On August 31 2013 01:48 ExoFun wrote: But the patch will bring more enjoyable games from my point of view. The league of Spirit visage/Zac was so boring to watch. And the patch isnt really that of a big deal.
You know what brings enjoyable games? Teams having mastery over the version they're playing.
Actually, never mind that because teams bumbling around with experimental heroes or losing with strategies that are outdated in the current version aren't as cringeworthy for the typical spectator.
Plus you can't even know if 3.10a is an even more degenerate version than 3.10 because there haven't been any tournaments on it. You just assume it isn't because nobody has shown anything to be that strong, but of course if a team discovered something they'd be foolish to show it now.
On August 31 2013 02:03 Zdrastochye wrote: Well really only China got shafted, right? I mean, they'll all get 3.10a at the same time, and China was 3.08 for too long, but they're the only region that it happened to, right?
Just saying it could be worse. Not that I like their patching methods.
Yes, but the fact remains that no region has played a major tournament on 3.10a. Every regional event has been 3.10 and it feels fundamentally wrong to me for Worlds to be on a version that nobody has played a tournament for.
I thought it was weird that TI3 qualifiers were on a different patch than TI3, but at least there were major tournaments on TI3 patch before TI3.
What I really don't get is why League has "seasons" yet each season has a boatload of changes within the season. If they're trying so hard to be like real sports, then the season should have mostly unchangeable rules.
This is one of the cases where you can't really draw a direct comparison to traditional sports. You don't have a case in the NFL where you suddenly realize a certain passing play is OP and almost impossible to deal with. This patch is too close to Worlds but I don't think there is anything inherently wrong with patches during the season.
Actually, real sports do patch like that occasionally. For example because of the Montreal Canadiens OP Powerplay the NHL brought in the Montreal rule where penalties are over once a team scores. Similairly, the NHL also had the Edmontron Oilers rule in which they changed ther rulebook midseason because the Oilers of the 80s were purposely gooning it up to get incidental penalties and make the ice 4 on 4 instead of 5 on 5, opening up Gretzky, Kurri, Coffey, Anderson and Messier to just be unbeatable because they too fast and skilled for any other team to stand a chance at 4 on 4.
The Edmonton rule has since been rescinded, but point remains.
On August 31 2013 01:48 ExoFun wrote: But the patch will bring more enjoyable games from my point of view. The league of Spirit visage/Zac was so boring to watch. And the patch isnt really that of a big deal.
You know what brings enjoyable games? Teams having mastery over the version they're playing.
Actually, never mind that because teams bumbling around with experimental heroes or losing with strategies that are outdated in the current version aren't as cringeworthy for the typical spectator.
Plus you can't even know if 3.10a is an even more degenerate version than 3.10 because there haven't been any tournaments on it. You just assume it isn't because nobody has shown anything to be that strong, but of course if a team discovered something they'd be foolish to show it now.
On August 31 2013 02:03 Zdrastochye wrote: Well really only China got shafted, right? I mean, they'll all get 3.10a at the same time, and China was 3.08 for too long, but they're the only region that it happened to, right?
Just saying it could be worse. Not that I like their patching methods.
Yes, but the fact remains that no region has played a major tournament on 3.10a. Every regional event has been 3.10 and it feels fundamentally wrong to me for Worlds to be on a version that nobody has played a tournament for.
I thought it was weird that TI3 qualifiers were on a different patch than TI3, but at least there were major tournaments on TI3 patch before TI3.
What I really don't get is why League has "seasons" yet each season has a boatload of changes within the season. If they're trying so hard to be like real sports, then the season should have mostly unchangeable rules.
This is one of the cases where you can't really draw a direct comparison to traditional sports. You don't have a case in the NFL where you suddenly realize a certain passing play is OP and almost impossible to deal with. This patch is too close to Worlds but I don't think there is anything inherently wrong with patches during the season.
