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[Patch 3.07: Nerf Everything Not Nami] General Discussion…

Forum Index > LoL General
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Looks like we're back to status quo. Hope more of you lurkers unburrow and talk with us. :3

If you have any issues or comments about the new design, feel free to PM Neo.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
June 05 2013 13:13 GMT
#5521
On June 05 2013 22:10 h3r1n6 wrote:
Show nested quote +
On June 05 2013 20:21 mr_tolkien wrote:
Please don't talk about my ban here in GD, I don't want Neo to get mad at me :3

I'm going on a Cassio spree on my smurf, god is this champion fun and powerful. I'll never understand why she sees so few playtime.



No mobility and squishy. Her best case scenario is really good, but when a bit overextended in a teamfight, she just dies. Pro teams usually just play her with Yorick, since that makes it much easier to play her in teamfights. And since she is not popular in tournaments, she isn't played much elsewhere. In addition to that she also isn't easy to play.

Well she's squishy if she builds squishy, but just like Diana she can live with building a bit of tanking. Rylai/Abyssal/Zonhya are all crazy good on her, while Rabadon isn't exactly 1st buy worthy.
The legend of Darien lives on
Alaric
Profile Joined November 2009
France45622 Posts
June 05 2013 13:24 GMT
#5522
'cept Diana has pretty good base stats, bruiser-y, and good enough base damage that she can build resistances to abuse her shield too. Cass won't deal as much damage when built the same way, and have trouble with mana in long stand-offs/sieges. She also doesn't have Diana's shield nor utility.

But yeah, fuck rabadon on Cass.
Cant take LMS hipsters serious.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
June 05 2013 13:25 GMT
#5523
Played some Brand yesterday. Pretty fun, his cooldowns are low and I get the feeling that a small range buff would make him strong, and if you overdid that by even a tiny bit he'd be batshit OP.
(╯°□°)╯︵ ┻━┻
h3r1n6
Profile Blog Joined September 2007
Iceland2039 Posts
June 05 2013 13:27 GMT
#5524
Cassio needs to build some mana though. Just a tear is usually enough, but that's 700 gold not invested in immediate defensive stats.
thenexusp
Profile Joined May 2009
United States3721 Posts
June 05 2013 13:45 GMT
#5525
On June 05 2013 21:59 LaNague wrote:
wait, they let you change your mail when you just have the password?

I thought ever since mmos got big and the "hacking" started, game companies got wiser.

so many people sign up with throwaway emails that it's not completely simple to require email confirmation to change an email address

at a previous company I worked for that handled pretty sensitive user data, I asked why we still let users sign up with passwords like "password" and the response was that there were shittons of users who would literally quit the signup process if they weren't allowed to use their terribad passwords. A decision was made high-up that getting more users was more important than account security, so yeah
zer0das
Profile Blog Joined May 2007
United States8519 Posts
June 05 2013 14:11 GMT
#5526
On June 05 2013 22:25 ticklishmusic wrote:
Played some Brand yesterday. Pretty fun, his cooldowns are low and I get the feeling that a small range buff would make him strong, and if you overdid that by even a tiny bit he'd be batshit OP.


His w's range is already quite long range clocking in at 900 range to the center of it, 1250 to the far edge of it. His e is pretty comparable to most non skill shots. Don't know why you would buff his range.
QuakerOats
Profile Joined April 2009
United States1024 Posts
June 05 2013 14:17 GMT
#5527
On June 05 2013 23:11 zer0das wrote:
Show nested quote +
On June 05 2013 22:25 ticklishmusic wrote:
Played some Brand yesterday. Pretty fun, his cooldowns are low and I get the feeling that a small range buff would make him strong, and if you overdid that by even a tiny bit he'd be batshit OP.


His w's range is already quite long range clocking in at 900 range to the center of it, 1250 to the far edge of it. His e is pretty comparable to most non skill shots. Don't know why you would buff his range.


Well his E range used to be bigger and it definitely made him stronger in lane.
nafta
Profile Joined August 2010
Bulgaria18893 Posts
June 05 2013 14:18 GMT
#5528
Main reason brand isn't played much is his terrible targeting on his ult imo.If they fixed that and maybe gave him just a bit of love he'd get to a competetive pick.
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-06-05 14:36:21
June 05 2013 14:27 GMT
#5529
^ his ult prioritise champions if the target is ablaze. So unless they're all 5 in a total clump you should manage to get 2+ bounces off on the initial target.
His ult is fun, but once he gets Rylai's I really like his kiting potential. With 2 skillshots, and the ability to stun+nuke people whi get too close, Brand with some CDR (he needs mana regen to lane properly, so chalice is often the first item on him) is as much of a pain in the ass to chase and take down as he is as a burst mage, if not more.

