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[Patch 3.03: Quinn] General Discussion - Page 41

Forum Index > LoL General
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kainzero
Profile Blog Joined January 2009
United States5211 Posts
March 04 2013 16:26 GMT
#801
i do have a problem with botrk. people call it overpowered, but...

-aps are still good
-people are getting it on all the same heroes, so it's not as if any single class of hero(bruiser, ad carry, what have you) got buffed immensely
-everyone gets it and so no real advantage is had.


in black cleaver days, everyone got it and it turned certain AD mids into unstoppable beasts while rendering other classes nearly useless.

i'm not really sure what to think right now, does feel like the game is pretty much the same
thenexusp
Profile Joined May 2009
United States3721 Posts
Last Edited: 2013-03-04 16:46:57
March 04 2013 16:42 GMT
#802
If botrk gets people to stop stacking warmogs as much (and instead switch to armor heavy items like FH), it actually indirectly buffs the AP caster class as well
AsnSensation
Profile Joined April 2011
Germany24009 Posts
March 04 2013 16:51 GMT
#803
volibear skin on sale, nerf inc?

or does that rule only apply to new skins because I'm slightly mad at riot for nerfs on Kayle and Garen ( the two most recent but probably alot more), basically champions that get badass new skins get nerfed in the next patch.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
March 04 2013 16:51 GMT
#804
On March 05 2013 01:42 thenexusp wrote:
If botrk gets people to stop stacking warmogs as much (and instead switch to armor heavy items like FH), it actually indirectly buffs the AP caster class as well

But then if people start playing AP casters a lot and people have a lot of armor, then everyone buys BC and AD assassins rule once again!

+ Show Spoiler +
It's like Pokemon and type advantages
It's your boy Guzma!
cLutZ
Profile Joined November 2010
United States19574 Posts
March 04 2013 17:00 GMT
#805
On March 05 2013 01:51 Requizen wrote:
Show nested quote +
On March 05 2013 01:42 thenexusp wrote:
If botrk gets people to stop stacking warmogs as much (and instead switch to armor heavy items like FH), it actually indirectly buffs the AP caster class as well

But then if people start playing AP casters a lot and people have a lot of armor, then everyone buys BC and AD assassins rule once again!

It's like Pokemon and type advantages


Pshh. Psychic.
Freeeeeeedom
Gahlo
Profile Joined February 2010
United States35174 Posts
March 04 2013 17:00 GMT
#806
On March 05 2013 01:51 Requizen wrote:
Show nested quote +
On March 05 2013 01:42 thenexusp wrote:
If botrk gets people to stop stacking warmogs as much (and instead switch to armor heavy items like FH), it actually indirectly buffs the AP caster class as well

But then if people start playing AP casters a lot and people have a lot of armor, then everyone buys BC and AD assassins rule once again!

+ Show Spoiler +
It's like Pokemon and type advantages

Armguard and whatnot.
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-04 17:02:32
March 04 2013 17:01 GMT
#807
On March 05 2013 01:26 kainzero wrote:
i do have a problem with botrk. people call it overpowered, but...

-aps are still good
-people are getting it on all the same heroes, so it's not as if any single class of hero(bruiser, ad carry, what have you) got buffed immensely
-everyone gets it and so no real advantage is had.


in black cleaver days, everyone got it and it turned certain AD mids into unstoppable beasts while rendering other classes nearly useless.

i'm not really sure what to think right now, does feel like the game is pretty much the same

Degenerate gameplay where a single item choice or champ selection is trivialized is undesirable and to be avoided. Even if it's not a "balance" issue, you're losing gameplay complexity when you have a significant "no-brainer" item choice that's simply the best item to get in the vast majority of games. While some level of homogeneity is more or less required due to the low number of options in early game items (Machete, DBlades, etc.), having a particular item be the first major item purchase overwhelmingly often is an issue of gameplay depth.

