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[Patch 3.10: Yimake Patch] General Discussion - Page 178

Forum Index > LoL General
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No more bad posting
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 08 2013 22:05 GMT
#3541
I agree with UniversalSnip.
Jaedong :3
gtrsrs
Profile Joined June 2010
United States9109 Posts
August 08 2013 22:07 GMT
#3542
On August 09 2013 07:05 ReketSomething wrote:
I agree with UniversalSnip.

i play ... hearthstone =\^.^/= Winterfox
Alaric
Profile Joined November 2009
France45622 Posts
August 08 2013 22:10 GMT
#3543
I died in 1.83s. Vayne had the time to do 700 auto damage to me (on top of Tumble) and Yi did 483 true damage from Wuju style alone. In 1.83s, starting with his Alpha Strike.
._.

(Yeah the question could also be "Who let both of them open?" but that's for another time.)
Cant take LMS hipsters serious.
Slayer91
Profile Joined February 2006
Ireland23442 Posts
Last Edited: 2013-08-08 22:12:51
August 08 2013 22:12 GMT
#3544
since when are vayne and yi bans
getting jumped by vayne and yi is enough to kill lots of ppl in 2 seconds
Simberto
Profile Blog Joined July 2010
Germany12025 Posts
August 08 2013 22:13 GMT
#3545
The main point is that every time you come up with some weird champion concept, each of their skills does 5 different things, and they all interact with each other (like that ice whipper abomination you came up last). Which is more complicated then anything in the game. And numbers like "how large, how far, how fast" are always the last thing you should look at when designing something, because they are not that relevant for the actual design. Numbers are just balancing. Your goal when designing should be creating something that is not unnecessarily complicated, but interesting with the minimal amount of complexity.

Here, you have positional plus two debuff requirements for all of your skills, which don't really add a lot of depth to anything, they just make things needlessly complicated.
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
August 08 2013 22:14 GMT
#3546
I'm still not sure why Silver Bolts does % HP true damage when the counter to true damage is supposed to be HP.
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Slayer91
Profile Joined February 2006
Ireland23442 Posts
August 08 2013 22:15 GMT
#3547
yeah and the counter to %hp true damage is killing vayne faster (or attack speed slows/cc)
Simberto
Profile Blog Joined July 2010
Germany12025 Posts
August 08 2013 22:17 GMT
#3548
Or just ignore that shit and itemize against the rest of her damage. Her true damage is usually overrated, the rest of her damage is what you should worry about.
Frolossus
Profile Joined February 2010
United States4779 Posts
August 08 2013 22:18 GMT
#3549
no discussion thread for best lee NA tourney? D:
kainzero
Profile Blog Joined January 2009
United States5211 Posts
August 08 2013 22:18 GMT
#3550
I think it's funny that the concept for an assassin-character is an assassin.

It's like if I made a tanky champion that is actually a tank. Maybe I should call him Abrams.

Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
Last Edited: 2013-08-08 22:20:44
August 08 2013 22:19 GMT
#3551
On August 09 2013 07:15 Slayer91 wrote:
yeah and the counter to %hp true damage is killing vayne faster (or attack speed slows/cc)

Frozen Heart used to be pretty good and then they raised the cost while nerfing the stats whoop. Now I haven't seen one built despite Riot continuing to lower its cost (but still above old levels)

Although new Randuins is p good eh

Edit: jk, the AS slow on Randuins got nerfed too, plus more AS items were added (I'm looking at you Bork)
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
Simberto
Profile Blog Joined July 2010
Germany12025 Posts
August 08 2013 22:22 GMT
#3552
Well, its pretty hard to justify getting FH when you could get randuins instead, unless you really want that mana and cdr. And not a lot of tanks want mana nowadays, so basically the only persons buying FH are ryze and malphite.
Haiq343
Profile Joined August 2011
United States2548 Posts
August 08 2013 22:25 GMT
#3553
On August 09 2013 07:18 Frolossus wrote:
no discussion thread for best lee NA tourney? D:

Cousin's Brother's Roommate's Information here, but someone said Shake wasn't invited? And nuts to that! Boycott. (Actually I think everyone forgot/didn't know and TI3 is prominently absorbing attention; if you have details share away.)
Cho for FH too maybe? Not a lot else though for sure, obviously an item that could use some attention.
I am enough of an artist to draw freely upon my imagination. Imagination is more important than knowledge. For knowledge is limited, whereas imagination encircles the world. -Einstein
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-08-08 22:39:48
August 08 2013 22:33 GMT
#3554
I like when moves interact with each other, Like for instance I like how Darius bleed stacks work with W and R.

but this is a bit convoluted,

passive, movespeed or tenacity pick one, you don't get both. (pick the tenacity you have movespeed elsewhere in her kit

Q-not sure why I get the bonus for free on minions. weakened effect is sorta cool but again, bleed damage or slow, pick one you don't get both(I'm inclined to say slow because otherwise it feels like Talon Q). numbers obviously need to be adjusted as they are lol.

