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[Patch 3.10a: Worlds Balance] General Discussion - Page 79

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[PSA]: Challenging the status quo...
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
August 27 2013 18:32 GMT
#1561
Silly as the word itself is, it is more representative of what the role is than "AD carry."
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
zer0das
Profile Blog Joined May 2007
United States8519 Posts
Last Edited: 2013-08-27 18:37:34
August 27 2013 18:33 GMT
#1562
On August 28 2013 02:46 Alzadar wrote:
Vlad does pretty well vs Malphite. Malphite can maybe go even or slightly better in trades with his shield up, but Vladimir wins by attrition. Chalice helps but will not let Malphite trade indefinitely, and as soon as mana's gone he's toast. This is how Vlad wins every lane that he wins.

I've seen this situation play out the same way in pro streams of Vlad vs Malphite, so it's not just a case of Plat scrubs not knowing how to play Malphite.


Thing is, Malphite assists ganks way better than Vlad does. So while Vlad will generally shove you out of lane if you're on an island where no jungler dares to tread, you generally tend to kill him whenever your jungler swings by. It depends on how good the Vlad is at timing his pool and flashes of course, but once the outer turrets fall its a lot easier to kill him.

And if you're Vlad and die early, you're just completely screwed.

From a Malphite perspective, Vlad is weak early which is nice as Malph since you just go 5 pots/fairy charm, and have the easiest time levels 1-3 which is when Malph tends to be weakest. Around 6-8 it kind of sucks as Malph if your jungler hasn't ganked, because this is when Vlad starts to get really obnoxious. But as levels get higher, if there's not a significant difference in farm/kills, it tends to swing back to Malph.

It's basically a skill matchup that favors Vlad, but if you just buy Vlad to counter Malph, you're probably going to get stomped a lot for a while.
Mauzel
Profile Joined December 2009
United States421 Posts
August 27 2013 18:38 GMT
#1563
On August 28 2013 03:00 wei2coolman wrote:
Show nested quote +
On August 28 2013 02:25 Mauzel wrote:
Yeah I tend to play supports very aggresively, which is why I think I would enjoy Sona.

I have wanted to get nocturne for awhile but other impulse buys got in the way (TF and Vayne hehe).

Also, Vlad can't outsustain malphite harass?
I felt like a SV rush would work nicely against him but I have no idea because I see very few vlads these days.

What do people pick against malphite / herbivores in general? I've been using cho but it usually ends up meh. probably because I'm bad at cho / playing top, but maybe I can pretend it's because I'm counterpicking wrong and not because I suck :D

Either a herbivore who scales harder.
Or a carry top that can destroy lane. Riven is usually a stupidly good choice.
Also, going to repeat this sentiment again, unless you're playing at highest tier of play. Counterpicking is rarely the reason you lose lane matchups. It's almost always a skill difference, lane matchups just make it more noticeable.

Show nested quote +
On August 28 2013 02:59 Alzadar wrote:
On August 28 2013 02:54 Lylat wrote:
On August 28 2013 02:46 Alzadar wrote:
Vlad does pretty well vs Malphite. Malphite can maybe go even or slightly better in trades with his shield up, but Vladimir wins by attrition. Chalice helps but will not let Malphite trade indefinitely, and as soon as mana's gone he's toast. This is how Vlad wins every lane that he wins.

I've seen this situation play out the same way in pro streams of Vlad vs Malphite, so it's not just a case of Plat scrubs not knowing how to play Malphite.

To the above: pick Teemo. Seriously, the Captain is strong in most lanes and he's just really freaking fun to play, win or lose. I've started picking Teemo as my main top in ranked and no regrets yet.

I have 0 idea how to play Teemo, AD or AP ? I just know that his mushrooms hurt like hell in ARAM as AP Teemo


For damage items I like Gunblade (the only core item), Nashors, Morello. After Nashors or sooner you'll want to slip in some defense.

I think Gunblade is really underrated, in the first S3 patch they slipped in auto attacks reducing the active CD and somehow nobody noticed. You can use Gunblade active willy-nilly and people think you're going all-in and overreact, then have it up 30 seconds later. Teemo's a perfect champ for it as he benefits from AD, AP, lifesteal (essential for early laning), spellvamp and the slow. Combined with a high base AS for lowering the CD.

