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[Patch 3.10a: Worlds Balance] General Discussion - Page 81

Forum Index > LoL General
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[PSA]: Challenging the status quo...
XilDarkz
Profile Blog Joined April 2010
United States563 Posts
Last Edited: 2013-08-27 20:52:39
August 27 2013 20:51 GMT
#1601
I still feel that I am invincible if I get Rod of Ages+Tear on Syndra early. I like to force team fights and in solo queue, I generally initiate with a pick-off + 5man stun, and then rely on my team for the next 10 seconds til my stun is ready. Alternatively, Seraph's+Zhonya's+Rod of Ages means I can fight during that 10 seconds (depending on their team comp; Zhonya's on a big ultimate or whatever makes this cake)

They are too good.

Recently I've been playing Syndra, Kassadin and Ryze mid with RoA+Tear being the start for all of them. Ridiculously overpowered imho.
aka Mathies! twitch.tv/Mathies if you want to watch me fail. esfiworld.com/author/mathies/
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-08-27 21:04:41
August 27 2013 21:01 GMT
#1602
On August 28 2013 05:46 sylverfyre wrote:
Show nested quote +
On August 28 2013 05:44 Ryuu314 wrote:
I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult.

In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels.

E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage.

You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s.

E's damage has been lowered basically every single patch. It's not that much burst anymore, especially if you compare it to other burst abilities on common junglers like J4/Elise, etc... Zac's cc is pretty crappy with low level Q and if you don't have ult; from the jungle you're going to have low level Q and without ult the pressure you can put on lanes pre-6 isn't that great.

He's not a bad jungler, just not a great one.
On August 28 2013 05:51 XilDarkz wrote:
I still feel that I am invincible if I get Rod of Ages+Tear on Syndra early. I like to force team fights and in solo queue, I generally initiate with a pick-off + 5man stun, and then rely on my team for the next 10 seconds til my stun is ready. Alternatively, Seraph's+Zhonya's+Rod of Ages means I can fight during that 10 seconds (depending on their team comp; Zhonya's on a big ultimate or whatever makes this cake)

They are too good.

Recently I've been playing Syndra, Kassadin and Ryze mid with RoA+Tear being the start for all of them. Ridiculously overpowered imho.

I can't say anything about Syndra since I don't play her, but saying RoA+Tear being good on Kassadin and Ryze, then extrapolating that it's "too good" of an item in general is like saying IE is good on AD carries and therefore too good of an item in general.

You literally listed the two champions who use Rod better than pretty much every other champion in League. Both of whom scale very well with the max mana you get off RoA and Tear. No shit it's gonna be good.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
August 27 2013 21:04 GMT
#1603
Those are all generally good candidates for RoA+Seraphs. Kassadin, Ryze, and Karthus (and I guess Syndra) are some of the best mages to stack a tear on, and are fairly standard on them as builds (Cass could build Tear, but she has many other priorities). Swain may still be a good candidate (and Anivia to a degree), but both of them only start significantly stacking tear once they hit 6.

On other mages, Seraphs+RoA ranges from middling to subpar. Annie, for instance, doesn't derive much benefit at all from stacking a Tear (or Malz), and mages like Brand or Ori benefit much more from Grail/Morellonomicon, which is more beneficial for them.
"His father is pretty juicy tbh." ~WaveofShadow
Anakko
Profile Joined August 2012
France1934 Posts
August 27 2013 21:09 GMT
#1604
On August 28 2013 05:51 XilDarkz wrote:
I like to force team fights and in solo queue, I generally initiate with a pick-off + 5man stun,


*rolls eyes*
TrAce/Cpt Jack for president (or both)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
August 27 2013 21:14 GMT
#1605
On August 28 2013 06:09 Anakko wrote:
Show nested quote +
On August 28 2013 05:51 XilDarkz wrote:
I like to force team fights and in solo queue, I generally initiate with a pick-off + 5man stun,


