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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

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Fionn
Profile Blog Joined October 2009
United States23455 Posts
Last Edited: 2013-07-17 08:36:45
July 17 2013 05:41 GMT
#2241
xxx
Writerhttps://twitter.com/FionnOnFire
Fusilero
Profile Blog Joined July 2011
United Kingdom50293 Posts
July 17 2013 05:42 GMT
#2242
On July 17 2013 14:39 kainzero wrote:
I still don't understand why so many items are swords in this game.

Creativity pls

I agree, flails are under represented roit pls.
Glorious SEA doto
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 17 2013 05:51 GMT
#2243
On July 17 2013 14:42 Fusilero wrote:
Show nested quote +
On July 17 2013 14:39 kainzero wrote:
I still don't understand why so many items are swords in this game.

Creativity pls

I agree, flails are under represented roit pls.


Sejuani has one.

Polearms could use some loving.
(╯°□°)╯︵ ┻━┻
Capped
Profile Blog Joined June 2011
United Kingdom7236 Posts
July 17 2013 06:09 GMT
#2244
Because 1 means its not under-represented with 20+ swords in the game. MOAR FLAILS.

Polearms cool tho
Useless wet fish.
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 17 2013 06:11 GMT
#2245
what about guns? This game is made in america and we have 1 pistol and 1 gun, is this real life????
Carrilord has arrived.
Vanka
Profile Blog Joined April 2010
China1336 Posts
July 17 2013 06:15 GMT
#2246
On July 17 2013 14:51 ticklishmusic wrote:
Polearms could use some loving.


That sounds painful.

In terms of logic, how the hell does putting on boots make you walk faster? On top of that, those boots must really suck, because putting on any other pair of shoes makes you go even faster
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
July 17 2013 06:15 GMT
#2247
On July 17 2013 14:34 arb wrote:
Show nested quote +
On July 17 2013 14:31 ticklishmusic wrote:
On July 17 2013 13:57 Seuss wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.

On July 17 2013 12:45 Zdrastochye wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.

EDIT:
Dominion, TT - Moonflair Spellbade (Ranged Only)
Now has (Ranged only) tag
Now gives 50 armor
Now gives 50 MR


Swords are ranged-only. Makes sense to me.


SPELLblade, didn't you ever play WoW? Spellblade's always been caster weapons, scrub.


Never played that game.

Still don't understand why a sword is a ranged only weapon.

Traditionally in WoW Swords/Daggers were caster weapons that were basically only there for stats, which is the case of this one.

It was wands for casters that were considered stat sticks, since the designed the game around not actually needing to use wands. For melee classes bows/xbows/thrown were stat sticks because you didn't actually need to use them. Which is interesting because they decided that having to use wands/xbows was not fun.
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 17 2013 06:18 GMT
#2248
On July 17 2013 15:15 SnK-Arcbound wrote:
Show nested quote +
On July 17 2013 14:34 arb wrote:
On July 17 2013 14:31 ticklishmusic wrote:
On July 17 2013 13:57 Seuss wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.

On July 17 2013 12:45 Zdrastochye wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.

EDIT:
Dominion, TT - Moonflair Spellbade (Ranged Only)
Now has (Ranged only) tag
Now gives 50 armor
Now gives 50 MR


Swords are ranged-only. Makes sense to me.


SPELLblade, didn't you ever play WoW? Spellblade's always been caster weapons, scrub.


Never played that game.

Still don't understand why a sword is a ranged only weapon.

Traditionally in WoW Swords/Daggers were caster weapons that were basically only there for stats, which is the case of this one.

It was wands for casters that were considered stat sticks, since the designed the game around not actually needing to use wands. For melee classes bows/xbows/thrown were stat sticks because you didn't actually need to use them. Which is interesting because they decided that having to use wands/xbows was not fun.

Actually wanding was needed in Vanilla atleast, not sure about BC, since you had to wand when you ran out of mana, while you waited on it to regen.

Daggers and swords were also stat sticks, since for example they would have something like 28-126 damage, for a caster, where as a dps dagger w ould be something more like 120-150 or something for a rogue or whatever.

tldr, basically unless you were a rogue/warrior/paladin whatever, wands/daggers or swords were all basically stat sticks.
Artillery spawned from the forges of Hell
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
July 17 2013 06:18 GMT
#2249
On July 17 2013 15:15 Vanka wrote:
Show nested quote +
On July 17 2013 14:51 ticklishmusic wrote:
Polearms could use some loving.


That sounds painful.

In terms of logic, how the hell does putting on boots make you walk faster? On top of that, those boots must really suck, because putting on any other pair of shoes makes you go even faster


the ground is rough and hurts your bare feet if you try to go fast
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 17 2013 06:21 GMT
#2250
On July 17 2013 14:31 ticklishmusic wrote:
Show nested quote +
On July 17 2013 13:57 Seuss wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.


