• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:00
CEST 07:00
KST 14:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 20268Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
RSL: S6 Finals played at BlizzCon 2026 TL Poll: How do you feel about the 5.0.16 PTR balance changes? Weekly Cups (June 8-14): Clem and Solar double, PTR tested Team Liquid Map Contest #22: Results and Winners High level ptr replays? where can I find them?
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) GSL Code S Season 2 (2026)
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Where is EffOrt? BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ vespene.gg — BW replays in browser Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Creating a full chart of Zerg builds Relatively freeroll strategies Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
ZeroSpace Megathread Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread PC Games Sales Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Canadian Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8769 users

[Patch 3.10: Yimake Patch] General Discussion - Page 177

Forum Index > LoL General
Post a Reply
Prev 1 175 176 177 178 179 331 Next
No more bad posting
JimmiC
Profile Blog Joined May 2011
Canada22817 Posts
August 08 2013 19:50 GMT
#3521
--- Nuked ---
ketchup
Profile Joined August 2010
14521 Posts
August 08 2013 20:06 GMT
#3522
On August 09 2013 03:19 kainzero wrote:
Show nested quote +
On August 09 2013 02:51 caelym wrote:
Ahh I get what Yango's trying to say now. He's saying Fizz ult is a teamfight ult because it has good use cases for teamfights. The disagreement is whether it's meant for teamfighting which we can bicker about forever. Also ambiguity comes from what "teamfight" means and how it differentiates from "AOE".

I think he's arguing that the ult has its use in teamfights and it can contribute to AoE comps because it has its own AoE.

Whether it's actually good at that is another story completely. The nature of the spell being AoE means that it obviously had some design intent on impacting more than one champion.
.


I don't think he was arguing about Fizz's ult being a part of an AoE comp. He was saying that the ult was Riot's fix to Fizz being an Assassin type champion in LoL. Meaning that Riot will occasionally gives these types of champions a skill that isn't really a part of their role, but it will fit Riot's philosophy on what they feel is important. In this case, it is that Riot wants to highlight team fighting as they feel this is what people like in their games.

In Fizz's case, it is his ult which really doesn't make sense for his role. It is a Ranged AoE skill that doesn't give Fizz what he wants. It would make more sense for him to have some sort of gap closer considering his overall kit.

At least that is what I understood from the topic. It's a bit disjointed because people came in thinking Fizz was the subject rather than Assassins as a topic subject.
gtrsrs
Profile Joined June 2010
United States9109 Posts
Last Edited: 2013-08-08 20:09:10
August 08 2013 20:08 GMT
#3523
On August 09 2013 05:06 ketchup wrote:

Fizz

It would make more sense for him to have some sort of gap closer


excuse me sir
excuse me
i believe you might be going crazy friend
i play ... hearthstone =\^.^/= Winterfox
nafta
Profile Joined August 2010
Bulgaria18893 Posts
August 08 2013 20:10 GMT
#3524
Yeah let's give fizz ANOTHER gap closer.Not like he is the hardest assassin to deal with already.
ketchup
Profile Joined August 2010
14521 Posts
August 08 2013 20:18 GMT
#3525
LOL. I'm not saying it's a good idea, I'm just explaining what the topic was. Which should have been Assassins, not Fizz specifically. It should have been Riot's philosophy on team fighting importance, and why champions sometimes have a skill that doesn't really make sense to their design.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-08-08 20:31:39
August 08 2013 20:29 GMT
#3526
My empirical analysis says that AD aatrox = fail and that the legit build is gunblade rageblade nashors tooth sorc shoes

Darn that EQR combo explodes teams and it's not like your autos are weak. Also hilarious when you get some Jax vs you or something who tries to trolo dodge spam you and you E 30% of his HP

