotation off plus maybe an extra Q. Dunno if Ryze needs aa range buff; I doubt it's really necessary and would personally rather see more base hp or armor especially since Riot wants to push Ryze as a "mid-range" mage.

I think giving him MR/lvl is really dangerous; Ryze already gets reasonably tanky and it could be overkill. It also is contrary to Riot's balancing history as only melee champs get mr/lvl.


His ult would give him the shield right away, and then give him the added shield when he does damage to people, lasting for the duration.


Is Ryze with ult up not good? I feel like Ryze's non-ult duration is the problem right now.
Freeeeeeedom
LoCicero
Profile Joined August 2010
1100 Posts
September 13 2013 03:07 GMT
#2572
On September 13 2013 12:00 cLutZ wrote:
Show nested quote +
On September 13 2013 11:13 ticklishmusic wrote:
I personally think Nasus + ghost/ult now is scarier than Olaf was even at the height of his FOTM-ness. When wither was a 99% slow it was pretty dumb.


Maybe, but I just think Riot doesn't understand how to balance people who can use Ghost well. They seem to pretend that Flash-Ult is a normal mechanic, while ghost ult is an OP mechanic.

Show nested quote +
On September 13 2013 11:55 LoCicero wrote:
On September 13 2013 07:08 Ryuu314 wrote:
On September 13 2013 06:41 LoCicero wrote:
So I'm pretty confident in saying that Ryze now sucks. His laning got gutted and the movespeed active on his ult really does not make up for it in any way/shape/form.

That being said, I agree with the range nerfs since I think that fits Ryze's style more, but I think Ryze needs to be able to tank up a little more quickly and keep his movespeed as a passive.

Ryze's laning phase got hit really hard with the range nerfs, and I honestly can't place him in any lane. I simply don't think he's effective at much of anything anymore. Top is arguably the only lane in which he makes sense now, but his base stats and mobility are so bad that he's really easy to kill with all the high mobility junglers and laners that exist.

Here are some changes I think would make him pretty cool:

1) Give his ult a passive movespeed buff that doubles when activated (10/20/30 -> 20/40/60)

2) Remove the spellvamp on his ult and give Ryze a shield that scales based on how many spell casts he gets in during the ult (lasts until the end of his ult). Shield Strength: 100+30/150+40/200+50 (numbers will prob need tweaking)

3) Change the duration of his ult to 6 seconds across the board

3) Change his auto attack range to match his spell range (quality of life change)

4) Buff his base stats (maybe let him get MR/lvl? That seems dangerous to me though)

What do people think?

I feel the same way. Riot always and really underestimates how big an impact hitting ranges hurts champs. Ryze's laning was always suspect due to his base stats but could compensate with his damage and respectable range. I really think Riot should've accompanied the range nerfs with some stat buffs.

The movespeed change on ult sounds pretty cool. It fits thematically with the Riot teasers too :D.

I'm confused about 2. Does Ryze get the shield as soon as he presses ult and it gains 30/40/50 shield hp as he casts spells? Or does it stack up and Ryze gets it all at once when the ult expires? I honestly really like the spellvamp on his ult though. At levels 2~3, if you get some cdr you can use it as a really nice sustain tool. It's especially potent even in fights if you get Visage, which is not a bad buy on Ryze.

3a is neat; currently level 1 ult is honestly pretty pathetic since it's so short you can only really get one spell rotation off plus maybe an extra Q. Dunno if Ryze needs aa range buff; I doubt it's really necessary and would personally rather see more base hp or armor especially since Riot wants to push Ryze as a "mid-range" mage.

I think giving him MR/lvl is really dangerous; Ryze already gets reasonably tanky and it could be overkill. It also is contrary to Riot's balancing history as only melee champs get mr/lvl.


His ult would give him the shield right away, and then give him the added shield when he does damage to people, lasting for the duration.


Is Ryze with ult up not good? I feel like Ryze's non-ult duration is the problem right now.



That's actually a good point, a CDR reduction on his ult could actually solve some of his current problems I think.
FinestHour
Profile Joined August 2010
United States18466 Posts
September 13 2013 03:08 GMT
#2573
woah did that op.ggmmr site break or something
thug life.                                                       MVP/ex-
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
September 13 2013 03:09 GMT
#2574
It's sort of funny when you think about it. Ryze used to be short ranged, then they buffed his range because they wanted him to be a long range machine gun-type caster. Now it feels like we've went back to the old Ryze that was unviable because of his low range, except now Ryze just is significantly worse in every way.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
September 13 2013 03:21 GMT
#2575
Completely random thought:

I want a Kingdom Hearts Riven skin.

Ult is two keyblades.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Frudgey
Profile Joined September 2012
Canada3367 Posts
September 13 2013 03:33 GMT
#2576
On September 13 2013 12:21 Ketara wrote:
Completely random thought:

I want a Kingdom Hearts Riven skin.

Ult is two keyblades.

Man I don't know about you, but I get random skin ideas in my head all the time.

E.G, Harkonnen Darius, Disco Draven, Corrupted Lux, etc, etc.

Though I really do like it when they do Warhammer 40K themed skins. Was super sad to find out that the Chinese Lord Mordekaiser totally looks like a Chaos Lord while the NA one looks not nearly as cool.
It is better to die for The Emperor than live for yourself.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
September 13 2013 03:33 GMT
#2577
Note to self: don't win so much on smurf. Having the equivalent of high diamond mmr means high diamond queue times despite significantly inferior opponents.
Porouscloud - NA LoL
canikizu
Profile Joined September 2010
4860 Posts
September 13 2013 03:34 GMT
#2578
On September 13 2013 12:21 Ketara wrote:
Completely random thought:

I want a Kingdom Hearts Riven skin.

Ult is two keyblades.

I want a FSN Saber Riven skin.

Her ulti turns her to Black Saber.

We can't all have nice thing.
FinestHour
Profile Joined August 2010
United States18466 Posts
September 13 2013 03:38 GMT
#2579
i cant believe the game has been out for 3 years and still no alternative voice announcers
thug life.                                                       MVP/ex-
Itsmedudeman
Profile Blog Joined March 2011
United States19229 Posts
September 13 2013 03:42 GMT
#2580
On September 13 2013 12:38 FinestHour wrote:
i cant believe the game has been out for 3 years and still no alternative voice announcers

korean announcer pls
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