[Patch 3.10a: Worlds Balance] General Discussion - Page 79
Forum Index > LoL General |
![]()
AsmodeusXI
United States15536 Posts
| ||
zer0das
United States8519 Posts
On August 28 2013 02:46 Alzadar wrote: Vlad does pretty well vs Malphite. Malphite can maybe go even or slightly better in trades with his shield up, but Vladimir wins by attrition. Chalice helps but will not let Malphite trade indefinitely, and as soon as mana's gone he's toast. This is how Vlad wins every lane that he wins. I've seen this situation play out the same way in pro streams of Vlad vs Malphite, so it's not just a case of Plat scrubs not knowing how to play Malphite. Thing is, Malphite assists ganks way better than Vlad does. So while Vlad will generally shove you out of lane if you're on an island where no jungler dares to tread, you generally tend to kill him whenever your jungler swings by. It depends on how good the Vlad is at timing his pool and flashes of course, but once the outer turrets fall its a lot easier to kill him. And if you're Vlad and die early, you're just completely screwed. From a Malphite perspective, Vlad is weak early which is nice as Malph since you just go 5 pots/fairy charm, and have the easiest time levels 1-3 which is when Malph tends to be weakest. Around 6-8 it kind of sucks as Malph if your jungler hasn't ganked, because this is when Vlad starts to get really obnoxious. But as levels get higher, if there's not a significant difference in farm/kills, it tends to swing back to Malph. It's basically a skill matchup that favors Vlad, but if you just buy Vlad to counter Malph, you're probably going to get stomped a lot for a while. | ||
Mauzel
United States421 Posts
On August 28 2013 03:00 wei2coolman wrote: Either a herbivore who scales harder. Or a carry top that can destroy lane. Riven is usually a stupidly good choice. Also, going to repeat this sentiment again, unless you're playing at highest tier of play. Counterpicking is rarely the reason you lose lane matchups. It's almost always a skill difference, lane matchups just make it more noticeable. Gunblade seems like a good item on teemo, but the lifesteal/spellvamp is sort of wasted stats on him. Don't get me wrong, they are decent, but they're like tertiary stats as far as teemo is concerned. So you're paying for a lot of stats he's not using. I really like Lichbane+tons of AP on him. Nashors + tons of AP is a far superior choice more often though imo. CDR is sorta weird to itemize on teemo, since I don't really like getting Morellos on him, so nashors is a good dps + cdr choice for him. Assuming you and your opponent suck equally, if one hero is typically good against the other one, then yes counterpicks do matter! You are correct in asserting that skill can overcome the majority of picks at a lower level, and I definitely focusing on basic mechanics and decision making instead of team comp and counterpicks. Regardless, I think it is important to understand why people consider a pick a counterpick, because understanding and critical thinking in LoL is where the majority of the skill comes from. Plus, I am a player who enjoys thinking about the theoretical stuff and that's part of the reason why I'm posting on a forum and not just grinding games ![]() | ||
Alzadar
Canada5009 Posts
On August 28 2013 03:33 zer0das wrote: Thing is, Malphite assists ganks way better than Vlad does. So while Vlad will generally shove you out of lane if you're on an island where no jungler dares to tread, you generally tend to kill him whenever your jungler swings by. It depends on how good the Vlad is at timing his pool and flashes of course, but once the outer turrets fall its a lot easier to kill him. And if you're Vlad and die early, you're just completely screwed. From a Malphite perspective, Vlad is weak early which is nice as Malph since you just go 5 pots/rej bead, and have the easiest time levels 1-3 which is when Malph tends to be weakest. Around 6-8 it kind of sucks as Malph if your jungler hasn't ganked, because this is when Vlad starts to get really obnoxious. But as levels get higher, if there's not a significant difference in farm/kills, it tends to swing back to Malph. It's basically a skill matchup that favors Vlad, but if you just buy Vlad to counter Malph, you're probably going to get stomped a lot for a while. Well I wouldn't really recommend ever buying a champ just to counter one other champ. Pick Vlad if you want to: -Be totally obnoxious in lane, QE shove to turret and then QE harass them under turret, ignore all damage that isn't an all-in -Pull off ridiculous plays with Pool->Hourglass->Pool combos | ||
Ryuu314
United States12679 Posts
| ||
thenexusp
United States3721 Posts
On August 28 2013 03:27 wei2coolman wrote: I seriously hope you don't think shrooms is a reliable way of healing up in middle of teamfight... Strong sustain like gunblade benefits champions like akali, or old kat, due to their ability to output insane amounts of singletarget dps. This is not quite the case for teemo. The one good thing about spell vamp on teemo is, every so often you'll be 1v1ing someone while splitpushing and you'll barely win a fight due to someone across the map stepping on a shroom. It's just so trololol when it happens. Also, spell vamp benefits gunblade's active, so you have that too. | ||
