On August 09 2013 03:12 ShaLLoW[baY] wrote:
i think wukong dunks on elise all day, every day
i think wukong dunks on elise all day, every day
wat
not even close
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Carnivorous Sheep
Baa?21242 Posts
August 08 2013 19:05 GMT
#3501
On August 09 2013 03:12 ShaLLoW[baY] wrote: Show nested quote + On August 09 2013 02:03 ETisME wrote: how do you guys learn a champion? I am not talking about the basic combo or builds etc. I always get lose out in lane with elise and everyone says she is a good lane bully but I keep getting out sustain like against chogath or out traded by wukong i think wukong dunks on elise all day, every day wat not even close | ||
Capped
United Kingdom7236 Posts
August 08 2013 19:05 GMT
#3502
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UniversalSnip
9871 Posts
August 08 2013 19:11 GMT
#3503
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Seuss
United States10536 Posts
August 08 2013 19:15 GMT
#3504
On August 09 2013 03:43 mordek wrote: So how often can you create situations where the opponent has little to no counterplay? Which champs are best at creating those situations? These sorts of things tends to be very specific. A classic example is Teemo vs Singed. Generally speaking Teemo will always win because the only thing Singed can do to deal with Teemo is survive and pray for jungle ganks. Without outside intervention or massive mistakes on the part of Teemo, Singed is screwed. Most situations that lack counter-play generally involve that sort of disparity in champion kits. The rest involve lanes snowballing out of control due to ganks/first blood and other factors. For example, I played Vayne against a Caitlyn (whose range is already a pain to deal with) and then my jungler decided ganking into a 12+ minion creep wave was a bright idea. Free Red buff for Caitlyn, and from then on my only option was to farm and pray. | ||
mr_tolkien
France8631 Posts
August 08 2013 19:15 GMT
#3505
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nafta
Bulgaria18893 Posts
August 08 2013 19:18 GMT
#3506
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Cloud9157
United States2968 Posts
August 08 2013 19:21 GMT
#3507
On August 09 2013 04:18 nafta wrote: Like every wukong lane.Try to kill lvl 2 if it doesn't work try again lvl 6 if it doesn't work again pray his 4 item timing is weaker than your 2 item timing(not as unlikely as you would think). Story of Wukong's life right here. Red pot Wukong can first blood almost anyone. Wouldn't do it against Lee Sin or Riven though, because they're both stupid champs. | ||
Shikyo
Finland33997 Posts
August 08 2013 19:22 GMT
#3508
On August 09 2013 02:32 TheYango wrote: I mean, the big lesson I think Riot learned from other games in the genre is that people like to teamfight. People have the most fun when the proper gameplay is for all 10 players to run at each other and butt heads. Long farmy games are boring to people, split-push is boring to people, getting ganked/solo-killed is un-fun for people. Consequently, I think Riot intentionally geared champion kits in the game with teamfighting in mind--even the ones that are slanted toward non-teamfight gameplay are at least designed with "how this hero should play in a teamfight" in mind. I agree it probably makes for a more fun game on the whole. EDIT: Fuck it, I'm getting worked up over nothing and not posting clearly. Teut understood where I was coming from, he could probably explain what I'm saying at this point better than I can. I am of the opinion that a properly designed assassin can still function as an assassin in teamfights. Okay, here's my vision of a true assassin: Female. Black semi-short hair. Dual daggers. Base stats: Low survivability stats, mediocre aspd per level but highish base aspd, high dmg per level, 125 range. Passive: Abilities and basic attacks apply a -weakened- debuff counter on the target. After being applied 3 times, the debuff is activated. It can only be activated on a single target at a time. Killing a minion or monster with -weakened- on them gives 20% movespeed for 2 seconds. Killing a champion with -weakened- on them gives 50% movespeed, 75% CC reduction, and instant stealth for 2 seconds. Q: On next hit, deals 30/55/80/105/130(+1.2Bonus AD)bonus physical damage. The bonus damage is doubled when attacking the target from behind, having her use both of her daggers. Automatically deals double damage against minions and monsters. Causes the target to bleed for 15/35/55/75/95(+10% of their missing health[checks the hp on each tick seperately] + 0.8 Bonus AD) damage over 4 seconds if the target is -weakened-, initially stealing 4/6/8/10/12% of the target's movespeed and slowly returning it back on each tick of the bleed. Resets autoattack timer. This applies 2 -weakened- stacks due to it including a basic attack. Range 175, Mana cost 40, cooldown 12/11/10/9/8 W: Targetable single-target ability. Jumps to the target and deals 25/50/75/100/125(+0.8 Bonus AD) damage to them. When attacking from behind, performs the attack three times, instantly applying -weakened- and dealing 75/150/225/300/375(+2.4 Bonus