TBH in the case of an "overpowered" champion, this is really the prime motivating factor in nerfing them as well. Realistically a champ whose power level is out of line will simply be auto-banned every game so their actual effect on gameplay won't be that large--but having "no-brainer" bans/picks is the same reduction in depth as having "no-brainer" item choices.
Moderator
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 04 2013 17:01 GMT
#808
On March 04 2013 19:40 zulu_nation8 wrote:
theres a huge gap in skill among even the top amateur players on NA, I think riot needs to give more incentive for people to start playing 5s


Like what?
LoL NA: Mondeezy - TL - Riven <3
Requizen
Profile Blog Joined March 2011
United States33802 Posts
Last Edited: 2013-03-04 17:14:24
March 04 2013 17:14 GMT
#809
On March 05 2013 02:01 Mondeezy wrote:
Show nested quote +
On March 04 2013 19:40 zulu_nation8 wrote:
theres a huge gap in skill among even the top amateur players on NA, I think riot needs to give more incentive for people to start playing 5s


Like what?

More IP per game would be good, weekly (or whatever) tournaments for 5s teams in Plat or up, ward skins, featured streamer status, casted Noxus vs Ionia Style matches where the teams get to pick city-state themed teams, etc. There's plenty of incentive options.
It's your boy Guzma!
Zdrastochye
Profile Blog Joined November 2010
Ivory Coast6262 Posts
March 04 2013 17:20 GMT
#810
On March 05 2013 02:01 TheYango wrote:
Show nested quote +
On March 05 2013 01:26 kainzero wrote:
i do have a problem with botrk. people call it overpowered, but...

-aps are still good
-people are getting it on all the same heroes, so it's not as if any single class of hero(bruiser, ad carry, what have you) got buffed immensely
-everyone gets it and so no real advantage is had.


in black cleaver days, everyone got it and it turned certain AD mids into unstoppable beasts while rendering other classes nearly useless.

i'm not really sure what to think right now, does feel like the game is pretty much the same

Degenerate gameplay where a single item choice or champ selection is trivialized is undesirable and to be avoided. Even if it's not a "balance" issue, you're losing gameplay complexity when you have a significant "no-brainer" item choice that's simply the best item to get in the vast majority of games. While some level of homogeneity is more or less required due to the low number of options in early game items (Machete, DBlades, etc.), having a particular item be the first major item purchase overwhelmingly often is an issue of gameplay depth.

TBH in the case of an "overpowered" champion, this is really the prime motivating factor in nerfing them as well. Realistically a champ whose power level is out of line will simply be auto-banned every game so their actual effect on gameplay won't be that large--but having "no-brainer" bans/picks is the same reduction in depth as having "no-brainer" item choices.


I think it's a bit harder to call something degenerative when the entire pro scene seems to hop aboard the FOTM-train so incredibly hard it's hard to tell if an item is really unbalanced, or if everyone is just copying everyone else. Maybe that or I'm not sold on BotRK being 100% unbalanced must be nerfed now item.
Hey! How you doin'?
Lmui
Profile Joined November 2010
Canada6223 Posts
March 04 2013 17:22 GMT
#811
Well, one of the ways to check balance is to check winrates of heavy botrk scaling champions. Champions like kogmaw, irelia, vayne, etc all experienced a significant gain in winrates since botrk was released.
Lounge
Profile Joined November 2011
537 Posts
March 04 2013 17:32 GMT
#812
On March 05 2013 02:22 Lmui wrote:
Well, one of the ways to check balance is to check winrates of heavy botrk scaling champions. Champions like kogmaw, irelia, vayne, etc all experienced a significant gain in winrates since botrk was released.


That's not entirely true either though. Vayne just saw a buff directly, and someone like Irelia might see a winrate increase because people are moving away from defensive health items like warmogs, which means her true damage is a higher percent of the targets health.
VayneAuthority
Profile Joined October 2012
United States8983 Posts
March 04 2013 17:32 GMT
#813
one champ that is a beast in the jungle again with BOTRK is skarner...if they make it to level 6 junglers with not that many deaths you might as well surrender
I come in for the scraps
TheYango
Profile Joined September 2008
United States47024 Posts
March 04 2013 17:55 GMT
#814
On March 05 2013 02:20 Zdrastochye wrote:
Show nested quote +
On March 05 2013 02:01 TheYango wrote:
On March 05 2013 01:26 kainzero wrote:
i do have a problem with botrk. people call it overpowered, but...

