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Germany6926 Posts
On July 20 2013 03:16 BrokenMirage wrote:Show nested quote +On July 20 2013 03:12 Numy wrote: Just use Kelvin like real men instead of any of these arb baseline points. Any real equation needs Kelvin anyway. Boiling points are subject to pressure anyway so it's not even a static baseline. Kelvin is not as great as you think. It does start at absolute zero, but the its increments are equal to those of the Celsius scale making it equally arbitrary. being a si unit makes kelvin (and celsius) superior than fahrenheit imo.
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On July 20 2013 02:50 mr_tolkien wrote: And wtf is all this talk about Super Meat Boy being hard ?
Super Meat Boy isn't really hard to complete indeed, apart from some stages when you don't know how to finish them. 106% is a challenge tho, took me 2 or 3 weeks of non intensive gaming, especially for those glitched levels.
Except for Dustforce, I haven't played any harder plateformer than SMB tho. And I don't consider IWBTG as a hard game, not as a plateformer perspective at least.
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I still don't really get why USA hasn't got rid of all imperial measures once they got their independance. And then show a multicultural face with a lot of immigration but still not go for the international system...
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But if the USA uses it, it's the most international and the most freedom
everyone knows this.
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On July 20 2013 03:23 SnK-Arcbound wrote: I think a temperature system based around the human body would make the most sense. Certain degrees of heat would easily be learned as to what type of clothing you need to wear or how much hydration you need. Why do we care about water, or the absolute temperature of anything. An arbitrary system based around human interests makes the most sense. The measurement system is just a way to convey information, and can be thought of as a language.
Language influences cognitive processes.
Therefore by choosing a language that is natural and local, we weaken our capacity for abstract empirical thought and further engender cognitive biases related to familiarity and comfort.
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I can't believe we just got through a conversation about difficult games without mentioning I Wanna Be The Boshy. Screw IWBTG, I could actually beat that game. Boshy though... fucking Sonic.
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On July 20 2013 03:35 Dandel Ion wrote: But if the USA uses it, it's the most international and the most freedom
everyone knows this.
indeed, freedom is the most important and most american unit of measurement of all
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What gets me with Imperial is how messed up the units are of some of the thermodynamic properties of stuff. Specifically when you get into heat transfer. Just a mission to write out and do unit balances with.
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Wait... why are we talking about measurements of temperture?
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Because the pokemon people are banned
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On July 20 2013 03:38 ZappaSC wrote: Wait... why are we talking about measurements of temperture?
On July 20 2013 03:17 WaveofShadow wrote: I am very proud of being the sole director of pretty much all of the topics of conversation over the past few hours.
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On July 20 2013 03:38 ZappaSC wrote: Wait... why are we talking about measurements of temperture? Because it is, to quote Mark Twain, Ball-meltingly hot in NA currently. Also, real Lol discussion is probably happening in the LCS thread. GD tends to get more OT when there's some other focus for the relevant stuff.
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stealth rock is the worst thing to have happened to competitive battling ever
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Fun with 21 utility + boots + 4 pots jungle start.
+ Show Spoiler +![[image loading]](http://i.imgur.com/G6h38tV.png) Putting that 403 MS to good use ![[image loading]](http://i.imgur.com/LQQ1oUa.png) The ward ![[image loading]](http://i.imgur.com/LXFtygF.png) GG
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On July 20 2013 03:30 Paljas wrote:Show nested quote +On July 20 2013 03:16 BrokenMirage wrote:On July 20 2013 03:12 Numy wrote: Just use Kelvin like real men instead of any of these arb baseline points. Any real equation needs Kelvin anyway. Boiling points are subject to pressure anyway so it's not even a static baseline. Kelvin is not as great as you think. It does start at absolute zero, but the its increments are equal to those of the Celsius scale making it equally arbitrary. being a si unit makes kelvin (and celsius) superior than fahrenheit imo.
