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On July 20 2013 02:02 BlackPaladin wrote:Show nested quote +On July 20 2013 01:57 WaveofShadow wrote: You people all seem to forget I don't live in the same friggin country as you. I thought Canada was like our hat or some shit so was kind of part of us. It's where we store cold air for our air conditioners.
Also this is amusingly relevant again.
On July 20 2013 00:12 Ketara wrote: Just because you're American doesn't mean it's okay to be ignorant.
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On July 20 2013 02:03 WaveofShadow wrote: I wish Canada had E-SPORTS.
Well....you have...hockey. And maple syrup. Maybe you can do female hockey? Cover them on syrup and see what happens. That should be a sport. I'd watch it.
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On July 20 2013 01:40 onlywonderboy wrote:Show nested quote +On July 20 2013 01:35 WaveofShadow wrote:On July 20 2013 01:33 Requizen wrote:On July 20 2013 01:10 onlywonderboy wrote:On July 20 2013 01:09 ticklishmusic wrote:Psh, Super Meat Boy is for noobs. IWTBTG is where its at. http://kayin.pyoko.org/iwbtg/I'm like 1.78 meters (5 ft 10in) and weigh like 62 kg (135 lb). I've been working out to try and gain weight, but apparently I've got a small black hole somewhere in my digestive system. Averaging probably 4000+ calories a day, haven't really gained weight this summer. Oh yeah, hadn't consider IWBTG, must have been trying to repress the memory. ITWBTG is stupid. It's hard, but a lot of times it's only hard because you just don't know what in a certain room is going to kill you until it does a dozen times. You have to die twenty times in some rooms just to finally see the solution, that doesn't make a good game imo. I agree with this. Artificial difficulty isn't fun, imo. If a game is literally impossible to beat your first time through simply due to lack of knowledge then it's not true difficulty. Normally I would agree, but that's sort of the point of IWBTG. The guy set out to make a really hard game, not a fair one. If you're playing the game you're probably already aware of what you're getting yourself into. Plus all of the Nintendo stuff is pretty silly and makes it bearable. Finally beating a really hard section is incredibly satisfying. Edit: Also the game requires a lot of twitch reflexes which is real difficulty. I agree, plus, when you die it's not a big deal since you can respawn very quickly without even having to wait for the game over screen to appear, so it's actually very friendly to restarting.
Play games like Gradius 3 arcade version---that game is just impossible. I don't think I've ever beaten level 3.
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On July 20 2013 02:05 BlackPaladin wrote:Well....you have...hockey. And maple syrup. Maybe you can do female hockey? Cover them on syrup and see what happens. That should be a sport. I'd watch it.
america has a lingerie football league, that seems right up your alley
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On July 20 2013 02:03 -Zoda- wrote: Oh guys, spend your money on something else than damn commercial idol groups... But they're my loves.
Speaking of money how is 40% off of Metro Last Light a sale? Valve plz
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On July 20 2013 02:04 Haiq343 wrote:Show nested quote +On July 20 2013 02:02 BlackPaladin wrote:On July 20 2013 01:57 WaveofShadow wrote: You people all seem to forget I don't live in the same friggin country as you. I thought Canada was like our hat or some shit so was kind of part of us. It's where we store cold air for our air conditioners. Also this is amusingly relevant again. Show nested quote +On July 20 2013 00:12 Ketara wrote: Just because you're American doesn't mean it's okay to be ignorant.
Cold air, lol. It's been 42 with humidex for like two weeks here. That's 107 or so degrees for 'Murrica.
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How do promotion series work, I got kicked out of mine for queue dodging? Hadn't even played 1 game from the series lol...
Nvm, I'm still up for promotion but it gave me a loss -.-;;
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On July 20 2013 02:06 kainzero wrote:Show nested quote +On July 20 2013 01:40 onlywonderboy wrote:On July 20 2013 01:35 WaveofShadow wrote:On July 20 2013 01:33 Requizen wrote:On July 20 2013 01:10 onlywonderboy wrote:On July 20 2013 01:09 ticklishmusic wrote:Psh, Super Meat Boy is for noobs. IWTBTG is where its at. http://kayin.pyoko.org/iwbtg/I'm like 1.78 meters (5 ft 10in) and weigh like 62 kg (135 lb). I've been working out to try and gain weight, but apparently I've got a small black hole somewhere in my digestive system. Averaging probably 4000+ calories a day, haven't really gained weight this summer. Oh yeah, hadn't consider IWBTG, must have been trying to repress the memory. ITWBTG is stupid. It's hard, but a lot of times it's only hard because you just don't know what in a certain room is going to kill you until it does a dozen times. You have to die twenty times in some rooms just to finally see the solution, that doesn't make a good game imo. I agree with this. Artificial difficulty isn't fun, imo. If a game is literally impossible to beat your first time through simply due to lack of knowledge then it's not true difficulty. Normally I would agree, but that's sort of the point of IWBTG. The guy set out to make a really hard game, not a fair one. If you're playing the game you're probably already aware of what you're getting yourself into. Plus all of the Nintendo stuff is pretty silly and makes it bearable. Finally beating a really hard section is incredibly satisfying. Edit: Also the game requires a lot of twitch reflexes which is real difficulty. I agree, plus, when you die it's not a big deal since you can respawn very quickly without even having to wait for the game over screen to appear, so it's actually very friendly to restarting. Play games like Gradius 3 arcade version---that game is just impossible. I don't think I've ever beaten level 3. Yeah even if you're mechanically terrible like me, you just have to grind the iwbtX games until you know how to move and what happens.
The very definition of artificial difficulty.