Oh and for Fizz ult I don't think a gapcloser would make sense, I think that a solid single-target damage skill that perhaps deals %lost hp damage would make sense. His passive also is really dumb.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
ReketSomething
Profile Blog Joined November 2008
United States6012 Posts
August 08 2013 20:32 GMT
#3527
That would have to be the squishiest jax...
Jaedong :3
Cloud9157
Profile Joined December 2010
United States2968 Posts
August 08 2013 20:50 GMT
#3528
Anyone think ignite/exhaust Aatrox would be good for laning? Don't see why you can't add to his dueling power already by throwing exhaust in instead of flash, especially with his free flash in q.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
ComaDose
Profile Blog Joined December 2009
Canada10357 Posts
August 08 2013 20:51 GMT
#3529
o0o0o i bought attrox but then stopped playing him maybe i should give him another shot
BW pros training sc2 is like kiss making a dub step album.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
August 08 2013 21:10 GMT
#3530
Im pretty sure hybrid Aatrox is just a really terrible version of Kayle
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Alaric
Profile Joined November 2009
France45622 Posts
August 08 2013 21:14 GMT
#3531
On August 09 2013 05:29 Shikyo wrote:
Oh and for Fizz ult I don't think a gapcloser would make sense, I think that a solid single-target damage skill that perhaps deals %lost hp damage would make sense. His passive also is really dumb.

His W already does that, and boy do you feel it when it's ticking as you run away.

As for J4 if you can play aggressive enough, even level 2 if enough to get a kill, he, Xin and Wukong have super aggressive kits like that 'cept Xin has nothing to go away, Wukong not much more, J4 has a shield+slow so higher chances of escaping baits of the 3 unless Wukong can pull out a juke).
Cant take LMS hipsters serious.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
August 08 2013 21:14 GMT
#3532
On August 09 2013 05:29 Shikyo wrote:
My empirical analysis says that AD aatrox = fail and that the legit build is gunblade rageblade nashors tooth sorc shoes

Darn that EQR combo explodes teams and it's not like your autos are weak. Also hilarious when you get some Jax vs you or something who tries to trolo dodge spam you and you E 30% of his HP

Oh and for Fizz ult I don't think a gapcloser would make sense, I think that a solid single-target damage skill that perhaps deals %lost hp damage would make sense. His passive also is really dumb.


Fizz already deals % lost hp on W...
Carrilord has arrived.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-08-08 21:39:22
August 08 2013 21:39 GMT
#3533
On August 09 2013 06:10 sob3k wrote:
Im pretty sure hybrid Aatrox is just a really terrible version of Kayle

Dnno, Aatrox deals far more dmg and has some actual hard CC. His passive is weaker than Kayle ult but Aatrox also has much better sustain... I personally have always had far more success with hybrid than with AD Aatrox at the very least

and yeah but Fizz could deal even more % of missing hp
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-08-08 21:40:15
August 08 2013 21:40 GMT
#3534
edit: sorry
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-08-08 21:40:42
August 08 2013 21:40 GMT
#3535
On August 09 2013 04:22 Shikyo wrote:
Show nested quote +
On August 09 2013 02:32 TheYango wrote:
I mean, the big lesson I think Riot learned from other games in the genre is that people like to teamfight. People have the most fun when the proper gameplay is for all 10 players to run at each other and butt heads. Long farmy games are boring to people, split-push is boring to people, getting ganked/solo-killed is un-fun for people. Consequently, I think Riot intentionally geared champion kits in the game with teamfighting in mind--even the ones that are slanted toward non-teamfight gameplay are at least designed with "how this hero should play in a teamfight" in mind. I agree it probably makes for a more fun game on the whole.

EDIT: Fuck it, I'm getting worked up over nothing and not posting clearly. Teut understood where I was coming from, he could probably explain what I'm saying at this point better than I can.

I am of the opinion that a properly designed assassin can still function as an assassin in teamfights. Okay, here's my vision of a true assassin:

Female. Black semi-short hair. Dual daggers.

Base stats: Low survivability stats, mediocre aspd per level but highish base aspd, high dmg per level, 125 range.

Passive:

Abilities and basic attacks apply a -weakened- debuff counter on the target. After being applied 3 times, the debuff is activated. It can only be activated on a single target at a time.

Killing a minion or monster with -weakened- on them gives 20% movespeed for 2 seconds. Killing a champion with -weakened- on them gives 50% movespeed, 75% CC reduction, and instant stealth for 2 seconds.

Q:
On next hit, deals 30/55/80/105/130(+1.2Bonus AD)bonus physical damage. The bonus damage is doubled when attacking the target from behind, having her use both of her daggers. Automatically deals double damage against minions and monsters. Causes the target to bleed for 15/35/55/75/95(+10% of their missing health[checks the hp on each tick seperately] + 0.8 Bonus AD) damage over 4 seconds if the target is -weakened-, initially stealing 4/6/8/10/12% of the target's movespeed and slowly returning it back on each tick of the bleed. Resets autoattack timer. This applies 2 -weakened- stacks due to it including a basic attack.

