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On August 22 2013 18:32 Sponkz wrote: New UNIQUE Passive - Rage: basic attacks grant 20 movement speed for 2 seconds on hit. Minion, monster, and champion kills grant 60 movement speed for 2 seconds
gg irelia
holy balls i didnt think of that
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What about triforce vayne, moaar ms is always good on her
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Vayne gets lasthit -> runs at you with passive+Rage+ult -> tumble with sheenproc into perfect position wallstun... Yeah seems fair
Same goes for Sivir, although without stun.
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Any verdict on Lucian so far? Played against him one game but couldnt really get a good read as I was top and the game got screwed fairly early on, but his kit seems pretty damn strong.
On a seperate note, am I the only one wishing for some more champion variety in Pro-play? Pretty much every game I watch has roughly the same teams, it seems the viable champion pool is only ~~30 champions or so. I'm not saying this is easy to fix or anything like that, but I just enjoy seeing non-regular champions so much more ^^
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By my count there are 46 competitively viable champions, or like 40% of the available pool. Compared to Dota2, where something like 80?% of the pool was used just in TI3, it is pretty bad.
I think a lot of it has to do with item homogenization. If you can add 3-4 champions to the competitive pool by adding an item, then I think it'd be worth it to add. Obviously too late for S3, but for S4 it'd be great. More utility items, actives etc.
Right now, almost every champion in a role builds the same way, so there's pretty much a couple optimal champs taken because they can build that way and still be useful.
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On August 22 2013 19:55 Amui wrote: By my count there are 46 competitively viable champions, or like 40% of the available pool. Compared to Dota2, where something like 80?% of the pool was used just in TI3, it is pretty bad.
I think a lot of it has to do with item homogenization. If you can add 3-4 champions to the competitive pool by adding an item, then I think it'd be worth it to add. Obviously too late for S3, but for S4 it'd be great. More utility items, actives etc.
Right now, almost every champion in a role builds the same way, so there's pretty much a couple optimal champs taken because they can build that way and still be useful.
I'd be interesting in seeing your list, just for curiosity's sake.
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dota had times where you could pick like 20 champs. good ol blink dagger
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On August 22 2013 17:14 TheYango wrote:Show nested quote +On August 22 2013 16:49 Lord Tolkien wrote: I do agree that it may be short-noticed if a region only has 1 week to get use to it, but 2 weeks seems more than enough to digest the changes, and honestly I doubt they'd affect a team's performance either way. I mean it's nothing like the introduction of Cowl, or the changes to early turret armor, etc. The champion changes are extremely easy to digest (give it a few days tops), and the itemization change only affects a few champions (Irelia/Jax/Corki).
And this is where you (and Riot) VASTLY underestimate the time it takes for the competitive community to fully analyze, digest, apply, respond to, and develop counterplay to new changes in a patch. The typical turnaround time on a new champ (or, in some cases a new item--see Locket) even being recognized as strong is ~2 months. Typically unless the champion is absurdly broken, players do not even have enough proficiency at a champion to even make it appear strong until that point. To fully flesh out playstyles, how to draft the hero, and how to counter-pick/counter-play? We're looking at a clock on around 4 months. Obviously that is the effect of a new champion. But consider the cumulative effect of all the changes in this patch. Is that more or less of a change to the game than a new champion? Considering that the change to Triforce is drastic enough to potentially require players to re-learn and re-assess champions that they quite literally have not played for almost the entirety of Season 3, I'd say that it's at least comparable. We're obviously never going to get 3 months off a balance patch, but to argue that 2 weeks is "good enough" for competitive teams to assess a patch like this is completely moronic.
In Magic pro tours are typically scheduled for soon after a new set is released. This means that the pro scene sets the new metagame rather than uses an old one as well as build hype for the event on what the metagame will look like for the next few months.
I agree that 2 weeks is not enough to fully understand the implications of the patch. Hell pro LoL teams are pretty dumb, most of them probably cant figure things out themselves no matter how long you give them. I do think however that 2 weeks is enough that no-one got screwed and reaches a good balance on execution of existing strategies and discovering new strategies, both of which I like being skills tested at worlds.
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Korea (South)11232 Posts
On inven was a discussion about the Champions used in NA and EU in comparison to Korea. Na had 6x, EU 8x and Korea 4x.
Koreans were like why we dont use as many champions as in EU and NA.
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On August 22 2013 16:56 SnK-Arcbound wrote: I'll also add something contructive, they didn't test Vi out in the jungle, and gave her a passive powerful enough to solo dragon at lvl 4. Out of curiosity, what's your setup for this? I'm assuming you're talking about "enemy botlane recalled, Vi is level 4, let's 3-man that dragon" since I don't see how she could solo it so early in any way.
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so except for riven is anyone else getting cheaper this patch ?
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this patch is retarded. How can Riot be a game company with so much prestige and have so stupid employees.
There is zero reason to change triforce like this so close to worlds. They should have just nerfed zac and maybe yi if they really feel like they need to protect their newbies and called it a day.
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Holy shit new Triforce on Jax is beyond retarded lol.
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On August 22 2013 21:21 LaNague wrote: this patch is retarded. How can Riot be a game company with so much prestige and have so stupid employees.
There is zero reason to change triforce like this so close to worlds. They should have just nerfed zac and maybe yi if they really feel like they need to protect their newbies and called it a day. I think there will be another patch in 1 or 2 weeks.. why would they otherwise would call it 3.10a.
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On August 22 2013 21:08 Alaric wrote:Show nested quote +On August 22 2013 16:56 SnK-Arcbound wrote: I'll also add something contructive, they didn't test Vi out in the jungle, and gave her a passive powerful enough to solo dragon at lvl 4. Out of curiosity, what's your setup for this? I'm assuming you're talking about "enemy botlane recalled, Vi is level 4, let's 3-man that dragon" since I don't see how she could solo it so early in any way. Nope. I could solo dragon at level 4. All you needed was red pot, giants belt and machete
Of course you need to actually get a kill to have the gold for giants belt by level 4 otherwise you'd have to farm til level 5 and then do it.
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United States33299 Posts
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On August 22 2013 16:48 Gahlo wrote: I had hoped that /r/leagueoflegendsmeta would be a nice little haven of sanity on reddit where I can talk to people about decent league play without "DAE draven?" and "Regi eyebrows MIA." Sadly, it has failed me as I now have people flaming me and calling me retarded because I called frozen mallet bad while somebody is trying his best Yango impression trying to forecast Trifoce/FM combo being OP.
TL pls, talk about something so I don't have to go back there.
Try /r/summoners
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United States37500 Posts
Prime still a big name in SC2?
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Korea (South)11232 Posts
On August 22 2013 22:02 NeoIllusions wrote:Prime still a big name in SC2? Maru won something recently.
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