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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

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sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 10 2013 19:27 GMT
#361
On July 11 2013 04:01 Carnivorous Sheep wrote:
Show nested quote +
On July 11 2013 03:51 sob3k wrote:
On July 11 2013 03:27 Kenpark wrote:
On July 11 2013 02:58 Sandster wrote:
On July 11 2013 02:51 Kenpark wrote:
On July 11 2013 02:33 Sandster wrote:
Xerath rework still coming.

Lissandra only if you are comfortable engaging for your team. I don't play her so I won't speak to her matchups. She is probably your best bet of the 3 though.

Ahri is pretty safe, but she's not a "sit in your lane" type of champion. She does wraiths/wolves really slowly, blows a lot of mana to clear waves, and requires you to be mobile. She also has really bad matchups in Ryze and Kass (both of whom you'll see frequently in solo queue), and if you pick her early expect to see Dianas (which is REALLY hard for her).

None of these 3 will compare to the true lane farmers, like Karthus/Anivia/Lux/TF/Jayce


Ok thx for the heads up. So I guess none of them fits my style then. Hmm Karthus I really hate his q mechanic, Anivia not even Froggen can make work atm, TF is prob too hard for me (we are talking about a silver 2 player here), Jayce just got nerfed hard from what I can figure and Lux I play now and then, but I would really like sth with more impact in tfs.

So who else is there besides Ori, who I love to play, that can just sit in mid and farm and have great late game and teamfight potential ? Only Ryce left that also gets competitive playtime ?


I wouldn't play Orianna in Silver 2. I did for a bit when I was Silver 2 and it didn't work well, partly b/c of my mechanical skill and mostly because the team simply doesn't utilize Shockwave well, and her own damage is fairly lackluster.

I have played TF a lot from Silver 1 to Gold 3 (where I am now), and put in probably 30-40 games overall between practice/normals/ranked. The first 5 games or so are all focused on locking cards correctly, but eventually you get to a point where you know "red yellow blue" and don't really have to focus on it much. But his teamfight is nowhere near, say, a Xerath, and again teams at this level sometimes doesn't use TF's ult very well later on in the game. (Lost a lot of games with early leads)

Honestly I wouldn't look at competitive teams to see what works for you. Ryze is definitely one of the strongest mids, but you can farm on everyone with range. Vlad is extremely good at farming past the early levels and an absolute monster later on, for example. Zyra, Cho, Gragas, Kayle, Rumble, Viktor, and Ziggs are also possibilities with great waveclear and teamfight potential. And then there's always Morde...

EDIT: Syndra! How could I forget Syndra. But she's definitely not easy to play.

EDIT2: You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.


Hmm Syndra ye how could I forget her too being the dedicated Bjergsen fanboy that I am. Also she is a lane bully and probably 90% of silver mids have never played vs her. That sounds like a good plan. On the matter of being hard to play. I found that be very subjective. People always said how easy and free elo Kha is and I never could make him work for me, while I have really decent success on Ori for example.
I think I may look into some Syndra and Vlad guides and go from there. Thx for all the input mates !!!


Sit mid and farm into a god?

Veigar fits that description. Also very easy to do on Cass, but she is quite hard to play.


Veigar is a shit late game champ, he is not a "farm into a god" champion at all :<

Show nested quote +
On July 11 2013 04:00 Flakes wrote:
On July 11 2013 02:58 Sandster wrote:
You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.

Agree 100% with Gragas and Cho. For Vlad, I think Fizz qualifies as a hard counter with his dive/gapclosing pwer, strong DoT that ticks through pool, and high-uptime heal reduction.


Vlad has a lot of hard counters. Like a lot. Fizz, however, is not actually one of them...


Veigar is most def not shit lategame. He certainly has to fit your composition, but his stun is one of the most powerful teamfighting skills in the game, and infinite scaling on obscene burst damage is never bad.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
Last Edited: 2013-07-10 19:32:14
July 10 2013 19:29 GMT
#362
On July 11 2013 04:15 Carnivorous Sheep wrote:
Show nested quote +
On July 11 2013 04:09 Flakes wrote:
On July 11 2013 04:01 Carnivorous Sheep wrote:

Vlad has a lot of hard counters. Like a lot. Fizz, however, is not actually one of them...

I'm bad at mid and am easily convinced -- how would the lane go in your opinion?


Majority of the time Fizz is looking for an all-in, either super early (1-3) or at level 6.

