• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:18
CEST 23:18
KST 06:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO8 Preview4[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
Maestros of The Game 2 announcement and schedule ! GSL Code S Season 1 (2026) Sea Duckling Open (Global, Bronze-Diamond) RSL Revival: Season 5 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 524 Death and Taxes The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base
Brood War
General
Quality of life changes in BW that you will like ? Tulbo's ASL S21 Ro8 Post-Review Why there arent any 256x256 pro maps? Do we have a pimpest plays list? BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 2 [ASL21] Ro8 Day 4 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread OutLive 25 (RTS Game)
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread European Politico-economics QA Mega-thread The Letting Off Steam Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1021 users

[Patch 3.03: Quinn] General Discussion - Page 50

Forum Index > LoL General
Post a Reply
Prev 1 48 49 50 51 52 176 Next
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 05 2013 05:37 GMT
#981
On March 05 2013 14:34 cLutZ wrote:
Show nested quote +
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.

Yeah, nerfing an "OP" part of a champion doesn't preclude them from buffing other aspects at the same time. Well actually...that's kinda what they did with Taric I guess.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35172 Posts
March 05 2013 05:50 GMT
#982
On March 05 2013 13:57 wussleeQ wrote:
wellp good time for LoL to go out... tomb raider just came out! weeee ^_^

Seriously, strike be damned!
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-03-05 06:01:11
March 05 2013 05:58 GMT
#983
On March 05 2013 14:34 cLutZ wrote:
Show nested quote +
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically the same.

Also, they did buff nunu elsewhere -- he got a bunch of extra base MS (mostly to compensate for his blood boil not giving as much MS though)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-05 05:59:38
March 05 2013 05:59 GMT
#984
On March 05 2013 14:58 thenexusp wrote:
Show nested quote +
On March 05 2013 14:34 cLutZ wrote:
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically teh same.

Yeah... it wasn't a buff at all, it was literally keeping him the same while changing boots, which would have otherwise been a hecarim nerf.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 05 2013 06:03 GMT
#985
On March 05 2013 14:59 sylverfyre wrote:
Show nested quote +
On March 05 2013 14:58 thenexusp wrote:
On March 05 2013 14:34 cLutZ wrote:
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically teh same.

Yeah... it wasn't a buff at all, it was literally keeping him the same while changing boots, which would have otherwise been a hecarim nerf.

Although, it's kind of funny how they make sure to keep hecarim the same through s3 item patches but then not buff rammus and galio too (since resistances are more expensive, their passives become weaker)
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 05 2013 06:10 GMT
#986
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 05 2013 06:15 GMT
#987
On March 05 2013 15:10 Dusty wrote:
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.

Yeah she's been in a pretty good spot right now. The buffs Riot made to compensate for the huge nerf they gave her were pretty good.
RIP Ryan Davis / TL or Die / @onlywonderboy
Lmui
Profile Joined November 2010
Canada6223 Posts
Last Edited: 2013-03-05 06:33:30
March 05 2013 06:33 GMT
#988
Well that was an interesting experiment in semi-troll normals while ranked was down. If you grab lee sin, J4, + 2 more tanky sunfire characters (I was thinking renekton+xin+mundo+J4 would work better, mundo jungle, renekton top, j4+xin bot lane) + AD (tristana works best for this) carry mid. Get sunfire first on all laners/jungle, "support" goes sightstone -> sunfire+warmogs and then continue to build tank items + botrk. How can 160 AoE magic damage possibly go wrong? botrk is the only damage item renekton/xin/j4 really need you get massive AoE. Was fun to play I must admit.
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2013-03-05 06:53:01
March 05 2013 06:52 GMT
#989
On March 05 2013 15:15 onlywonderboy wrote:
Show nested quote +
On March 05 2013 15:10 Dusty wrote:
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.

