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[Patch 3.10a: Worlds Balance] General Discussion - Page 7

Forum Index > LoL General
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[PSA]: Challenging the status quo...
Osmoses
Profile Blog Joined October 2008
Sweden5302 Posts
August 22 2013 06:20 GMT
#121
Fuck yeah, the Riven changes made it to live!
Excuse me hun, but what is your name? Vivian? I woke up next to you naked and, uh, did we, um?
cascades
Profile Blog Joined October 2009
Singapore6122 Posts
August 22 2013 06:21 GMT
#122
Locket is not a luxury item.
HS: cascades#1595 || LoL: stoppin
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
August 22 2013 06:25 GMT
#123
Oceania down

EU I FEEL YOUR PAIN
RagequitBM
Profile Joined November 2011
Canada2270 Posts
August 22 2013 06:32 GMT
#124
Is LoLRecorder broken, or is it just my computer? I want replays so much.
Twitch.tv/Ragequitbm for all the fans
Aldrovandi
Profile Joined September 2010
United States211 Posts
August 22 2013 06:38 GMT
#125
On August 22 2013 14:29 Ryuu314 wrote:
Show nested quote +
On August 22 2013 14:25 UniversalSnip wrote:
In terms of making adjustments to the game over time, they've improved. That's what I mean by increasing skill at balancing. I don't mean anything to do with the power level of new champions. I mean that new champions just don't have particularly better designs than old ones. Important not to confuse those ideas.

hmm...what do you define as a bad design? Boring? Too hard to balance? Bad is pretty subjective.

While I do think some of the designs have been pretty bland, like Aatrox, other designs are pretty neat. I honestly really liked Zac, Lissandra, Thresh as designs. Granted, two of those have pretty hard kits to balance, but I don't think that's necessarily a bad thing.

On the other hand, shit like Elise and Jayce make me annoyed.


Riot also built Aatrox up to be so much more in the lore- "[The warriors] followed Aatrox into the fray, each fighting with the furious strength of ten until they had won a most unlikely victory." When I saw that, I figured he'd have some sort of neat AOE effect on his ult like stacking ad for his allies for every auto he landed in the fight. Instead, you just get the range increase, which is alright, and a shittier Burst of Speed.

Now that I think about it, why did Riot stop allowing non-supports to affect their teammates? The last non-support champ released with a spell that affects allies is Jayce, while older champs like WW, Lux, Ori, Kayle, etc. have supporting abilities without explicitly being supports.
FinestHour
Profile Joined August 2010
United States18466 Posts
August 22 2013 06:39 GMT
#126
anti fun mechanic/possibility to be used for griefing when not buffing adc on purpose to make him mad
thug life.                                                       MVP/ex-
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2013 06:57 GMT
#127
I think as a part of simplifying the game, they don't want to put too much emphasis on "hidden" power. That unfortunately takes away from the depth of the game.
Porouscloud - NA LoL
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-08-22 07:00:53
August 22 2013 06:58 GMT
#128
unless it's a shield or movespeed buff, why bother having it give the stats to allies? half the time they're not even gonna fucking notice. I doubt they have any rule against ally buffing but they've probably decided not to just do it for no reason like with WW, and only use it when it makes thematic and gameplay sense like with ori.

There's no depth in a team buff unless the usage of it is deep. Again, refer to ww. You use the W when you want attack speed, you don't otherwise, and whether there are allies nearby only affects how strong the spell is, not whether you make the decision to use it. Hence, it being a team buff adds zero depth.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
August 22 2013 07:00 GMT
#129
On August 22 2013 12:46 dottycakes wrote:
Show nested quote +
On August 22 2013 12:34 GTR wrote:
spirit visage is so broken rofl. just rush on mundo/zac and win.


Riot: We're going to remove FoN because mass health regen and magic resist should not go together on an item.

FoN was removed because the stats were all over the place, and the item thus was incredibly niche/confused.

If you wanted MR/tankiness, you went for a BV, or an SV, or any of the other MR items, because FoN didn't provide HP, which cut its eHP value. The HP regen was similarly niche (given %HPregen scales with eHP, it requires you to already have high resist/HP values), and really the main reason to buy it was the extra MS.

Which meant that really, only a few champions could actually use it to any effect.

New SV has a much more pronounced role. Just needs to be tuned some more.
"His father is pretty juicy tbh." ~WaveofShadow
TheYango
Profile Joined September 2008
United States47024 Posts
August 22 2013 07:02 GMT
#130
I would just like to express how utterly stupid it is that Riot put a balance patch so close to Worlds. Particularly one with such drastic changes as the Triforce change.