The CDR stacking is really the key. The difference between Mantra on a 36 second cooldown and Mantra on a 21.6 second cooldown is huge, considering that a well placed Mantra R+E -> Q -> W can easily drop the cooldown by 14+ seconds (so long as E and Q damage at least two targets each, and W gets all three ticks), meaning one auto or Q and you can cast the whole combo all over again 6 seconds later.

It's like building multiple lockets, only no one spent thousands of gold to do it.

If anyone wanted to build a Season 3 poke comp, Karma is definitely #1 pick. She may not have the ridiculous range of some champions (Nidalee, Xerath, Ziggs) but she can kite an entire enemy team forever by herself.

On July 17 2013 14:40 Dark_Chill wrote:
I don't get it. There are theorycrafters here and people who analyze different champs/items and see how they could fit or don't fit into the game well, and there are people from here who work at Riot. Doesn't that make it way easier to get responses from rioters on why they're making certain changes and such?


Not really.

Just because you work at Riot and also frequent a forum doesn't mean you can freely discuss whatever you want on that forum. If SmashGizmo or anyone else at Riot posted anything here that wasn't already revealed elsewhere they could get in serious trouble. The most we've ever seen, and will likely ever see, are number tweaks en route to the PBE in less than a day anyway.

Moreoever, imagine if it were true that we had privileged access to Rioters. That sort of thing doesn't stay secret, and eventually our subforum would be overrun by people trying to get better access to Rioters.

It's for these reasons that Rioters only sporadically grace forums other than their own, or do so on the down low.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Amarok
Profile Joined August 2010
Australia2003 Posts
July 17 2013 06:40 GMT
#2251
On July 17 2013 15:18 arb wrote:
Show nested quote +
On July 17 2013 15:15 SnK-Arcbound wrote:
On July 17 2013 14:34 arb wrote:
On July 17 2013 14:31 ticklishmusic wrote:
On July 17 2013 13:57 Seuss wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.

On July 17 2013 12:45 Zdrastochye wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.

EDIT:
Dominion, TT - Moonflair Spellbade (Ranged Only)
Now has (Ranged only) tag
Now gives 50 armor
Now gives 50 MR


Swords are ranged-only. Makes sense to me.


SPELLblade, didn't you ever play WoW? Spellblade's always been caster weapons, scrub.


Never played that game.

Still don't understand why a sword is a ranged only weapon.

Traditionally in WoW Swords/Daggers were caster weapons that were basically only there for stats, which is the case of this one.

It was wands for casters that were considered stat sticks, since the designed the game around not actually needing to use wands. For melee classes bows/xbows/thrown were stat sticks because you didn't actually need to use them. Which is interesting because they decided that having to use wands/xbows was not fun.

Actually wanding was needed in Vanilla atleast, not sure about BC, since you had to wand when you ran out of mana, while you waited on it to regen.

Daggers and swords were also stat sticks, since for example they would have something like 28-126 damage, for a caster, where as a dps dagger w ould be something more like 120-150 or something for a rogue or whatever.

tldr, basically unless you were a rogue/warrior/paladin whatever, wands/daggers or swords were all basically stat sticks.


Wasn't there a point where you needed to weave Wanding into a spell rotations to maximise damage on certain classes? I'm thinking of Vanilla Spriests (but I might be completely imagining it).
Fighting for peace is like screwing for virginity
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 17 2013 06:42 GMT
#2252
healers had to wand to get mana back from seal of wisdom
Carrilord has arrived.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 17 2013 06:49 GMT
#2253
On July 17 2013 14:40 Dark_Chill wrote:
I don't get it. There are theorycrafters here and people who analyze different champs/items and see how they could fit or don't fit into the game well, and there are people from here who work at Riot. Doesn't that make it way easier to get responses from rioters on why they're making certain changes and such?

Well, Rioters like Smash aren't allowed to tell us super secret stuff ahead of time. Last time someone did that, it contributed to them losing their job :\

TL LoL is also quite small. I can count the number of regulars on my hands and feet. There's really no incentive for Riot to respond regularly in this forum when they can reach a much wider audience on Reddit and their official forums. On top of that, I'd imagine that the average skill level of TL LoL is significantly higher than the average player on Reddit, not to mention the official forums. We also tend to be a bit elitist and our idea of balance often trends towards the OP due to TL's Starcraft background.