Yeah she's been in a pretty good spot right now. The buffs Riot made to compensate for the huge nerf they gave her were pretty good.


honestly the fact that eve isnt as big a thing anymore is also a huge help to her lol
Hey! Listen!
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2013-03-05 06:52:52
March 05 2013 06:52 GMT
#990
fk me
Hey! Listen!
Aldrovandi
Profile Joined September 2010
United States211 Posts
March 05 2013 07:03 GMT
#991
On March 05 2013 15:33 Lmui wrote:
Well that was an interesting experiment in semi-troll normals while ranked was down. If you grab lee sin, J4, + 2 more tanky sunfire characters (I was thinking renekton+xin+mundo+J4 would work better, mundo jungle, renekton top, j4+xin bot lane) + AD (tristana works best for this) carry mid. Get sunfire first on all laners/jungle, "support" goes sightstone -> sunfire+warmogs and then continue to build tank items + botrk. How can 160 AoE magic damage possibly go wrong? botrk is the only damage item renekton/xin/j4 really need you get massive AoE. Was fun to play I must admit.


Isn't the passive on sunfire unique?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-05 07:05:46
March 05 2013 07:04 GMT
#992
On March 05 2013 15:52 Navi wrote:
Show nested quote +
On March 05 2013 15:15 onlywonderboy wrote:
On March 05 2013 15:10 Dusty wrote:
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.

Yeah she's been in a pretty good spot right now. The buffs Riot made to compensate for the huge nerf they gave her were pretty good.


honestly the fact that eve isnt as big a thing anymore is also a huge help to her lol

Did Eve give her that much trouble? Don't really recall that match-up.
On March 05 2013 16:03 Aldrovandi wrote:
Show nested quote +
On March 05 2013 15:33 Lmui wrote:
Well that was an interesting experiment in semi-troll normals while ranked was down. If you grab lee sin, J4, + 2 more tanky sunfire characters (I was thinking renekton+xin+mundo+J4 would work better, mundo jungle, renekton top, j4+xin bot lane) + AD (tristana works best for this) carry mid. Get sunfire first on all laners/jungle, "support" goes sightstone -> sunfire+warmogs and then continue to build tank items + botrk. How can 160 AoE magic damage possibly go wrong? botrk is the only damage item renekton/xin/j4 really need you get massive AoE. Was fun to play I must admit.


Isn't the passive on sunfire unique?

One character can't stack it, but it'll stack if they are all on different champions.
RIP Ryan Davis / TL or Die / @onlywonderboy
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
March 05 2013 07:06 GMT
#993
So what does the public at large think of Quinn's current state? My initial impressions are that her damage output isn't terrible, but compared to other ADC's, she isn't that fantastic. Furthermore, she seems to have next to no survivability or escape mechanism aside from her ult's speed, she's very slow, she has no chase potential besides her ult (again), and her laning ability doesn't seem to pair up well against most ADC's. Her E has a whole host of problems, including the fact that it doesn't gain you much distance if you try to escape with it, you have to bounce off your opponent (getting closer to them) before you bounce away, you can't attack throughout the animation, and using it to try to chase someone puts you at the limit of your range, meaning your opponent just has to wait for you to use E and then use any escape ability they have, putting themselves permanently out of reach. Anyone else getting this underwhelming vibe from Quinn?
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 05 2013 07:12 GMT
#994
On March 05 2013 16:06 Stratos_speAr wrote:
So what does the public at large think of Quinn's current state? My initial impressions are that her damage output isn't terrible, but compared to other ADC's, she isn't that fantastic. Furthermore, she seems to have next to no survivability or escape mechanism aside from her ult's speed, she's very slow, she has no chase potential besides her ult (again), and her laning ability doesn't seem to pair up well against most ADC's. Her E has a whole host of problems, including the fact that it doesn't gain you much distance if you try to escape with it, you have to bounce off your opponent (getting closer to them) before you bounce away, you can't attack throughout the animation, and using it to try to chase someone puts you at the limit of your range, meaning your opponent just has to wait for you to use E and then use any escape ability they have, putting themselves permanently out of reach. Anyone else getting this underwhelming vibe from Quinn?


Lots of high elo players have been doing Quinn mid, as she scales very well with levels and her ult is great at roaming. Perhaps it is more suitable for her!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-05 07:34:40
March 05 2013 07:31 GMT
#995
Actual change to BotRK on the live client.

+650 Gold
25 AD instead of 30
60 bonus damage against minions instead of 90.
Edit: Also they said the heal on the nuke is going to be based on damage post mitigation instead of pre-mitigation.

Not sure the effect this will have. At first glance it doesn't seem too bad, but inb4 someone corrects me and explains with math how it's actually trash now lol.