Teams have 3 weeks with this patch before World Playoffs. That's simply not enough time to figure out this patch. This isn't even accounting for patches being delayed 1-2 weeks on the Chinese server, which is ridiculously unfair to China and any other region that might not get the patch at the same time as NA.
Moderator
Gahlo
Profile Joined February 2010
United States35165 Posts
August 22 2013 07:11 GMT
#131
Play an hour long game, lose, still don't get my IP.

I was 97 away from one of those ludicrous 820 CDR glyphs.
Aldrovandi
Profile Joined September 2010
United States211 Posts
August 22 2013 07:18 GMT
#132
On August 22 2013 15:58 UniversalSnip wrote:
unless it's a shield or movespeed buff, why bother having it give the stats to allies? half the time they're not even gonna fucking notice. I doubt they have any rule against ally buffing but they've probably decided not to just do it for no reason like with WW, and only use it when it makes thematic and gameplay sense like with ori.

There's no depth in a team buff unless the usage of it is deep. Again, refer to ww. You use the W when you want attack speed, you don't otherwise, and whether there are allies nearby only affects how strong the spell is, not whether you make the decision to use it. Hence, it being a team buff adds zero depth.


I don't mean specifically team-wide abilities, but any spell that affects an ally. Galio's W is a pretty good example - you can use it on yourself, or you can use it on an ally and still benefit. Maybe it was never that common and I'm just looking through rose-colored glasses, but Jayce is the only non-support with an ally-centric skill since Orianna, and it seems like Riot is limiting its champ design by completely ignoring those kinds of abilities.
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 22 2013 07:25 GMT
#133
i don't understand why zac does so much damn damage
he has EVERYTHING that you want on a champ except a cool lore/personality/visual design. EVERYTHIIIIIIIIIIIIIIIIIIIIIIIING
i play ... hearthstone =\^.^/= Winterfox
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-08-22 07:31:01
August 22 2013 07:29 GMT
#134
On August 22 2013 15:57 Amui wrote:
I think as a part of simplifying the game, they don't want to put too much emphasis on "hidden" power. That unfortunately takes away from the depth of the game.

Disagree. Removing burden of knowledge and unnecessary complexity, while preserving depth, is the hallmark of a good game (not to say I don't enjoy games with a great deal of complexity, given my love of the Dominions games). Extra Credits did a great segment on it here:


And tbh, the game is already incredibly deep. I suppose you could argue it pales in comparison to other AoS-likes, but the genre as a whole is already difficult enough to learn for the average player.

On August 22 2013 16:02 TheYango wrote:
I would just like to express how utterly stupid it is that Riot put a balance patch so close to Worlds. Particularly one with such drastic changes as the Triforce change.

Teams have 3 weeks with this patch before World Playoffs. That's simply not enough time to figure out this patch. This isn't even accounting for patches being delayed 1-2 weeks on the Chinese server, which is ridiculously unfair to China and any other region that might not get the patch at the same time as NA.

Which is definitely understandable, but overall, the patch is pretty light in its content and, outside of the Triforce/Phage/Fmallet changes, pretty much meh. Riven getting to jump over walls with the Third Cast of Broken Wings, which, while definitely interesting, is fairly insignificant. Yi nerfs were expected due to his overtuning, LB gets +2HP/5s base and minor AD/lvl buffs (which is basically insignificant), early lvl expunge damage nerfed (Twitch's trading brought into line early levels, nothing much to be said), Shen's shield gets minor nerfs and his ulti interrupted by roots (somewhat moderate changes), and Zac loses tenacity on ulti and his passive pickup/squash range nerfed (gives counterplay options to his initiation). Minor cost increase to SV.

Tbh, the range/CD nerf to BorK active is expected, and at the end of the day doesn't really affect it's usage to a large degree (melee champs like Zed will be in melee range anyways, range carries who utilize BorK like Vayne will similarly be within cast range, and the long range ADCs use it as a peel tool anyways).

Most of the game's meta is really remaining the same. The Phage/Triforce changes mean it'll be picked more by top laners (and Corki), and may bring back Irelia/Jax/Darius back to competitive with some new item builds (i.e. non-BorK builds for Jax/Irelia), but outside of that, it doesn't have meta-altering effects besides.

If the patch was released a week earlier it would probably be fine, but overall it's pretty light on content, and mostly just some tuning fixes on champs. Hopefully, they accelerate launch of it on other servers, but given the limited changes, I don't think it's of concern.
"His father is pretty juicy tbh." ~WaveofShadow
TheYango
Profile Joined September 2008
United States47024 Posts
August 22 2013 07:31 GMT
#135
No matter how small you consider the changes from this patch to be, 3 weeks is not enough for people to thoroughly explore everything this patch has changed, let alone 1-2 weeks for regions that don't get the patch for as long.