AD) physical damage and reducing the target's armor by a flat 5/10/15/20/25(this applies before the attack lands so it benefits from it). Automatically attacks three times against minions and monsters. If the target is -weakened-, attacking from the front slows the target by 30% for 1 second while attacking from behind snares the target for 1 second instead. Range 400. Mana cost 80/90/100/110/120, cooldown 18/16/14/12/10 E: This has both a passive and an active effect. Passive: When attacking a bleeding target, reduces all basic ability cooldowns by 1 second and also gives a stacking attack damage buff of 10 AD that stacks up to 1/2/3/4/5 times. Active: Blurs around 95% of herself, making her almost completely see-through for enemies but still attackable and targetable. Also disappears from the minimap completely. Lasts for up to 5 seconds. While blurred, she initially gains 4/6/8/10/12% movespeed, increasing up to 16/24/32/40/48% over the 5 seconds. The movement speed bonus doubles if an enemy champion is within 600 range of her. Both the blur and the movespeed bonus get canceled if she is damaged by a champion. Her W also gains 200 range and makes her dash to her target while performing it. Mana cost: 80 Cooldown: 25 seconds R: Creates a clone of herself that moves at her movespeed in the direction she is facing for 2 seconds, after which it fades away. The character itself instantly teleports to her target location. If an enemy champion is in the AoE, she becomes invulnerable and untargetable for 0.5 seconds as she moves behind them and backstabs the target, dealing 125/175/225(+2.4 Bonus AD) damage and stunning the target for 0.6/0.8/1.0 seconds. If more than one target is in the area, she prioritizes the target with the lowest HP. This skill marks the target with -Sentenced to Death-, causing them to bleed for 2/3/4 seconds. This bleed can stack fully with her Q bleed, and deals 20/35/50(+0.4 Bonus AD) true damage each second. All of your basic abilities also deal 10% bonus true damage against a target with -Sentenced to Death- and killing a target with -Sentenced to Death- refreshes your E cooldown. Mana cost: 100 Cooldown: 140/95/50 Range: 800, 250 radius(max effective range 925) It's a bit rushed but I think that this would have some fun gameplay and also would get destroyed in a straight up fight. Numbers of course would need to be adjusted and aren't what's important. | ||
mr_tolkien
France8631 Posts
August 08 2013 19:24 GMT
#3509
On August 09 2013 04:18 nafta wrote: Like every wukong lane.Try to kill lvl 2 if it doesn't work try again lvl 6 if it doesn't work again pray his 4 item timing is weaker than your 2 item timing(not as unlikely as you would think). She'll hit lvl2 before you... How could you push faster without eating obscene harass ? | ||
UniversalSnip
9871 Posts
August 08 2013 19:25 GMT
#3510
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TheYango
United States47024 Posts
August 08 2013 19:25 GMT
#3511
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Cloud9157
United States2968 Posts
August 08 2013 19:28 GMT
#3512
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JimmiC
Canada22817 Posts
August 08 2013 19:37 GMT
#3513
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Shikyo
Finland33997 Posts
August 08 2013 19:40 GMT
#3514
On August 09 2013 04:25 TheYango wrote: Shikyo the Phantom Assassin fake stealth makes zero sense in a game with permanently visible health bars. It only existed in DotA from versions where you had to hold Alt to see health bars and the "Health Bars Always On" features in WC3 didn't exist yet. It's mainly to bypass wards without being stealth, its meant to be visible on-screen though can still be tough in teamfights~ Might need more range on W if that's too easy to spot hmm... Still the main ideas: Some trickery that's not stealth(My imagination says that her ult should be able to make a lot of insane plays) A way to escape alive after a kill A way to come back for cleanup after a kill Good when killing someone not fighting back Bad at killing someone who is fighting back | ||
Dark_Chill
Canada3353 Posts
August 08 2013 19:41 GMT
#3515
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ComaDose
Canada10352 Posts
August 08 2013 19:44 GMT
#3516
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Shikyo
Finland33997 Posts
August 08 2013 19:45 GMT
#3517
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TheYango
United States47024 Posts
August 08 2013 19:45 GMT
#3518
TBH, minimap invis might be OK as a champ passive. | ||
Capped
United Kingdom7236 Posts
August 08 2013 19:45 GMT
#3519
On August 09 2013 04:37 JimmiC wrote: Show nested quote + On August 09 2013 03:43 mordek wrote: So how often can you create situations where the opponent has little to no counterplay? Which champs are best at creating those situations? If they don't have flash/blink j4 ULT can create that situation. Seeing a player with no flash when im playing J4 just puts a smile on my face. Its basically. "You are going to die. No. You are going to die." | ||
Kyrie
1594 Posts
August 08 2013 19:48 GMT
#3520
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