• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:24
CET 07:24
KST 15:24
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
2025 RSL Offline Finals Dates + Ticket Sales!9BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION1Crank Gathers Season 2: SC II Pro Teams7Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" The New Patch Killed Mech! Could we add "Avoid Matchup" Feature for rankgame Smart servos says it affects liberators as well Chinese SC2 server to reopen; live all-star event in Hangzhou
Tourneys
2025 RSL Offline Finals Dates + Ticket Sales! Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment
Brood War
General
[ASL20] Finals Preview: Arrival BW General Discussion BSL Season 21 BSL Team A vs Koreans - Sat-Sun 16:00 CET ASL20 Pre-season Tier List ranking!
Tourneys
[ASL20] Grand Finals BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION ASL final tickets help [ASL20] Semifinal A
Strategy
PvZ map balance Current Meta Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1561 users

[Patch 3.10: Yimake Patch] General Discussion - Page 6

Forum Index > LoL General
Post a Reply
Prev 1 4 5 6 7 8 331 Next
No more bad posting
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 31 2013 00:41 GMT
#101
On July 31 2013 09:15 TheYango wrote:
Locket/Aegis are just the next in line in a long history of nerfing defensive/supportive items. After Zeke's, Shurelya's, Frozen Heart, WotA, Abyssal, etc. going all the way back to Soul Shroud.

Riot either needs to get a clue on how to design supportive items that people will use, or accept that they need to tune supportive items to the power level of those pre-nerfed items for them to be practical.


Are you saying that this Aegis/Locket change is BAD now? Seriously?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
TheYango
Profile Joined September 2008
United States47024 Posts
July 31 2013 00:42 GMT
#102
I've been saying it's bad since it was on PBE, lol.
Moderator
Eppa!
Profile Joined November 2010
Sweden4641 Posts
July 31 2013 00:44 GMT
#103
Now that Bulwark is removed pro junglers can start buying Sightstone so they don't forget they are position 4 .
"Can't wait till Monday" Cixah+Waveofshadow. "Needs to be monday. Weekend please go by quickly." Gahlo
Alaric
Profile Joined November 2009
France45622 Posts
July 31 2013 00:49 GMT
#104
Most of us have been saying it's bad since it first came as far as I can tell, can't remember anyone defending it apart from the occasional "yeah we won't get forced to buy it anymore".
Cant take LMS hipsters serious.
catplanetcatplanet
Profile Blog Joined March 2012
3830 Posts
July 31 2013 00:50 GMT
#105
FINALLY A NEW ICON FOR THORNMAIL.

most important change imo
I think it's finally time to admit it might not be the year of Pet
TheYango
Profile Joined September 2008
United States47024 Posts
July 31 2013 00:51 GMT
#106
I can think of a few people who were enormously in favor of the change.
Moderator
Dusty
Profile Blog Joined December 2010
United States3359 Posts
Last Edited: 2013-07-31 00:54:35
July 31 2013 00:54 GMT
#107
On July 31 2013 09:42 TheYango wrote:
I've been saying it's bad since it was on PBE, lol.

Why is the new Aegis/Locket bad now?

Or are you saying that the way it is now is bad because its too good?
TheYango
Profile Joined September 2008
United States47024 Posts
July 31 2013 01:00 GMT
#108
Not that the item is bad, but that the change doesn't improve the game, and is arguably a detriment to it.
Moderator
seRapH
Profile Blog Joined April 2009
United States9776 Posts
July 31 2013 01:01 GMT
#109
Oh god if its the same icons as on PBE I'm going to be really confused playing this game.

Why did randuins get buffed? Wasn't it already one of the most cost efficient single slot defensive items in the game? Is it just trying to complement the BV buff?
boomer hands
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 31 2013 01:03 GMT
#110
On July 31 2013 10:00 TheYango wrote:
Not that the item is bad, but that the change doesn't improve the game, and is arguably a detriment to it.


Seriously? Explain how it's a detriment to the game.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Phunkapotamus
Profile Joined April 2010
United States496 Posts
July 31 2013 01:05 GMT
#111
On July 31 2013 09:37 TheYango wrote:
On a different note, I think the tower changes are the most convoluted solution to this early pushing thing they could have possibly come up with.

I don't understand why they didn't just revert the tower priority AI change they made a while back, because reverting that would be far less convoluted and do more to address the problem.