Yeah, but that is only because of compatibility (which is REALLY useful if you calculate stuff, i wouldn't ever want to do science in imperial measurements, that sounds like a major pain where you get random factors everywhere). Generally speaking, most units of measurement are totally arbitrary. Take our nice SI units for example: a meter : "the length of the path travelled by light in vacuum during a time interval of 1/299,792,458 of a second.". And that second in there? "the duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium 133 atom."
All of that is arbitrary. They just choose something that is fixed and put in some factor that fits the historical definition best. Exact values are chosen for convenience, which is actually far more important then any real significance. I would much rather have my factors of 1 everywhere then having a meter defined as light travelled in 1 second, and that second defined as one of some period. If it makes no difference, then choosing something with significance is smart, but if you have to choose between significance and practicability, choosing practicability is the better solution. But choosing something that is neither practical nor significant like Fahrenheit is just weird.
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On July 20 2013 03:30 WaveofShadow wrote:Show nested quote +On July 20 2013 03:26 UniversalSnip wrote:On July 20 2013 01:33 Requizen wrote:On July 20 2013 01:10 onlywonderboy wrote:On July 20 2013 01:09 ticklishmusic wrote:Psh, Super Meat Boy is for noobs. IWTBTG is where its at. http://kayin.pyoko.org/iwbtg/I'm like 1.78 meters (5 ft 10in) and weigh like 62 kg (135 lb). I've been working out to try and gain weight, but apparently I've got a small black hole somewhere in my digestive system. Averaging probably 4000+ calories a day, haven't really gained weight this summer. Oh yeah, hadn't consider IWBTG, must have been trying to repress the memory. ITWBTG is stupid. It's hard, but a lot of times it's only hard because you just don't know what in a certain room is going to kill you until it does a dozen times. You have to die twenty times in some rooms just to finally see the solution, that doesn't make a good game imo. You haven't got a clue. A) it's a puzzle platformer. That's like saying tetris sucks because you have to try fit blocks in 20 ways every time before you can fill a hole. B) the save points are like five feet from each other unless you deliberately chose a difficulty that spreads them out, so the second time past a puzzle/troll you just breeze through it to the next platforming bit. C) the game is all about subverting your expectations. It literally teaches you this on the first screen. You have to hide in the corner twice to survive, but the third time hiding is what triggers the trap. There isn't supposed to be any sting to dying because it just moves you a few feet and it's funny. I don't the issue is if it's fun or not. That's purely subjective in my opinion. I think the issue as to how truly 'difficult' it is can be questioned. It's easy to say how difficult it is, which is to say, it isn't overwhelmingly so. More than moderate, but certainly easier than some of the old Marios I think. The platforming is fair and the quick respawns mean it isn't impeded by the puzzles. There are fan made spinoffs that combine unbelievably hard platforming with the core model (like I wanna be the boshy, that game is shamefully unfair) but iwbtg is not one of them. It strikes a very careful balance to avoid taking the player into not fun levels of frustration.
You have the false impression that the trolls legitimately impede your progress. All they do is serve as a bit of stage humor, and in cases where you have to stop and think about them, well, that's a puzzle.
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On July 20 2013 03:43 Simberto wrote:Show nested quote +On July 20 2013 03:30 Paljas wrote:On July 20 2013 03:16 BrokenMirage wrote:On July 20 2013 03:12 Numy wrote: Just use Kelvin like real men instead of any of these arb baseline points. Any real equation needs Kelvin anyway. Boiling points are subject to pressure anyway so it's not even a static baseline. Kelvin is not as great as you think. It does start at absolute zero, but the its increments are equal to those of the Celsius scale making it equally arbitrary. being a si unit makes kelvin (and celsius) superior than fahrenheit imo. Yeah, but that is only because of compatibility (which is REALLY useful if you calculate stuff, i wouldn't ever want to do science in imperial measurements, that sounds like a major pain where you get random factors everywhere). Generally speaking, most units of measurement are totally arbitrary. Take our nice SI units for example: a meter : "the length of the path travelled by light in vacuum during a time interval of 1/299,792,458 of a second.". And that second in there? "the duration of 9,192,631,770 periods of the radiation corresponding to the transition between the two hyperfine levels of the ground state of the caesium 133 atom." All of that is arbitrary. They just choose something that is fixed and put in some factor that fits the historical definition best. Exact values are chosen for convenience, which is actually far more important then any real significance. I would much rather have my factors of 1 everywhere then having a meter defined as light travelled in 1 second, and that second defined as one of some period. If it makes no difference, then choosing something with significance is smart, but if you have to choose between significance and practicability, choosing practicability is the better solution. But choosing something that is neither practical nor significant like Fahrenheit is just weird.