-aps are still good
-people are getting it on all the same heroes, so it's not as if any single class of hero(bruiser, ad carry, what have you) got buffed immensely
-everyone gets it and so no real advantage is had.


in black cleaver days, everyone got it and it turned certain AD mids into unstoppable beasts while rendering other classes nearly useless.

i'm not really sure what to think right now, does feel like the game is pretty much the same

Degenerate gameplay where a single item choice or champ selection is trivialized is undesirable and to be avoided. Even if it's not a "balance" issue, you're losing gameplay complexity when you have a significant "no-brainer" item choice that's simply the best item to get in the vast majority of games. While some level of homogeneity is more or less required due to the low number of options in early game items (Machete, DBlades, etc.), having a particular item be the first major item purchase overwhelmingly often is an issue of gameplay depth.

TBH in the case of an "overpowered" champion, this is really the prime motivating factor in nerfing them as well. Realistically a champ whose power level is out of line will simply be auto-banned every game so their actual effect on gameplay won't be that large--but having "no-brainer" bans/picks is the same reduction in depth as having "no-brainer" item choices.


I think it's a bit harder to call something degenerative when the entire pro scene seems to hop aboard the FOTM-train so incredibly hard it's hard to tell if an item is really unbalanced, or if everyone is just copying everyone else. Maybe that or I'm not sold on BotRK being 100% unbalanced must be nerfed now item.

I agree. I was merely pointing out that "everyone gets it, so it's fine" isn't really a good argument because the intent of item design goes beyond simple balance.
Moderator
JBright
Profile Joined September 2010
Vancouver14381 Posts
March 04 2013 18:14 GMT
#815
Anyone in EU want to make the LR thread for IEM WC? I have a basic template ready so you won't need to start from scratch.
ModeratorThe good and the wise lead quiet lives. Neo's #1 Frenemy and nightmare.
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
March 04 2013 18:42 GMT
#816
The biggest problem I see with BoRK is that a team tends to get two of them and can rush Baron really, really early. Max 90 damage versus minions doesn't seem that great, but good god it takes him down fast.
(╯°□°)╯︵ ┻━┻
Amui
Profile Blog Joined August 2010
Canada10567 Posts
Last Edited: 2013-03-04 18:52:44
March 04 2013 18:52 GMT
#817
On March 05 2013 03:42 ticklishmusic wrote:
The biggest problem I see with BoRK is that a team tends to get two of them and can rush Baron really, really early. Max 90 damage versus minions doesn't seem that great, but good god it takes him down fast.


Well to put it in perspective, botrk is only slightly less than wriggles in terms of damage per hit to baron(more AD, less proc damage), and with the extra AS is significantly more DPS. The added benefit of also leeching a ton of health can't be understated. It makes it significantly less risky to do baron.

Also, champs like udyr(tiger) and WW can almost solo baron at the 15 minute mark with botrk. Just sending a support to add in that little bit of tanking power and damage is already enough to duo it with ease.
Porouscloud - NA LoL
thenexusp
Profile Joined May 2009
United States3721 Posts
March 04 2013 19:21 GMT
#818
On March 05 2013 02:00 cLutZ wrote:
Show nested quote +
On March 05 2013 01:51 Requizen wrote:
On March 05 2013 01:42 thenexusp wrote:
If botrk gets people to stop stacking warmogs as much (and instead switch to armor heavy items like FH), it actually indirectly buffs the AP caster class as well

But then if people start playing AP casters a lot and people have a lot of armor, then everyone buys BC and AD assassins rule once again!

It's like Pokemon and type advantages


Pshh. Psychic.

The interesting thing is that GameFreak kneejerked too hard on the balance and mostly killed psychic by adding steel and dark types, while at the same time adding good ghost and bug moves.

I mean, psychic pokemon are still great, but now that's mostly due to their high base stats / deep movepools and not because they're psychic types.
zer0das
Profile Blog Joined May 2007
United States8519 Posts
March 04 2013 19:33 GMT
#819
On March 04 2013 22:51 Dusty wrote:
Show nested quote +
On March 04 2013 22:09 Broetchenholer wrote:
So, has anyone a good top champ, that is not renekton, and can deal with cho and other sustain-tanky bastards like him? Everytime i have to top lately, i loose. I want to change that.
.


I don't think I've ever in my entire LoL gaming history seen Jax lose to a cho'gath.


I'll second Jax, I never really have problems with Cho unless their jungler spends an ungodly amount of time in my lane.
rhs408
Profile Joined January 2011
United States904 Posts
March 04 2013 19:35 GMT
#820
Watching a game of Voyboys right now, everyone on his team (granted all AD - panth, jayce, vayne, shyvana, wukong) all got BotRK. This is dumb.
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