Actually, real sports do patch like that occasionally. For example because of the Montreal Canadiens OP Powerplay the NHL brought in the Montreal rule where penalties are over once a team scores. Similairly, the NHL also had the Edmontron Oilers rule in which they changed ther rulebook midseason because the Oilers of the 80s were purposely gooning it up to get incidental penalties and make the ice 4 on 4 instead of 5 on 5, opening up Gretzky, Kurri, Coffey, Anderson and Messier to just be unbeatable because they too fast and skilled for any other team to stand a chance at 4 on 4.
The Edmonton rule has since been rescinded, but point remains.
It's usually a slower process though, rule changes usually made off season. Hadn't hearn about this Edmonton rule. That's really interesting though.
On August 31 2013 01:48 ExoFun wrote: But the patch will bring more enjoyable games from my point of view. The league of Spirit visage/Zac was so boring to watch. And the patch isnt really that of a big deal.
You know what brings enjoyable games? Teams having mastery over the version they're playing.
Actually, never mind that because teams bumbling around with experimental heroes or losing with strategies that are outdated in the current version aren't as cringeworthy for the typical spectator.
Plus you can't even know if 3.10a is an even more degenerate version than 3.10 because there haven't been any tournaments on it. You just assume it isn't because nobody has shown anything to be that strong, but of course if a team discovered something they'd be foolish to show it now.
On August 31 2013 02:03 Zdrastochye wrote: Well really only China got shafted, right? I mean, they'll all get 3.10a at the same time, and China was 3.08 for too long, but they're the only region that it happened to, right?
Just saying it could be worse. Not that I like their patching methods.
Yes, but the fact remains that no region has played a major tournament on 3.10a. Every regional event has been 3.10 and it feels fundamentally wrong to me for Worlds to be on a version that nobody has played a tournament for.
I thought it was weird that TI3 qualifiers were on a different patch than TI3, but at least there were major tournaments on TI3 patch before TI3.
What I really don't get is why League has "seasons" yet each season has a boatload of changes within the season. If they're trying so hard to be like real sports, then the season should have mostly unchangeable rules.
This is one of the cases where you can't really draw a direct comparison to traditional sports. You don't have a case in the NFL where you suddenly realize a certain passing play is OP and almost impossible to deal with. This patch is too close to Worlds but I don't think there is anything inherently wrong with patches during the season.
Actually, real sports do patch like that occasionally. For example because of the Montreal Canadiens OP Powerplay the NHL brought in the Montreal rule where penalties are over once a team scores. Similairly, the NHL also had the Edmontron Oilers rule in which they changed ther rulebook midseason because the Oilers of the 80s were purposely gooning it up to get incidental penalties and make the ice 4 on 4 instead of 5 on 5, opening up Gretzky, Kurri, Coffey, Anderson and Messier to just be unbeatable because they too fast and skilled for any other team to stand a chance at 4 on 4.
The Edmonton rule has since been rescinded, but point remains.
It's usually a slower process though, rule changes usually made off season. Hadn't hearn about this Edmonton rule. That's really interesting though.
There is also the "Sean Avery" Rule that the NHL instilled during the playoffs the one year too.
Basically they made it so it illegal to screen the goellie without watching the play.
On August 31 2013 01:48 ExoFun wrote: But the patch will bring more enjoyable games from my point of view. The league of Spirit visage/Zac was so boring to watch. And the patch isnt really that of a big deal.
You know what brings enjoyable games? Teams having mastery over the version they're playing.
Actually, never mind that because teams bumbling around with experimental heroes or losing with strategies that are outdated in the current version aren't as cringeworthy for the typical spectator.
Plus you can't even know if 3.10a is an even more degenerate version than 3.10 because there haven't been any tournaments on it. You just assume it isn't because nobody has shown anything to be that strong, but of course if a team discovered something they'd be foolish to show it now.
On August 31 2013 02:03 Zdrastochye wrote: Well really only China got shafted, right? I mean, they'll all get 3.10a at the same time, and China was 3.08 for too long, but they're the only region that it happened to, right?
Just saying it could be worse. Not that I like their patching methods.
Yes, but the fact remains that no region has played a major tournament on 3.10a. Every regional event has been 3.10 and it feels fundamentally wrong to me for Worlds to be on a version that nobody has played a tournament for.
