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On June 13 2013 01:06 Shikyo wrote:Show nested quote +On June 13 2013 00:03 Dusty wrote: new khazix is so bad to play as, the W mid-air cast removal makes him sooooooooooooo bad to play now :[ I don't get why they did that, it was so much fun too... Now he's just extremely clunky. Instead of retreating with EW, you now need to W them, wait for 5 billion years, and E after they already caught up... The other nerfs would have been more than enough, this just sticks him into the shitter
Hyperbolic. I just played against one, he did fine.
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On June 13 2013 01:06 Shikyo wrote:Show nested quote +On June 13 2013 00:03 Dusty wrote: new khazix is so bad to play as, the W mid-air cast removal makes him sooooooooooooo bad to play now :[ I don't get why they did that, it was so much fun too... Now he's just extremely clunky. Instead of retreating with EW, you now need to W them, wait for 5 billion years, and E after they already caught up... The other nerfs would have been more than enough, this just sticks him into the shitter to be fair he was kinda ridiculous before outclassing pretty much every other assassin in game
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On June 13 2013 01:01 onlywonderboy wrote:Show nested quote +On June 13 2013 00:53 jcarlsoniv wrote:On June 13 2013 00:46 AsmodeusXI wrote:On June 13 2013 00:44 Simberto wrote:On June 12 2013 23:55 AsmodeusXI wrote:On June 12 2013 23:52 Capped wrote: Virtually is literally the dumbest thing i have ever seen? It's virtually literally dynamically emphatically magically spiritually religiously factually criminally spitefully wholeheartedly the dumbest thing I've ever seen. Related, does someone know where i could find a good list of scary horror adjectives? http://uk.answers.yahoo.com/question/index?qid=20081214124118AAXjDbJGD, for all your LoL and not-LoL needs. As I've said in the past, I don't view TL LoL GD as General Discussion of LoL, but as General Discussion with the TL LoL Community. SO YOU WERE THE ONE THAT SAID THAT! I keep quoting it but didn't know who to attribute it too. I used it in like the first few pages of this thread lol.
Haha, just found it. I've been very bad at keeping up with threads lately ^.^
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On June 13 2013 01:08 kongoline wrote:Show nested quote +On June 13 2013 01:06 Shikyo wrote:On June 13 2013 00:03 Dusty wrote: new khazix is so bad to play as, the W mid-air cast removal makes him sooooooooooooo bad to play now :[ I don't get why they did that, it was so much fun too... Now he's just extremely clunky. Instead of retreating with EW, you now need to W them, wait for 5 billion years, and E after they already caught up... The other nerfs would have been more than enough, this just sticks him into the shitter to be fair he was kinda ridiculous before outclassing pretty much every other assassin in game So you should nerf his numbers or whatever more if necessary, not what makes him fun.. .
Aigis's mode change combos are so difficult -.-
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On June 13 2013 01:08 kongoline wrote:Show nested quote +On June 13 2013 01:06 Shikyo wrote:On June 13 2013 00:03 Dusty wrote: new khazix is so bad to play as, the W mid-air cast removal makes him sooooooooooooo bad to play now :[ I don't get why they did that, it was so much fun too... Now he's just extremely clunky. Instead of retreating with EW, you now need to W them, wait for 5 billion years, and E after they already caught up... The other nerfs would have been more than enough, this just sticks him into the shitter to be fair he was kinda ridiculous before outclassing pretty much every other assassin in game
Sure, it'll put him more in line with the other assassins but its not why he's bad right now, he's bad because playing him is super unfun due to how bad his W feels
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United States47024 Posts
The problem I have with the Kha'Zix change is not whether it makes him too strong or too weak, but the fundamental change to his design makes him as snowbally and as hard to balance as the other problematic assassins. Either he can solo-kill successfuly and instantly combo someone out of a teamfight, or he can't--and if he can't, he has a harder time being useful because his ranged damage dealing potential and smoothness of moving through a fight got weakened. At least before, he could have more smooth development based on his poke/AoE even if he wasnt able to just jump in and kill someone.
