Yeah. :3
[Patch 3.10: Yimake Patch] General Discussion - Page 5
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NeoIllusions
United States37500 Posts
Yeah. :3 | ||
vvSiegvv
United States364 Posts
I'll take it though since I main her lol. | ||
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TheYango
United States47024 Posts
On July 31 2013 09:03 onlywonderboy wrote: Pretty much. Which is what I think they wanted. Everyone was buying Aegis/Locket already, now only one person has to get it. Doesn't change anything at a pro level since supports don't buy real items anymore anyway. The problem is that I don't see the item being compelling enough for anyone other than the jungler anymore. Whereas Locket and Aegis were good enough individually to be bought on other roles. | ||
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onlywonderboy
United States23745 Posts
On July 31 2013 09:07 vvSiegvv wrote: Correct me if I'm wrong but isn't late game vayne going to be just as strong if not stronger than before? The ult change is still the same at max level and now they're nerfing all of the attack speed slows from Randuin's/Frozen/Wardens. I guess there's the change to BotRK to consider as well, but it seems like late game vayne is still going to be just as good. I'll take it though since I main her lol. Lowering the range on condemn makes her laning phase less safe again. Their goal is that getting to this late game should be harder. On July 31 2013 09:07 TheYango wrote: The problem is that I don't see the item being compelling enough for anyone other than the jungler anymore. Whereas Locket and Aegis were good enough individually to be bought on other roles. Yeah, that kinda sucks. | ||
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Atrioc
United States1865 Posts
![]() EVERYBODY GET PUMPED | ||
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TheYango
United States47024 Posts
On July 31 2013 09:07 vvSiegvv wrote: Correct me if I'm wrong but isn't late game vayne going to be just as strong if not stronger than before? The ult change is still the same at max level and now they're nerfing all of the attack speed slows from Randuin's/Frozen/Wardens. I guess there's the change to BotRK to consider as well, but it seems like late game vayne is still going to be just as good. I'll take it though since I main her lol. Contrary to what % damage leads people to believe, BotRK is a midgame item, not a lategame item. BotRK being unable to crit means it's outperformed lategame by other items that give raw AD, but the fact that it gives balanced combat stats means it gives a better 1-2 item timing than less rounded items (e.g. IE). Nerfing the lower ranks of Final Hour and BotRK means that they're hitting Vayne's early-midgame, exacerbating her weakness there rather than attempting to nerf her lategame and give her the same power curve as everyone else. I think this is a better approach to balancing champs rather than trying to homogenize their power curves. | ||
Alaric
France45622 Posts
Leave Locket alone, rip the regen from shurelya and reduce its combine cost to nothing, Riot. :< | ||
Haiq343
United States2548 Posts
On July 31 2013 09:10 Atrioc wrote: ![]() EVERYBODY GET PUMPED That's not pantheon! | ||
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onlywonderboy
United States23745 Posts
On July 31 2013 09:11 TheYango wrote: Contrary to what % damage leads people to believe, BotRK is a midgame item, not a lategame item. BotRK being unable to crit means it's outperformed lategame by other items that give raw AD, but the fact that it gives balanced combat stats means it gives a better 1-2 item timing than less rounded items (e.g. IE). Nerfing the lower ranks of Final Hour and BotRK means that they're hitting Vayne's early-midgame, exacerbating her weakness there rather than attempting to nerf her lategame and give her the same power curve as everyone else. I think this is a better approach to balancing champs rather than trying to homogenize their power curves. Riot actually got something right for once! /hue | ||
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TheYango
United States47024 Posts
Riot either needs to get a clue on how to design supportive items that people will use, or accept that they need to tune supportive items to the power level of those pre-nerfed items for them to be practical. | ||
schmutttt
Australia3856 Posts
Another mass nerf patch is disappointing but so happy old Yi is gone ![]() | ||
ComaDose
Canada10352 Posts
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vvSiegvv
United States364 Posts
On July 31 2013 09:11 TheYango wrote: Contrary to what % damage leads people to believe, BotRK is a midgame item, not a lategame item. BotRK being unable to crit means it's outperformed lategame by other items that give raw AD, but the fact that it gives balanced combat stats means it gives a better 1-2 item timing than less rounded items (e.g. IE). Nerfing the lower ranks of Final Hour and BotRK means that they're hitting Vayne's early-midgame, exacerbating her weakness there rather than attempting to nerf her lategame and give her the same power curve as everyone else. I think this is a better approach to balancing champs rather than trying to homogenize their power curves. Yeah I absolutely agree with you that her early and mid game will be much less safe, especially given the BotRK changes, so reaching her hyper late game state will be much more difficult. I guess I'm just surprised with the changes to the attack speed slows that are commonly bought against her if she starts to get big, as it seems like a buff to her late game. And yeah BotRK is definitely more of a early/mid game dueling item then a late game item. You pretty easily feel the power difference late game between it and similar items (except on the edge cases where the active component saves your life against another good duelist). | ||
sylverfyre
United States8298 Posts
+300 Health +20 Armor +10% Cooldown Reduction +20 MR AURA Actiavated shield That's pretty garbage considering other defensive items at its price point. :/ | ||
Alaric
France45622 Posts
They're typically junglers, sometimes off-laner/support, so Locket/Bulwark/jungler item/sightstone compete with it, and a bunch of them actually like HP so dumping 3k gold in resistances alone tends to trump it (Zac is manaless and has really huge free sustain so SV tends to be vastly superior to it anyway for the CDR/survivability, and then you get randuin's or sunfire for the armour... or, surprise, Locket+Aegis). Iceborne Gauntlet tends to be more prized on offensive champs using Shroud (for example Hecarim, somewhat Urgot), and other good FH users like Maokai simply aren't played anymore. In this context it shouldn't be a surprise that noone buys FH anymore. The biggest offender is probably the price of an armour-only item when HP is so cheap in comparison and the meta favours either AD caster or double AP setups, meaning the passive is kinda wasted on top of it. | ||
Slusher
United States19143 Posts
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vvSiegvv
United States364 Posts
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TheYango
United States47024 Posts
I don't understand why they didn't just revert the tower priority AI change they made a while back, because reverting that would be far less convoluted and do more to address the problem. | ||
SnK-Arcbound
United States4423 Posts
Aegis: 200 HP 20 Arm Aura 20 MR 10 HP Regen 1900G Solari: 300 HP 40 Arm 10% CDR Aura 20 MR 10 HP Regen 2500g It gained 10 armor and 10% cdr, but lost 35 MR. The item fills a very different role now. Does this mean pro teams will stop buying it first in every game? Maybe. I think the change to making mr a personal stat could have a large effect that people are ignoring. | ||
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TheYango
United States47024 Posts
So 1v2 is even more fucked than it was before. | ||
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