[Patch 3.10: Yimake Patch] General Discussion - Page 178
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ReketSomething
United States6012 Posts
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gtrsrs
United States9109 Posts
On August 09 2013 07:05 ReketSomething wrote: I agree with UniversalSnip. | ||
Alaric
France45622 Posts
._. (Yeah the question could also be "Who let both of them open?" but that's for another time.) | ||
Slayer91
Ireland23335 Posts
getting jumped by vayne and yi is enough to kill lots of ppl in 2 seconds | ||
Simberto
Germany11312 Posts
Here, you have positional plus two debuff requirements for all of your skills, which don't really add a lot of depth to anything, they just make things needlessly complicated. | ||
Zess
Adun Toridas!9144 Posts
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Slayer91
Ireland23335 Posts
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Simberto
Germany11312 Posts
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Frolossus
United States4779 Posts
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kainzero
United States5211 Posts
It's like if I made a tanky champion that is actually a tank. Maybe I should call him Abrams. | ||
Zess
Adun Toridas!9144 Posts
On August 09 2013 07:15 Slayer91 wrote: yeah and the counter to %hp true damage is killing vayne faster (or attack speed slows/cc) Frozen Heart used to be pretty good and then they raised the cost while nerfing the stats whoop. Now I haven't seen one built despite Riot continuing to lower its cost (but still above old levels) Although new Randuins is p good eh Edit: jk, the AS slow on Randuins got nerfed too, plus more AS items were added (I'm looking at you Bork) | ||
Simberto
Germany11312 Posts
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Haiq343
United States2548 Posts
On August 09 2013 07:18 Frolossus wrote: no discussion thread for best lee NA tourney? D: Cousin's Brother's Roommate's Information here, but someone said Shake wasn't invited? And nuts to that! Boycott. (Actually I think everyone forgot/didn't know and TI3 is prominently absorbing attention; if you have details share away.) Cho for FH too maybe? Not a lot else though for sure, obviously an item that could use some attention. | ||
Slusher
United States19143 Posts
but this is a bit convoluted, passive, movespeed or tenacity pick one, you don't get both. (pick the tenacity you have movespeed elsewhere in her kit Q-not sure why I get the bonus for free on minions. weakened effect is sorta cool but again, bleed damage or slow, pick one you don't get both(I'm inclined to say slow because otherwise it feels like Talon Q). numbers obviously need to be adjusted as they are lol. W-Jump + damage + armor reduction is already a super good ability damage is too high for how much utility you get. and the thing where you get 3 stacks of your passive instantly is just dumb takes all of the thought out of the passive, dumbs down the gameplay, honestly 1 sec snare on weakend from front -or- back seems decent side mattering on a gap closer is odd. again the minion/monster bonus seems weird and slapped on, speaking of which it should not be allowed to jump to friendlys considering her E (not that it says you can just adding that in) E- THe passive is aiight, possibly even the numbers are fine since 5 attacks is a lot for an assasin the active ok too numbers are perhaps high, but more or less the bigger issue is, the movespeed should either not increase, or the range on W should not increase, both is a little much. Oh and the doubling condition is retarded. R- ok I hope I understood this correct, the decoy + teleport is really cool, but the invulnerability on top of that is not acceptable. alright so next I like that if you jump to melee range of someone you damage and get a debuff, although I'd just have it be the passive's debuff instead of some 2nd debuff, especially since you can proc a bleed with your Q anyway and get your ad stacks from E off of that weather or not your R has a bleed is irrelevant if the damage is balanced into the initial jump. I also don't understand why it resets E, R itself is a gapcloser so you should not have to use E to get it off and if you do I don't see why you should be rewarded with getting E back. oh I just realised I nixed the slow already hmm. I just can't put a bleed on Q or it's Talon mabye just have E passive work on -weakened- targets? but then it would deserve a lot higher numbers as that is pretty hard to get stacked, mabye like x/x/x/x/x% hard to say. I think my version is a little weak (mabye?) but she still gets a LOT of utility I think you could get the numbers where it would work. the thing about her passive is it's kinda like Vi. if I excute my abilitys correctly, Jump > auto > Q, they are already weakened and have reduced armor, but now all my skills are down, where Vi would get a 2nd E, not sure but could mabye make it work. | ||
Alaric
France45622 Posts
On August 09 2013 07:12 Slayer91 wrote: since when are vayne and yi bans getting jumped by vayne and yi is enough to kill lots of ppl in 2 seconds Since you can't trust your team to know how to deal with them (Lee starting red elixir and giving up fb at level 3 w/o popping the elixir against flask Yi had me perplexed quite a bit), especially since they snowball in such an ugly manner, and remain gods at cleaning-up all game long. People don't play TF in Gold so there's no need to ban stuff like that there. I know I ban Elise systematically, pretty often Zac, and then either one of Vayne/Yi who wasn't banned. People seem to ban Shen, Thresh, Blitz (and Yi/Vayne) quite a bit too. Sometimes the odd guy will ban Amumu/Malphite/Shen. | ||
sylverfyre
United States8298 Posts
On August 09 2013 07:22 Simberto wrote: Well, its pretty hard to justify getting FH when you could get randuins instead, unless you really want that mana and cdr. And not a lot of tanks want mana nowadays, so basically the only persons buying FH are ryze and malphite. It's easier itemizing for CDR now too, with so many 20% items, as opposed to a ton of awkward 15% items and FH being the only 20% CDR item. Ninjaquote: On August 09 2013 07:41 Slusher wrote: banning TF at low levels now with the 4 second lock timer I can't imagine is worth. Yeah, it's SUPER easy to play against in lane, it's such a small threat window which is clearly broadcasted, after which he's really vulnerable. I suppose good players will sit on the rotating card longer to lengthen the threat time (since it's a seperate timer) | ||
Slusher
United States19143 Posts
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cLutZ
United States19573 Posts
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Slusher
United States19143 Posts
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Ketara
United States15065 Posts
On August 09 2013 07:22 Simberto wrote: Well, its pretty hard to justify getting FH when you could get randuins instead, unless you really want that mana and cdr. And not a lot of tanks want mana nowadays, so basically the only persons buying FH are ryze and malphite. I get FH on Yorick since the mana gives him damage through muramana, but not until like 5th or 6th item and not if I'm getting Spirit Visage. | ||
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