That said, we do get Rioters who drop in now and then. It's pretty awesome when it happens.
daemir
Profile Joined September 2010
Finland8662 Posts
Last Edited: 2013-07-17 06:50:48
July 17 2013 06:49 GMT
#2254
Vanilla priests while leveling would definately use wand to finish off a mob for the last 5 seconds to get that sweet spirit tap regen on the full ooc 5 sec rule regen.


and real men (read: horde) didn't have crutches like seal of wisdom.
Zooper31
Profile Joined May 2009
United States5710 Posts
July 17 2013 06:50 GMT
#2255
I start League up for the heck of it and see a giant patch to download randomly. Get giddy with excitement for SGU. Riot trolls me into looking through the shop for him. I hate you Riot, I'm going to bed...
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 17 2013 06:50 GMT
#2256
SGU Udyr to be released 5am EDT/2am PST
Artillery spawned from the forges of Hell
cLutZ
Profile Joined November 2010
United States19574 Posts
Last Edited: 2013-07-17 06:57:36
July 17 2013 06:57 GMT
#2257
On July 17 2013 15:49 Ryuu314 wrote:
Show nested quote +
On July 17 2013 14:40 Dark_Chill wrote:
I don't get it. There are theorycrafters here and people who analyze different champs/items and see how they could fit or don't fit into the game well, and there are people from here who work at Riot. Doesn't that make it way easier to get responses from rioters on why they're making certain changes and such?

Well, Rioters like Smash aren't allowed to tell us super secret stuff ahead of time. Last time someone did that, it contributed to them losing their job :\

TL LoL is also quite small. I can count the number of regulars on my hands and feet. There's really no incentive for Riot to respond regularly in this forum when they can reach a much wider audience on Reddit and their official forums. On top of that, I'd imagine that the average skill level of TL LoL is significantly higher than the average player on Reddit, not to mention the official forums. We also tend to be a bit elitist and our idea of balance often trends towards the OP due to TL's Starcraft background.

That said, we do get Rioters who drop in now and then. It's pretty awesome when it happens.


There is if they want to get something done
Freeeeeeedom
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
July 17 2013 07:14 GMT
#2258
On July 17 2013 15:57 cLutZ wrote:
Show nested quote +
On July 17 2013 15:49 Ryuu314 wrote:
On July 17 2013 14:40 Dark_Chill wrote:
I don't get it. There are theorycrafters here and people who analyze different champs/items and see how they could fit or don't fit into the game well, and there are people from here who work at Riot. Doesn't that make it way easier to get responses from rioters on why they're making certain changes and such?

Well, Rioters like Smash aren't allowed to tell us super secret stuff ahead of time. Last time someone did that, it contributed to them losing their job :\

TL LoL is also quite small. I can count the number of regulars on my hands and feet. There's really no incentive for Riot to respond regularly in this forum when they can reach a much wider audience on Reddit and their official forums. On top of that, I'd imagine that the average skill level of TL LoL is significantly higher than the average player on Reddit, not to mention the official forums. We also tend to be a bit elitist and our idea of balance often trends towards the OP due to TL's Starcraft background.

That said, we do get Rioters who drop in now and then. It's pretty awesome when it happens.


There is if they want to get something done


Not really thinking about them giving us info, but you'd think that some things said on the forum would catch someone's eye. Continuous nerfs/buffs to champions in short time spans, nerfs/buffs to items and champions at the same time, etc would be stuff that is frequently predicted by the top theorycrafters, and it still goes through.
I guess it could also be that Riot does have long-term plans for things (like Jayce showed: nerfs to keep him down for a while and then slightly reworked kit), but I would guess that complaints like "what Riot is doing doesn't make sense" would be less if they sort of shared their long term goals all the time.
CUTE MAKES RIGHT
ketchup
Profile Joined August 2010
14521 Posts
Last Edited: 2013-07-17 07:17:29
July 17 2013 07:16 GMT
#2259
On July 17 2013 14:25 Fionn wrote:
so apparently an article we wrote on champions got more views translated in korean on a korean board than it did in english



That's really cool stuff, now if only official(???) TL gave you more recognition as well. I would love to see an LoL article linked on the front page. Of course I'd ignore 99% of the comment, but it would be cool to see you guys gets some more recognition for the difficult work yall do.
Ryuu314
Profile Joined October 2009
United States12679 Posts
July 17 2013 07:20 GMT
#2260
On July 17 2013 16:16 ketchup wrote:
Show nested quote +
On July 17 2013 14:25 Fionn wrote:
so apparently an article we wrote on champions got more views translated in korean on a korean board than it did in english



That's really cool stuff, now if only official(???) TL gave you more recognition as well. I would love to see an LoL article linked on the front page. Of course I'd ignore 99% of the comment, but it would be cool to see you guys gets some more recognition for the difficult work yall do.

It's cuz the Koreans know what's up. They can recognize quality when they see it
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