Gunblade seems like a good item on teemo, but the lifesteal/spellvamp is sort of wasted stats on him. Don't get me wrong, they are decent, but they're like tertiary stats as far as teemo is concerned. So you're paying for a lot of stats he's not using. I really like Lichbane+tons of AP on him. Nashors + tons of AP is a far superior choice more often though imo. CDR is sorta weird to itemize on teemo, since I don't really like getting Morellos on him, so nashors is a good dps + cdr choice for him.



Assuming you and your opponent suck equally, if one hero is typically good against the other one, then yes counterpicks do matter!

You are correct in asserting that skill can overcome the majority of picks at a lower level, and I definitely focusing on basic mechanics and decision making instead of team comp and counterpicks. Regardless, I think it is important to understand why people consider a pick a counterpick, because understanding and critical thinking in LoL is where the majority of the skill comes from. Plus, I am a player who enjoys thinking about the theoretical stuff and that's part of the reason why I'm posting on a forum and not just grinding games
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 27 2013 18:40 GMT
#1564
On August 28 2013 03:33 zer0das wrote:
Show nested quote +
On August 28 2013 02:46 Alzadar wrote:
Vlad does pretty well vs Malphite. Malphite can maybe go even or slightly better in trades with his shield up, but Vladimir wins by attrition. Chalice helps but will not let Malphite trade indefinitely, and as soon as mana's gone he's toast. This is how Vlad wins every lane that he wins.

I've seen this situation play out the same way in pro streams of Vlad vs Malphite, so it's not just a case of Plat scrubs not knowing how to play Malphite.


Thing is, Malphite assists ganks way better than Vlad does. So while Vlad will generally shove you out of lane if you're on an island where no jungler dares to tread, you generally tend to kill him whenever your jungler swings by. It depends on how good the Vlad is at timing his pool and flashes of course, but once the outer turrets fall its a lot easier to kill him.

And if you're Vlad and die early, you're just completely screwed.

From a Malphite perspective, Vlad is weak early which is nice as Malph since you just go 5 pots/rej bead, and have the easiest time levels 1-3 which is when Malph tends to be weakest. Around 6-8 it kind of sucks as Malph if your jungler hasn't ganked, because this is when Vlad starts to get really obnoxious. But as levels get higher, if there's not a significant difference in farm/kills, it tends to swing back to Malph.

It's basically a skill matchup that favors Vlad, but if you just buy Vlad to counter Malph, you're probably going to get stomped a lot for a while.


Well I wouldn't really recommend ever buying a champ just to counter one other champ. Pick Vlad if you want to:

-Be totally obnoxious in lane, QE shove to turret and then QE harass them under turret, ignore all damage that isn't an all-in
-Pull off ridiculous plays with Pool->Hourglass->Pool combos
I am the Town Medic.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 27 2013 18:41 GMT
#1565
imo #1 teemo item still Liandry's. Liandry Shrooms are absolutely devastating.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-08-27 18:43:09
August 27 2013 18:41 GMT
#1566
On August 28 2013 03:27 wei2coolman wrote:
Show nested quote +
On August 28 2013 03:24 Alzadar wrote:
On August 28 2013 03:18 Alaric wrote:
Rylai and spellvamp items always feel dumb on Teemo to me, even AP Teemo, since shrooms only get a 3rd of the damage benefiting from spellvmap (since they're AoE) and already slow your target, E is a passive on-hit so it doesn't apply either, leaving you with Q which isn't really worth it.

People definitely underestimate Teemo though. He wrecks squishies so a bunch of the AP carries who lack hard cc to pin him down while they kill him go down to whoever gets the jump on the other, and squishy auto-attackers get wrecked so hard by his blind. Being a "soft" cc (akin to slows and silences) it has a longer duration than stuns and stuff like that, and serves the same purpose as far as negating damage is concerned.
2.5 seconds is such a friggin' long time late game for squishies when champs have high dps. I've had several games thrown by fed marksmen thinking they can take on an AP Teemo when they encounter him, only for him to 1v1 them while losing almost no HP thanks to his Q.

