• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:20
CET 15:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win0Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down23ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1
StarCraft 2
General
No more SC2 streamers on team liquid? [D] Hacker peak in sc2 ? Liquibets sc2 season 30 Evil Geniuses - shutting down Weekly Cups (Oct 26 - Nov 1): MaxPax, herO, Solar win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) RSL goes to London! 2026 Offline Finals Nov 21-22
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
Starcraft 2 Advance [D] the control group Simple Questions/Answers [G] How to playtest arcade maps
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Recent recommended BW games Rollback Netcode in Brood War SC4ALL II Brood War Complete Invited Player Lineup
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [$1250] International ShieldBattery League KCM Race Survival 2026 Season 4
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Dating: How's your luck? Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8436 users

[Patch 3.10a: Worlds Balance] General Discussion - Page 8

Forum Index > LoL General
Post a Reply
Prev 1 6 7 8 9 10 156 Next
[PSA]: Challenging the status quo...
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-08-22 07:55:32
August 22 2013 07:53 GMT
#141
I think the triforce change is going to be fairly big. It's going to be a ~20DPS buff assuming roughly 2.5 seconds a proc, with ~50-60 extra damage frontloaded coupled with a cost reduction.

But since it's on champions who have fallen out of favor for a while now, we'll see when worlds comes around whether or not people decide to pick up jax/irelia/corki again. I can't think of any other previously seen triforce users who've fallen out of favor

Ezreal could go both ways. Blue build allows him to be run mid without issues, and the carry build just got a bit stronger.
Porouscloud - NA LoL
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
Last Edited: 2013-08-22 07:58:45
August 22 2013 07:56 GMT
#142
On August 22 2013 16:53 Amui wrote:
Ezreal could go both ways.


This is the real important part hidden in this post.

I'll also add something contructive, they didn't test Vi out in the jungle, and gave her a passive powerful enough to solo dragon at lvl 4. Did they not test out zac top, because he's even more fucking powerful then in the jungle. And they didn't like nunu sustain. If they made mundo today he would get free hp back outside his ult.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2013 07:58 GMT
#143
On August 22 2013 16:56 SnK-Arcbound wrote:
Show nested quote +
On August 22 2013 16:53 Amui wrote:
Ezreal could go both ways.


This is the real important part hidden in this post.


I thought that was public knowledge
Porouscloud - NA LoL
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2013-08-22 08:02:55
August 22 2013 08:00 GMT
#144
On August 22 2013 16:53 Amui wrote:
I think the triforce change is going to be fairly big. It's going to be a ~20DPS buff assuming roughly 2.5 seconds a proc, with ~50-60 extra damage frontloaded coupled with a cost reduction.

But since it's on champions who have fallen out of favor for a while now, we'll see when worlds comes around whether or not people decide to pick up jax/irelia/corki again. I can't think of any other previously seen triforce users.

Ezreal could go both ways. Blue build allows him to be run mid without issues, and the carry build just got a bit stronger.

The issue with Triforce is that on Jax/Irelia, it's competing for first item (and, in competitive, the only damage item) with BorK. The opportunity cost is now better for a Trinity rush, but BorK is still BorK, and Jax/Irelia are still hideously mauled by the common 2v1 lanes, and Triforce vs health-stacking tops is a losing battle in itemization (whereas Bork provides anti-health stack+sustain).

Corki definitely will benefit, but overall, an increase in Corki's viability, in addition to some nerfs to Twitch's insane early game expunge damage, is pretty meh from a bot lane perspective. Triforce may be a viable alternate on Ezreal, but eh, doesn't change much else. Ezreal builds are much more similar to old ones nowadays (BT first into Tear/Mura and Gauntlet/LW, whereas previously it was BT-Tri-LW).
"His father is pretty juicy tbh." ~WaveofShadow
Ryuu314
Profile Joined October 2009
United States12679 Posts
August 22 2013 08:01 GMT
#145
To my knowledge, Yi is going to be disabled for World's. I don't quite remember where I heard it from though. I really don't understand the rationale of changing Phage/Triforce/FMallet so significantly at this point in time though.
beefhamburger
Profile Joined December 2007
United States3962 Posts
August 22 2013 08:11 GMT
#146
I just want to try out phage/TF + furor boots on Sivir. zoom zoom
TheYango
Profile Joined September 2008
United States47024 Posts
August 22 2013 08:14 GMT
#147
On August 22 2013 16:49 Lord Tolkien wrote:
I do agree that it may be short-noticed if a region only has 1 week to get use to it, but 2 weeks seems more than enough to digest the changes, and honestly I doubt they'd affect a team's performance either way. I mean it's nothing like the introduction of Cowl, or the changes to early turret armor, etc. The champion changes are extremely easy to digest (give it a few days tops), and the itemization change only affects a few champions (Irelia/Jax/Corki).