Post 6 is no problem since you can pool any all-in attempts as long as you're not horribly mis-positioned, and eq with revolver will completely outpush Fizz. Fizz has poor waveclear and being stuck under tower for a majority of the time neutralizes a lot of his threat. The alternative is for him to get jungler to cover, in which case you're taking a person off the map anyways. His E-max wave clear is OK, but it's still mana intensive, requires blue buff, and also takes away his most important skill, which will also completely destroy his all-in and escape potential.

Just play like a giant pussy at level 2 to 3. At level 1 just spam q a few time. Don't let the wave be pushing away from you when you guys hit 2-3 cause then he can threaten an all-in. After you get past the most dagerous early levels (give up farm level 2-3 if you have to, mid is short enough that you get exp anyways, it's just a few creeps) and you should be fine vs him. In the end, you're still a ranged vs. a melee, as well as manaless vs. mana, and everytime you see him blow an important cooldown (either Q or E) just walk up and eq him a bit to keep him from totally walking over you. Fizz mana costs are pretty high and he can't really all-in every time his skills are off-cd, mana will be a big concern for him.

The lane does require a bit of careful playing since one misstep and you die horribly, and likely will keep dying horribly if you give a fizz a kill cause Fizz is stupid OP champion, but that's just true for any lane, not limited to Vlad. Vlad is fine vs. Fizz imo.

I see, thanks for the detailed response. I mostly just based my opinion on spectating a diamond friend but he plays a lot of all-in champs like LeBlanc/Fizz/AD Lee. Fizz being a tense lane but not a hard counter seems reasonable.

On July 11 2013 02:03 Ketara wrote:
I'm not seeing the Muramana synergy on Corki, unless he just needs the mana regen that badly?

It really is just the mana in lane -- Phospho Bomb makes for very strong trades if maxed, since it's instant with basically no cast animation, and its AoE stretches the effective range to ~850.
Also, mana allows Corki to farm purely with rockets from a safe distance (which he needs to do in a lot of situations), much more easily than a blue ez (faster projectile speed, more range, AoE to hit hard to reach creeps, can be fired back to back)
Amethyst21
Profile Blog Joined February 2011
Canada7032 Posts
July 10 2013 19:30 GMT
#363
On July 11 2013 04:19 AsnSensation wrote:
le gamecribs season 2

http://www.gamespot.com/events/game-crib-tsm-snapdragon/gamecrib-season-2-tsm-episode-1-false-start-6411256


Well Regi is taking back his villian role in the series.

Somehow TSM always feels dysfunctional but that is probably just show drama playing it up
/On the C9 Hype Train/@DatFirefly
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 10 2013 19:31 GMT
#364
On July 11 2013 04:27 sob3k wrote:
Show nested quote +
On July 11 2013 04:01 Carnivorous Sheep wrote:
On July 11 2013 03:51 sob3k wrote:
On July 11 2013 03:27 Kenpark wrote:
On July 11 2013 02:58 Sandster wrote:
On July 11 2013 02:51 Kenpark wrote:
On July 11 2013 02:33 Sandster wrote:
Xerath rework still coming.

Lissandra only if you are comfortable engaging for your team. I don't play her so I won't speak to her matchups. She is probably your best bet of the 3 though.

Ahri is pretty safe, but she's not a "sit in your lane" type of champion. She does wraiths/wolves really slowly, blows a lot of mana to clear waves, and requires you to be mobile. She also has really bad matchups in Ryze and Kass (both of whom you'll see frequently in solo queue), and if you pick her early expect to see Dianas (which is REALLY hard for her).

None of these 3 will compare to the true lane farmers, like Karthus/Anivia/Lux/TF/Jayce


Ok thx for the heads up. So I guess none of them fits my style then. Hmm Karthus I really hate his q mechanic, Anivia not even Froggen can make work atm, TF is prob too hard for me (we are talking about a silver 2 player here), Jayce just got nerfed hard from what I can figure and Lux I play now and then, but I would really like sth with more impact in tfs.

So who else is there besides Ori, who I love to play, that can just sit in mid and farm and have great late game and teamfight potential ? Only Ryce left that also gets competitive playtime ?


I wouldn't play Orianna in Silver 2. I did for a bit when I was Silver 2 and it didn't work well, partly b/c of my mechanical skill and mostly because the team simply doesn't utilize Shockwave well, and her own damage is fairly lackluster.

