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[Patch 3.09: Spirit Guard Udyr Patch] General Discussion -…

Forum Index > LoL General
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Neverhood
Profile Joined August 2009
United States5388 Posts
July 17 2013 04:07 GMT
#2221

looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna
Jaedong :D
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 17 2013 04:09 GMT
#2222
On July 17 2013 13:07 Neverhood wrote:
https://twitter.com/Vulcun_Gnome/status/357343295241846784
looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna

He's probably a better ADC than Zuna, but they are winning with him so barring a mass wave of throws I doubt we'll see that any time soon. Anyone keep up on his memory loss stuff? He start to remember things, anyone know?
RIP Ryan Davis / TL or Die / @onlywonderboy
Slusher
Profile Blog Joined December 2010
United States19143 Posts
Last Edited: 2013-07-17 04:22:14
July 17 2013 04:20 GMT
#2223
pretty sure udyr just came out my client is patching.

nope.
Carrilord has arrived.
nemo14
Profile Joined January 2011
United States425 Posts
July 17 2013 04:23 GMT
#2224
On July 17 2013 13:09 onlywonderboy wrote:
Show nested quote +
On July 17 2013 13:07 Neverhood wrote:
https://twitter.com/Vulcun_Gnome/status/357343295241846784
looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna

He's probably a better ADC than Zuna, but they are winning with him so barring a mass wave of throws I doubt we'll see that any time soon. Anyone keep up on his memory loss stuff? He start to remember things, anyone know?


His memory is almost completely recovered, or at least that was the word on reddit a few weeks ago.
sylverfyre
Profile Joined May 2010
United States8298 Posts
July 17 2013 04:24 GMT
#2225
On July 17 2013 13:09 onlywonderboy wrote:
Show nested quote +
On July 17 2013 13:07 Neverhood wrote:
https://twitter.com/Vulcun_Gnome/status/357343295241846784
looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna

He's probably a better ADC than Zuna, but they are winning with him so barring a mass wave of throws I doubt we'll see that any time soon. Anyone keep up on his memory loss stuff? He start to remember things, anyone know?

Yeah, most of his memory slowly returned over the course of the next month or two I believe.

Human brains're weird.

Do not bounce.
cLutZ
Profile Joined November 2010
United States19573 Posts
July 17 2013 04:37 GMT
#2226
On July 17 2013 13:05 dae wrote:
Show nested quote +
On July 17 2013 12:13 cLutZ wrote:
On July 17 2013 11:40 dae wrote:
Moreover, just from a numbers standpoint there appears to be a disconnect. His passive is Numerically quite strong, but in application quite mediocre. Same with the Attack speed on the ult (which he said is probably being removed). Taking away his scaling with life is also an odd choice because then he becomes more generic-bruiser (because who is going to build a damage item on a melee character? Especially when that melee character loses all his defensive steroids during the 5 seconds he is relevant during teamfights.


Honestly, as someone who mained olaf for a while, I am going to have so much fun building hydra on olaf post patch. Leveling up his w first might actually be a decent options vs melee (probably not, but who knows, I could see e>w>q vs melee).

Taking away his health scaling opens up so many build paths, as well as having the free defensive stats on ultimate. It means no no longer have to build him pure tank all game every game, and can instead vary your build depending on what your team needs, and the way the game is going.

Havign flat ad on his w means he scales with lifesteal, attack speed, armor pen, better then he did before, and is not just reliant on stacking health, something that seems to be a thing of the past with the stupid amount of % hp damage riot is implementing into the game.

Also, outplaying people with axes will be soooo strong... fighting olaf near walls is asking to die now. This also makes him a beast at invading the jungle (assuming your q max)

How you gonna build damage when using ult rips off your defense?


Don't use ult to get to the other team, use it to rip apart someone who is in melee range and cant get away from you. Ult + W + any kind of offensive item is massive amount of lifesteal and damage in a short period of time. Your still thinking in the mind set of press r+ghost and just run at their carry.


#1. That mindset is how I personally feel Olaf is most fun.