*rolls eyes*

I thought this, but then again it is possible.
Xildarkz, do you have a stream highlight of one of these stuns so I can see it? I am aware this sort of thing is possible but I imagine it's very difficult to do. (I'm not trolling.)
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
silencefc
Profile Blog Joined October 2008
United States875 Posts
Last Edited: 2013-08-27 21:17:31
August 27 2013 21:16 GMT
#1606
Probably involves knocking back several orbs at once since each will stun whatever they hit.
Slice like a goddamn hammer.
Anakko
Profile Joined August 2012
France1934 Posts
August 27 2013 21:17 GMT
#1607
I have no issue with him hitting a 5-man stun, mind you. It's the "generally" that got me.
TrAce/Cpt Jack for president (or both)
mordek
Profile Blog Joined December 2010
United States12705 Posts
August 27 2013 21:18 GMT
#1608
Well yes, but he has said multiple times he gets these whole team stuns. Wave is curious how he manages it consistently. Also, if you get a pick-off the max stun would be 4man
It is vanity to love what passes quickly and not to look ahead where eternal joy abides. Tiberius77 | Mordek #1881 "I took a mint!"
Anakko
Profile Joined August 2012
France1934 Posts
August 27 2013 21:19 GMT
#1609
OP syndra winning 5v6 fights.
Can Tibbers be stunned? Or Morde's ghost?
TrAce/Cpt Jack for president (or both)
thenexusp
Profile Joined May 2009
United States3721 Posts
August 27 2013 21:26 GMT
#1610
On August 28 2013 06:19 Anakko wrote:
OP syndra winning 5v6 fights.
Can Tibbers be stunned? Or Morde's ghost?

The wiki says "all enemies", so yes, Tibbers, Morde Ghost, Shaco Clone, Melee Minion, Mini Lizard, all stunnable.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
August 27 2013 21:30 GMT
#1611
On August 28 2013 06:01 Ryuu314 wrote:
Show nested quote +
On August 28 2013 05:46 sylverfyre wrote:
On August 28 2013 05:44 Ryuu314 wrote:
I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult.

In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels.

E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage.

You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s.

E's damage has been lowered basically every single patch. It's not that much burst anymore, especially if you compare it to other burst abilities on common junglers like J4/Elise, etc... Zac's cc is pretty crappy with low level Q and if you don't have ult; from the jungle you're going to have low level Q and without ult the pressure you can put on lanes pre-6 isn't that great.

He's not a bad jungler, just not a great one.


I'm not sure what assumptions you're making regarding Jarvan, but at face value Zac has more damage. For example, a level 6 gank:

Jarvan: 160 + 60 + 200 + 6% Current Health
Zac: 70 + 40 + 160 + 140-350 + 4% Current Health

They're comparable, and at his best Zac has a significant damage advantage. Granted these are simplified calculations, but I'm curious why you think other common junglers do better.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
kainzero
Profile Blog Joined January 2009
United States5211 Posts
August 27 2013 21:34 GMT
#1612
On August 28 2013 06:14 WaveofShadow wrote:
Show nested quote +
On August 28 2013 06:09 Anakko wrote:
On August 28 2013 05:51 XilDarkz wrote:
I like to force team fights and in solo queue, I generally initiate with a pick-off + 5man stun,


*rolls eyes*

I thought this, but then again it is possible.
Xildarkz, do you have a stream highlight of one of these stuns so I can see it? I am aware this sort of thing is possible but I imagine it's very difficult to do. (I'm not trolling.)

Without using ult, it's possible like a 5-man Sona Crescendo is possible. The most orbs you can prep as a quick initiate is two, you would need to be holding an orb, then you summon orb and throw the orb then Scatter.

With ult, it's too slow as a primary initiate, much better as a followup AoE stun.

Getting 5-mans is difficult (as it is with any AoE stun because the other team shouldn't be standing together unless they're terrible) but it's pretty easy to get anything from 2-4.

I don't think RoA is good on Syndra anyway. You shouldn't be running out of mana with grail or tear alone, and her abilities and range let her play more like an AD carry so you get minimal benefit from the health when RoA timing kicks in. If you want the health for dueling or skirmishing, it's better to pick up a Haunting Guise, as the timing is when it's more likely you'll get into those kinds of fights.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-27 21:43:29
August 27 2013 21:43 GMT
#1613
On August 28 2013 06:30 Seuss wrote:
Show nested quote +
On August 28 2013 06:01 Ryuu314 wrote:
On August 28 2013 05:46 sylverfyre wrote:
On August 28 2013 05:44 Ryuu314 wrote:
I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult.

In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels.

E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage.

You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s.

E's damage has been lowered basically every single patch. It's not that much burst anymore, especially if you compare it to other burst abilities on common junglers like J4/Elise, etc... Zac's cc is pretty crappy with low level Q and if you don't have ult; from the jungle you're going to have low level Q and without ult the pressure you can put on lanes pre-6 isn't that great.

He's not a bad jungler, just not a great one.