I remember a VoD of Monte's jungle Akali where he just rushed Gunblade. Holycrapwtf with her autos, ult charges, Q procs and stuff she recharges it so fast, you just 1v1 somebody in a lane, using Gunblade right at the start, and by the time you walk from that lane to the next one Gunblade is almost up because of how much you reduced its cd during the fight. Having the nuke/slow available for every skirmish no matter how close they are makes it a terrifying 1v1 item during the midgame, before people start grouping up.
(Plus Smite on Akali is dumb if a minion walks by during a fight.)


Agreed on Rylai, bad bad bad.

So long as shrooms hit enough targets, the healing is respectable. A minion wave at level 11 will probably heal you around ~150HP.

Is Marksman actually a thing now? Where did this come from?

I seriously hope you don't think shrooms is a reliable way of healing up in middle of teamfight... Strong sustain like gunblade benefits champions like akali, or old kat, due to their ability to output insane amounts of singletarget dps. This is not quite the case for teemo.

The one good thing about spell vamp on teemo is, every so often you'll be 1v1ing someone while splitpushing and you'll barely win a fight due to someone across the map stepping on a shroom. It's just so trololol when it happens.

Also, spell vamp benefits gunblade's active, so you have that too.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2013 18:46 GMT
#1567
In other news, I'm going to be very happy when they remove the improved summoner masteries in S4.

They're dumb and serve no purpose other than to hamstring mastery diversity, IMO.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 27 2013 18:48 GMT
#1568
On August 28 2013 03:46 Ketara wrote:
In other news, I'm going to be very happy when they remove the improved summoner masteries in S4.

They're dumb and serve no purpose other than to hamstring mastery diversity, IMO.

where have they said that?
Ketara
Profile Blog Joined August 2010
United States15065 Posts
August 27 2013 18:48 GMT
#1569
They said it a few weeks ago, dun rememberer where.

The more I think about it the more it seems like a good idea.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-08-27 18:52:06
August 27 2013 18:48 GMT
#1570
Interestingly enough, Riot still uses ADC to designate the position but not the Champion.

I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite.

On August 28 2013 03:48 Ketara wrote:
They said it a few weeks ago, dun rememberer where.

The more I think about it the more it seems like a good idea.

Source

I literally just Googled "Riot remove improved summoner spells"
RIP Ryan Davis / TL or Die / @onlywonderboy
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
Last Edited: 2013-08-27 18:53:12
August 27 2013 18:51 GMT
#1571
On August 28 2013 03:48 onlywonderboy wrote:
Interestingly enough, Riot still uses ADC to designate the position but not the Champion.

I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite.


I've always liked Ranged AD myself, but with Riot's decision idk what choice we have.

I mean, as players we can call them w/e we want, but as writers we tend to conform to Riot's terminology. (for example)

On August 28 2013 03:48 onlywonderboy wrote:
Show nested quote +
On August 28 2013 03:48 Ketara wrote:
They said it a few weeks ago, dun rememberer where.

The more I think about it the more it seems like a good idea.

Source

I literally just Googled "Riot remove improved summoner spells"


Use this next time, more fun:

http://lmgtfy.com/?q=Riot remove improved summoner spells
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
Alzadar
Profile Blog Joined April 2010
Canada5009 Posts
August 27 2013 18:52 GMT
#1572
On August 28 2013 03:46 Ketara wrote:
In other news, I'm going to be very happy when they remove the improved summoner masteries in S4.

They're dumb and serve no purpose other than to hamstring mastery diversity, IMO.


So will summoners have the improvement by default or will there no longer be improvements?

It would seem a bit weird say for Ignite to have the additional effect of +5AD/AP when on CD, if you didn't know the history of the masteries that would seem out of place.
I am the Town Medic.
ArchAngelSC
Profile Joined April 2012
England706 Posts
August 27 2013 18:53 GMT
#1573
On August 28 2013 03:48 onlywonderboy wrote:
Interestingly enough, Riot still uses ADC to designate the position but not the Champion.

I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite.

Show nested quote +
On August 28 2013 03:48 Ketara wrote:
They said it a few weeks ago, dun rememberer where.

The more I think about it the more it seems like a good idea.

