• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:12
CET 05:12
KST 13:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Clem wins HomeStory Cup 284HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info3herO wins SC2 All-Star Invitational14SC2 All-Star Invitational: Tournament Preview5
Community News
Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2RSL Season 4 announced for March-April7Weekly Cups (Jan 19-25): Bunny, Trigger, MaxPax win3Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8
StarCraft 2
General
Clem wins HomeStory Cup 28 HomeStory Cup 28 - Info & Preview Stellar Fest "01" Jersey Charity Auction StarCraft 2 Not at the Esports World Cup 2026 Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win
Tourneys
$5,000 WardiTV Winter Championship 2026 HomeStory Cup 28 RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) StarCraft Evolution League (SC Evo Biweekly)
Strategy
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 511 Temple of Rebirth The PondCast: SC2 News & Results Mutation # 510 Safety Violation Mutation # 509 Doomsday Report
Brood War
General
[ASL21] Potential Map Candidates Can someone share very abbreviated BW cliffnotes? 2024 BoxeR's birthday message Liquipedia.net NEEDS editors for Brood War BSL Season 21 - Complete Results
Tourneys
Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1 The Casual Games of the Week Thread
Strategy
Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread EVE Corporation Nintendo Switch Thread Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
The Games Industry And ATVI US Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Quickbooks Payroll Service Official Guide Quickbooks Customer Service Official Guide
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1466 users

[Patch 3.03: Quinn] General Discussion - Page 50

Forum Index > LoL General
Post a Reply
Prev 1 48 49 50 51 52 176 Next
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 05 2013 05:37 GMT
#981
On March 05 2013 14:34 cLutZ wrote:
Show nested quote +
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.

Yeah, nerfing an "OP" part of a champion doesn't preclude them from buffing other aspects at the same time. Well actually...that's kinda what they did with Taric I guess.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gahlo
Profile Joined February 2010
United States35167 Posts
March 05 2013 05:50 GMT
#982
On March 05 2013 13:57 wussleeQ wrote:
wellp good time for LoL to go out... tomb raider just came out! weeee ^_^

Seriously, strike be damned!
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-03-05 06:01:11
March 05 2013 05:58 GMT
#983
On March 05 2013 14:34 cLutZ wrote:
Show nested quote +
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically the same.

Also, they did buff nunu elsewhere -- he got a bunch of extra base MS (mostly to compensate for his blood boil not giving as much MS though)
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-03-05 05:59:38
March 05 2013 05:59 GMT
#984
On March 05 2013 14:58 thenexusp wrote:
Show nested quote +
On March 05 2013 14:34 cLutZ wrote:
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically teh same.

Yeah... it wasn't a buff at all, it was literally keeping him the same while changing boots, which would have otherwise been a hecarim nerf.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 05 2013 06:03 GMT
#985
On March 05 2013 14:59 sylverfyre wrote:
Show nested quote +
On March 05 2013 14:58 thenexusp wrote:
On March 05 2013 14:34 cLutZ wrote:
On March 05 2013 14:18 thenexusp wrote:
On March 05 2013 12:40 cLutZ wrote:
On March 05 2013 12:25 UniversalSnip wrote:
finally. smash, tell your coworkers to buy a calculator. I know that's a jerkass thing to say but there's no excuse for this.

the changes are along the lines of what I expected - give the recipe zero ad, add cost. I thought they'd hit the active harder but that looks pretty satisfactory.


Its odd, because I haven't understood a large majority of Riot's balance changes dating back to the Pre-S3 (and I think a large # of this community + others who dabble in the PBE agree with me). BC, Locket, BOTRK.

Even champ remakes seemed odd, like the random Hec buff a while back, the obvious problem Eve was going to be upon rework, etc.

I dont get it.


I agree that Riot's balancing is weird, but the hecarim buff wasn't random - it was compensating for losing 25 bonus MS from boots and thus lower AD because of his passive.


I dont recall exactly, but wasn't it a per lvl buff with them also introducing machete around that time?

Seems silly to make ANY changes to any junglers right around the time you completely revamp the entire jungle.

What also frustrates me is the disconnect between what they say and what the changes they make actually accomplish. I.E. the recent Nunu nerfs were to "make him less passive", so sure they nerf bloodboil (justified), but don't make changes elsewhere in the kit to let him be more active like making his passive like nocturnes (charges up over time, but sped up by autoattacks) or just outright giving him an snowball buff.


It's because Hec's passive percentage of MS converted to AD increases with level, so missing an extra 25 MS means more AD lost at later levels than earlier levels (by about 3 AD)

If you do the math out, as long as hecarim got level 1 boots, his AD before and after the s3 patch was basically teh same.

Yeah... it wasn't a buff at all, it was literally keeping him the same while changing boots, which would have otherwise been a hecarim nerf.

Although, it's kind of funny how they make sure to keep hecarim the same through s3 item patches but then not buff rammus and galio too (since resistances are more expensive, their passives become weaker)
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 05 2013 06:10 GMT
#986
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 05 2013 06:15 GMT
#987
On March 05 2013 15:10 Dusty wrote:
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.

