On July 05 2013 00:04 SimulatedAnneal wrote: I love when people talk about a higher skill cap as if it's a normatively good thing. You could increase the skill cap of LoL in completely asinine manners like making auto attacking a three-step mechanically intensive process but doing so would not improve the game. What's important is fun and to that end a higher skill cap is frequently detrimental. A perfect game of League has never been played, there are no realizable gains to be had purely from raising the skill cap.
Everytime people reference skill cap to compare games, I think of this:
I've played some pretty ridiculous strategy games before with a huge amount of complexity/skill ceiling/cap (DAE Dominions 3?...anyone?), but that doesn't make my game superior. Superior in it's insane difficulty (partially brought about by poor UI, which will apparently improve in Dominions 4 [soooooon]), yes, but it does not a superior game make, and I readily admit this. If anything, people playing Dwarf Fortress should lord over us in the game difficulty hierarchy (fk that interface, I can't understand it : psyduck : ).
I feel like most of the depth of the game is built into the game rather than into specific champions. As Akali or Zed I would likely make roughly the same decisions all game with some minor differences like "I should shroud here and run away" vs "I should shadow over here then walk a bit and switch with my shadow again"
And at least for Rengar, Riot does not encourage decision making(depth) much. All Rengar users should use empowered Q if they've maxed Q because it does more damage.
On July 05 2013 00:04 SimulatedAnneal wrote: I love when people talk about a higher skill cap as if it's a normatively good thing. You could increase the skill cap of LoL in completely asinine manners like making auto attacking a three-step mechanically intensive process but doing so would not improve the game. What's important is fun and to that end a higher skill cap is frequently detrimental. A perfect game of League has never been played, there are no realizable gains to be had purely from raising the skill cap.
Everytime people reference skill cap to compare games, I think of this:
I've played some pretty ridiculous strategy games before with a huge amount of complexity/skill ceiling/cap (DAE Dominions 3?...anyone?), but that doesn't make my game superior. Superior in it's insane difficulty (partially brought about by poor UI, which will apparently improve in Dominions 4 [soooooon]), yes, but it does not a superior game make, and I readily admit this. If anything, people playing Dwarf Fortress should lord over us in the game difficulty hierarchy (fk that interface, I can't understand it : psyduck : ).
I feel like most of the depth of the game is built into the game rather than into specific champions. As Akali or Zed I would likely make roughly the same decisions all game with some minor differences like "I should shroud here and run away" vs "I should shadow over here then walk a bit and switch with my shadow again"
And at least for Rengar, Riot does not encourage decision making(depth) much. All Rengar users should use empowered Q if they've maxed Q because it does more damage.
I prefer to think of that as mechanical and intuitive. If you've maxed X skill, then you should probably rely on X skill, yes. That using empowered Q when you max Q is intuitive doesn't make it simple (it's not like you want to max Q but always use empowered E or somesuch). He has some mechanical nuance with his passive, but he's not the most complex character.
The majority of Rengar's depth is his decisionmaking: i.e. when to roam, when to splitpush, etc, and as a game, LoL's "metagame" is where the depth lies, as opposed to individual champions.
It is your punishment for playing Anivia. Seriously, you should stop that.
Alternatively, if you're awkward regarding execution and stuff atm it's probably best that you fall back to those "safe champs" until you master the fundamentals at a satisfying enough level for you. Since you're already practiced with them, it makes the process easier since you don't have to learn the champ on top of it.
Maybe I should leave Ranked for a while
On another note, ARAM are so fun that I probably spend too much of my playing time on that mode and not enough on summoner's rift
It is your punishment for playing Anivia. Seriously, you should stop that.
Alternatively, if you're awkward regarding execution and stuff atm it's probably best that you fall back to those "safe champs" until you master the fundamentals at a satisfying enough level for you. Since you're already practiced with them, it makes the process easier since you don't have to learn the champ on top of it.
Maybe I should leave Ranked for a while
On another note, ARAM are so fun that I probably spend too much of my playing time on that mode and not enough on summoner's rift
See me a month ago. Ground so many ARAM games wtf
Also, been seeing quite a few Rengars, Kennens, and Tryndamere tops nowadays.
Makes me so happy that I play Fiora lol. Though the Tryndamere matchup is skillbased, still fun.
On July 05 2013 03:04 NeoIllusions wrote: Runes should really be redone for Season 4.
Slash prices, provide ip refunds plox.
Seriously. Runes are only tenable right now because so many are not viable. Imagine needing XP and revival quinta.
I was actually thinking about a 0/9/21 build where you get the exp mastery and like XP quints for a level 6 all-in timing, but not super sure would it would be best on. Seems like it could be strong on a lot of ulti dependant champs, and there are plenty of those mid
On July 05 2013 00:04 SimulatedAnneal wrote: I love when people talk about a higher skill cap as if it's a normatively good thing. You could increase the skill cap of LoL in completely asinine manners like making auto attacking a three-step mechanically intensive process but doing so would not improve the game. What's important is fun and to that end a higher skill cap is frequently detrimental. A perfect game of League has never been played, there are no realizable gains to be had purely from raising the skill cap.