RIP Ryan Davis / TL or Die / @onlywonderboy
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 05 2013 07:39 GMT
#996
Quinn is underwhelming if you try to play her in a duo lane. She's much better suited to mid or top, where she can freely position herself to harass with Q and zone with her passive (without interference). Her E is fairly obviously an anti-dive tool primarily, if you're trying to use it to escape someone who isn't already on top of you. W is also clearly better in a situation where you're in charge of warding (and thus will often have multiple ganking paths to be concerned about).

Also, you can cancel the jump back from E if you flash the moment you reach your target.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 05 2013 07:40 GMT
#997
Its a good change, not too bad still
KCCO!
Goumindong
Profile Joined February 2013
United States3529 Posts
March 05 2013 07:41 GMT
#998
On March 05 2013 16:31 onlywonderboy wrote:
Actual change to BotRK on the live client.

+650 Gold
25 AD instead of 30
60 bonus damage against minions instead of 90.
Edit: Also they said the heal on the nuke is going to be based on damage post mitigation instead of pre-mitigation.

Not sure the effect this will have. At first glance it doesn't seem too bad, but inb4 someone corrects me and explains with math how it's actually trash now lol.



Its auto attack DPS is basically unchanged. Its ability to swing a lane fight is lower but still 22.5% of enemies max health. I would purchase it at the same 2 and 4 item timing for ADC's and still first for Vayne/Kog
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 05 2013 07:44 GMT
#999
On March 05 2013 16:39 Seuss wrote:
Quinn is underwhelming if you try to play her in a duo lane. She's much better suited to mid or top, where she can freely position herself to harass with Q and zone with her passive (without interference). Her E is fairly obviously an anti-dive tool primarily, if you're trying to use it to escape someone who isn't already on top of you. W is also clearly better in a situation where you're in charge of warding (and thus will often have multiple ganking paths to be concerned about).

Also, you can cancel the jump back from E if you flash the moment you reach your target.


Also, the moment you jump on a signed with ur E, you are gonna have a bad time
KCCO!
Cloud9157
Profile Joined December 2010
United States2968 Posts
March 05 2013 08:34 GMT
#1000
I'm glad Diana isn't as silly as she was at world's.

"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Prev 1 48 49 50 51 52 176 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 755
JuggernautJason127
CosmosSc2 38
PiGStarcraft14
StarCraft: Brood War
Hyun 36
ajuk12(nOOB) 9
NaDa 9
Dota 2
XaKoH 575
monkeys_forever372
League of Legends
Doublelift1540
Counter-Strike
Fnx 1900
fl0m1556
Heroes of the Storm
Liquid`Hasu428
Other Games
gofns14455
tarik_tv5336
FrodaN2130
Liquid`RaSZi1844
shahzam567
mouzStarbuck420
KnowMe348
C9.Mang0283
ArmadaUGS148
kaitlyn49
ZombieGrub36
Mew2King22
Organizations
Other Games
gamesdonequick3656
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• Hinosc 25
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 59
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota2624
League of Legends
• imaqtpie1876
Other Games
• Shiphtur300
• Scarra215
Upcoming Events
The PiG Daily
2m
Maru vs TBD
TBD vs Classic
herO vs Solar
ByuN vs Solar
OSC
42m
Replay Cast
2h 42m
CranKy Ducklings
12h 42m
RSL Revival
12h 42m
SHIN vs Bunny
ByuN vs Shameless
WardiTV Invitational
13h 42m
Krystianer vs TriGGeR
Cure vs Rogue
SC Evo League
15h 42m
uThermal 2v2 Circuit
17h 42m
BSL
21h 42m
Artosis vs TerrOr
spx vs StRyKeR
Replay Cast
1d 2h
[ Show More ]
Sparkling Tuna Cup
1d 12h
RSL Revival
1d 12h
Cure vs Zoun
Clem vs Lambo
WardiTV Invitational
1d 13h
BSL
1d 21h
Dewalt vs DragOn
Aether vs Jimin
GSL
2 days
Afreeca Starleague
2 days
Soma vs Leta
Wardi Open
2 days
Monday Night Weeklies
2 days
OSC
3 days
CranKy Ducklings
3 days
Afreeca Starleague
3 days
Light vs Flash
Replay Cast
4 days
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Proleague 2026-05-07
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
Proleague 2026-05-08
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

KK 2v2 League Season 1
BSL 22 Non-Korean Championship
YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.