#2. Are you really advocating using a champ with poor cc, and a heavy amount of his power in true damage + cc immunity to act as a peeler?
Freeeeeeedom
Seuss
Profile Blog Joined May 2010
United States10536 Posts
July 17 2013 04:57 GMT
#2227
On July 17 2013 12:36 ticklishmusic wrote:
Show nested quote +
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
Neverhood
Profile Joined August 2009
United States5388 Posts
July 17 2013 05:00 GMT
#2228
On July 17 2013 13:09 onlywonderboy wrote:
Show nested quote +
On July 17 2013 13:07 Neverhood wrote:
https://twitter.com/Vulcun_Gnome/status/357343295241846784
looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna

He's probably a better ADC than Zuna, but they are winning with him so barring a mass wave of throws I doubt we'll see that any time soon. Anyone keep up on his memory loss stuff? He start to remember things, anyone know?

Yea I think he's overall a better AD than zuna but they probably won't jump the gun since they're doing fine and it will take some time for robert to mesh with bloodwater and the rest of the team.
Jaedong :D
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 17 2013 05:11 GMT
#2229
On July 17 2013 14:00 Neverhood wrote:
Show nested quote +
On July 17 2013 13:09 onlywonderboy wrote:
On July 17 2013 13:07 Neverhood wrote:
https://twitter.com/Vulcun_Gnome/status/357343295241846784
looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna

He's probably a better ADC than Zuna, but they are winning with him so barring a mass wave of throws I doubt we'll see that any time soon. Anyone keep up on his memory loss stuff? He start to remember things, anyone know?

Yea I think he's overall a better AD than zuna but they probably won't jump the gun since they're doing fine and it will take some time for robert to mesh with bloodwater and the rest of the team.

Considering how good Bloodwater is; I doubt it would take that long for them to mesh.
liftlift > tsm
arb
Profile Blog Joined April 2008
Noobville17920 Posts
July 17 2013 05:13 GMT
#2230
Basically 1 hour 45 more minutes for "tonight" and SGU :x
Artillery spawned from the forges of Hell
Zooper31
Profile Joined May 2009
United States5710 Posts
July 17 2013 05:17 GMT
#2231
On July 17 2013 14:13 arb wrote:
Basically 1 hour 45 more minutes for "tonight" and SGU :x


That same rioter also said "Get some sleep" in that thread earlier to people asking if they should go to bed or not lol.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
wei2coolman
Profile Joined November 2010
United States60033 Posts
July 17 2013 05:17 GMT
#2232
On July 17 2013 14:17 Zooper31 wrote:
Show nested quote +
On July 17 2013 14:13 arb wrote:
Basically 1 hour 45 more minutes for "tonight" and SGU :x


That same rioter also said "Get some sleep" in that thread earlier to people asking if they should go to bed or not lol.

Wait; what's going on? other than SGU?
liftlift > tsm
Slusher
Profile Blog Joined December 2010
United States19143 Posts
July 17 2013 05:20 GMT
#2233
well it's been out on EUW for like 20 min so it has to be soonish NA one would think
Carrilord has arrived.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
July 17 2013 05:24 GMT
#2234
On July 17 2013 14:11 wei2coolman wrote:
Show nested quote +
On July 17 2013 14:00 Neverhood wrote:
On July 17 2013 13:09 onlywonderboy wrote:
On July 17 2013 13:07 Neverhood wrote:
https://twitter.com/Vulcun_Gnome/status/357343295241846784
looks like RobertxLee is subbing for vulcun :O I wonder how many throw it'll take for him to start over zuna

He's probably a better ADC than Zuna, but they are winning with him so barring a mass wave of throws I doubt we'll see that any time soon. Anyone keep up on his memory loss stuff? He start to remember things, anyone know?

Yea I think he's overall a better AD than zuna but they probably won't jump the gun since they're doing fine and it will take some time for robert to mesh with bloodwater and the rest of the team.

Considering how good Bloodwater is; I doubt it would take that long for them to mesh.

We don't call him Godwater for nothing.
RIP Ryan Davis / TL or Die / @onlywonderboy
Fionn
Profile Blog Joined October 2009
United States23455 Posts
July 17 2013 05:25 GMT
#2235
so apparently an article we wrote on champions got more views translated in korean on a korean board than it did in english

Writerhttps://twitter.com/FionnOnFire
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-07-17 05:33:37
July 17 2013 05:31 GMT
#2236
On July 17 2013 13:57 Seuss wrote:
Show nested quote +
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.

On July 17 2013 12:45 Zdrastochye wrote:
Show nested quote +
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.

EDIT:
Dominion, TT - Moonflair Spellbade (Ranged Only)
Now has (Ranged only) tag
Now gives 50 armor
Now gives 50 MR


Swords are ranged-only. Makes sense to me.


