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[Patch 3.03: Quinn] General Discussion - Page 51

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Argoth.
Profile Joined December 2004
Germany1961 Posts
March 05 2013 08:52 GMT
#1001
Diana is in a pretty good spot right now i think. It's also cool that you can do some varied builds now that nashors is actually pretty good on her.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
March 05 2013 09:08 GMT
#1002
On March 05 2013 16:31 onlywonderboy wrote:
Actual change to BotRK on the live client.

+650 Gold
25 AD instead of 30
60 bonus damage against minions instead of 90.
Edit: Also they said the heal on the nuke is going to be based on damage post mitigation instead of pre-mitigation.

Not sure the effect this will have. At first glance it doesn't seem too bad, but inb4 someone corrects me and explains with math how it's actually trash now lol.


Wait the heal was actually pre mitigation?
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 05 2013 09:09 GMT
#1003
God please. Can we get a Tristana nerf?
https://twitter.com/SufficientStats
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 05 2013 09:48 GMT
#1004
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new
BW -> League -> CSGO
BlueSpace
Profile Joined May 2011
Germany2182 Posts
March 05 2013 10:10 GMT
#1005
On March 05 2013 18:48 wussleeQ wrote:
Show nested quote +
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new

She is like a super-buffed Caitlyn in late game now. Shoots further, shoots faster and jumps farther. Just position yourself in the back of the fight and mow everything down.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
wussleeQ
Profile Blog Joined June 2009
United States3130 Posts
March 05 2013 10:14 GMT
#1006
On March 05 2013 19:10 BlueSpace wrote:
Show nested quote +
On March 05 2013 18:48 wussleeQ wrote:
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new

She is like a super-buffed Caitlyn in late game now. Shoots further, shoots faster and jumps farther. Just position yourself in the back of the fight and mow everything down.

well yeah. that's always been her thing even though that buff and botrk helps a lot lol. i just mean she's been under the radar for one hell of a long time now
BW -> League -> CSGO
Wrag
Profile Joined February 2012
France124 Posts
March 05 2013 10:15 GMT
#1007
On March 05 2013 19:10 BlueSpace wrote:
Show nested quote +
On March 05 2013 18:48 wussleeQ wrote:
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new

She is like a super-buffed Caitlyn in late game now. Shoots further, shoots faster and jumps farther. Just position yourself in the back of the fight and mow everything down.


That's not new.

She might be hitting that spot a bit sooner now, but trist has allways been a lategame hypercarry.
Goumindong
Profile Joined February 2013
United States3529 Posts
March 05 2013 10:23 GMT
#1008
On March 05 2013 19:14 wussleeQ wrote:
Show nested quote +
On March 05 2013 19:10 BlueSpace wrote:
On March 05 2013 18:48 wussleeQ wrote:
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new

She is like a super-buffed Caitlyn in late game now. Shoots further, shoots faster and jumps farther. Just position yourself in the back of the fight and mow everything down.

well yeah. that's always been her thing even though that buff and botrk helps a lot lol. i just mean she's been under the radar for one hell of a long time now


She also just received a ~20% attack speed buff at level 18 in the last patch
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 05 2013 10:23 GMT
#1009
Trist has always been good. A round of her showing up in a patch just gets her more exposure. I mean they could have changed some particles and people would still play her more, just because its in the patchnotes. The BotRK made her transition into midgame better and late shes always been a beast.
KCCO!
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
March 05 2013 10:29 GMT
#1010
On March 05 2013 19:10 BlueSpace wrote:
Show nested quote +
On March 05 2013 18:48 wussleeQ wrote:
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new

She is like a super-buffed Caitlyn in late game now. Shoots further, shoots faster and jumps farther. Just position yourself in the back of the fight and mow everything down.