I have played TF a lot from Silver 1 to Gold 3 (where I am now), and put in probably 30-40 games overall between practice/normals/ranked. The first 5 games or so are all focused on locking cards correctly, but eventually you get to a point where you know "red yellow blue" and don't really have to focus on it much. But his teamfight is nowhere near, say, a Xerath, and again teams at this level sometimes doesn't use TF's ult very well later on in the game. (Lost a lot of games with early leads)

Honestly I wouldn't look at competitive teams to see what works for you. Ryze is definitely one of the strongest mids, but you can farm on everyone with range. Vlad is extremely good at farming past the early levels and an absolute monster later on, for example. Zyra, Cho, Gragas, Kayle, Rumble, Viktor, and Ziggs are also possibilities with great waveclear and teamfight potential. And then there's always Morde...

EDIT: Syndra! How could I forget Syndra. But she's definitely not easy to play.

EDIT2: You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.


Hmm Syndra ye how could I forget her too being the dedicated Bjergsen fanboy that I am. Also she is a lane bully and probably 90% of silver mids have never played vs her. That sounds like a good plan. On the matter of being hard to play. I found that be very subjective. People always said how easy and free elo Kha is and I never could make him work for me, while I have really decent success on Ori for example.
I think I may look into some Syndra and Vlad guides and go from there. Thx for all the input mates !!!


Sit mid and farm into a god?

Veigar fits that description. Also very easy to do on Cass, but she is quite hard to play.


Veigar is a shit late game champ, he is not a "farm into a god" champion at all :<

On July 11 2013 04:00 Flakes wrote:
On July 11 2013 02:58 Sandster wrote:
You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.

Agree 100% with Gragas and Cho. For Vlad, I think Fizz qualifies as a hard counter with his dive/gapclosing pwer, strong DoT that ticks through pool, and high-uptime heal reduction.


Vlad has a lot of hard counters. Like a lot. Fizz, however, is not actually one of them...


Veigar is most def not shit lategame. He certainly has to fit your composition, but his stun is one of the most powerful teamfighting skills in the game, and infinite scaling on obscene burst damage is never bad.

1 shotting tanks in a rotation = bad late game; wut am I reading. 5-6 item vieg should be able 1 shot ANY champion.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
July 10 2013 19:35 GMT
#365
On July 11 2013 02:51 Kenpark wrote:
Show nested quote +
On July 11 2013 02:33 Sandster wrote:
Xerath rework still coming.

Lissandra only if you are comfortable engaging for your team. I don't play her so I won't speak to her matchups. She is probably your best bet of the 3 though.

Ahri is pretty safe, but she's not a "sit in your lane" type of champion. She does wraiths/wolves really slowly, blows a lot of mana to clear waves, and requires you to be mobile. She also has really bad matchups in Ryze and Kass (both of whom you'll see frequently in solo queue), and if you pick her early expect to see Dianas (which is REALLY hard for her).

None of these 3 will compare to the true lane farmers, like Karthus/Anivia/Lux/TF/Jayce


Ok thx for the heads up. So I guess none of them fits my style then. Hmm Karthus I really hate his q mechanic, Anivia not even Froggen can make work atm, TF is prob too hard for me (we are talking about a silver 2 player here), Jayce just got nerfed hard from what I can figure and Lux I play now and then, but I would really like sth with more impact in tfs.

So who else is there besides Ori, who I love to play, that can just sit in mid and farm and have great late game and teamfight potential ? Only Ryce left that also gets competitive playtime ?


Lux. Safest sit back and farming of any mid, pretty much. Teamfight late late game not as strong as maybe some others but isn't bad.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
OhTwoMise
Profile Joined September 2012
United States164 Posts
July 10 2013 19:35 GMT
#366
Any thoughts on Shyvana's E change? I think most of the rest of her changes are pretty much a wash. I might be underrating 5 armor/MR pre-6, but otherwise, I don't think anything really changes.

E is now 2% max health at ALL ranks instead of scaling up as it's leveled. This really feels like lazy design to me. A well-designed kit should have pros/cons for pretty much any skill order, but this is clearly a one-point-wonder.

Tabling sloppy design for now, I actually feel like it's a net nerf. Shyvana's objective control was already superb. While this obviously makes it even better, I don't think that makes her substantially more powerful.