It's very obviously a hamfisted change to address gameplay that they do not like. It's also geared exclusively at the very top skill levels. It's a change motivated by emotion and not reason.

They need to let the pro scene evolve on its own or embrace the meta. I'm very upset at how forced this is.
"Do a barrel roll"
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-31 01:11:27
July 31 2013 01:06 GMT
#112
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.

On July 31 2013 10:05 Phunkapotamus wrote:
Show nested quote +
On July 31 2013 09:37 TheYango wrote:
On a different note, I think the tower changes are the most convoluted solution to this early pushing thing they could have possibly come up with.

I don't understand why they didn't just revert the tower priority AI change they made a while back, because reverting that would be far less convoluted and do more to address the problem.


It's very obviously a hamfisted change to address gameplay that they do not like. It's also geared exclusively at the very top skill levels. It's a change motivated by emotion and not reason.

They need to let the pro scene evolve on its own or embrace the meta. I'm very upset at how forced this is.

If they took a step back and actually looked at things carefully they would realize they missed the easiest, most sensible, and most un-intrusive way to address 1v2 lanes:

Release Notes v1.0.0.107
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.

A change going all the way back to season 1, that made champions in a dual lane gain slightly more total XP from lane creeps dying than a solo champion. The change is a relic from when Riot wanted 2-1-2 laning to be viable and for jungling to be optional. They've long since abandoned that idea, so there's not really a reason for it to remain in the game anymore. A lot of newer players don't even know this exists, and it's not even relevant except in the case of 1v2 lanes.
Moderator
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 31 2013 01:12 GMT
#113
On July 31 2013 10:06 TheYango wrote:
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.


Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

If the jungler is going to buy them, how does giving them 1200 more gold not increase item diversity?

How is the new Locket less compelling than the old Aegis to other roles?
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-07-31 01:16:02
July 31 2013 01:12 GMT
#114
Just a continuation from the last thread:

Statements like this blow my mind whole. Irelia vs Jax I can understand because of how important the junglers are. Fiora vs Jax should never, ever be lost by the Jax. I've had games where I've fed 5-6 kills because their jungler camped the ever living crap out of me with their mid and STILL stomped a Fiora in lane because what the hell can she do to Jax after a point. You have to be so mind numbingly far behind to lose this as Jax if you have any idea how he works at all. Every time I get this matchup the enemy jungler ends up whining because they dedicated so many resources, helped their top get kills, and their top is still absolutely useless.

And the opposite experience is true for me (in that I crush Jax, force his jungler to prop him up top, and proceed to carry with a massive gold lead, and done so with both chars). Fiora can go aggressive on Jax starting level 1 with a point in W: What's Jax going to do? Return an AA? Use counterstrike and burn a large chunk of mana on top of wasting the only skill that keeps Fiora from eating him alive early? At level 2, Fiora can zone Jax out of the minion wave simply by autoing him when he closes to the minion wave, or go for a kill with a Red Pot (or significantly damage him even without it). If Jax uses a counterstrike, an 18s cd early means Fiora zones him from the wave, since she can block return AA and deals significantly more damage pre-6 than Jax, and as the lane progresses, a low CD on W means that Fiora can block significant portions of Jax's burst in extended fights (W max is significantly better in extended, AA-oriented brawls top than Q max Fiora). Assuming Fiora hasn't snowballed, Jax begins to win the lane post-6 as base damages come in (and the inability of W to block some of the on-hits <_<; ), but if the Fiora was able to snowball an advantage pre-6 (where Fiora has a significant advantage), then Jax will have a bad time of it, and Fiora snowballs like all hell (and anti-snowballs if she's set back).

I've spectated enough games to notice that alot of Fioras don't skill correctly for this matchup (Q max over W max, which is useful vs range champs or in mid lane, but not in a top lane AA slugfest, where W max blocks more damage and does more damage), nor itemize correctly against enemy purchases (early penetration against armor stack).

The matchup is favored to Jax post-6 assuming he isn't stomped early, or gets early jungle pressure and sets Fiora back.