Caitlyn's E does not reset on kills.
https://twitter.com/SufficientStats
komokun
Profile Joined July 2011
France343 Posts
March 05 2013 10:47 GMT
#1011
On March 05 2013 18:48 wussleeQ wrote:
Show nested quote +
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new


speaking of new, did they change Tristana jump ? I feel like it's much closer to Ez arcane shift when I used to get grabbed//flinged/bumped into a stun mid-air before. I even jumped out of taric stun despite a 3 hour reaction time, looks opeh to me. Maybe I just sucked before.

komokun
Profile Joined July 2011
France343 Posts
March 05 2013 10:51 GMT
#1012
On March 05 2013 15:03 thenexusp wrote:
Show nested quote +
On March 05 2013 14:59 sylverfyre wrote:
On March 05 2013 14:58 thenexusp wrote:
On March 05 2013 14:34 cLutZ wrote:
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically teh same.

Yeah... it wasn't a buff at all, it was literally keeping him the same while changing boots, which would have otherwise been a hecarim nerf.

Although, it's kind of funny how they make sure to keep hecarim the same through s3 item patches but then not buff rammus and galio too (since resistances are more expensive, their passives become weaker)


you're comparing Hecarim's base stats with galio/rammus passive throughout the length of the game
Sbrubbles
Profile Joined October 2010
Brazil5776 Posts
March 05 2013 10:55 GMT
#1013
On March 05 2013 19:47 komokun wrote:
Show nested quote +
On March 05 2013 18:48 wussleeQ wrote:
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new


speaking of new, did they change Tristana jump ? I feel like it's much closer to Ez arcane shift when I used to get grabbed//flinged/bumped into a stun mid-air before. I even jumped out of taric stun despite a 3 hour reaction time, looks opeh to me. Maybe I just sucked before.



It feels the same to me. Ex: If you're playing thresh, a smart use of your E can still keep her from jumping away or landing on your carry without much difficulty.

I'm pretty sure taric's stun didn't interfere with trist's jump, before or after her buffs, so long as you took off before it hit.
Bora Pain minha porra!
KissBlade
Profile Blog Joined October 2004
United States5718 Posts
March 05 2013 11:07 GMT
#1014
I honestly didn't see what the issue with old BoTRK was before it got changed to what it is now. Seems to me Riot could hotfix it by just reverting the damn thing. Honestly the old BotRK clearly had it's niche use and you actually saw it in play with creative uses (heartbeat comes to mind along with the fact that it's also quite popular on ADcasters in Asia). Now it's a no brainer "pub" buy item to make hypercarries better when they're already the current hype of the season for adc's.
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
March 05 2013 11:10 GMT
#1015
So in the Fake Quinn GD, I came up with a new character. CrownLoL helped me refine it a bit, and since I have come up with a more finished champion. I would really enjoy your criticism and any ideas/suggestions. Without further ado, I present:

Crack, The Whip Master

Crack's mastery of the whip quickly became world
renowned across Runeterra. Despite this, he
seemingly appeared in Demacia out of thin air. He
is a very handsome and vastly intelligent man
with witty comebacks or jokes to lighten the
mood. Many believe his jovial and joking manner
is how he deals with the tragedies he has
incurred. Crack's past is known by very few, and
much of that is rumors. His childhood is the only
part of Crack's history that can be agreed upon
and confirmed.

Crack's childhood was characterized by a few
things: his affinity for the whip, and the bond he
shared with his father. Having never known his
mother, Crack became very close with his Father.
Many say they were inseparable and that they
weren't merely son and father, but best friends.
They owned and operated an exotic animal zoo in
a rural village under Noxus control. The zoo was
Crack and his father's life. Crack learned the
mastery of the whip from his father and at a
young age proved to be a prodigy. Unfortunately,
when the League of Legends started, Crack and
his father were hit hard. The League of Legends
provided endless entertainment that the people
loved. Crack and his father fell on hard times and
were forced to sell many of their animals to
survive. One night after coming back from the
sale of their favorite yeti, some Noxian patrol men
stopped them and tried to force a bribe from
them. Acting rashly, Crack attacked and disabled
them with his Whip. After running back home,
Crack and his father got into a fight regarding the
incident. Crack was upset his Father didn't stand
up for himself while Crack's father knew Crack's
actions would have dire circumstances. Crack
stormed out of the house and slept in the zoo
that night. When he awoke in the morning he
found his father brutally murdered by Noxian
forces.