Yeah she's been in a pretty good spot right now. The buffs Riot made to compensate for the huge nerf they gave her were pretty good.
RIP Ryan Davis / TL or Die / @onlywonderboy
Lmui
Profile Joined November 2010
Canada6221 Posts
Last Edited: 2013-03-05 06:33:30
March 05 2013 06:33 GMT
#988
Well that was an interesting experiment in semi-troll normals while ranked was down. If you grab lee sin, J4, + 2 more tanky sunfire characters (I was thinking renekton+xin+mundo+J4 would work better, mundo jungle, renekton top, j4+xin bot lane) + AD (tristana works best for this) carry mid. Get sunfire first on all laners/jungle, "support" goes sightstone -> sunfire+warmogs and then continue to build tank items + botrk. How can 160 AoE magic damage possibly go wrong? botrk is the only damage item renekton/xin/j4 really need you get massive AoE. Was fun to play I must admit.
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2013-03-05 06:53:01
March 05 2013 06:52 GMT
#989
On March 05 2013 15:15 onlywonderboy wrote:
Show nested quote +
On March 05 2013 15:10 Dusty wrote:
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.

Yeah she's been in a pretty good spot right now. The buffs Riot made to compensate for the huge nerf they gave her were pretty good.


honestly the fact that eve isnt as big a thing anymore is also a huge help to her lol
Hey! Listen!
Navi
Profile Joined November 2009
5286 Posts
Last Edited: 2013-03-05 06:52:52
March 05 2013 06:52 GMT
#990
fk me
Hey! Listen!
Aldrovandi
Profile Joined September 2010
United States211 Posts
March 05 2013 07:03 GMT
#991
On March 05 2013 15:33 Lmui wrote:
Well that was an interesting experiment in semi-troll normals while ranked was down. If you grab lee sin, J4, + 2 more tanky sunfire characters (I was thinking renekton+xin+mundo+J4 would work better, mundo jungle, renekton top, j4+xin bot lane) + AD (tristana works best for this) carry mid. Get sunfire first on all laners/jungle, "support" goes sightstone -> sunfire+warmogs and then continue to build tank items + botrk. How can 160 AoE magic damage possibly go wrong? botrk is the only damage item renekton/xin/j4 really need you get massive AoE. Was fun to play I must admit.


Isn't the passive on sunfire unique?
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-05 07:05:46
March 05 2013 07:04 GMT
#992
On March 05 2013 15:52 Navi wrote:
Show nested quote +
On March 05 2013 15:15 onlywonderboy wrote:
On March 05 2013 15:10 Dusty wrote:
Since when is Diana so strong holy fuck

I started playing her today randomly in 3 games, and went legendary in all of them.

Yeah she's been in a pretty good spot right now. The buffs Riot made to compensate for the huge nerf they gave her were pretty good.


honestly the fact that eve isnt as big a thing anymore is also a huge help to her lol

Did Eve give her that much trouble? Don't really recall that match-up.
On March 05 2013 16:03 Aldrovandi wrote:
Show nested quote +
On March 05 2013 15:33 Lmui wrote:
Well that was an interesting experiment in semi-troll normals while ranked was down. If you grab lee sin, J4, + 2 more tanky sunfire characters (I was thinking renekton+xin+mundo+J4 would work better, mundo jungle, renekton top, j4+xin bot lane) + AD (tristana works best for this) carry mid. Get sunfire first on all laners/jungle, "support" goes sightstone -> sunfire+warmogs and then continue to build tank items + botrk. How can 160 AoE magic damage possibly go wrong? botrk is the only damage item renekton/xin/j4 really need you get massive AoE. Was fun to play I must admit.


Isn't the passive on sunfire unique?

One character can't stack it, but it'll stack if they are all on different champions.
RIP Ryan Davis / TL or Die / @onlywonderboy
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
March 05 2013 07:06 GMT
#993
So what does the public at large think of Quinn's current state? My initial impressions are that her damage output isn't terrible, but compared to other ADC's, she isn't that fantastic. Furthermore, she seems to have next to no survivability or escape mechanism aside from her ult's speed, she's very slow, she has no chase potential besides her ult (again), and her laning ability doesn't seem to pair up well against most ADC's. Her E has a whole host of problems, including the fact that it doesn't gain you much distance if you try to escape with it, you have to bounce off your opponent (getting closer to them) before you bounce away, you can't attack throughout the animation, and using it to try to chase someone puts you at the limit of your range, meaning your opponent just has to wait for you to use E and then use any escape ability they have, putting themselves permanently out of reach. Anyone else getting this underwhelming vibe from Quinn?
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Dusty
Profile Blog Joined December 2010
United States3359 Posts
March 05 2013 07:12 GMT
#994
On March 05 2013 16:06 Stratos_speAr wrote:
So what does the public at large think of Quinn's current state? My initial impressions are that her damage output isn't terrible, but compared to other ADC's, she isn't that fantastic. Furthermore, she seems to have next to no survivability or escape mechanism aside from her ult's speed, she's very slow, she has no chase potential besides her ult (again), and her laning ability doesn't seem to pair up well against most ADC's. Her E has a whole host of problems, including the fact that it doesn't gain you much distance if you try to escape with it, you have to bounce off your opponent (getting closer to them) before you bounce away, you can't attack throughout the animation, and using it to try to chase someone puts you at the limit of your range, meaning your opponent just has to wait for you to use E and then use any escape ability they have, putting themselves permanently out of reach. Anyone else getting this underwhelming vibe from Quinn?