Moderator
Don_Julio
Profile Blog Joined June 2010
2220 Posts
August 22 2013 07:35 GMT
#136
On August 22 2013 16:02 TheYango wrote:
I would just like to express how utterly stupid it is that Riot put a balance patch so close to Worlds. Particularly one with such drastic changes as the Triforce change.

Teams have 3 weeks with this patch before World Playoffs. That's simply not enough time to figure out this patch. This isn't even accounting for patches being delayed 1-2 weeks on the Chinese server, which is ridiculously unfair to China and any other region that might not get the patch at the same time as NA.


I'm still mad that they changed the towers so close to worlds in the last patch. That has/had an even bigger impact on strategies which have been refined over the course of months. They should have waited for the next season if they were unhappy with fast paced games a short laning phase.
Kupon3ss
Profile Joined May 2008
時の回廊10066 Posts
August 22 2013 07:41 GMT
#137
phew, just a few moderate balance changes, I was half expecting riot to nerf every top pick in korea/china into the ground like they did 2 months ago
When in doubt, just believe in yourself and press buttons
Gahlo
Profile Joined February 2010
United States35165 Posts
August 22 2013 07:48 GMT
#138
I had hoped that /r/leagueoflegendsmeta would be a nice little haven of sanity on reddit where I can talk to people about decent league play without "DAE draven?" and "Regi eyebrows MIA." Sadly, it has failed me as I now have people flaming me and calling me retarded because I called frozen mallet bad while somebody is trying his best Yango impression trying to forecast Trifoce/FM combo being OP.

TL pls, talk about something so I don't have to go back there.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
August 22 2013 07:49 GMT
#139
On August 22 2013 16:31 TheYango wrote:
No matter how small you consider the changes from this patch to be, 3 weeks is not enough for people to thoroughly explore everything this patch has changed, let alone 1-2 weeks for regions that don't get the patch for as long.

Again, the only real change of note would be the Phage/Triforce/Mallet changes, which only has limited effects on the possible picks top lane, and potentially seeing Corki (and non-blue AD Ez builds) become slightly more viable. I don't foresee the changes having dramatic changes on the game at all.

Bot lane, Twitch nerfs don't change much at all and if we do see an increase in Corki, cool; he's been woefully missing from the competitive scene. Outside of that, Bot lane is pretty much the same as it always is (the main ADC/support meta is untouched), and mid lane is unchanged (HP/10 and scaling AD increases on LB means nothing). Outside of Yi/Zac, the jungle & picks remains the same. Top lane's the only lane which may see some changes, but Riven buffs are mostly niche mobility/slight utility, Shen nerfs don't affect his matchups/gameplay overmuch (and really, how many champs have roots top lane? Karma?), and Zac nerfs just means there's more counterplay to Zac in teamfights (and his sustain requires more management on both top laner's parts).

I do agree that it may be short-noticed if a region only has 1 week to get use to it, but 2 weeks seems more than enough to digest the changes, and honestly I doubt they'd affect a team's performance either way. I mean it's nothing like the introduction of Cowl, or the changes to early turret armor, etc. The champion changes are extremely easy to digest (give it a few days tops), and the itemization change only affects a few champions (Irelia/Jax/Corki).

On August 22 2013 16:41 Kupon3ss wrote:
phew, just a few moderate balance changes, I was half expecting riot to nerf every top pick in korea/china into the ground like they did 2 months ago

imo, the only one worthy of note is the Fmallet/Triforce/Phage change. The other changes are all pretty minor in the big picture.
"His father is pretty juicy tbh." ~WaveofShadow
cLutZ
Profile Joined November 2010
United States19574 Posts
August 22 2013 07:51 GMT
#140
On August 22 2013 16:48 Gahlo wrote:
I had hoped that /r/leagueoflegendsmeta would be a nice little haven of sanity on reddit where I can talk to people about decent league play without "DAE draven?" and "Regi eyebrows MIA." Sadly, it has failed me as I now have people flaming me and calling me retarded because I called frozen mallet bad while somebody is trying his best Yango impression trying to forecast Trifoce/FM combo being OP.

TL pls, talk about something so I don't have to go back there.

I think Mundo is good if the other team picks Lee Sin before you pick your jungler. His Jungle Path is totally arbitrary so Lee Cant do his Lee things, and if your team doesn't get owned enough to give up an early dragon I think you are better at securing drag #1, and every buff thereafter.
Freeeeeeedom
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