Crack vanished that same day. No one truly
knows if Crack is in the League to destroy Noxus
forces any chance he gets, if he wants to the
League from within in revenge for his zoo, or
both. People only know he was not seen until 15
years later when he showed up in Demacian high
court unannounced. Using his sharp tongue and
wit, he provoked Garen and Prince Jarvan IV to
attack him where he immediately temporarily
paralyzed them with two quick shots of his whip.
Crack stepped over them, sat down, kicked up his
feet and told King Jarvan III, "They'll be fine. So
what sorta benefits we talkin' 'bout as a
Champion of Demacia?"

Time to open up a can of whip ass.
- Crack

Passive: Cat o' Ninetails - Crack attached
magically-envenomed glass shards to the end of
his whip, dealing extra magic damage with his Auto Attacks. Using an ability adds a
stack. Crack can obtain up to a maximum of 6 stacks. Stacks are reset to 0 after an auto attack, or if enough time has elapsed. It does Level * Stacks + %AP magic damage. The stacks only last a certain amount of time so that it rewards players who can combo. This ability means that every autoattack deals some additional magic damage over time, scaling with level and ability power. Early game, this adds to his harass potential and assists with last hitting. The stacking buff allows strategic play and micro, allowing you to "charge up" what ends up being some very decent burst for a passive. Using the passive to its maximum is
crucial to high-level play for this champ, as his kit is low on the damage side but high on the CC side.

Q: Lightning Strike - Crack lashes his whip,
dealing damage to all units in a line. Units at the
whip's tip (a small aoe at the max range of the
ability) take double damage.
This is a normal wave-clearing, damage dealing
ability that all AP casters need with a neat caveat.
Rewarding positioning play by the player, or
punishing it by opponents, people at the very tip
of the hitbox take significantly increased damage.

W: Whiplash - Crack swings his whip in a circle,
dealing damage and knocking back enemies.
This is one of the abilities that
gives Crack his "assassin-counter" status. If a
Khaz or Zed jumps on you, you knock them back
and gain some breathing room. Additionally, this
could be used creatively in teamfights to interfere
with the other team's positioning, knock someone
into a turret, etc etc. Probably 1/2 or less of a
Janna ult radius. I have also toyed with the idea of it stopping some dashes such as Vi Q, Xin dash, Akali and Diana R, etc. This would reward really good players to parry dashes with quick reflexes.

E: Tamer - He lashes out his whip in an area with an AOE that compels all allied minions in the AOE to all target the same enemy champion that is closest to you. If no champions are around, they target the enemy minion closest to you. Does not work on neutral minions. This goes with his whole whip theme and it is a fairly cool/new mechanic. This could make some weird Promote based strategies. Use promote, now you can push with a band of personal guard of super minions. Also means he is better against gap closers.

R: Flay - Crack gains 3 charges of Flay (similar to how Ahri's ult works). Crack lashes his whip out in a line, dealing damage in a line and rooting the target at the end of the whip. Targets at the end of the whip are rooted for 1 second and take additional damage. Each additional flay roots and damages for 50% less. However, you may decide to use this on the same target 3 times for a decent root-lock, use it on 3 different people to help peel, etc. Additionally, because it has charges and does line-aoe damage, a pro could use it to great effect by stutter-stepping to line up his opponents. R, move, R, move, R, all while assessing where the greatest effect will be. This also adds stacks to his passive, for excellent damage synergy for burst. I think a great combo would be flash W (to push them back into max range of R/Q) R E R R Q AA would be a full 6 stacks of Cat 'o Nine and maximizing damage.

