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On March 25 2013 08:43 UniversalSnip wrote:I think the opening post should read like Welcome to the General Discussion thread for the League of Legends subforum. Free feel to talk about anything LoL related here that does not already have its own thread. While posting standards tend to be rather lax in this thread, pointless spam will not be tolerated. Certain topics are banned. These include: - What is a tank - Whether the tribunal is a good/fair thing or not - etc - etc Additionally, obey the Ten Commandments of this subforum, found here. In particular, confine QQ and Brag to their appropriate threads. The newest champion for this patch is [whatever]. [patch notes]
Neo plz
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United States23745 Posts
On March 25 2013 08:47 UniversalSnip wrote: Also I think we should open up the gp5 discussion again since... gp5 got completely remade and we haven't ever really talked about that. I don't even buy GP10 items anymore gg.
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Straight outta Johto18973 Posts
Yeah, let's not talk about all that stuff.
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On March 25 2013 08:49 MoonBear wrote: Yeah, let's not talk about all that stuff.
do you mean gp5? because the reason we banned that stuff in the first place is because nothing new was coming out of it... but they're totally different items now... we should at least have one go at it and then put it back on the list.
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United States47024 Posts
Honestly, the gp10 discussion is only polarizing because of the more general problem in the MOBA community--which is that the community learns itemization in the form of cookie-cutter builds (everyone reads guides when they start out), but never get weaned off of that mindset toward looking at items.
Every item choice you make is situational--dependent on the state of the game, what your game plan is, and how your item contributes to your game plan. Every time you base, you should be thinking about these things when you select what to buy, and not simply follow a rigid path of item development that you've laid out for yourself. This attitude pervades both DotA and LoL, and while it's good for simplifying the game when you start out, everyone should abandon that mentality by the time they are familiar with what all the items and champions do. You should never think in terms of "I get these items on this champion" but rather "what type of game state is good for which item?"
Even guides that lay out "situational items" tend to gloss over the real specifics of this, usually with a one liner with "I get X item in Y situation". But there are a multitude of aspects that go into proper item development (build-up, cost-efficiency vs. slot-efficiency, team benefit, timing, etc.) that can't be so simplified into a one-liner.
Gp10 items epitomize this as they sacrifice current cost-efficiency for future gain. But because so much of the community views builds as being rigid, people have different opinions based on how their "ideal" game plays out.
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Anyone experiencing fps drop in the game the last 4-5 days? I've always had around 60 FPS normally with it dropping to 30ish during huge team fights but lately it drops to like 5-10 when a big fight happens. So hard to play sometimes with that.
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On March 25 2013 08:59 Zhiroo wrote: Anyone experiencing fps drop in the game the last 4-5 days? I've always had around 60 FPS normally with it dropping to 30ish during huge team fights but lately it drops to like 5-10 when a big fight happens. So hard to play sometimes with that. I haven't noticed anything new, but certain skills (smokescreen op) have always dropped my fps. I'm so glad graves isn't fotm anymore
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On March 25 2013 08:16 Alaric wrote: It's all about momentum. You don't need ignite or exhaust to get the kill anyway, and being there is more important than sometimes reducing the enemy damage. What is the overall verdict on Fortify(or whatever the green tower looking one is)? I don't play dominion much, but it seems like a strong choice to me.
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When did IWDominate join CRS?
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Like a month or so I think.
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United States23745 Posts
On March 25 2013 09:33 dae wrote: When did IWDominate join CRS? Yeah he's on their amateur team since he can't compete in the LCS.
Edit: Also he's living in the Curse house I believe.
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On March 25 2013 09:14 Gahlo wrote:Show nested quote +On March 25 2013 08:16 Alaric wrote: It's all about momentum. You don't need ignite or exhaust to get the kill anyway, and being there is more important than sometimes reducing the enemy damage. What is the overall verdict on Fortify(or whatever the green tower looking one is)? I don't play dominion much, but it seems like a strong choice to me.
Not worth it really, revive with flash is the way to go.
Defending points is good, but garrison is rarely going to make that difference in doing so. If you're 1v2, garrison does basically nothing. If its a 5v5, well, you'd be better scattering and going for undefended points instead of wasting time.
Basically its a turtling spell, and you never want to be turtling because Dominion is a very momentum based game.
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On March 25 2013 09:13 thenexusp wrote:Show nested quote +On March 25 2013 08:59 Zhiroo wrote: Anyone experiencing fps drop in the game the last 4-5 days? I've always had around 60 FPS normally with it dropping to 30ish during huge team fights but lately it drops to like 5-10 when a big fight happens. So hard to play sometimes with that. I haven't noticed anything new, but certain skills (smokescreen op) have always dropped my fps. I'm so glad graves isn't fotm anymore
Maybe it's just my PC that needs some clean up.
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On March 25 2013 10:38 ticklishmusic wrote:Show nested quote +On March 25 2013 09:14 Gahlo wrote:On March 25 2013 08:16 Alaric wrote: It's all about momentum. You don't need ignite or exhaust to get the kill anyway, and being there is more important than sometimes reducing the enemy damage. What is the overall verdict on Fortify(or whatever the green tower looking one is)? I don't play dominion much, but it seems like a strong choice to me. Not worth it really, revive with flash is the way to go. Defending points is good, but garrison is rarely going to make that difference in doing so. If you're 1v2, garrison does basically nothing. If its a 5v5, well, you'd be better scattering and going for undefended points instead of wasting time. Basically its a turtling spell, and you never want to be turtling because Dominion is a very momentum based game.