W-Jump + damage + armor reduction is already a super good ability damage is too high for how much utility you get. and the thing where you get 3 stacks of your passive instantly is just dumb takes all of the thought out of the passive, dumbs down the gameplay, honestly 1 sec snare on weakend from front -or- back seems decent side mattering on a gap closer is odd. again the minion/monster bonus seems weird and slapped on, speaking of which it should not be allowed to jump to friendlys considering her E (not that it says you can just adding that in)

E- THe passive is aiight, possibly even the numbers are fine since 5 attacks is a lot for an assasin
the active ok too numbers are perhaps high, but more or less the bigger issue is, the movespeed should either not increase, or the range on W should not increase, both is a little much. Oh and the doubling condition is retarded.

R- ok I hope I understood this correct, the decoy + teleport is really cool, but the invulnerability on top of that is not acceptable. alright so next I like that if you jump to melee range of someone you damage and get a debuff, although I'd just have it be the passive's debuff instead of some 2nd debuff, especially since you can proc a bleed with your Q anyway and get your ad stacks from E off of that weather or not your R has a bleed is irrelevant if the damage is balanced into the initial jump. I also don't understand why it resets E, R itself is a gapcloser so you should not have to use E to get it off and if you do I don't see why you should be rewarded with getting E back.

oh I just realised I nixed the slow already hmm.
I just can't put a bleed on Q or it's Talon mabye just have E passive work on -weakened- targets? but then it would deserve a lot higher numbers as that is pretty hard to get stacked, mabye like x/x/x/x/x% hard to say.

I think my version is a little weak (mabye?) but she still gets a LOT of utility I think you could get the numbers where it would work. the thing about her passive is it's kinda like Vi. if I excute my abilitys correctly, Jump > auto > Q, they are already weakened and have reduced armor, but now all my skills are down, where Vi would get a 2nd E, not sure but could mabye make it work.
Carrilord has arrived.
Alaric
Profile Joined November 2009
France45622 Posts
August 08 2013 22:40 GMT
#3555
On August 09 2013 07:12 Slayer91 wrote:
since when are vayne and yi bans
getting jumped by vayne and yi is enough to kill lots of ppl in 2 seconds

Since you can't trust your team to know how to deal with them (Lee starting red elixir and giving up fb at level 3 w/o popping the elixir against flask Yi had me perplexed quite a bit), especially since they snowball in such an ugly manner, and remain gods at cleaning-up all game long.
People don't play TF in Gold so there's no need to ban stuff like that there. I know I ban Elise systematically, pretty often Zac, and then either one of Vayne/Yi who wasn't banned. People seem to ban Shen, Thresh, Blitz (and Yi/Vayne) quite a bit too. Sometimes the odd guy will ban Amumu/Malphite/Shen.
Cant take LMS hipsters serious.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-08-08 22:43:32
August 08 2013 22:41 GMT
#3556
On August 09 2013 07:22 Simberto wrote:
Well, its pretty hard to justify getting FH when you could get randuins instead, unless you really want that mana and cdr. And not a lot of tanks want mana nowadays, so basically the only persons buying FH are ryze and malphite.

It's easier itemizing for CDR now too, with so many 20% items, as opposed to a ton of awkward 15% items and FH being the only 20% CDR item.

Ninjaquote:
On August 09 2013 07:41 Slusher wrote:
banning TF at low levels now with the 4 second lock timer I can't imagine is worth.

Yeah, it's SUPER easy to play against in lane, it's such a small threat window which is clearly broadcasted, after which he's really vulnerable. I suppose good players will sit on the rotating card longer to lengthen the threat time (since it's a seperate timer)
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 08 2013 22:41 GMT
#3557
banning TF at low levels now with the 4 second lock timer I can't imagine is worth.
Carrilord has arrived.
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-08-08 22:42:45
August 08 2013 22:42 GMT
#3558
A good assassin its actually a great teamfight character, despite what people think. Because you delete the other teams best teamfight character.
Freeeeeeedom
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 08 2013 22:46 GMT
#3559
comp dependant
Carrilord has arrived.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-08-08 22:54:56
August 08 2013 22:54 GMT
#3560
On August 09 2013 07:22 Simberto wrote:
Well, its pretty hard to justify getting FH when you could get randuins instead, unless you really want that mana and cdr. And not a lot of tanks want mana nowadays, so basically the only persons buying FH are ryze and malphite.


I get FH on Yorick since the mana gives him damage through muramana, but not until like 5th or 6th item and not if I'm getting Spirit Visage.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
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