And this is where you (and Riot) VASTLY underestimate the time it takes for the competitive community to fully analyze, digest, apply, respond to, and develop counterplay to new changes in a patch.

The typical turnaround time on a new champ (or, in some cases a new item--see Locket) even being recognized as strong is ~2 months. Typically unless the champion is absurdly broken, players do not even have enough proficiency at a champion to even make it appear strong until that point. To fully flesh out playstyles, how to draft the hero, and how to counter-pick/counter-play? We're looking at a clock on around 4 months.

Obviously that is the effect of a new champion. But consider the cumulative effect of all the changes in this patch. Is that more or less of a change to the game than a new champion? Considering that the change to Triforce is drastic enough to potentially require players to re-learn and re-assess champions that they quite literally have not played for almost the entirety of Season 3, I'd say that it's at least comparable. We're obviously never going to get 3 months off a balance patch, but to argue that 2 weeks is "good enough" for competitive teams to assess a patch like this is completely moronic.
Moderator
Slayer91
Profile Joined February 2006
Ireland23465 Posts
August 22 2013 08:21 GMT
#148
On August 22 2013 11:45 misirlou wrote:
Show nested quote +
On August 22 2013 07:55 Slayer91 wrote:
pretty torn about the new trinity, slow was probably the most important thing on it (but there were lots ofc) but 200 gold cheaper and 2x sheen proc sounds really good as well.
just makes it more tempting to jack redbuffs as much as possible, or just get randuin i guess

furor boots trinity udyr for even more zoom might be enough


tbh it makes no sense, the item is doing pretty much what furor boots are supposed to do, the thing is, furor are a lot weaker compared to homeguard (every enchant is tbh), so why not just buff furor or nerf homeguard?


so you stop buying hp after your first ruby crystal because hp items are doing the same thing as ruby crystal is supposed to do?
homeguard is good situationally for defending your base, furor is a teamfight specificitem, it might be too expensive but it was too popular before they made it expensive.
also the flat ms boosts scales a bit with furor and trinity %ms increase if only a small bit
aka Teutonica
Jek
Profile Blog Joined July 2011
Denmark2771 Posts
Last Edited: 2013-08-22 08:34:14
August 22 2013 08:31 GMT
#149
First ranked 5 with Lucian and I gain two penta, release champion syndrome at it's finest. Support mains are OP as ADC sub. ^^
It's Elo not ELO - Every statiscian playing League
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
Last Edited: 2013-08-22 08:44:16
August 22 2013 08:35 GMT
#150
On August 22 2013 17:14 TheYango wrote:
Show nested quote +
On August 22 2013 16:49 Lord Tolkien wrote:
I do agree that it may be short-noticed if a region only has 1 week to get use to it, but 2 weeks seems more than enough to digest the changes, and honestly I doubt they'd affect a team's performance either way. I mean it's nothing like the introduction of Cowl, or the changes to early turret armor, etc. The champion changes are extremely easy to digest (give it a few days tops), and the itemization change only affects a few champions (Irelia/Jax/Corki).

And this is where you (and Riot) VASTLY underestimate the time it takes for the competitive community to fully analyze, digest, apply, respond to, and develop counterplay to new changes in a patch.

The typical turnaround time on a new champ (or, in some cases a new item--see Locket) even being recognized as strong is ~2 months. Typically unless the champion is absurdly broken, players do not even have enough proficiency at a champion to even make it appear strong until that point. To fully flesh out playstyles, how to draft the hero, and how to counter-pick/counter-play? We're looking at a clock on around 4 months.