I thought it was weird that TI3 qualifiers were on a different patch than TI3, but at least there were major tournaments on TI3 patch before TI3.
What I really don't get is why League has "seasons" yet each season has a boatload of changes within the season. If they're trying so hard to be like real sports, then the season should have mostly unchangeable rules.
This is one of the cases where you can't really draw a direct comparison to traditional sports. You don't have a case in the NFL where you suddenly realize a certain passing play is OP and almost impossible to deal with. This patch is too close to Worlds but I don't think there is anything inherently wrong with patches during the season.
Actually, real sports do patch like that occasionally. For example because of the Montreal Canadiens OP Powerplay the NHL brought in the Montreal rule where penalties are over once a team scores. Similairly, the NHL also had the Edmontron Oilers rule in which they changed ther rulebook midseason because the Oilers of the 80s were purposely gooning it up to get incidental penalties and make the ice 4 on 4 instead of 5 on 5, opening up Gretzky, Kurri, Coffey, Anderson and Messier to just be unbeatable because they too fast and skilled for any other team to stand a chance at 4 on 4.
The Edmonton rule has since been rescinded, but point remains.
It's usually a slower process though, rule changes usually made off season. Hadn't hearn about this Edmonton rule. That's really interesting though.
There is also the "Sean Avery" Rule that the NHL instilled during the playoffs the one year too.
Basically they made it so it illegal to screen the goellie without watching the play.
Interesting both examples are in the NHL, I haven't heard about any major rule changes during the NBA or NFL season. I'm not invalidating your comments, I just wonder if they have different rules in place that allow them to change the rules mid-season. I mean there could easily be examples in other sports I'm just not familiar with.
On August 31 2013 01:48 ExoFun wrote: But the patch will bring more enjoyable games from my point of view. The league of Spirit visage/Zac was so boring to watch. And the patch isnt really that of a big deal.
You know what brings enjoyable games? Teams having mastery over the version they're playing.
Actually, never mind that because teams bumbling around with experimental heroes or losing with strategies that are outdated in the current version aren't as cringeworthy for the typical spectator.
Plus you can't even know if 3.10a is an even more degenerate version than 3.10 because there haven't been any tournaments on it. You just assume it isn't because nobody has shown anything to be that strong, but of course if a team discovered something they'd be foolish to show it now.
On August 31 2013 02:03 Zdrastochye wrote: Well really only China got shafted, right? I mean, they'll all get 3.10a at the same time, and China was 3.08 for too long, but they're the only region that it happened to, right?
Just saying it could be worse. Not that I like their patching methods.
Yes, but the fact remains that no region has played a major tournament on 3.10a. Every regional event has been 3.10 and it feels fundamentally wrong to me for Worlds to be on a version that nobody has played a tournament for.
I thought it was weird that TI3 qualifiers were on a different patch than TI3, but at least there were major tournaments on TI3 patch before TI3.
What I really don't get is why League has "seasons" yet each season has a boatload of changes within the season. If they're trying so hard to be like real sports, then the season should have mostly unchangeable rules.
This is one of the cases where you can't really draw a direct comparison to traditional sports. You don't have a case in the NFL where you suddenly realize a certain passing play is OP and almost impossible to deal with. This patch is too close to Worlds but I don't think there is anything inherently wrong with patches during the season.
Actually, real sports do patch like that occasionally. For example because of the Montreal Canadiens OP Powerplay the NHL brought in the Montreal rule where penalties are over once a team scores. Similairly, the NHL also had the Edmontron Oilers rule in which they changed ther rulebook midseason because the Oilers of the 80s were purposely gooning it up to get incidental penalties and make the ice 4 on 4 instead of 5 on 5, opening up Gretzky, Kurri, Coffey, Anderson and Messier to just be unbeatable because they too fast and skilled for any other team to stand a chance at 4 on 4.
The Edmonton rule has since been rescinded, but point remains.
It's usually a slower process though, rule changes usually made off season. Hadn't hearn about this Edmonton rule. That's really interesting though.
There is also the "Sean Avery" Rule that the NHL instilled during the playoffs the one year too.