Well the meter used to have an actual "meter bar" but some years ago they decided to instead fix it to light. Not 100% sure on the reasoning but I think it had something to do with fluctuation in the measuring of light which was partially caused by our definitions of distance or something. Should actually read up on this.
Anyway that's irrelevant your point I agree with 100%. Trying to work with Imperial units is a complete nightmare and only introduces more sources of error.
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On July 20 2013 03:26 UniversalSnip wrote:Show nested quote +On July 20 2013 01:33 Requizen wrote:On July 20 2013 01:10 onlywonderboy wrote:On July 20 2013 01:09 ticklishmusic wrote:Psh, Super Meat Boy is for noobs. IWTBTG is where its at. http://kayin.pyoko.org/iwbtg/I'm like 1.78 meters (5 ft 10in) and weigh like 62 kg (135 lb). I've been working out to try and gain weight, but apparently I've got a small black hole somewhere in my digestive system. Averaging probably 4000+ calories a day, haven't really gained weight this summer. Oh yeah, hadn't consider IWBTG, must have been trying to repress the memory. ITWBTG is stupid. It's hard, but a lot of times it's only hard because you just don't know what in a certain room is going to kill you until it does a dozen times. You have to die twenty times in some rooms just to finally see the solution, that doesn't make a good game imo. You haven't got a clue. A) it's a puzzle platformer. That's like saying tetris sucks because you have to try fit blocks in 20 ways every time before you can fill a hole. B) the save points are like five feet from each other unless you deliberately chose a difficulty that spreads them out, so the second time past a puzzle/troll you just breeze through it to the next platforming bit. C) the game is all about subverting your expectations. It literally teaches you this on the first screen. You have to hide in the corner twice to survive, but the third time hiding is what triggers the trap. There isn't supposed to be any sting to dying because it just moves you a few feet and it's funny. I didn't say it's bad, I enjoyed it. But people saying it's "hard" is just kind of silly for me, because it's only hard in the sense that you need to trial and error until you die enough times to understand it. It's good because it's well designed and interesting, not because it's artificially hard is what I'm saying.
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On July 20 2013 03:33 -Zoda- wrote: I still don't really get why USA hasn't got rid of all imperial measures once they got their independance. And then show a multicultural face with a lot of immigration but still not go for the international system... It takes a lot of work to overhaul. Like, a LOT.
Luckily, university curriculum teaches in SI now, but it's gotten a little more complicated sometimes because sometimes industry uses both units instead of just one system, which could cause problems like space probes crashing into Mars and such.
If we're still on off-topic, then... goddamn, I hate the DotA pub community so much. The other team has 1 stealth hero (Clinkz) and two Shadowblade users and yet it's up to me, the hard carry Spectre to buy sentries and dust while our support Tusk builds Armlet and Magnus gets 35 minute first item Battlefury, then they're yelling me to go farm, they walk into our jungle, and get picked off by the stealth heroes.
These are the times when I appreciate the mindlessness of LoL meta.
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As a rule of thumb never pick hard carries in pubs unless you in a group. You might get a good game every now and then but you'll get endless frustration. Semi-carries are the way to go.
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