Which essentially boils the change down to (scaling damage)-->2% max health on hit and the straight removal of 15% armor shred. I think the majority of the time, the armor shred is going to be more useful. Since Shyvana's goal in a teamfight is generally to pretend she's a Rumble ult and then start hitting/zoning squishy targets, it's actually pretty rare to get empowered autos off on targets that are significantly over 2000 HP.
Ketara
Profile Blog Joined August 2010
United States15065 Posts
Last Edited: 2013-07-10 19:42:05
July 10 2013 19:41 GMT
#367
Didn't Shyvana's E only hit/mark one target before? And couldn't you only proc the mark once?

As opposed to now where you can get some CDR and have near 100% uptime on 2% HP damage on your autos on whoever?

And was the armor shred really a big deal considering her W, E, E mark and R all do magic damage?

Don't really see how it's viewed as a nerf.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 10 2013 19:43 GMT
#368
On July 11 2013 04:41 Ketara wrote:
Didn't Shyvana's E only hit/mark one target before? And couldn't you only proc the mark once?

As opposed to now where you can get some CDR and have near 100% uptime on 2% HP damage on your autos on whoever?

And was the armor shred really a big deal considering her W, E, E mark and R all do magic damage?

Don't really see how it's viewed as a nerf.

armor shred helped your team, and no it procced everytime you auto attacked(twice on twin bite) and would proc as long as the mark was up
Artillery spawned from the forges of Hell
Alaric
Profile Joined November 2009
France45622 Posts
July 10 2013 19:49 GMT
#369
On July 11 2013 04:41 Ketara wrote:
Didn't Shyvana's E only hit/mark one target before? And couldn't you only proc the mark once?

As opposed to now where you can get some CDR and have near 100% uptime on 2% HP damage on your autos on whoever?

And was the armor shred really a big deal considering her W, E, E mark and R all do magic damage?

Don't really see how it's viewed as a nerf.

I remember Nocturne vs Shyvana early levels brawls basically coming down to "Can he shield her E?".
Cant take LMS hipsters serious.
TheYango
Profile Joined September 2008
United States47024 Posts
July 10 2013 19:51 GMT
#370
For me, I don't think there was anything wrong with the old E. Maybe the base values could have been tweaked, but I don't see why they needed to add another skill to "League of % HP".
Moderator
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
July 10 2013 19:52 GMT
#371
On July 11 2013 04:41 Ketara wrote:
Didn't Shyvana's E only hit/mark one target before? And couldn't you only proc the mark once?

As opposed to now where you can get some CDR and have near 100% uptime on 2% HP damage on your autos on whoever?

And was the armor shred really a big deal considering her W, E, E mark and R all do magic damage?

Don't really see how it's viewed as a nerf.

her main role was to go after the carries and zone them out or drag'em into the fight. her E does less damage at higher ranked and the % hp only does more damage per hit at around 2500 hp +5 hp per ap shyvana has. the flat damage was stronger vs carries. you can proc the mark as many times as you can hit in that time that it was on, same as before. yeah it only hit one target but it did significantly more damage. she's better at waveclear now (maxing E in lane makes her pretty fast at clearing, even before sunfire/tiamat/whatever), and she's better vs tanky characters (like top laners). and shes a little better vs big monsters.

shes a better top laner but significantly worse at her old role.
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
Last Edited: 2013-07-10 19:57:32
July 10 2013 19:55 GMT
#372
On July 11 2013 03:53 Frolossus wrote:
Show nested quote +
On July 11 2013 03:32 Lord Tolkien wrote:
Vlad's always nice to learn. Can send him top too if you need him there and have a good matchup.

Also has the benefit of smashing Zed (fking Zed) to pieces, so there is that. Generally weak in lane till ~level 7-9 though, but that depends on the matchup.

how does one build/spec vlad to adequately deal with zed? zed had been giving me a fair amount of trouble mid lane for a while

Honestly, just build an Armguard (and armor yellows/masteries) and you're good to go. Just keep using Q to poke/trade with him and he can't do anything. He doesn't have the option of all-in-ing you, since you can just pool pre-6 and ignore him when he goes in with W, and then trade/sustain back no probs (Q+E+auto him on the way back), and post-6 you just pool on reaction to his ulti and boom, no all-in potential (and Vlad starts reaching his potential in lane by level 7-9 anyways). Buy some sustain on top of it, too. Plus, Vlad tremendously outscales Zed, so yeah. Just keep your lifebar up and Zed can't do anything to you.
"His father is pretty juicy tbh." ~WaveofShadow
Sickworld
Profile Joined March 2011
437 Posts
July 10 2013 19:56 GMT
#373
On July 11 2013 04:35 OhTwoMise wrote:
Any thoughts on Shyvana's E change? I think most of the rest of her changes are pretty much a wash. I might be underrating 5 armor/MR pre-6, but otherwise, I don't think anything really changes.