Obviously that is the effect of a new champion. But consider the cumulative effect of all the changes in this patch. Is that more or less of a change to the game than a new champion? Considering that the change to Triforce is drastic enough to potentially require players to re-learn and re-assess champions that they quite literally have not played for almost the entirety of Season 3, I'd say that it's at least comparable. We're obviously never going to get 3 months off a balance patch, but to argue that 2 weeks is "good enough" for competitive teams to assess a patch like this is completely moronic.

We'll have to agree to disagree then. My personal feeling is that the impact of this patch is pretty minimal to the game as a whole; however, the main impact is in the top lane, and there neither Irelia nor Jax (and GP) are going to benefit especially so from the changes to warrant them becoming new must-picks, due to the other tradeoffs they have as picks (poor 1v2, Triforce is competing with BorK, and fares poorly vs common top lane picks). That being said, I reserve the right to be hideously wrong, and for Phage to become new FotM item top lane, but I think current picks/meta are perfectly fine going into this patch, though I don't understand the pace of development at the competitive level as you do.

On a slightly unrelated note, currently taking a quick peek at the Infinite Crisis launch tourney. http://www.twitch.tv/esltv_ic
EDIT: current opinion of IC: the UI and visuals are confusing. The Spectator UI is pretty lol.
"His father is pretty juicy tbh." ~WaveofShadow
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-08-22 08:53:50
August 22 2013 08:39 GMT
#151
Competitively I still don't know if we'll see jax or irelia getting picked. Irelia does somewhat better than jax at farming in a 1v2, but jax is harder to kill. Both of them need a core worth around 4-5k gold before they can really begin to have a large impact on the game barring snowball, which is where the problem lies. But the tower change in conjunction with triforce having such a huge powerspike now could potentially make it worth it. Even if you have to sacrifice a fair amount to get them the farm.

On the amount of time to digest the changes.
Jax and irelia both saw a fair amount of play at the start of the season(gradually tapering off to rare picks). As they are some of the weakest 1v2's, as well as most farm dependant offlaners, I don't think triforce change will be too big in the grand scheme of things. It won't affect early game strategies at all for the offensive team. But you will need to have a plan for mid-lategame when they start finishing a defensive core, and that's just part of drafting. Shouldn't have a huge impact.

Tower change is only starting to really come into fruition. You still see some teams ward up, and then 3v1 and force the tower down by 5 minutes at the latest, but now that comes with a cost(both to the offlaner and to the pushers). I think the magnitude of this change should've been a lot less. You can deal with turrets having 20 more armor in a couple weeks of practice(~10 seconds tower kill delay), but having almost doubled armor is a significant change to how people have been playing the game since S3 started.

Those are the two big changes. If we see more Corki because of the triforce change that can only be a good thing though. He's kinda in a funny spot between Blue Ez and the other ADC's.
Porouscloud - NA LoL
JazzVortical
Profile Joined July 2013
Australia1825 Posts
Last Edited: 2013-08-22 09:00:25
August 22 2013 08:52 GMT
#152
I really like this patch. It is really hard to find fault with it (apart from maybe the timing).

I also really have to start playing LeBlanc again.

And it really bugs me that Lucian's guns aren't identical.
Lord Tolkien
Profile Joined November 2012
United States12084 Posts
August 22 2013 09:02 GMT
#153
On August 22 2013 17:52 JazzVortical wrote:
I really like this patch. It is really hard to find fault with it (apart from maybe the timing).

I also really have to start playing LeBlanc again.

And it really bugs me that Lucian's guns aren't identical.

Asymmetry OP o/
"His father is pretty juicy tbh." ~WaveofShadow
Gahlo
Profile Joined February 2010
United States35174 Posts
August 22 2013 09:15 GMT
#154
On August 22 2013 17:52 JazzVortical wrote:
I really like this patch. It is really hard to find fault with it (apart from maybe the timing).

I also really have to start playing LeBlanc again.

And it really bugs me that Lucian's guns aren't identical.