Everytime people reference skill cap to compare games, I think of this:
I've played some pretty ridiculous strategy games before with a huge amount of complexity/skill ceiling/cap (DAE Dominions 3?...anyone?), but that doesn't make my game superior. Superior in it's insane difficulty (partially brought about by poor UI, which will apparently improve in Dominions 4 [soooooon]), yes, but it does not a superior game make, and I readily admit this. If anything, people playing Dwarf Fortress should lord over us in the game difficulty hierarchy (fk that interface, I can't understand it : psyduck : ).
I feel like most of the depth of the game is built into the game rather than into specific champions. As Akali or Zed I would likely make roughly the same decisions all game with some minor differences like "I should shroud here and run away" vs "I should shadow over here then walk a bit and switch with my shadow again"
And at least for Rengar, Riot does not encourage decision making(depth) much. All Rengar users should use empowered Q if they've maxed Q because it does more damage.
I prefer to think of that as mechanical and intuitive. If you've maxed X skill, then you should probably rely on X skill, yes. That using empowered Q when you max Q is intuitive doesn't make it simple (it's not like you want to max Q but always use empowered E or somesuch). He has some mechanical nuance with his passive, but he's not the most complex character.
The majority of Rengar's depth is his decisionmaking: i.e. when to roam, when to splitpush, etc, and as a game, LoL's "metagame" is where the depth lies, as opposed to individual champions.
...so basically I agree with you lol. :p
I don't agree with this at all, I think Rengar requires a lot of thought and planning to play well. Sure, if you max q you want to use empowered q in most trading scenarios since it does the most damage. But in many scenarios empowered w or e are more useful (for sustain/ganking or whatever). You also need to plan in advance which ability you want to use, and stack up such a way that you get your empower at the right time. I don't know how many times I've facepalmed after using the wrong ability empowered and seeing a sure kill get away :'(
On July 05 2013 03:54 Carnivorous Sheep wrote: reading the mad in the kespa/spl to support LoL thread makes me lol.
Eh, a lot more people were supporitve than I usually see on this forum so it wasn't TOO bad.
But then shit like this gets through without a warning...
On July 04 2013 15:55 Sakkreth wrote: That sucks, depressing to see game get popular mainly for other reasons than quality of the game itself.
Oh my god
I think Sc2 is far harder then BW in every aspect that wasn't just that bad because they couldn't make it any better back then. Watching those old BW matches I am just struck by how slow all the units move and how few units there are to control, how few abilities they have to use etc.
On July 05 2013 03:04 NeoIllusions wrote: Runes should really be redone for Season 4.
Slash prices, provide ip refunds plox.
Seriously. Runes are only tenable right now because so many are not viable. Imagine needing XP and revival quinta.
I was actually thinking about a 0/9/21 build where you get the exp mastery and like XP quints for a level 6 all-in timing, but not super sure would it would be best on. Seems like it could be strong on a lot of ulti dependant champs, and there are plenty of those mid
EDIT: or 9/0/21
fun fact: junglers with +11% xp gain can get a 6 minute level 6 just clearing camps.
On July 05 2013 04:53 Slusher wrote: did anyone catch the Fnatic announcement before the site got crashed?
Fnatic after holding a meeting have decided to make a tough decision and have contacted nRated that they have decided to remove fnatic's support player, nRated. Bora "Yellowstar"Kim has stated on an interview that fnatic have been suffering communication issues for the past 5 months, but they weren't too influencial during summer split, but today when they find themselfs in a bit of slump they have decided to remove nrated from the line-up. Nrated himself was really shocked and haven't really commented much (or like at all) on the situation which looks like he seems to be dissapointed. Bora "Yellowstar" Kim is moving from ADC to Support and new member, semi-famous EUW soloq player puszu is joining the fnatic boys. Puszu is however coming in only as a temporary substitute as fnatic have other plans for the future. Young & talented player, who made a big name for himself, especially on the last tournment helf by IGN - IPL 5 where he turned out to be a "sucessful pickup for the fnatic squad" and was named by many attenders the unofficial MVP of the IPL 5 event. Sadly Rekkles was forced to step-down from fnatic due to LCS Regulations, as he wasn't 17 yet. However, he is turning 17 soon and once the requierements are met, he will be replacing puszu as the new AD carry. Current fnatic line-up. Top - sOAZ Mid - xPeke Jungle - Cyanide Support - Yellowstar AD Carry - Puszu (untill Rekkless turns 17)
So Fnatic went full retard. Imagine being on a team knowing that once some kid turns 17 you're off the team, regardless of your performance.
sounds like Yellowstar got in good with whoever makes the decisions at Fnatic and they made these changes so he could stay on the team a month from now, only possible explanation.
it really bothers me how many teams think you can just swap a guy to support at the pro level, really worked out for Rhux and Aprho.
(this is forgetting the fact that nRated is really good on top of that)
He will still try the hardest. Performing well as an ADC in the LCS EU makes you a top free agent.
I'm really sad about nRated. His play was stellar when Fnatic managed become a topteam again right before the LCS. And wasn't it the common opinion that Yellowstar is the one holding back the botlane duolane?
well whoever was the AD when Rekkles turned 17 was going to be off the team, clearly someone at fnatic didn't want that to be their boy Yellowstar. I guess the LCS prizepool isn't big enough because management is ok with protecting friendships over winning.