E is now 2% max health at ALL ranks instead of scaling up as it's leveled. This really feels like lazy design to me. A well-designed kit should have pros/cons for pretty much any skill order, but this is clearly a one-point-wonder.

Tabling sloppy design for now, I actually feel like it's a net nerf. Shyvana's objective control was already superb. While this obviously makes it even better, I don't think that makes her substantially more powerful.

Which essentially boils the change down to (scaling damage)-->2% max health on hit and the straight removal of 15% armor shred. I think the majority of the time, the armor shred is going to be more useful. Since Shyvana's goal in a teamfight is generally to pretend she's a Rumble ult and then start hitting/zoning squishy targets, it's actually pretty rare to get empowered autos off on targets that are significantly over 2000 HP.

I played her twice since the change and even if its not a big buff (some argue that its a nerf even), the E feels so much better now. The animation also seems faster to me.

The big deal is that it goes through everything. Before it felt so hard to land it in lane and now its so easy. It means now she actually has ranged harass and can zone when the mark is on the enemy. And feels so good in dragon form to actually hit everything in front of you, rather than shooting your badass dragon fire cone to hit 1 person which was pretty lame before.

And I imagine it could be decent to get some levels early on the E if you're getting pushed back like if you're in a 1v2.

Overall feels better to play imo even if it doesnt adress her main issues
Leave it to me
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-07-10 20:00:32
July 10 2013 19:58 GMT
#374
^ her old E was AoE too in Dragon form.

Isn't her W way enough for waveclear? I remember after M5 popularised her (including top lane for Darien) playing against Shyv top that'd just max W, walk into the wave, auto it to prolong the duration, then walk back with 6 more cs and go roam a bit.
Cant take LMS hipsters serious.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21243 Posts
Last Edited: 2013-07-10 20:06:55
July 10 2013 20:05 GMT
#375
On July 11 2013 04:31 wei2coolman wrote:
Show nested quote +
On July 11 2013 04:27 sob3k wrote:
On July 11 2013 04:01 Carnivorous Sheep wrote:
On July 11 2013 03:51 sob3k wrote:
On July 11 2013 03:27 Kenpark wrote:
On July 11 2013 02:58 Sandster wrote:
On July 11 2013 02:51 Kenpark wrote:
On July 11 2013 02:33 Sandster wrote:
Xerath rework still coming.

Lissandra only if you are comfortable engaging for your team. I don't play her so I won't speak to her matchups. She is probably your best bet of the 3 though.

Ahri is pretty safe, but she's not a "sit in your lane" type of champion. She does wraiths/wolves really slowly, blows a lot of mana to clear waves, and requires you to be mobile. She also has really bad matchups in Ryze and Kass (both of whom you'll see frequently in solo queue), and if you pick her early expect to see Dianas (which is REALLY hard for her).

None of these 3 will compare to the true lane farmers, like Karthus/Anivia/Lux/TF/Jayce


Ok thx for the heads up. So I guess none of them fits my style then. Hmm Karthus I really hate his q mechanic, Anivia not even Froggen can make work atm, TF is prob too hard for me (we are talking about a silver 2 player here), Jayce just got nerfed hard from what I can figure and Lux I play now and then, but I would really like sth with more impact in tfs.

So who else is there besides Ori, who I love to play, that can just sit in mid and farm and have great late game and teamfight potential ? Only Ryce left that also gets competitive playtime ?


I wouldn't play Orianna in Silver 2. I did for a bit when I was Silver 2 and it didn't work well, partly b/c of my mechanical skill and mostly because the team simply doesn't utilize Shockwave well, and her own damage is fairly lackluster.

I have played TF a lot from Silver 1 to Gold 3 (where I am now), and put in probably 30-40 games overall between practice/normals/ranked. The first 5 games or so are all focused on locking cards correctly, but eventually you get to a point where you know "red yellow blue" and don't really have to focus on it much. But his teamfight is nowhere near, say, a Xerath, and again teams at this level sometimes doesn't use TF's ult very well later on in the game. (Lost a lot of games with early leads)

Honestly I wouldn't look at competitive teams to see what works for you. Ryze is definitely one of the strongest mids, but you can farm on everyone with range. Vlad is extremely good at farming past the early levels and an absolute monster later on, for example. Zyra, Cho, Gragas, Kayle, Rumble, Viktor, and Ziggs are also possibilities with great waveclear and teamfight potential. And then there's always Morde...