One is his, one was his wife's, makes sense to me.
Zaphod Beeblebrox
Profile Joined December 2010
Denmark697 Posts
August 22 2013 09:21 GMT
#155
So basically every auto-reset champ in the game just got a buff through TF. Nasus might even start doing TF builds again, although I see it being really big on Jax, Poppy (yay), Corki and possibly Ezreal. I'm not so sure about Irelia, and I have no idea if Trundle would even consider sheen nowadays.
Many ADC's would probably also do the maths on how big the 200% base AD will be if they have a lot of abilities to proc it. I can see it being good on Vayne or Sivir, with Varus as a possible candidate too.
Go try StarBow on the Arcade. TL thread: http://www.teamliquid.net/forum/viewmessage.php?topic_id=440661
Usagi
Profile Blog Joined August 2010
Spain1647 Posts
Last Edited: 2013-08-22 09:27:14
August 22 2013 09:25 GMT
#156
Smash rocking OP Yi and getting killed by a support during Lucian spothlight, lawl.
Liked what I saw on Lucian, sounds incredible fun to play a very skill based.
On top of that I can see myself screaming while I unleash the pain with his ultimate!
Sponkz
Profile Joined May 2011
Denmark4564 Posts
August 22 2013 09:32 GMT
#157
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds


gg irelia
hi
RouaF
Profile Joined October 2010
France4121 Posts
August 22 2013 09:36 GMT
#158
I'm surprised they completely changed phage and trinity force before worlds. Will they really be playing on this patch ? Overall the nerfs are completely justified but it seems like shen was hit way harder than zac which doesn't make much sense. I still think they need to delete the blob healing+sv combo.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2013 09:37 GMT
#159
On August 22 2013 18:32 Sponkz wrote:
New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds


gg irelia


Yeah I'm thinking it's an abuse case that could wind up getting the item/irelia nerfed.

Other guy blew a CD and is near a low creep? WQ and for 2 seconds you get to auto unless they have cc. Then you slow, and continue to auto. Finally if they get out of range, Q, and auto once or twice more. Fit in ignite and ultimate as you see fit.
Porouscloud - NA LoL
Sponkz
Profile Joined May 2011
Denmark4564 Posts
August 22 2013 09:42 GMT
#160
Oh i'm dying in lane, better use WQ and get 60 MS LOL
hi
Prev 1 6 7 8 9 10 156 Next
Please log in or register to reply.
Live Events Refresh
Next event in 20h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Serral 726
EnDerr 7
StarCraft: Brood War
Britney 30857
Bisu 595
Mini 564
BeSt 372
Stork 352
Rush 261
Snow 201
Shuttle 139
Soma 98
Sharp 75
[ Show more ]
Zeus 74
Barracks 73
Hyun 64
Killer 56
sSak 42
Shinee 33
Terrorterran 32
Shine 29
Bale 25
soO 24
Movie 20
HiyA 18
Noble 18
Yoon 14
JYJ 14
Rock 13
ajuk12(nOOB) 10
Aegong 10
Sacsri 9
sorry 8
Hm[arnc] 5
Dota 2
qojqva2419
Counter-Strike
fl0m5672
olofmeister840
gobbtv286
edward65
jkaem45
kRYSTAL_17
Heroes of the Storm
crisheroes320
Other Games
B2W.Neo955
Lowko475
DeMusliM342
syndereN237
Fuzer 208
QueenE60
ArmadaUGS57
NeuroSwarm53
djWHEAT47
amsayoshi27
Railgan27
Chillindude12
Organizations
StarCraft: Brood War
UltimateBattle 691
Other Games
ComeBackTV 239
Counter-Strike
PGL104
[ Show 12 non-featured ]
StarCraft 2
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV619
League of Legends
• TFBlade461
Upcoming Events
IntoTheTV X SOOP
20h 40m
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
IPSL
1d 2h
WorsT vs nOmaD
Dewalt vs andersOn
AI Arena Tournament
1d 4h
IntoTheTV X SOOP
1d 20h
IPSL
2 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
WardiTV Invitational
3 days
YoungYakov vs Lambo
SHIN vs TBD
Percival vs Shameless
Solar vs TBD
PiGosaur Cup
4 days
[ Show More ]
The PondCast
5 days
KCM Race Survival
5 days
WardiTV Invitational
5 days
Liquipedia Results

Completed

Proleague 2026-11-05
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026

Upcoming

Sector 951
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Underdog Cup 2026 Div 2-3
PGL Bucharest 2027
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.