Skin ideas: Circus Animal Trainer, Pootie Tang
(this one would be AWESOME. Look it up if you
don't know it. It's my second favorite movie of all
time ).
Taunt: Time to open up a can of whip ass!; Yo
momma so fat she uses cool whip as her coffee
creamer!; Are you faster than the speed of
sound? 'Cause my whip is.;
Jokes: You're not lookin' too good... I'll whip you
into shape.; What do old turtles call young
turtles?... WHIPper snappers!;

Also, not sure if I mentioned but all of his abilities do magic damage and have AP ratios.

Again, I would really appreciate your criticism and ideas. This includes any skin ideas, jokes, taunts, lore or ability changes, name changes to abilities. Anything.
LiquidLegends StaffWho is Jon Galt?
komokun
Profile Joined July 2011
France343 Posts
March 05 2013 11:18 GMT
#1016
Oo
Shortcake baker skin please.

His E-Tamer is interesting but feels really hard to balance. Also it's counter intuitive to have a spell way stronger at the early stages of the game than later on.
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
March 05 2013 11:20 GMT
#1017
I'm not going to read any of that.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2013-03-05 11:37:00
March 05 2013 11:33 GMT
#1018
The changes are really nice. Didn't ruin the item, just brought the cost up and made the heal less stupid. It's still really viable, and still strong, but probably not the only option anymore. I don't think there's anything wrong with an item being the best option in most situations, especially because this item active is really fun and important and far more interesting than something like IE.

On March 05 2013 20:07 KissBlade wrote:
I honestly didn't see what the issue with old BoTRK was before it got changed to what it is now. Seems to me Riot could hotfix it by just reverting the damn thing. Honestly the old BotRK clearly had it's niche use and you actually saw it in play with creative uses (heartbeat comes to mind along with the fact that it's also quite popular on ADcasters in Asia). Now it's a no brainer "pub" buy item to make hypercarries better when they're already the current hype of the season for adc's.

It was too niche though and mostly outclassed by Bloodthirster, it being the only aspd lifesteal item is in my opinion good so that that option is available.



Looking back, I think that it's funny that Starks was never built when in my opinion it currently would be broken even if it had no ally-affecting aura at all.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
BlueSpace
Profile Joined May 2011
Germany2182 Posts
March 05 2013 11:38 GMT
#1019
On March 05 2013 19:29 Sufficiency wrote:
Show nested quote +
On March 05 2013 19:10 BlueSpace wrote:
On March 05 2013 18:48 wussleeQ wrote:
On March 05 2013 18:09 Sufficiency wrote:
God please. Can we get a Tristana nerf?

that's new

She is like a super-buffed Caitlyn in late game now. Shoots further, shoots faster and jumps farther. Just position yourself in the back of the fight and mow everything down.


Caitlyn's E does not reset on kills.

She always had that. The problem is the damage that comes out of her late game now due to the attack speed buff. She was probably a bit underplayed anyways and the buff pushed her over the edge. For me it's all about the range and the continuous barrage from the back line.
Probe1: "Because people are opinionated and love to share their thoughts. Then they read someone else agree with them and get their opinion confused with fact."
JonGalt
Profile Joined February 2013
Pootie too good!4331 Posts
March 05 2013 11:43 GMT
#1020
On March 05 2013 20:18 komokun wrote:
Oo
Shortcake baker skin please.

His E-Tamer is interesting but feels really hard to balance. Also it's counter intuitive to have a spell way stronger at the early stages of the game than later on.


Maybe for every rank of E you "tame" more minions. One minion per rank. Or the AOE could get larger with each rank. This seems like it would make more sense.

And am I missing a reference or do you literally mean a baker of shortcakes? Because I have no idea how that would fit in with the whip haha.
LiquidLegends StaffWho is Jon Galt?
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