It seems very weird to me that assassins are the one champ archetype that Riot *allows* to be lopsided in terms of their usefulness/power development, which makes it really awkward to balance them against other champs that are more or less well-rounded.
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Having an AOE gapcloser/slow/heal combo was pretty stupid though.
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United States47024 Posts
I don't even think it's that stupid for a champ to have "everything" at this point because Riot has given enough champs "everything" anyway.
It's simply a matter of how good everyone's "everything" is.
It's arguably more problematic for champs to NOT have "everything" at this point, because then Riot has to make them lopsided to make up for it, and Riot doesn't exactly have a good track record balancing champs that are lopsided like that.
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On June 13 2013 01:32 TheYango wrote: The problem I have with the Kha'Zix change is not whether it makes him too strong or too weak, but the fundamental change to his design makes him as snowbally and as hard to balance as the other problematic assassins. Either he can solo-kill successfuly and instantly combo someone out of a teamfight, or he can't--and if he can't, he has a harder time being useful because his ranged damage dealing potential and smoothness of moving through a fight got weakened. At least before, he could have more smooth development based on his poke/AoE even if he wasnt able to just jump in and kill someone.
It seems very weird to me that assassins are the one champ archetype that Riot *allows* to be lopsided in terms of their usefulness/power development, which makes it really awkward to balance them against other champs that are more or less well-rounded.
Agree. Either you see Kha'Zix jumping repeatedly spamming W along the way, or he gets donked by enemy cc and has to R out and becomes useless untill he gets the reset he needs.
It's similar to Katarina. Either she times her shit correct and gets the reset to keep her pressure up in team fights, or she just becomes useless because of her rather longish cd's.
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On June 13 2013 01:32 TheYango wrote: The problem I have with the Kha'Zix change is not whether it makes him too strong or too weak, but the fundamental change to his design makes him as snowbally and as hard to balance as the other problematic assassins. Either he can solo-kill successfuly and instantly combo someone out of a teamfight, or he can't--and if he can't, he has a harder time being useful because his ranged damage dealing potential and smoothness of moving through a fight got weakened. At least before, he could have more smooth development based on his poke/AoE even if he wasnt able to just jump in and kill someone.
It seems very weird to me that assassins are the one champ archetype that Riot *allows* to be lopsided in terms of their usefulness/power development, which makes it really awkward to balance them against other champs that are more or less well-rounded.
Isn't that how assassins are supposed to be though? Get in a nuke a target down or die trying?
I feel like "assassins" should be very high risk/high reward. K6 was just a bit too good just chilling back and shooting missiles at people, while still being able to hop in and annihilate a squishy. I think with this change he will fit that archetype better, instead of being a great assassin and have great poke.
On a side note, Aatrox looks super strong. Like, holy moley strong.
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His damage mid game is still absurd tho. Was playing against a kha mid yesterday, I won my lane, won the game 10-2, but he still got fed somehow by one shotting the adc and support in every team fight and finished 10-3 despite being in the losing team (every lane were crushing basically). I like his mobility, makes him a fun character to play with and against, but damn his damage is ridiculous sometime.
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On June 13 2013 01:39 Mondeezy wrote:Show nested quote +On June 13 2013 01:32 TheYango wrote: The problem I have with the Kha'Zix change is not whether it makes him too strong or too weak, but the fundamental change to his design makes him as snowbally and as hard to balance as the other problematic assassins. Either he can solo-kill successfuly and instantly combo someone out of a teamfight, or he can't--and if he can't, he has a harder time being useful because his ranged damage dealing potential and smoothness of moving through a fight got weakened. At least before, he could have more smooth development based on his poke/AoE even if he wasnt able to just jump in and kill someone.
It seems very weird to me that assassins are the one champ archetype that Riot *allows* to be lopsided in terms of their usefulness/power development, which makes it really awkward to balance them against other champs that are more or less well-rounded.