Basically they made it so it illegal to screen the goellie without watching the play.
Interesting both examples are in the NHL, I haven't heard about any major rule changes during the NBA or NFL season. I'm not invalidating your comments, I just wonder if they have different rules in place that allow them to change the rules mid-season. I mean there could easily be examples in other sports I'm just not familiar with.
I just much more familiar with the NHL, I am sure this is an example or two in other sports as well.
Worth noting however, in the NHL the NHLPA (the players association) has to approve any rule changes before they are made, so the majority of the players agreed that the change was a good change.
Rugby also has had some rule changes over the years. I haven't really followed sports since moving away to uni but at least in 2008-2010 there were changes happening
On August 31 2013 05:39 Numy wrote: Rugby also has had some rule changes over the years. I haven't really followed sports since moving away to uni but at least in 2008-2010 there were changes happening
Sports just have long patch cycles with occasional hotfixes
On August 31 2013 05:39 Numy wrote: Rugby also has had some rule changes over the years. I haven't really followed sports since moving away to uni but at least in 2008-2010 there were changes happening
Sports just have long patch cycles with occasional hotfixes
Mostly because many physical sports have already had a long lifecycle, and games stabilize past the point of inception. At least, that's how I think of it.
On August 31 2013 05:39 Numy wrote: Rugby also has had some rule changes over the years. I haven't really followed sports since moving away to uni but at least in 2008-2010 there were changes happening
Sports just have long patch cycles with occasional hotfixes
Mostly because many physical sports have already had a long lifecycle, and games stabilize past the point of inception. At least, that's how I think of it.
Yeah, having over 100 years of iteration certainly helps the development process lol
On August 31 2013 05:48 Numy wrote: I think the only major sport I know of that is oposed to rule changes is Football which I think a lot of people fault them for.(Goal line tech)
Baseball is up there too. Adding the DH, and raising the mound(and then lowering it because lol at a raised mound) are pretty much the only rule changes ever. They've had to officially ban things as players abused them which I guess counts as well, but it's a little hard to preemptively know your players will spit on the ball, have razor blades in their glove, pine tar on their hats, and use chemicals that aren't invented yet.
On August 31 2013 07:17 ShaLLoW[baY] wrote: razor blades in their glove?
Cut up the ball to make it spin differently, and hide/change the motion. Pitching in baseball at the pro level is almost entirely about deception (assuming competent speed/precision). Baseball has a long and storied tradition of blatant cheating.
The biggest game i can think of that has lots of changing rules is Calvinball. Shit's always changing Edit Obligatory one hitting of your drones. Cause I'mma dt
Any Tryndamere players in the house? I really don't get the pro style of all attack speed, no AD, negligible crit (BotRK + Shiv).
Tryndamere has no problems at all pushing waves (spin + 1 auto per creep will basically always clear) and crit chance is godly on him, so I really don't get choosing Shiv over PD. Most of the appeal of BotRK is the slow (which was just nerfed), beyond that it's a 3k gold item with no crit and little AD.
Like maybe for a one item timing those items are good (individually), but surely IE+PD (giving you 90% crit chance) just totally blows that build out of the water once you reach it. Given that most pro Tryndameres seem to focus on AFK farming/splitpushing to 3+ items, I really don't get it.
On August 31 2013 08:21 Alzadar wrote: Any Tryndamere players in the house? I really don't get the pro style of all attack speed, no AD, negligible crit (BotRK + Shiv).
Tryndamere has no problems at all pushing waves (spin + 1 auto per creep will basically always clear) and crit chance is godly on him, so I really don't get choosing Shiv over PD. Most of the appeal of BotRK is the slow (which was just nerfed), beyond that it's a 3k gold item with no crit and little AD.
Like maybe for a one item timing those items are good (individually), but surely IE+PD (giving you 90% crit chance) just totally blows that build out of the water once you reach it. Given that most pro Tryndameres seem to focus on AFK farming/splitpushing to 3+ items, I really don't get it.
You are stronger 1v1.That's literally it.And you are a lot better at escaping.