EDIT: Syndra! How could I forget Syndra. But she's definitely not easy to play.

EDIT2: You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.


Hmm Syndra ye how could I forget her too being the dedicated Bjergsen fanboy that I am. Also she is a lane bully and probably 90% of silver mids have never played vs her. That sounds like a good plan. On the matter of being hard to play. I found that be very subjective. People always said how easy and free elo Kha is and I never could make him work for me, while I have really decent success on Ori for example.
I think I may look into some Syndra and Vlad guides and go from there. Thx for all the input mates !!!


Sit mid and farm into a god?

Veigar fits that description. Also very easy to do on Cass, but she is quite hard to play.


Veigar is a shit late game champ, he is not a "farm into a god" champion at all :<

On July 11 2013 04:00 Flakes wrote:
On July 11 2013 02:58 Sandster wrote:
You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.

Agree 100% with Gragas and Cho. For Vlad, I think Fizz qualifies as a hard counter with his dive/gapclosing pwer, strong DoT that ticks through pool, and high-uptime heal reduction.


Vlad has a lot of hard counters. Like a lot. Fizz, however, is not actually one of them...


Veigar is most def not shit lategame. He certainly has to fit your composition, but his stun is one of the most powerful teamfighting skills in the game, and infinite scaling on obscene burst damage is never bad.

1 shotting tanks in a rotation = bad late game; wut am I reading. 5-6 item vieg should be able 1 shot ANY champion.


I hate reading posts like this because it's obvious no one here actually plays Veigar and just assumes what Veigar can and cannot do based on...idk it's not even based on bad theorycraft it's just based on nothing besides some vague reputation of "VEIGAR BURST ANYONE WITH INFINITE AP VEIGAR GOOD."

By that same logic Sion is a monster late game cause INFINITE HEALTH so you will NEVER DIE amirite??

-___-
TranslatorBaa!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 10 2013 20:08 GMT
#376
On July 11 2013 05:05 Carnivorous Sheep wrote:
Show nested quote +
On July 11 2013 04:31 wei2coolman wrote:
On July 11 2013 04:27 sob3k wrote:
On July 11 2013 04:01 Carnivorous Sheep wrote:
On July 11 2013 03:51 sob3k wrote:
On July 11 2013 03:27 Kenpark wrote:
On July 11 2013 02:58 Sandster wrote:
On July 11 2013 02:51 Kenpark wrote:
On July 11 2013 02:33 Sandster wrote:
Xerath rework still coming.

Lissandra only if you are comfortable engaging for your team. I don't play her so I won't speak to her matchups. She is probably your best bet of the 3 though.

Ahri is pretty safe, but she's not a "sit in your lane" type of champion. She does wraiths/wolves really slowly, blows a lot of mana to clear waves, and requires you to be mobile. She also has really bad matchups in Ryze and Kass (both of whom you'll see frequently in solo queue), and if you pick her early expect to see Dianas (which is REALLY hard for her).

None of these 3 will compare to the true lane farmers, like Karthus/Anivia/Lux/TF/Jayce


Ok thx for the heads up. So I guess none of them fits my style then. Hmm Karthus I really hate his q mechanic, Anivia not even Froggen can make work atm, TF is prob too hard for me (we are talking about a silver 2 player here), Jayce just got nerfed hard from what I can figure and Lux I play now and then, but I would really like sth with more impact in tfs.

So who else is there besides Ori, who I love to play, that can just sit in mid and farm and have great late game and teamfight potential ? Only Ryce left that also gets competitive playtime ?


I wouldn't play Orianna in Silver 2. I did for a bit when I was Silver 2 and it didn't work well, partly b/c of my mechanical skill and mostly because the team simply doesn't utilize Shockwave well, and her own damage is fairly lackluster.