Range 175, Mana cost 40, cooldown 12/11/10/9/8

W:
Targetable single-target ability. Jumps to the target and deals 25/50/75/100/125(+0.8 Bonus AD) damage to them. When attacking from behind, performs the attack three times, instantly applying -weakened- and dealing 75/150/225/300/375(+2.4 Bonus AD) physical damage and reducing the target's armor by a flat 5/10/15/20/25(this applies before the attack lands so it benefits from it). Automatically attacks three times against minions and monsters. If the target is -weakened-, attacking from the front slows the target by 30% for 1 second while attacking from behind snares the target for 1 second instead.

Range 400. Mana cost 80/90/100/110/120, cooldown 18/16/14/12/10

E:
This has both a passive and an active effect.

Passive:
When attacking a bleeding target, reduces all basic ability cooldowns by 1 second and also gives a stacking attack damage buff of 10 AD that stacks up to 1/2/3/4/5 times.

Active:
Blurs around 95% of herself, making her almost completely see-through for enemies but still attackable and targetable. Also disappears from the minimap completely. Lasts for up to 5 seconds. While blurred, she initially gains 4/6/8/10/12% movespeed, increasing up to 16/24/32/40/48% over the 5 seconds. The movement speed bonus doubles if an enemy champion is within 600 range of her. Both the blur and the movespeed bonus get canceled if she is damaged by a champion. Her W also gains 200 range and makes her dash to her target while performing it.

Mana cost: 80 Cooldown: 25 seconds

R:
Creates a clone of herself that moves at her movespeed in the direction she is facing for 2 seconds, after which it fades away. The character itself instantly teleports to her target location. If an enemy champion is in the AoE, she becomes invulnerable and untargetable for 0.5 seconds as she moves behind them and backstabs the target, dealing 125/175/225(+2.4 Bonus AD) damage and stunning the target for 0.6/0.8/1.0 seconds. If more than one target is in the area, she prioritizes the target with the lowest HP. This skill marks the target with -Sentenced to Death-, causing them to bleed for 2/3/4 seconds. This bleed can stack fully with her Q bleed, and deals 20/35/50(+0.4 Bonus AD) true damage each second. All of your basic abilities also deal 10% bonus true damage against a target with -Sentenced to Death- and killing a target with -Sentenced to Death- refreshes your E cooldown.

Mana cost: 100 Cooldown: 140/95/50 Range: 800, 250 radius(max effective range 925)

It's a bit rushed but I think that this would have some fun gameplay and also would get destroyed in a straight up fight. Numbers of course would need to be adjusted and aren't what's important.


On August 09 2013 04:25 UniversalSnip wrote:
wow seriously you came up with numbers? that's like step 30 dude... I'm not even gonna read that wall, just give concise and general descriptions of what the skills do and how you think they'd work together.

This, there's more to designing champions than throwing every single mechanic you can think of into a blender. If abilities can't be consisely described in a sentence or two you should probably think about simplifying things down a bit.

You don't even need really complex mechanics to produce a high skill cap champ, look at Lee Sin:

Passive: After using an ability, his next two autoattacks have increased Attack Speed and restore energy.

Q: 1st activation: Fires a linear skillshot that reveals and deals physical damage to the first target hit.
2nd activation: Dashes to the target hit, dealing physical damage based on missing health.

W: 1st activation: Dashes to an ally, shielding both Lee Sin and the ally.
2nd activation: Gains lifesteal and spell vamp.

E: 1st activation: Reveals and deals magic damage to nearby enemies.
2nd activation: Slows enemies damaged by the 1st activation.

R: Damages and knocks back enemy, knocking up other enemies that it collides with.
RagequitBM
Profile Joined November 2011
Canada2270 Posts
August 08 2013 21:45 GMT
#3536
On August 09 2013 04:45 Capped wrote:
Show nested quote +
On August 09 2013 04:37 JimmiC wrote:
On August 09 2013 03:43 mordek wrote:
So how often can you create situations where the opponent has little to no counterplay? Which champs are best at creating those situations?


