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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3 If you have any issues or comments about the new design, feel free to PM Neo. |
On June 06 2013 01:00 thenexusp wrote:Show nested quote +On June 06 2013 00:52 Sandster wrote: No, they really need to just rework Brand's ult to prioritize champions and reduce subsequent damage dealt on the same target. It's incredibly stupid to have an ult have random mechanics, when they have actively reduced RNG-based effects in the past (e.g. dodge). They want the ult to be less effective when fighting inside minions than fighting in the open, though. Maybe it could get a mechanic similar to katarina's bouncing blade - it bounces to the closest target that it hasn't hit yet, or if there isn't such a target, it can bounce back to a previous target. Also, if the target is ablaze, the next bounce ignores minions. Show nested quote +On June 06 2013 00:57 Ketara wrote: There are all sorts of RNG mechanics that could be done away with.
Brand ult Gangplank ult Alpha Strike Phage
No reason why any of those should still be in the game.
The only RNG that I can really understand is crit chance, and I don't even like that, I just think removing it would take a rather large overhaul, whereas the above could all be fixed very easily. Don't forget Double Up and Feel No Pain. As far as Double Up goes: http://www.reddit.com/r/summonerschool/comments/1fojah/how_miss_fortunes_doubleup_works/
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On June 06 2013 00:57 Ketara wrote: There are all sorts of RNG mechanics that could be done away with.
Brand ult Gangplank ult Alpha Strike Phage
No reason why any of those should still be in the game.
The only RNG that I can really understand is crit chance, and I don't even like that, I just think removing it would take a rather large overhaul, whereas the above could all be fixed very easily.
i agree. except that removing crit chance wouldnt be a huge deal. they could just directly multiply autoattack/onhit-spells with the new critical strike. crit damage would then directly add on top of the critical strike multiplier. statistically this change would have 0 effect on the game and if you look at small samples (anything that happens during a game involving auto attacks lol) then you would have a major improvement because guessing the strength of a champion would now be more precise and it would reward better players in more cases.
the phage procc thing could be remade into a stacking debuff so it applies the full slow after 3 hits for example but only a weak slow before that (and never a full slow before that).
the gp ult could be remade into a more complex skill where you manually shoot delayed area target skillshots.
I think brands ult is pretty well coded though and i assume alpha strike too. When one of brands ults doesn't do much then its almost allways because either his enemies reacted properly or he just flat out timed it wrong and didnt combo well in general. same goes for yi. especially yii is allrady a mechanically easy champion so timing his alpha strike and W well are the only things you have to be cautios off which is ok in my book.
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The problem with phage being a stacking debuff is that it'd allow you to permaslow someone (whereas the RNG means you'll get unlucky and your target can get away). The values would have to be adjusted downwards to compensate. The other options are "every Xth attack slows", which would allow slow-on-demand with aa management (again, values would have to be lowered to compensate) or "every X consecutive attacks on the same target slows", which would be much weaker than the current Phage. There isn't really a good way to remove RNG from Phage without changing the way it works, it's a matter of figuring out which way is the best way.
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new champion discussion plx.
Gragas or Lux?
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Gragas. Lux players should be burnt at the stake.
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Only if she's using the witch skin though
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Crits aren't really RNG; look up markov chains.
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On June 06 2013 02:47 wei2coolman wrote: Crits aren't really RNG; look up markov chains. the crit algorithm is pretty counterintuitive
not sure why it isn't uniformly random (or pseudo-random if you want to get really technical) as opposed to the increased chance after not critting system
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Who's this Keyori guy and how is a Silver I player getting 11k+ viewers?
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On June 06 2013 02:51 Diamond wrote: Who's this Keyori guy and how is a Silver I player getting 11k+ viewers?
He makes funny youtube videos.
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On June 06 2013 02:51 Diamond wrote: Who's this Keyori guy and how is a Silver I player getting 11k+ viewers? >implying silver I is bad
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Of course, we're scrubs. Just not as scrubby as Bronze.
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On June 06 2013 02:51 101toss wrote:Show nested quote +On June 06 2013 02:47 wei2coolman wrote: Crits aren't really RNG; look up markov chains. the crit algorithm is pretty counterintuitive not sure why it isn't uniformly random (or pseudo-random if you want to get really technical) as opposed to the increased chance after not critting system The markov chain is pseudo-random; it promotes more spread out crits.
So here's an example. Pretend you have 50% crit chance. The first shot is completely random 50% chance (or as close as computer coding can get to random). If crit, next shot has only 10% chance of critting; and 90% chance of not critting. If you don't crit, then your next shot has a 90% chance of critting, and 10% chance of not critting. Or something along those lines.
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On June 06 2013 02:51 101toss wrote:Show nested quote +On June 06 2013 02:47 wei2coolman wrote: Crits aren't really RNG; look up markov chains. the crit algorithm is pretty counterintuitive not sure why it isn't uniformly random (or pseudo-random if you want to get really technical) as opposed to the increased chance after not critting system Most people don't like actual uniformly random variables; markov chains basically reduce the variance of the result without changing the expected value.
For example, which of the following sequences would you rather prefer happen in a game (say the 6's are critical hits)
[5, 3, 3, 4, 1, 6, 6, 6, 5, 3, 2, 4, 4, 3, 4, 1, 1, 2, 4, 1] [2, 6, 1, 4, 2, 5, 6, 1, 2, 4, 1, 5, 3, 2, 4, 6, 3, 1, 4, 5]
Most people prefer the second sequence to the first, even though the first sequence is actually the one that's truly random. The first sequence was generated by rolling a 6 sided die 20 times (in python). The second sequence was generated by rolling a 6 sided die, but rerolling the ones that matched either the previous throw or the previous previous throw. In both cases the expected number of 6's is the same (20/6), but the first sequence is prone to having long runs with 6's and long runs without 6's, while the 6's in the second sequence are more evenly distributed throughout.
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On June 06 2013 02:33 Mensol wrote: new champion discussion plx.
Gragas or Lux?
Lux is better all around, but Gragas body slams Lux all day. I take the fat man.
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On June 06 2013 02:51 Diamond wrote: Who's this Keyori guy and how is a Silver I player getting 11k+ viewers? I follow his channel pretty often. He's got some pretty funny stuff, but I guess it depends if you're into that kind of humor. + Show Spoiler +
If you're willing to believe anything that is said on the internet, supposedly he was Plat 5 before buying a transfer to NA, which messed up his profile in game giving him someone else's stats (Silver 1), yet on loading screens he retains a golden boarder. His most played Champ on his profile is Nunu, but he doesnt' play Nunu, etc.
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On June 06 2013 02:56 Alaric wrote: Of course, we're scrubs. Just not as scrubby as Bronze. silver smurfing in bronze
give me mid
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I can't wait to be a Gold II Renekton smurf
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United States15536 Posts
On June 06 2013 03:36 cLutZ wrote: I can't wait to be a Gold II Renekton smurf
We all aspire to such lofty heights.
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On June 06 2013 03:37 AsmodeusXI wrote:Show nested quote +On June 06 2013 03:36 cLutZ wrote: I can't wait to be a Gold II Renekton smurf We all aspire to such lofty heights. Na, I aspire to making videos as inspired and funny as that xerino-stuff-guy. Best 3 minutes of my life, clearly.
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