I'm not sure what assumptions you're making regarding Jarvan, but at face value Zac has more damage. For example, a level 6 gank:

Jarvan: 160 + 60 + 200 + 6% Current Health
Zac: 70 + 40 + 160 + 140-350 + 4% Current Health

They're comparable, and at his best Zac has a significant damage advantage. Granted these are simplified calculations, but I'm curious why you think other common junglers do better.


I think this is actually favorable to Jarvan math wise, because realistically the flag toss will be thrown behind the target and won't hit them, or the entire combo will be used to get him in range for an ult initiate.

Plus Zac should get to use W more than once.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 27 2013 21:45 GMT
#1614
On August 28 2013 06:30 Seuss wrote:
Show nested quote +
On August 28 2013 06:01 Ryuu314 wrote:
On August 28 2013 05:46 sylverfyre wrote:
On August 28 2013 05:44 Ryuu314 wrote:
I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult.

In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels.

E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage.

You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s.

E's damage has been lowered basically every single patch. It's not that much burst anymore, especially if you compare it to other burst abilities on common junglers like J4/Elise, etc... Zac's cc is pretty crappy with low level Q and if you don't have ult; from the jungle you're going to have low level Q and without ult the pressure you can put on lanes pre-6 isn't that great.

He's not a bad jungler, just not a great one.


I'm not sure what assumptions you're making regarding Jarvan, but at face value Zac has more damage. For example, a level 6 gank:

Jarvan: 160 + 60 + 200 + 6% Current Health
Zac: 70 + 40 + 160 + 140-350 + 4% Current Health

They're comparable, and at his best Zac has a significant damage advantage. Granted these are simplified calculations, but I'm curious why you think other common junglers do better.

I'm talking mostly pre-6. Pretty sure I said that in my post... If Zac has his ult up, he will easily out-damage most other junglers assuming he gets 2~3 bounces. Without it, he lags in the damage department.

Zac's ganking potential goes up immensely with his ultimate, but when he doesn't have it or when it's down he feels underwhelming from the jungle rather early on. Once he gets levels under his belt he's pretty formidable.

Besides, Zac's just so much stronger in the solo lane there's really 0 reason to place him in the jungle at all.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-27 21:50:00
August 27 2013 21:48 GMT
#1615
On August 28 2013 06:45 Ryuu314 wrote:
Show nested quote +
On August 28 2013 06:30 Seuss wrote:
On August 28 2013 06:01 Ryuu314 wrote:
On August 28 2013 05:46 sylverfyre wrote:
On August 28 2013 05:44 Ryuu314 wrote:
I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult.

In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels.

E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage.

You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s.

E's damage has been lowered basically every single patch. It's not that much burst anymore, especially if you compare it to other burst abilities on common junglers like J4/Elise, etc... Zac's cc is pretty crappy with low level Q and if you don't have ult; from the jungle you're going to have low level Q and without ult the pressure you can put on lanes pre-6 isn't that great.

He's not a bad jungler, just not a great one.


I'm not sure what assumptions you're making regarding Jarvan, but at face value Zac has more damage. For example, a level 6 gank:

Jarvan: 160 + 60 + 200 + 6% Current Health
Zac: 70 + 40 + 160 + 140-350 + 4% Current Health

They're comparable, and at his best Zac has a significant damage advantage. Granted these are simplified calculations, but I'm curious why you think other common junglers do better.

I'm talking mostly pre-6. Pretty sure I said that in my post... If Zac has his ult up, he will easily out-damage most other junglers assuming he gets 2~3 bounces. Without it, he lags in the damage department.

Zac's ganking potential goes up immensely with his ultimate, but when he doesn't have it or when it's down he feels underwhelming from the jungle rather early on. Once he gets levels under his belt he's pretty formidable.

Besides, Zac's just so much stronger in the solo lane there's really 0 reason to place him in the jungle at all.


I'm not even sure this is true.

Comparing a level 3 Zac to a level 3 Jarvan,

Zac: 80+70+40+4% = 190+4%

Jarvan: 115+60+6% = 175+6%

And again, that's assuming that Jarvan hits them with both the flag toss and the dragon strike, and that Zac only gets to cast W once during the gank, which at level 3 is very questionable since blue buff +runes/masteries drops it to like a 2.8 second cooldown.

Zacs initiate is also longer range than Jarvans even at level 3.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 27 2013 21:51 GMT
#1616
On August 28 2013 06:48 Ketara wrote:
Show nested quote +
On August 28 2013 06:45 Ryuu314 wrote:
On August 28 2013 06:30 Seuss wrote:
On August 28 2013 06:01 Ryuu314 wrote:
On August 28 2013 05:46 sylverfyre wrote:
On August 28 2013 05:44 Ryuu314 wrote:
I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult.