SPELLblade, didn't you ever play WoW? Spellblade's always been caster weapons, scrub.


Never played that game.

Still don't understand why a sword is a ranged only weapon.
(╯°□°)╯︵ ┻━┻
arb
Profile Blog Joined April 2008
Noobville17920 Posts
July 17 2013 05:34 GMT
#2237
On July 17 2013 14:31 ticklishmusic wrote:
Show nested quote +
On July 17 2013 13:57 Seuss wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.

Show nested quote +
On July 17 2013 12:45 Zdrastochye wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.

EDIT:
Dominion, TT - Moonflair Spellbade (Ranged Only)
Now has (Ranged only) tag
Now gives 50 armor
Now gives 50 MR


Swords are ranged-only. Makes sense to me.


SPELLblade, didn't you ever play WoW? Spellblade's always been caster weapons, scrub.


Never played that game.

Still don't understand why a sword is a ranged only weapon.

Traditionally in WoW Swords/Daggers were caster weapons that were basically only there for stats, which is the case of this one.
Artillery spawned from the forges of Hell
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
July 17 2013 05:37 GMT
#2238
On July 17 2013 14:34 arb wrote:
Show nested quote +
On July 17 2013 14:31 ticklishmusic wrote:
On July 17 2013 13:57 Seuss wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.


For people on the fence about whether these are buffs or not, I can assure you they're definitely buffs.
  • Passive: It's a small buff perhaps, but still a relevant one (especially during laning).
  • Q: 15% extra slow at rank 5 is huge, as is 10% more slow when Mantra'd. Mantra Q's damage may all be backend now, but 0.2 additional AP ratio is nothing to sniff at (especially as it will be easier to land).
  • W: You'd need more than 6000 missing health and 500 AP for the current version to heal as much as the new version. The CD change is just icing on the cake.
  • E: The only nerf in this entire set of changes is the drop in Mantra E's damage scaling. Otherwise the shield given to allies is buffed (from 120 +0.25 AP to 175 +0.25 AP). Most importantly, it isn't based on E's rank, meaning you can go R>Q>W>E without sacrificing team utility.

Basically, it's all buffs. The only thing keeping Karma from being utterly amazing is that people aren't used to her playstyle, how to build her, or how to play with her.


Her Mantra'd E is a frikking Shurleya+ Locket.

You just farm hard and stack CDR over AP, then midgame you group and Mantra E and bash into the enemy team every 20 seconds with another big AOE/disable ult. You'll win fights through basically attrition and brute force.

She lacks the sheer burst of most AP carries, but IMHO its not a big deal. Picking up an Aegis pretty much negates the difference.

On July 17 2013 12:45 Zdrastochye wrote:
On July 17 2013 12:36 ticklishmusic wrote:
On July 17 2013 08:04 kongoline wrote:
http://www.reignofgaming.net/news/25113-unofficial-pbe-patch-notes-for-7-16-2013-shop
rofl the karma buffs are retarded


If they keep buffing Karma, I have a legitimate chance of making Diamond I.

EDIT:
Dominion, TT - Moonflair Spellbade (Ranged Only)
Now has (Ranged only) tag
Now gives 50 armor
Now gives 50 MR


Swords are ranged-only. Makes sense to me.


SPELLblade, didn't you ever play WoW? Spellblade's always been caster weapons, scrub.


Never played that game.

Still don't understand why a sword is a ranged only weapon.

Traditionally in WoW Swords/Daggers were caster weapons that were basically only there for stats, which is the case of this one.


Sometimes suspension of disbelief is hard for me.

But then I think about Teemo running around with a Nashor's Tooth in hand and wearing a Liandry's and Deathcap together, or Vayne juggling like 10 swords and just shrug it off.
(╯°□°)╯︵ ┻━┻
kainzero
Profile Blog Joined January 2009
United States5211 Posts
July 17 2013 05:39 GMT
#2239
I still don't understand why so many items are swords in this game.

Creativity pls
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
July 17 2013 05:40 GMT
#2240
I don't get it. There are theorycrafters here and people who analyze different champs/items and see how they could fit or don't fit into the game well, and there are people from here who work at Riot. Doesn't that make it way easier to get responses from rioters on why they're making certain changes and such?
CUTE MAKES RIGHT
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