If you want competitive reasons: lack of utility. You need to bring a combo of safety+damage+utility+tankiness+wave clear+initiation potential. He clears fast, but can't instashove like a Lux/Anivia/Zed/Kha'Zix (closer to Orianna), his only safety is killing people faster than they kill him post-6, his utility is a hard-to-pull-off stun or requires rylai, he has no tankiness, his initiation potential is pretty low, so his biggest asset is his damage.
And for Brand to bring enough burst to overshadow all the side advantages of Lux/Diana/Jayce/TF/Kha'Zix/etc. he'd need to be batshit OP.

On June 05 2013 22:25 ticklishmusic wrote:
Played some Brand yesterday. Pretty fun, his cooldowns are low and I get the feeling that a small range buff would make him strong, and if you overdid that by even a tiny bit he'd be batshit OP.

That's the idea. He was a huge lane-bully on release because his E had 675 range, so you'd max that and dunk people by forcing trades.
625 means that you can still do it, mostly during the first levels because everyone will get in aa range to farm, and E+1-2 autos+your passive is surprisingly strong. But it's way harder to catch people later, especially longer ranged ones like Anivia, Lux or TF, and you can't aggro as easily as other champs because Flash+EQ to get a stun off gives a lot of leeway to your target (even without being Ryze levels of Flash-spell goodness, even Anivia has an easier time with the slow+immediate tick on her ult->E, or Morgana flash-ult, Lux flash-Q, etc.).

I want to see if I can somehow get close to gold, until then I only play Viktor (and some Ryze) mid. But Cass, Brand, Swain are the champs I'd give time to once I go back to normals or want to expand my mid pool.
Cant take LMS hipsters serious.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
June 05 2013 14:32 GMT
#5530
I love Brand. He really shines when contesting objectives. His lack of mobility just makes him so susceptible to ganks early on, but if you can make it out of laning OK - you can dominate Dragon and Baron fights.

Alas, like so many champions, there are just so many newer champions that are just plain better choices usually. I would love to see some competitive Brand though!
LiquidLegends StaffWho is Jon Galt?
Sandster
Profile Joined November 2006
United States4054 Posts
Last Edited: 2013-06-05 15:00:26
June 05 2013 14:58 GMT
#5531
By the way Cassio fell off when they nerfed her a long time ago. You used to build her with whatever the hell you want (Warmog? Why not) because as long as you lived you were going to output insane damage. Now her damage and scaling just aren't what they used to be so you need to build offensive items to really output damage (which is not a bad thing) but her kit just lacks the utility, durability, mobility, and control that most mids bring now.

Compare her to Karthus - it's really hard to see what she brings that really outshine Karthus, since it's almost impossible to land a good ult as Cassio without dying yourself.

EDIT: or Ryze, the other common high sustained damage AP.
GhandiEAGLE
Profile Blog Joined March 2011
United States20754 Posts
Last Edited: 2013-06-05 15:00:30
June 05 2013 14:58 GMT
#5532
On June 05 2013 20:56 Capped wrote:
This damn forum is so unintiuitive with the way it does things, i have to highlight then click the buttons at the top to bold / spoiler crap, it sucks.

Been trying to make a skin discussion thread but its taking me fucking ageees xD

Anyone know if polls stay active without you posting them? :|

You can always just type [b] [/b if you want. Pretty fast, considering most people on TL type like lightning
On June 05 2013 23:32 JonGalt wrote:
I love Brand. He really shines when contesting objectives. His lack of mobility just makes him so susceptible to ganks early on, but if you can make it out of laning OK - you can dominate Dragon and Baron fights.

Alas, like so many champions, there are just so many newer champions that are just plain better choices usually. I would love to see some competitive Brand though!


But.. dat ult
Oh, my achin' hands, from rakin' in grands, and breakin' in mic stands
Lord Tolkien
Profile Joined November 2012
United States12083 Posts
June 05 2013 14:59 GMT
#5533
On June 05 2013 23:32 JonGalt wrote:
I love Brand. He really shines when contesting objectives. His lack of mobility just makes him so susceptible to ganks early on, but if you can make it out of laning OK - you can dominate Dragon and Baron fights.

Alas, like so many champions, there are just so many newer champions that are just plain better choices usually. I would love to see some competitive Brand though!