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United States47024 Posts
On July 20 2013 01:40 onlywonderboy wrote: Normally I would agree, but that's sort of the point of IWBTG. The guy set out to make a really hard game, not a fair one. If you're playing the game you're probably already aware of what you're getting yourself into. Plus all of the Nintendo stuff is pretty silly and makes it bearable. Finally beating a really hard section is incredibly satisfying.
Edit: Also the game requires a lot of twitch reflexes which is real difficulty. I mean, at some point it becomes questionable whether IWBTG is actually more difficult than other platformers once you pass the point of memorizing all the gimmicks that exist to kill you the first time through but are straightforward to avoid once you remember it's there. It's still obviously difficult, but the difficulty relative to other platformers after you remember all the "fuck you" stuff is pretty questionable to me.
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I played a lot of Super Mario ROM hacks and the stupidest ones were full of invisible coin blocks. Usually those levels weren't even creative in how you were supposed to execute movement, but instead relied on the lack of information to force you to grind the level a lot.
Games that are actually difficult are ones where you know the exact layout and backend yet still can't complete it. Chess is incredibly difficult but the rules are straightforward and transparent.
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On July 20 2013 02:09 TheYango wrote:Show nested quote +On July 20 2013 01:40 onlywonderboy wrote: Normally I would agree, but that's sort of the point of IWBTG. The guy set out to make a really hard game, not a fair one. If you're playing the game you're probably already aware of what you're getting yourself into. Plus all of the Nintendo stuff is pretty silly and makes it bearable. Finally beating a really hard section is incredibly satisfying.
Edit: Also the game requires a lot of twitch reflexes which is real difficulty. I mean, at some point it becomes questionable whether IWBTG is actually more difficult than other platformers once you pass the point of memorizing all the gimmicks that exist to kill you the first time through but are straightforward to avoid once you remember it's there. It's still obviously difficult, but the difficulty relative to other platformers after you remember all the "fuck you" stuff is pretty questionable to me. true, but then you set the difficulty up to impossible
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On July 20 2013 01:57 WaveofShadow wrote: You people all seem to forget I don't live in the same friggin country as you.
Canada isn't really a country, sry.
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On July 20 2013 01:15 WaveofShadow wrote: Ugh fuck keep me engaged in discussion here please TL Ever since I became a dad I've become obsessed with reading child-related articles and now I'm reading a Pulitzer-Prize winning article about the parents of children who were distracted and left their babies to cook in their cars. It's fucking horrible
DISTRACT ME
http://www.theonion.com/articles/infant-child-left-in-sweet-camaro,33143/
Here you go.
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On July 20 2013 01:15 WaveofShadow wrote: Ugh fuck keep me engaged in discussion here please TL Ever since I became a dad I've become obsessed with reading child-related articles and now I'm reading a Pulitzer-Prize winning article about the parents of children who were distracted and left their babies to cook in their cars. It's fucking horrible
DISTRACT ME
I read that article. Everyone who intends on being a parent should read that article. It's gut-wrenching, heart breaking, and depressing, but it's a bitter pill.
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The adults of TLLoL bringing the thread down
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United States23745 Posts
On July 20 2013 02:09 TheYango wrote:Show nested quote +On July 20 2013 01:40 onlywonderboy wrote: Normally I would agree, but that's sort of the point of IWBTG. The guy set out to make a really hard game, not a fair one. If you're playing the game you're probably already aware of what you're getting yourself into. Plus all of the Nintendo stuff is pretty silly and makes it bearable. Finally beating a really hard section is incredibly satisfying.
Edit: Also the game requires a lot of twitch reflexes which is real difficulty. I mean, at some point it becomes questionable whether IWBTG is actually more difficult than other platformers once you pass the point of memorizing all the gimmicks that exist to kill you the first time through but are straightforward to avoid once you remember it's there. It's still obviously difficult, but the difficulty relative to other platformers after you remember all the "fuck you" stuff is pretty questionable to me. Run some tests and report back. Try as you might, you can't theorycraft IWBTG's difficulty.
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i love how onion article are all so formulaic, but like every single one of them is still funny and seems fresh to me how u do this, onion
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On July 20 2013 02:36 onlywonderboy wrote:Show nested quote +On July 20 2013 02:09 TheYango wrote:On July 20 2013 01:40 onlywonderboy wrote: Normally I would agree, but that's sort of the point of IWBTG. The guy set out to make a really hard game, not a fair one. If you're playing the game you're probably already aware of what you're getting yourself into. Plus all of the Nintendo stuff is pretty silly and makes it bearable. Finally beating a really hard section is incredibly satisfying.
Edit: Also the game requires a lot of twitch reflexes which is real difficulty. I mean, at some point it becomes questionable whether IWBTG is actually more difficult than other platformers once you pass the point of memorizing all the gimmicks that exist to kill you the first time through but are straightforward to avoid once you remember it's there. It's still obviously difficult, but the difficulty relative to other platformers after you remember all the "fuck you" stuff is pretty questionable to me. Run some tests and report back. Try as you might, you can't theorycraft IWBTG's difficulty. New Webseries imo: Theorycrafting with Yango. He's wearing a cooking apron and talking about the maths and theory in various games. Maybe draws on a chalkboard a little bit.
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Well, in a classical platformer like Super Mario 3, generally extra lives are a finite resource, and to some extent difficulty is based on that. IWBTG does away with that, which is why I view the trial-and-error as acceptable.
Still, trial-and-error is kinda boring at times.
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On July 20 2013 01:15 WaveofShadow wrote: Ugh fuck keep me engaged in discussion here please TL Ever since I became a dad I've become obsessed with reading child-related articles and now I'm reading a Pulitzer-Prize winning article about the parents of children who were distracted and left their babies to cook in their cars. It's fucking horrible
DISTRACT ME
children will have more facilities for learing if you let them cook in the kitchen
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