I was watching some pretty competitive dominion teams playing on a stream yesterday and both teams ran a garrison and popped it on the same turret at the same time.
I don't know much about high-level dominion but it can't be outright horrible if they did it. Both teams were also running CV (which IMO actually makes some good sense since there are no wards and it's important to see which point your enemies are focusing.. also makes chasing through bushes easier).
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On March 25 2013 10:38 ticklishmusic wrote:Show nested quote +On March 25 2013 09:14 Gahlo wrote:On March 25 2013 08:16 Alaric wrote: It's all about momentum. You don't need ignite or exhaust to get the kill anyway, and being there is more important than sometimes reducing the enemy damage. What is the overall verdict on Fortify(or whatever the green tower looking one is)? I don't play dominion much, but it seems like a strong choice to me. Not worth it really, revive with flash is the way to go. Defending points is good, but garrison is rarely going to make that difference in doing so. If you're 1v2, garrison does basically nothing. If its a 5v5, well, you'd be better scattering and going for undefended points instead of wasting time. Basically its a turtling spell, and you never want to be turtling because Dominion is a very momentum based game. Nah, you rarely pick flash. Need them exhausts. And ghost is straight up better on dom.
Flash is a niche pick, just as garrison is. Basically, garrison is only worth if you have a (or more) hardcore defender like heimer, galio, ali, shaco, .. flash is only worth in some fringe cases (reset assassins come to mind)
On March 25 2013 10:44 phyvo wrote:Show nested quote +On March 25 2013 10:38 ticklishmusic wrote:On March 25 2013 09:14 Gahlo wrote:On March 25 2013 08:16 Alaric wrote: It's all about momentum. You don't need ignite or exhaust to get the kill anyway, and being there is more important than sometimes reducing the enemy damage. What is the overall verdict on Fortify(or whatever the green tower looking one is)? I don't play dominion much, but it seems like a strong choice to me. Not worth it really, revive with flash is the way to go. Defending points is good, but garrison is rarely going to make that difference in doing so. If you're 1v2, garrison does basically nothing. If its a 5v5, well, you'd be better scattering and going for undefended points instead of wasting time. Basically its a turtling spell, and you never want to be turtling because Dominion is a very momentum based game. I was watching some pretty competitive dominion teams playing on a stream yesterday and both teams ran a garrison and popped it on the same turret at the same time. I don't know much about high-level dominion but it can't be outright horrible if they did it. Both teams were also running CV (which IMO actually makes some good sense since there are no wards and it's important to see which point your enemies are focusing.. also makes chasing through bushes easier). Sounds like a teamcomp-born decision imo. Basically, once you see the enemy is gonna run garrison, you should run it too, and you won't be put at a disadvantage for it.
€: Also, Garrison, CV, .. are all far stronger in teamplay. If you just play "soloQ" dominion, CV is practically worthless, and garrison is really hit-or-miss. I assumed this discussion thing was meant for dom "soloQ", but then again, it's 3 AM so don't listen to me.
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btw i didnt think new draven skin was out yet i just seen it ingame.
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not a fan of ghost or exhaust really. flash is actually really nice because of all the little sight blockers and terrain features in dominion. you can abuse it insanely hard for jukes and stuff. ghost is alright but its potential for plays is pretty low imo.
idk why you'd want exhaust. if you want a slow, play a champ with a slow. the dps reduction part is a lot weaker in dom too.
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On March 25 2013 10:44 phyvo wrote:Show nested quote +On March 25 2013 10:38 ticklishmusic wrote:On March 25 2013 09:14 Gahlo wrote:On March 25 2013 08:16 Alaric wrote: It's all about momentum. You don't need ignite or exhaust to get the kill anyway, and being there is more important than sometimes reducing the enemy damage. What is the overall verdict on Fortify(or whatever the green tower looking one is)? I don't play dominion much, but it seems like a strong choice to me. Not worth it really, revive with flash is the way to go. Defending points is good, but garrison is rarely going to make that difference in doing so. If you're 1v2, garrison does basically nothing. If its a 5v5, well, you'd be better scattering and going for undefended points instead of wasting time. Basically its a turtling spell, and you never want to be turtling because Dominion is a very momentum based game. I was watching some pretty competitive dominion teams playing on a stream yesterday and both teams ran a garrison and popped it on the same turret at the same time. I don't know much about high-level dominion but it can't be outright horrible if they did it. Both teams were also running CV (which IMO actually makes some good sense since there are no wards and it's important to see which point your enemies are focusing.. also makes chasing through bushes easier). Garrison can be used offensively too, unless they changed it since last I heavily played dom.
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Said it before but I love Dom for practicing teamfighting and mechanics of a specific champion. Takes out meddling concerns like obtaining farm and lane matchups and just sends you straight for the meat and potatoes.
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