Lots of high elo players have been doing Quinn mid, as she scales very well with levels and her ult is great at roaming. Perhaps it is more suitable for her!
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-05 07:34:40
March 05 2013 07:31 GMT
#995
Actual change to BotRK on the live client.

+650 Gold
25 AD instead of 30
60 bonus damage against minions instead of 90.
Edit: Also they said the heal on the nuke is going to be based on damage post mitigation instead of pre-mitigation.

Not sure the effect this will have. At first glance it doesn't seem too bad, but inb4 someone corrects me and explains with math how it's actually trash now lol.

RIP Ryan Davis / TL or Die / @onlywonderboy
Seuss
Profile Blog Joined May 2010
United States10536 Posts
March 05 2013 07:39 GMT
#996
Quinn is underwhelming if you try to play her in a duo lane. She's much better suited to mid or top, where she can freely position herself to harass with Q and zone with her passive (without interference). Her E is fairly obviously an anti-dive tool primarily, if you're trying to use it to escape someone who isn't already on top of you. W is also clearly better in a situation where you're in charge of warding (and thus will often have multiple ganking paths to be concerned about).

Also, you can cancel the jump back from E if you flash the moment you reach your target.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 05 2013 07:40 GMT
#997
Its a good change, not too bad still
KCCO!
Goumindong
Profile Joined February 2013
United States3529 Posts
March 05 2013 07:41 GMT
#998
On March 05 2013 16:31 onlywonderboy wrote:
Actual change to BotRK on the live client.

+650 Gold
25 AD instead of 30
60 bonus damage against minions instead of 90.
Edit: Also they said the heal on the nuke is going to be based on damage post mitigation instead of pre-mitigation.

Not sure the effect this will have. At first glance it doesn't seem too bad, but inb4 someone corrects me and explains with math how it's actually trash now lol.



Its auto attack DPS is basically unchanged. Its ability to swing a lane fight is lower but still 22.5% of enemies max health. I would purchase it at the same 2 and 4 item timing for ADC's and still first for Vayne/Kog
ihasaKAROT
Profile Blog Joined November 2010
Netherlands4730 Posts
March 05 2013 07:44 GMT
#999
On March 05 2013 16:39 Seuss wrote:
Quinn is underwhelming if you try to play her in a duo lane. She's much better suited to mid or top, where she can freely position herself to harass with Q and zone with her passive (without interference). Her E is fairly obviously an anti-dive tool primarily, if you're trying to use it to escape someone who isn't already on top of you. W is also clearly better in a situation where you're in charge of warding (and thus will often have multiple ganking paths to be concerned about).

Also, you can cancel the jump back from E if you flash the moment you reach your target.


Also, the moment you jump on a signed with ur E, you are gonna have a bad time
KCCO!
Cloud9157
Profile Joined December 2010
United States2968 Posts
March 05 2013 08:34 GMT
#1000
I'm glad Diana isn't as silly as she was at world's.

"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
Prev 1 48 49 50 51 52 176 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
Rongyi Cup S3 - Playoffs Day 3
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
JimRising 867
RuFF_SC2 242
UpATreeSC 156
StarCraft: Brood War
Artosis 488
Leta 270
Shuttle 107
Hyuk 61
GoRush 35
Noble 26
Icarus 9
Dota 2
monkeys_forever500
NeuroSwarm118
XaKoH 112
LuMiX1
League of Legends
C9.Mang0428
Counter-Strike
Foxcn324
Super Smash Bros
hungrybox434
Mew2King143
Other Games
summit1g7828
Hui .66
ViBE63
Livibee42
Organizations
Other Games
gamesdonequick1890
BasetradeTV730
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH187
• Hupsaiya 80
• davetesta33
• Kozan
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Doublelift3790
• Scarra1623
• Lourlo476
Upcoming Events
Big Brain Bouts
12h 48m
goblin vs Kelazhur
TriGGeR vs Krystianer
Replay Cast
19h 48m
RongYI Cup
1d 6h
herO vs Maru
Replay Cast
1d 19h
uThermal 2v2 Circuit
2 days
Replay Cast
3 days
Wardi Open
3 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
4 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2026-02-04
HSC XXVIII
Underdog Cup #3

Ongoing

CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
Acropolis #4 - TS4
Escore Tournament S1: W7
Rongyi Cup S3
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
LiuLi Cup: 2025 Grand Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.