Source

I literally just Googled "Riot remove improved summoner spells"

Primarily Physical Damage Ranged Auto Attackers.

PPDRAA.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 27 2013 18:55 GMT
#1574
On August 28 2013 03:51 AsmodeusXI wrote:
Show nested quote +
On August 28 2013 03:48 onlywonderboy wrote:
Interestingly enough, Riot still uses ADC to designate the position but not the Champion.

I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite.


I've always liked Ranged AD myself, but with Riot's decision idk what choice we have.

I mean, as players we can call them w/e we want, but as writers we tend to conform to Riot's terminology. (for example)

I mean unless Riot is posting the content on their website we aren't directly tied to their nomenclature. There has to be uniformity, but there wouldn't be any huge backlash if we decided we didn't want to use the term "Marksman." I often call Top and Mid Solo Laners even though that isn't an officially recognized Riot term.
RIP Ryan Davis / TL or Die / @onlywonderboy
Alaric
Profile Joined November 2009
France45622 Posts
August 27 2013 18:55 GMT
#1575
On an azerty keyboard it's smoother to type marksman than AD carry.

More seriously (although I actually checked before I typed it the first time >.>) we were having discussions about "what is an AD carry" and "how to make them viable" because of Yi's rework, Tryndamere's return to popularity, and some talk about Fiora right before Riot's new names rolled by, and I figured at least marksman would let us talk about it without the ambiguity of the usually-implied "ranged" attribute when using AD carry, so I went with it.
(And I never dared to mention that I wasn't being ironic because all these people making fun of it made me afraid of what'd happen to me if I did. é.è )
Cant take LMS hipsters serious.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
August 27 2013 18:59 GMT
#1576
On August 28 2013 03:53 ArchAngelSC wrote:
Show nested quote +
On August 28 2013 03:48 onlywonderboy wrote:
Interestingly enough, Riot still uses ADC to designate the position but not the Champion.

I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite.

On August 28 2013 03:48 Ketara wrote:
They said it a few weeks ago, dun rememberer where.

The more I think about it the more it seems like a good idea.

Source

I literally just Googled "Riot remove improved summoner spells"

Primarily Physical Damage Ranged Auto Attackers.

PPDRAA.

ADBULGIG?
RIP Ryan Davis / TL or Die / @onlywonderboy
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
August 27 2013 19:00 GMT
#1577
You marksmen sayers aren't as bad as the final spark sellouts though. Finales Funkeln was a much cooler name.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 27 2013 19:03 GMT
#1578
On August 28 2013 04:00 obesechicken13 wrote:
You marksmen sayers aren't as bad as the final spark sellouts though. Finales Funkeln was a much cooler name.

I always thought that "debate" was kinda silly. Everyone calls it laser anyways
ketchup
Profile Joined August 2010
14521 Posts
August 27 2013 19:05 GMT
#1579
On August 28 2013 03:27 LaNague wrote:
People used marksmen ironically, but since everyone used it ironically, everyone used it. And now its the normal thing to say.

basically, people trolled themselves.


It's not normal at all. People are just crazy.


On August 28 2013 03:51 AsmodeusXI wrote:
Show nested quote +
On August 28 2013 03:48 onlywonderboy wrote:
Interestingly enough, Riot still uses ADC to designate the position but not the Champion.

I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite.


I've always liked Ranged AD myself, but with Riot's decision idk what choice we have.

I mean, as players we can call them w/e we want, but as writers we tend to conform to Riot's terminology. (for example)



Please do not use marksmen in your write ups. Do not perpetuate the horror that is marksmen. All the casters and anyone who actually plays the game still use some form of AD ranged/ AD carry.
kongoline
Profile Joined February 2012
6318 Posts
August 27 2013 19:14 GMT
#1580
funny how atm half++ of EUW recommended games has aatrox in it , i still think he sucks in team fights (like every other melee adc), i can end laning 5-0 and still not be able to do much in team fights while if i do this as for example rumble i can pretty win the game alone with slight help of the team, i check dmg dealt to champions every game and even when i get fed its never that impressive, wonder if he will get to pick/ban status and eventually be nerfed or people will drop him when they realize hes not that great outside of 1v1/small skirmishes

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