I have played TF a lot from Silver 1 to Gold 3 (where I am now), and put in probably 30-40 games overall between practice/normals/ranked. The first 5 games or so are all focused on locking cards correctly, but eventually you get to a point where you know "red yellow blue" and don't really have to focus on it much. But his teamfight is nowhere near, say, a Xerath, and again teams at this level sometimes doesn't use TF's ult very well later on in the game. (Lost a lot of games with early leads)

Honestly I wouldn't look at competitive teams to see what works for you. Ryze is definitely one of the strongest mids, but you can farm on everyone with range. Vlad is extremely good at farming past the early levels and an absolute monster later on, for example. Zyra, Cho, Gragas, Kayle, Rumble, Viktor, and Ziggs are also possibilities with great waveclear and teamfight potential. And then there's always Morde...

EDIT: Syndra! How could I forget Syndra. But she's definitely not easy to play.

EDIT2: You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.


Hmm Syndra ye how could I forget her too being the dedicated Bjergsen fanboy that I am. Also she is a lane bully and probably 90% of silver mids have never played vs her. That sounds like a good plan. On the matter of being hard to play. I found that be very subjective. People always said how easy and free elo Kha is and I never could make him work for me, while I have really decent success on Ori for example.
I think I may look into some Syndra and Vlad guides and go from there. Thx for all the input mates !!!


Sit mid and farm into a god?

Veigar fits that description. Also very easy to do on Cass, but she is quite hard to play.


Veigar is a shit late game champ, he is not a "farm into a god" champion at all :<

On July 11 2013 04:00 Flakes wrote:
On July 11 2013 02:58 Sandster wrote:
You said "safe early pick". Vlad, Gragas, Cho, and to some extent Zyra/Rumble fit this category, because they aren't dead giveaways that you're going mid with them. The first 3 also don't have any hard counters.

Agree 100% with Gragas and Cho. For Vlad, I think Fizz qualifies as a hard counter with his dive/gapclosing pwer, strong DoT that ticks through pool, and high-uptime heal reduction.


Vlad has a lot of hard counters. Like a lot. Fizz, however, is not actually one of them...


Veigar is most def not shit lategame. He certainly has to fit your composition, but his stun is one of the most powerful teamfighting skills in the game, and infinite scaling on obscene burst damage is never bad.

1 shotting tanks in a rotation = bad late game; wut am I reading. 5-6 item vieg should be able 1 shot ANY champion.


I hate reading posts like this because it's obvious no one here actually plays Veigar and just assumes what Veigar can and cannot do based on...idk it's not even based on bad theorycraft it's just based on nothing besides some vague reputation of "VEIGAR BURST ANYONE WITH INFINITE AP VEIGAR GOOD."

By that same logic Sion is a monster late game cause INFINITE HEALTH so you will NEVER DIE amirite??

-___-

well if he gets items and farm he's a kinda retarded champion to be fair.
100% lifesteal es numero uno
Artillery spawned from the forges of Hell
Sajaki
Profile Joined June 2011
Canada1135 Posts
July 10 2013 20:11 GMT
#377
I thought the buyable team icons were supposed to come out this patch I want my dig icon =/
Inno pls...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-07-10 20:16:15
July 10 2013 20:15 GMT
#378
On July 11 2013 05:05 Carnivorous Sheep wrote:
I hate reading posts like this because it's obvious no one here actually plays Veigar and just assumes what Veigar can and cannot do based on...idk it's not even based on bad theorycraft it's just based on nothing besides some vague reputation of "VEIGAR BURST ANYONE WITH INFINITE AP VEIGAR GOOD."

By that same logic Sion is a monster late game cause INFINITE HEALTH so you will NEVER DIE amirite??

-___-

It's also the same logic that led people to completely miss the fact that E>W Nasus pre-Wither nerf actually had really strong midgame teamfighting and play almost exclusively the Q-max farming game.

On July 11 2013 05:08 arb wrote:
well if he gets items and farm he's a kinda retarded champion to be fair.
100% lifesteal es numero uno

He still needs a teamcomp that can let him stand next to things and hit them.
Moderator
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
July 10 2013 20:17 GMT
#379
Am I a bad person for thinking that the Yi-make might be pretty neat-o?
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
c.Deadly
Profile Joined March 2010
United States545 Posts
July 10 2013 20:17 GMT
#380
On July 11 2013 05:11 Sajaki wrote:
I thought the buyable team icons were supposed to come out this patch I want my dig icon =/


They'll probably be in the shop when the Udyr skin is released - Zenon said earlier in the thread that they're waiting for the patch to be 100% stable before releasing the skin. Saint mentioned the icons in his patch overview as well. I'm assuming Riot wants to avoid releasing new content when there's a chance of server downtime or, even worse, a rollback.
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