In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels.

E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage.

You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s.

E's damage has been lowered basically every single patch. It's not that much burst anymore, especially if you compare it to other burst abilities on common junglers like J4/Elise, etc... Zac's cc is pretty crappy with low level Q and if you don't have ult; from the jungle you're going to have low level Q and without ult the pressure you can put on lanes pre-6 isn't that great.

He's not a bad jungler, just not a great one.


I'm not sure what assumptions you're making regarding Jarvan, but at face value Zac has more damage. For example, a level 6 gank:

Jarvan: 160 + 60 + 200 + 6% Current Health
Zac: 70 + 40 + 160 + 140-350 + 4% Current Health

They're comparable, and at his best Zac has a significant damage advantage. Granted these are simplified calculations, but I'm curious why you think other common junglers do better.

I'm talking mostly pre-6. Pretty sure I said that in my post... If Zac has his ult up, he will easily out-damage most other junglers assuming he gets 2~3 bounces. Without it, he lags in the damage department.

Zac's ganking potential goes up immensely with his ultimate, but when he doesn't have it or when it's down he feels underwhelming from the jungle rather early on. Once he gets levels under his belt he's pretty formidable.

Besides, Zac's just so much stronger in the solo lane there's really 0 reason to place him in the jungle at all.


I'm not even sure this is true.

Comparing a level 3 Zac to a level 3 Jarvan,

Zac: 80+70+40+4% = 190+4%

Jarvan: 115+60+6% = 175+6%

And again, that's assuming that Jarvan hits them with both the flag toss and the dragon strike, and that Zac only gets to cast W once during the gank, which at level 3 is very questionable since blue buff +runes/masteries drops it to like a 2.8 second cooldown.

The 2% max hp difference can easily make up the 15 damage difference. More importantly, you also can't ignore the effects of J4's armor shred making every successive attack considerably stronger.

I don't know how most junglers do it, but when I played Zac jungle on his release I tended to skip W until level 4. Having the extra range on E is too good to pass up.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-27 21:55:35
August 27 2013 21:54 GMT
#1617
You get W at level 1 dude, that's your camp clearing skill.

W Q E E E R
R>E>W>Q

It sounds to me like you're making statements about Zac when you don't play him much/correctly

Not that you're wrong exactly, most junglers are stronger in top lane and Zac works fine in top lane. But he's also a strong jungler.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
kainzero
Profile Blog Joined January 2009
United States5211 Posts
Last Edited: 2013-08-27 22:01:00
August 27 2013 21:58 GMT
#1618
On August 28 2013 06:45 Ryuu314 wrote:
Besides, Zac's just so much stronger in the solo lane there's really 0 reason to place him in the jungle at all.

There's a lot of reasons: drafting mindgames and filling team compositions are the obvious ones.


EDIT: Victorious Elise looks siiiiiiiick
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 27 2013 21:58 GMT
#1619
Well S3 rewards are listed now. I have until halloween to get my diamond border. Realistically I have a week until school starts, maybe two -_-;;
Porouscloud - NA LoL
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2013-08-27 22:04:58
August 27 2013 22:02 GMT
#1620
On August 28 2013 06:54 Ketara wrote:
You get W at level 1 dude, that's your camp clearing skill.

W Q E E E R
R>E>W>Q

It sounds to me like you're making statements about Zac when you don't play him much/correctly

Not that you're wrong exactly, most junglers are stronger in top lane and Zac works fine in top lane. But he's also a strong jungler.

You don't need to get W at level 1 to clear effectively, especially if you get a strong leash. You can get W at level 1, but it's not necessary.

I played a shitton of Zac exclusively from the jungle on his release and after his first round of nerfs. Jungle Zac got me into Plat 2.
On August 28 2013 06:58 kainzero wrote:
Show nested quote +
On August 28 2013 06:45 Ryuu314 wrote:
Besides, Zac's just so much stronger in the solo lane there's really 0 reason to place him in the jungle at all.

There's a lot of reasons: drafting mindgames and filling team compositions are the obvious ones.

Giving up Zac's top lane power for drafting mindgames is not a very compelling reason to me honestly. It's like when teams used to jungle Malphite to "fill their team comp." There are simply better options. Besides, it's not like you need to put Zac in the jungle to avoid counterpicks and shit since Zac really has no counterpicks or hard lanes that he can't at least survive through.
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