Mana costs for him are crippling in a prolonged fight, even with Blue it can run out if you get some extra CDR.

Waiting for some QoL changes before he gets played extensively.
"His father is pretty juicy tbh." ~WaveofShadow
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2013-06-05 15:09:20
June 05 2013 15:05 GMT
#5534
What. Never had any mana problems (outside of early laning, since he doesn't push that well so spamming WE each wave is a bad idea) with Chalice/Grail. CDR is less important to casting more than to having the right spells up at the right time for a combo, I've found.

I really like his design. In a way, it makes him weaker since he relies on landing several spells when a bunch of champs now have some cookie-cutter ability or so much ability tacked on hitting just one that he needs to land/commit twice as much to get the same result, but it gives him flexibility and lets you setup combos depending on the situation + actually reward you for hitting stuff (where's the reward with Kha'Zix, really? It's just become the regular case).

Edit: and as fun as it is, the video's just gambling , proper play I think would have been to chase while waiting for cooldowns (using ignite and Janna to make them think twice before turning on him). Since Q was almost up, and he probably ran as fast as them (Janna passive), using flash Q-ult+ignite on the champ Q'd would have earned a kill, and maybe 2 if it didn't bounce to minions after hitting each champ once.
Cant take LMS hipsters serious.
Sandster
Profile Joined November 2006
United States4054 Posts
June 05 2013 15:52 GMT
#5535
No, they really need to just rework Brand's ult to prioritize champions and reduce subsequent damage dealt on the same target. It's incredibly stupid to have an ult have random mechanics, when they have actively reduced RNG-based effects in the past (e.g. dodge).
Nos-
Profile Blog Joined February 2011
Canada12016 Posts
June 05 2013 15:55 GMT
#5536
chain frost was a monstrous ultimate in dota, it's really too bad brand's ult doesn't strike the same fear in people
Bronze player stuck in platinum
Ketara
Profile Blog Joined August 2010
United States15065 Posts
June 05 2013 15:57 GMT
#5537
There are all sorts of RNG mechanics that could be done away with.

Brand ult
Gangplank ult
Alpha Strike
Phage

No reason why any of those should still be in the game.

The only RNG that I can really understand is crit chance, and I don't even like that, I just think removing it would take a rather large overhaul, whereas the above could all be fixed very easily.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Gahlo
Profile Joined February 2010
United States35160 Posts
June 05 2013 15:58 GMT
#5538
The Varus thread is finally up. Keep in mind that I will be keeping it updated, and still have more planned in the near future.
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-06-05 16:05:03
June 05 2013 16:00 GMT
#5539
On June 06 2013 00:52 Sandster wrote:
No, they really need to just rework Brand's ult to prioritize champions and reduce subsequent damage dealt on the same target. It's incredibly stupid to have an ult have random mechanics, when they have actively reduced RNG-based effects in the past (e.g. dodge).

They want the ult to be less effective when fighting inside minions than fighting in the open, though.

Maybe it could get a mechanic similar to katarina's bouncing blade - it bounces to the closest target that it hasn't hit yet, or if there isn't such a target, it can bounce back to a previous target. Also, if the target is ablaze, the next bounce ignores minions.

On June 06 2013 00:57 Ketara wrote:
There are all sorts of RNG mechanics that could be done away with.

Brand ult
Gangplank ult
Alpha Strike
Phage

No reason why any of those should still be in the game.

The only RNG that I can really understand is crit chance, and I don't even like that, I just think removing it would take a rather large overhaul, whereas the above could all be fixed very easily.

Don't forget Double Up and Feel No Pain.
Sandster
Profile Joined November 2006
United States4054 Posts
June 05 2013 16:06 GMT
#5540
On June 06 2013 00:57 Ketara wrote:
There are all sorts of RNG mechanics that could be done away with.

Brand ult
Gangplank ult
Alpha Strike
Phage

No reason why any of those should still be in the game.

The only RNG that I can really understand is crit chance, and I don't even like that, I just think removing it would take a rather large overhaul, whereas the above could all be fixed very easily.


They have stated they are OK with crit because, even though it's random, it's how AD's scale late game. They did want to remove it early game though (hence the change in the offensive tree), though sometimes it confuses me why champions like Trynd have crit too (instead of, say increasing crit per rage as he levels up).

GP ult is another one which I think should be changed to be flat damage over time for everything in the area.

Alpha Strike and Blade Waltz, while random, at least have a fixed start and end location. Blade Waltz is imo definitely an improvement over Brand's current ult in terms of design.
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