If they don't have flash/blink j4 ULT can create that situation.


Seeing a player with no flash when im playing J4 just puts a smile on my face.

Its basically. "You are going to die. No. You are going to die."


I love seeing Jarvan when I'm Vayne. He thinks he can trap me in his ult, and I just tumble out, leaving him looking like a

..
dumbassian. hehehe
Twitch.tv/Ragequitbm for all the fans
Flakes
Profile Blog Joined July 2008
United States3125 Posts
August 08 2013 21:48 GMT
#3537
I dunno, I've always thought of Lee Sin as every mechanic thrown into a blender. I'm sure that Shikyo could have described his champion idea using short bullets instead of paragraph form if he wanted to.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-08-08 21:54:18
August 08 2013 21:50 GMT
#3538
On August 09 2013 06:48 Flakes wrote:
I dunno, I've always thought of Lee Sin as every mechanic thrown into a blender. I'm sure that Shikyo could have described his champion idea using short bullets instead of paragraph form if he wanted to.

Yeah, Lee Sin kind of is. My point is that even Lee Sin could be described in shorter bullet points than Shikyo's champion idea.

*Edit: Although Lee Sin is awesome and more junglers should be like him
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
August 08 2013 22:00 GMT
#3539
If you have never seen the skills? How many units is the width of Lee Sin's Q? How long range? What's his movespeed while he travels to his target, what's his position on landing? How much time do you have until you cannot travel again?

W, what's the range, can you W to wards? For how long does the shield last, shield amount. Duration to press W again... E, what's the range, what's cripple range? Duration? How does the slow reduction scale? For how long does it reveal? Ult, how fast does the enemy get kicked back, for how long are others knocked up? How much range does it have, damage cooldown...

I don't think that +bonus dmg + bleed, dmg + slow/snare, blur + minimap disappear + movespeed and W range, backstab stun with an illusion and bleed debuff are that complicated and it's not throwing every single random mechanic into it - it's pretty thoroughly planned - even though I indeed see absolutely zero reason to design a bland non-unique champion.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
Last Edited: 2013-08-08 22:06:12
August 08 2013 22:04 GMT
#3540
On August 09 2013 07:00 Shikyo wrote:
If you have never seen the skills? How many units is the width of Lee Sin's Q? How long range? What's his movespeed while he travels to his target, what's his position on landing? How much time do you have until you cannot travel again?

W, what's the range, can you W to wards? For how long does the shield last, shield amount. Duration to press W again... E, what's the range, what's cripple range? Duration? How does the slow reduction scale? For how long does it reveal? Ult, how fast does the enemy get kicked back, for how long are others knocked up? How much range does it have, damage cooldown...

you derp, that's the whole point. These things are easily adjustable and they're so unimportant in your first pass/presentation you shouldn't even consider including them, unless the point of the skill involves having an abnormally weird stat like lux laser range.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Prev 1 175 176 177 178 179 331 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs
ByuN vs Shameless
CranKy Ducklings104
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 121
StarCraft: Brood War
Sea 4159
Rain 4149
GuemChi 3324
Mind 121
Tasteless 110
Sexy 43
Noble 22
ZergMaN 21
Bale 18
Icarus 9
Dota 2
NeuroSwarm153
League of Legends
JimRising 794
Super Smash Bros
Mew2King94
Other Games
summit1g9488
Day[9].tv1357
WinterStarcraft557
C9.Mang0552
PiGStarcraft293
Maynarde124
Trikslyr74
Liquid`Ken7
Organizations
Dota 2
PGL Dota 2 - Secondary Stream1731
Other Games
gamesdonequick1442
StarCraft: Brood War
lovetv 29
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP73
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1488
• Lourlo1292
• Stunt561
Other Games
• Day9tv1357
Upcoming Events
PiGosaur Cup
19h
Replay Cast
1d 4h
The PondCast
2 days
OSC
2 days
CranKy Ducklings
3 days
GSL
4 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
4 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
4 days
GSL
5 days
Patches Events
5 days
[ Show More ]
BSL22 NKC (BSL vs China)
5 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
5 days
WardiTV Weekly
6 days
Liquipedia Results

Completed

Proleague 2026-06-15
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.