Again, matchup knowledge and champion familiarity are key to such skill matchups as Fiora/Irelia vs Jax. They're theoretically and realistically favored to him, but if the Jax is unfamiliar with the matchup (and the Fiora/Irelia player is), then Jax can and will lose, hard (because both Irelia and Fiora can snowball the lane). Now, if that isn't true, Jax is favored to win the lane but Irelia/Fiora aren't autolose like you claim. Something like 6-4 in Jax's favor, depending on the jungler.
"His father is pretty juicy tbh." ~WaveofShadow
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-31 01:18:10
July 31 2013 01:14 GMT
#115
On July 31 2013 10:12 Ketara wrote:
Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

Because it wasn't necessary for one champ to get both items. Jungler or Top got Bulwark, some combination of Jungler, Top, or Support got Locket.

Now it shoves the burden onto one champ, which will be the jungler. The support will just buy more wards/basic items because there's still nothing else compelling enough to actually buy, else they'd already be buying them in the occasional games where jungler and top covered Bulwark+Locket pre-patch.

On July 31 2013 10:12 Ketara wrote:
How is the new Locket less compelling than the old Aegis to other roles?

Weaker self-stat efficiency (more relevant to the carry roles who fundamentally itemize more selfishly), weaker in multiples than old Locket.
Moderator
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-07-31 01:17:01
July 31 2013 01:15 GMT
#116
On July 31 2013 10:12 Ketara wrote:
Show nested quote +
On July 31 2013 10:06 TheYango wrote:
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.


Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

If the jungler is going to buy them, how does giving them 1200 more gold not increase item diversity?

How is the new Locket less compelling than the old Aegis to other roles?

Because a support was never building both anyway. The Jungler usually picked up Aegis/Bulwark and the Support got Locket. What am I gonna buy now? Shard of True Ice or Twin Shadows? We've already talked about why those items aren't that great. Fuck it, I'll just play like the pros and just buy wards for days at this point.

Edit: I think Junglers will get getting the new Locket standard.
RIP Ryan Davis / TL or Die / @onlywonderboy
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
July 31 2013 01:16 GMT
#117
On July 31 2013 10:06 TheYango wrote:
If they took a step back and actually looked at things carefully they would realize they missed the easiest, most sensible, and most un-intrusive way to address 1v2 lanes:

Show nested quote +
Release Notes v1.0.0.107
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.

A change going all the way back to season 1, that made champions in a dual lane gain slightly more total XP from lane creeps dying than a solo champion. The change is a relic from when Riot wanted 2-1-2 laning to be viable and for jungling to be optional. They've long since abandoned that idea, so there's not really a reason for it to remain in the game anymore. A lot of newer players don't even know this exists, and it's not even relevant except in the case of 1v2 lanes.

There was an AMA on French forums with Scarizard earlier in the day, I asked him about this and he said : "yes it can be a solution, but we're not yet sure it's the best way to do it".
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-07-31 01:20:13
July 31 2013 01:17 GMT
#118
On July 31 2013 10:12 Ketara wrote:
Show nested quote +
On July 31 2013 10:06 TheYango wrote:
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.


Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

If the jungler is going to buy them, how does giving them 1200 more gold not increase item diversity?

How is the new Locket less compelling than the old Aegis to other roles?


Rule of thumb for LoL: If an item is not good enough to be bought on priority champ, buying it is super boring.

On July 31 2013 10:17 Ketara wrote:
Show nested quote +
On July 31 2013 10:15 onlywonderboy wrote:
On July 31 2013 10:12 Ketara wrote:
On July 31 2013 10:06 TheYango wrote:
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.


Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

If the jungler is going to buy them, how does giving them 1200 more gold not increase item diversity?

How is the new Locket less compelling than the old Aegis to other roles?

Because a support was never building both anyway. The Jungler usually picked up Aegis/Bulwark and the Support got Locket. What am I gonna buy now? Shard of True Ice or Twin Shadows? We've already talked about why those items aren't that great. Fuck it, I'll just play like the pros and just buy wards for days at this point.

Edit: I think Junglers will get getting the new Locket standard.


That's good. That's a step in the right direction. Next step will be them making Shard of True Ice and Twin Shadows not terrible.

I just can't anymore with you guys. All you do is bitch.


There is no evidence of your 2nd claim.
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 31 2013 01:17 GMT
#119
On July 31 2013 10:15 onlywonderboy wrote:
Show nested quote +
On July 31 2013 10:12 Ketara wrote:
On July 31 2013 10:06 TheYango wrote:
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.


Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

If the jungler is going to buy them, how does giving them 1200 more gold not increase item diversity?

How is the new Locket less compelling than the old Aegis to other roles?

Because a support was never building both anyway. The Jungler usually picked up Aegis/Bulwark and the Support got Locket. What am I gonna buy now? Shard of True Ice or Twin Shadows? We've already talked about why those items aren't that great. Fuck it, I'll just play like the pros and just buy wards for days at this point.

Edit: I think Junglers will get getting the new Locket standard.


That's good. That's a step in the right direction. Next step will be them making Shard of True Ice and Twin Shadows not terrible.

I just can't anymore with you guys. All you do is bitch.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-07-31 01:21:34
July 31 2013 01:20 GMT
#120
On July 31 2013 10:17 Ketara wrote:
Show nested quote +
On July 31 2013 10:15 onlywonderboy wrote:
On July 31 2013 10:12 Ketara wrote:
On July 31 2013 10:06 TheYango wrote:
It doesn't address the problem that nerfing the items was meant to address (support item diversity--other support items still suck so people will still just buy Aegis), and the two items were the only supportive items that were actually compelling enough to have role flexibility beyond just the jungler and support buying them.


Bulwark+Locket pre patch was 4800 gold. The new Locket is 2600. Presuming that the support is going to be buying it, how does giving them another 1200 gold to spend on other items not increase item diversity?

If the jungler is going to buy them, how does giving them 1200 more gold not increase item diversity?

How is the new Locket less compelling than the old Aegis to other roles?

Because a support was never building both anyway. The Jungler usually picked up Aegis/Bulwark and the Support got Locket. What am I gonna buy now? Shard of True Ice or Twin Shadows? We've already talked about why those items aren't that great. Fuck it, I'll just play like the pros and just buy wards for days at this point.

Edit: I think Junglers will get getting the new Locket standard.


That's good. That's a step in the right direction. Next step will be them making Shard of True Ice and Twin Shadows not terrible.

I just can't anymore with you guys. All you do is bitch.

Sorry we don't like the change. We're allowed to hate it just like you're allowed to like it. I just don't have faith that Riot is going to buff those Support items, or at least not in a way that actually makes them appealing for Supports to buy.
RIP Ryan Davis / TL or Die / @onlywonderboy
Prev 1 4 5 6 7 8 331 Next
Please log in or register to reply.
Live Events Refresh
BSL 21
01:00
Open Quali #1
LiquipediaDiscussion
The PiG Daily
22:10
Best Games of SC
Rogue vs herO
MaxPax vs Clem
MaxPax vs Lambo
Clem vs herO
Reynor vs Classic
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Bale 63
ZZZero.O 44
ToSsGirL 12
Dota 2
monkeys_forever881
XaKoH 784
NeuroSwarm92
League of Legends
JimRising 783
Super Smash Bros
C9.Mang0590
Other Games
summit1g8056
Tasteless663
WinterStarcraft456
Hui .141
Mew2King58
NotJumperer2
Organizations
Other Games
gamesdonequick696
BasetradeTV58
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH116
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1230
• Lourlo800
• Stunt583
• Jankos384
Upcoming Events
Replay Cast
3h 36m
Streamerzone vs Shopify Rebellion
Streamerzone vs Team Vitality
Shopify Rebellion vs Team Vitality
WardiTV Invitational
5h 36m
CrankTV Team League
6h 36m
BASILISK vs Shopify Rebellion
Team Liquid vs Team Falcon
BSL 21
18h 36m
Replay Cast
1d 3h
BASILISK vs TBD
Team Liquid vs Team Falcon
OSC
1d 5h
CrankTV Team League
1d 6h
Replay Cast
1d 16h
The PondCast
2 days
CrankTV Team League
2 days
[ Show More ]
Replay Cast
3 days
WardiTV Invitational
3 days
CrankTV Team League
3 days
Replay Cast
4 days
BSL Team A[vengers]
4 days
Dewalt vs Shine
UltrA vs ZeLoT
BSL 21
4 days
Sparkling Tuna Cup
5 days
BSL Team A[vengers]
5 days
Cross vs Motive
Sziky vs HiyA
BSL 21
5 days
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

ASL Season 20
WardiTV TLMC #15
Eternal Conflict S1

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.