Ketara
United States15065 Posts
They're dumb and serve no purpose other than to hamstring mastery diversity, IMO. | ||
Ryuu314
United States12679 Posts
On August 28 2013 03:46 Ketara wrote: In other news, I'm going to be very happy when they remove the improved summoner masteries in S4. They're dumb and serve no purpose other than to hamstring mastery diversity, IMO. where have they said that? | ||
Ketara
United States15065 Posts
The more I think about it the more it seems like a good idea. | ||
![]()
onlywonderboy
United States23745 Posts
I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite. On August 28 2013 03:48 Ketara wrote: They said it a few weeks ago, dun rememberer where. The more I think about it the more it seems like a good idea. Source I literally just Googled "Riot remove improved summoner spells" | ||
![]()
AsmodeusXI
United States15536 Posts
On August 28 2013 03:48 onlywonderboy wrote: Interestingly enough, Riot still uses ADC to designate the position but not the Champion. I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite. I've always liked Ranged AD myself, but with Riot's decision idk what choice we have. I mean, as players we can call them w/e we want, but as writers we tend to conform to Riot's terminology. (for example) On August 28 2013 03:48 onlywonderboy wrote: Source I literally just Googled "Riot remove improved summoner spells" Use this next time, more fun: http://lmgtfy.com/?q=Riot remove improved summoner spells | ||
Alzadar
Canada5009 Posts
On August 28 2013 03:46 Ketara wrote: In other news, I'm going to be very happy when they remove the improved summoner masteries in S4. They're dumb and serve no purpose other than to hamstring mastery diversity, IMO. So will summoners have the improvement by default or will there no longer be improvements? It would seem a bit weird say for Ignite to have the additional effect of +5AD/AP when on CD, if you didn't know the history of the masteries that would seem out of place. | ||
ArchAngelSC
England706 Posts
On August 28 2013 03:48 onlywonderboy wrote: Interestingly enough, Riot still uses ADC to designate the position but not the Champion. I'm of the camp that Marksman is a dumb name and I'd rather just call them Ranged Auto Attackers out of spite. Source I literally just Googled "Riot remove improved summoner spells" Primarily Physical Damage Ranged Auto Attackers. PPDRAA. | ||
![]()
onlywonderboy
United States23745 Posts
On August 28 2013 03:51 AsmodeusXI wrote: I've always liked Ranged AD myself, but with Riot's decision idk what choice we have. I mean, as players we can call them w/e we want, but as writers we tend to conform to Riot's terminology. (for example) I mean unless Riot is posting the content on their website we aren't directly tied to their nomenclature. There has to be uniformity, but there wouldn't be any huge backlash if we decided we didn't want to use the term "Marksman." I often call Top and Mid Solo Laners even though that isn't an officially recognized Riot term. | ||
Alaric
France45622 Posts
![]() More seriously (although I actually checked before I typed it the first time >.>) we were having discussions about "what is an AD carry" and "how to make them viable" because of Yi's rework, Tryndamere's return to popularity, and some talk about Fiora right before Riot's new names rolled by, and I figured at least marksman would let us talk about it without the ambiguity of the usually-implied "ranged" attribute when using AD carry, so I went with it. (And I never dared to mention that I wasn't being ironic because all these people making fun of it made me afraid of what'd happen to me if I did. é.è ) | ||
![]()
onlywonderboy
United States23745 Posts
On August 28 2013 03:53 ArchAngelSC wrote: Primarily Physical Damage Ranged Auto Attackers. PPDRAA. ADBULGIG? | ||
obesechicken13
United States10467 Posts
| ||
Ryuu314
United States12679 Posts
On August 28 2013 04:00 obesechicken13 wrote: You marksmen sayers aren't as bad as the final spark sellouts though. Finales Funkeln was a much cooler name. I always thought that "debate" was kinda silly. Everyone calls it laser anyways | ||
ketchup
14521 Posts
On August 28 2013 03:27 LaNague wrote: People used marksmen ironically, but since everyone used it ironically, everyone used it. And now its the normal thing to say. basically, people trolled themselves. It's not normal at all. People are just crazy. On August 28 2013 03:51 AsmodeusXI wrote: I've always liked Ranged AD myself, but with Riot's decision idk what choice we have. I mean, as players we can call them w/e we want, but as writers we tend to conform to Riot's terminology. (for example) Please do not use marksmen in your write ups. Do not perpetuate the horror that is marksmen. All the casters and anyone who actually plays the game still use some form of AD ranged/ AD carry. | ||
kongoline
6318 Posts
| ||
| ||