[Patch 3.10a: Worlds Balance] General Discussion - Page 80
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Ryuu314
United States12679 Posts
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InfSunday
United States735 Posts
Some guy wanted jungle, but after I called marksman he pick ordered for it because he didn't want me to have it. Hue. ![]() | ||
ArchAngelSC
England706 Posts
On August 28 2013 04:24 Ryuu314 wrote: I think Aatrox is a high pick in EU because people tend to build him a lot tankier. He has great natural steroids with passive, W, and ult so you honestly don't need to build much damage if at all. Then he has a pretty good knockup on a relatively low cd with Q and his E slow isn't shabby either. The problem is if you use the damage on W then you die so fast in team fights (like all melee carries) but if you use the heal then you have no damage building tanky. | ||
Numy
South Africa35471 Posts
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LaNague
Germany9118 Posts
But we will see if EU is wrong and he sucks or other regions are late/wrong and he is actually useful. | ||
Alaric
France45622 Posts
On August 28 2013 04:14 kongoline wrote: funny how atm half++ of EUW recommended games has aatrox in it , i still think he sucks in team fights (like every other melee adc), i can end laning 5-0 and still not be able to do much in team fights while if i do this as for example rumble i can pretty win the game alone with slight help of the team, i check dmg dealt to champions every game and even when i get fed its never that impressive, wonder if he will get to pick/ban status and eventually be nerfed or people will drop him when they realize hes not that great outside of 1v1/small skirmishes Well, maybe it has to do with him not being a melee AD carry? ![]() | ||
Ketara
United States15065 Posts
Since junglers aren't getting it so much anymore, supports get it a lot slower and it provides less MR than bulwark did, and since carries typically don't build the new MR items, it's a lot easier to 100-0 enemy carries in the mid game it seems. | ||
kongoline
6318 Posts
On August 28 2013 04:26 ArchAngelSC wrote: The problem is if you use the damage on W then you die so fast in team fights (like all melee carries) but if you use the heal then you have no damage building tanky. this, also that talk about knockup on low cd is annoying its 12sec on max level (u max it last), it can be easily interrupted and has shitty range, zac and jarvan have knock ups with more range and similar cd, plus as a pure tank u do no dmg and as utility pure tank i feel he is outclassed .by zac, j4, malph, shen. | ||
Alaric
France45622 Posts
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Ketara
United States15065 Posts
He's not as super tanky or CCey but he can win 1v1's that Zac/Jarvan/Shen/Malph can't. | ||
wei2coolman
United States60033 Posts
On August 28 2013 04:40 kongoline wrote: this, also that talk about knockup on low cd is annoying its 12sec on max level (u max it last), it can be easily interrupted and has shitty range, zac and jarvan have knock ups with more range and similar cd, plus as a pure tank u do no dmg and as utility pure tank i feel he is outclassed .by zac, j4, malph, shen. 40% cdr makes the Q pretty good, and unlike malphite, aatrox could easily realistically do it 3 times in a teamfight, and shen is gated by his energy pretty hard. Only one comparable is Zac, and Zac just straight up outclasses aatrox. But the utility on Aatrox's Q is actually so insanely good that's what makes/breaks his kit. On August 28 2013 04:39 Ketara wrote: I feel like burst mages are a lot stronger since the Aegis change. Since junglers aren't getting it so much anymore, supports get it a lot slower and it provides less MR than bulwark did, and since carries typically don't build the new MR items, it's a lot easier to 100-0 enemy carries in the mid game it seems. That's assuming you can get to the backline | ||
kongoline
6318 Posts
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Alaric
France45622 Posts
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wei2coolman
United States60033 Posts
On August 28 2013 04:50 kongoline wrote: well guess we just have to wait till worlds to see if korea will still play their usual zac/shen or we will see aatrox pick /ban every game Shen is good cuz global + taunt, I don't think anyone going to trade global pressure for slightly better initiate/interrupt. If Zac is banned, I could see Aatrox as a possible pick though. EDIT:Shen'd by a frenchy. | ||
kongoline
6318 Posts
On August 28 2013 04:52 Alaric wrote: Don't be silly, even post-nerf Zac is way too broken not to be a priority pick, you won't ever see an Aatrox unless Zac is banned/already picked. i agree with u and i find it silly wickd and darien picked aatrox over zac in their latest lcs matches | ||
AsnSensation
Germany24009 Posts
On August 28 2013 05:15 kongoline wrote: i agree with u and i find it silly wickd and darien picked aatrox over zac in their latest lcs matches the last series was literally Game 1: EG firstpick Zac Game 2: Gambit firstpick Zac Game 3: Gambit Zac purpleside ban | ||
SnK-Arcbound
United States4423 Posts
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BlasiuS
United States2405 Posts
On August 28 2013 05:24 SnK-Arcbound wrote: That describes KT vs CJ, Zac vs shen all 3 games, and the zac just dumpstered the shen in lane. I'm not sure if someone said in in these threads, or just someone in one of my games, but they said zac is just way better top then in the jungle, and they were right. Even so, he's still one of the best junglers in the game as well. | ||
Ryuu314
United States12679 Posts
In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels. | ||
sylverfyre
United States8298 Posts
On August 28 2013 05:44 Ryuu314 wrote: I always felt Zac's jungle ganks are kinda bleh. He can easily ignore wards, but his early game damage isn't very good since you have to max E from the jungle. Zac's cc is also pretty bad with low level Q and no ult. In lane, you can afford to max Q for more damage/harass and get E maxed out second since you probably won't be needed to teamfight until around level 11 or later. You also get a ton more exp and Zac scales extremely well with just levels. E is like... a great burst damage ability, which is all you really need for ganking. o_o Obviously it's not the hugest damage, but it's plenty to be a big threat, especially since you're hard to take down. Basically you E onto someone, hit them and let redbuff do the real damage. You do give up dueling power by maxing E, but since you're hard to take down, you should be able to live long enough for allies to get there, and your CC works really well in 2v2/3v3s. | ||
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