Isn't that how assassins are supposed to be though? Get in a nuke a target down or die trying? I feel like "assassins" should be very high risk/high reward. K6 was just a bit too good just chilling back and shooting missiles at people, while still being able to hop in and annihilate a squishy. I think with this change he will fit that archetype better, instead of being a great assassin and have great poke. On a side note, Aatrox looks super strong. Like, holy moley strong.
Agree and agree. How long before Aatrox's passive gets nerfed.. I'm excited to see him get played though, he seems really versatile.
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On June 13 2013 01:10 Shikyo wrote:Show nested quote +On June 13 2013 01:08 kongoline wrote:On June 13 2013 01:06 Shikyo wrote:On June 13 2013 00:03 Dusty wrote: new khazix is so bad to play as, the W mid-air cast removal makes him sooooooooooooo bad to play now :[ I don't get why they did that, it was so much fun too... Now he's just extremely clunky. Instead of retreating with EW, you now need to W them, wait for 5 billion years, and E after they already caught up... The other nerfs would have been more than enough, this just sticks him into the shitter to be fair he was kinda ridiculous before outclassing pretty much every other assassin in game So you should nerf his numbers or whatever more if necessary, not what makes him fun.. . Aigis's mode change combos are so difficult -.- people still play persona arena? wat
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United States47024 Posts
On June 13 2013 01:39 Mondeezy wrote: Isn't that how assassins are supposed to be though? Get in a nuke a target down or die trying? Assassins are not supposed to be a teamfight-focused champ type in the first place. A champ that is focused on diving and burst damage without AoE and overall utility is much more geared toward solo-killing, ganking, and split-pushing than toward heads-up teamfights. These are the inherent restrictions of a kit designed this way. You can't make a champ that has these kinds of lopsided skills good at teamfighting unless he also becomes abusably good at everything else, which is why it's easier just to give them the tools to do everything like every other champ.
Every other champ archetype in the game tends to be far less lopsided than this--far more suited toward all types of game tempos. You don't have the complex interactions of a lot of different lopsided kits, you have a lot of well rounded kits and a few lopsided assassin kits.
So since the well-rounded kits are able to do anything really, a lopsided kit is just going to have his weaknesses played to. Which means unless the champ is balanced absolutely perfectly, it's really easy for him to be far too strong or far too weak. Additionally, it means that a lower-level team that isn't playing to his weaknesses is going to get crushed by the champ's strong points.
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How do people play the same champ for hundreds of games? I love some champs, but I feel like sometimes there are situations where that champ just doesn't work, or I get bored of them after 4-5 games.
On June 13 2013 01:46 TheYango wrote: ..... So since the well-rounded kits are able to do anything really, a lopsided kit is just going to have his weaknesses played to. Which means unless the champ is balanced absolutely perfectly, it's really easy for him to be far too strong or far too weak. Additionally, it means that a lower-level team that isn't playing to his weaknesses is going to get crushed by the champ's strong points.
I see. Personally, I like the assassin archetype (I think it's really fun - or unfun, depending on the situation, but that's part of the "risk" factor for me), but I didn't like that K6 could literally do the job of every assassin, as well as fit a poke comp, as well as have a dominant lane phase, as well as waveclear like a god. What would you have done differently to "balance" him, out of curiosity?
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I forgot how much fun Annie is. Girl brings it with a doran's ring and 2 pots, that's for sure.
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On June 13 2013 01:54 zer0das wrote: I forgot how much fun Annie is. Girl brings it with a doran's ring and 2 pots, that's for sure.
I love and hate the Annie resurgence. So many good Annies wrecking my teams lately ><
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Tibbahhhhz too stronk
It's a little unfair you can summon a tank with a nuke/stun and sunfire cape at lvl 6 though.
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On June 13 2013 01:59 ticklishmusic wrote: Tibbahhhhz too stronk
It's a little unfair you can summon a tank with a nuke/stun and sunfire cape at lvl 6 though.
It's probably because of the new animations for her... they're clearly needing a nerf.
Same with reverse Annie, I swear she auto does more damage with that skin.
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