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[Patch 3.03: Quinn] General Discussion - Page 132

Forum Index > LoL General
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NovaTheFeared
Profile Blog Joined October 2004
United States7232 Posts
March 13 2013 00:01 GMT
#2621
If I take the golf analogy people were working on a page or two ago, I don't complain that golf is an unfair game because Tiger Woods has better clubs than I do. The difference in skill dwarfs the difference in resources to play the same game. And I hate to break it to a lot of people, but the reason you're not in challenger isn't because they have a lot of rune pages and you don't.
日本語が分かりますか
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2013-03-13 00:07:08
March 13 2013 00:05 GMT
#2622
I don't think it's the issue that people have to spend money on the game to compete.

It's that Riot went through the effort of saying they don't sell power (even making the distinction of NOT selling runes for RP for that purpose) and then end up more or less selling power. People wouldn't care if Riot never said anything about that.

You could argue that going from 15 to 20 runepages is a matter of convenience, but given the clear difference in going from 2 runepages to 5, it's pretty hard to argue that's not selling power.
Moderator
red_
Profile Joined May 2010
United States8474 Posts
March 13 2013 00:14 GMT
#2623
On March 13 2013 08:56 Slayer91 wrote:
I've got one page for support could easily have one page for top and mid and jungle the same if you pick similar champs

I could probably get to diamond with a new account using only 2 pages


Again, why should people who want to play various champions be the hamstrung population? Someone above said 'you have access to everything' but it's flat not true, until you cover the enormous and still growing barrier to entry. This game continues to get more expensive the longer it exists for new players.

Being 'able' is different than 'should have to' or 'feel forced to.' I really don't give a fuck if you can get to diamond using 1 champion and 1 rune page. I want to play all the champions because I enjoy that, it's part of how I have fun in this game, and I continually feel reminded that I've chosen the 'wrong' form of enjoyment because I don't want to specialize mid lane long range poke champs only.
How did the experience of working at Mr Burns' Nuclear Plant influence Homer's composition of the Iliad and Odyssey?
Slayer91
Profile Joined February 2006
Ireland23381 Posts
Last Edited: 2013-03-13 00:19:50
March 13 2013 00:15 GMT
#2624
anyone at a level to seriously compete is definitely going to earn enough IP to buy a few runepages

On March 13 2013 09:14 red_ wrote:
Show nested quote +
On March 13 2013 08:56 Slayer91 wrote:
I've got one page for support could easily have one page for top and mid and jungle the same if you pick similar champs

I could probably get to diamond with a new account using only 2 pages


Again, why should people who want to play various champions be the hamstrung population? Someone above said 'you have access to everything' but it's flat not true, until you cover the enormous and still growing barrier to entry. This game continues to get more expensive the longer it exists for new players.

Being 'able' is different than 'should have to' or 'feel forced to.' I really don't give a fuck if you can get to diamond using 1 champion and 1 rune page. I want to play all the champions because I enjoy that, it's part of how I have fun in this game, and I continually feel reminded that I've chosen the 'wrong' form of enjoyment because I don't want to specialize mid lane long range poke champs only.


If you want to play every champion there are free weeks for that.

It took chaox a full time pro LoL player, what, weeks? to play every champ ONCE. Now you need at least 5-10 games to get decent with a hero anyway so it should take you like a year to play every champion once by playing them 5 times each on the free week

Riot isnt providing a charity service, if you want something its available for money, money they need to run a multi million dollar organsiation to provide you this game, if you dont like it not only are you allowed to play their game and access all the important content for free but you can also pay an upfront price for any other game that unlocks all content instantly.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2013 00:19 GMT
#2625
Alright, you kids are safe. Twitter chatter going about saying there's a Riot designer who helped make Zac, etc. So if it is an April Fool's joke, it'll be something along the lines of Lee Sin hyperbole.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 13 2013 00:20 GMT
#2626
I don't see runepages changing. They're a source of profit and a decent one at that.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
thenexusp
Profile Joined May 2009
United States3721 Posts
March 13 2013 00:31 GMT
#2627
On March 13 2013 07:50 Seuss wrote:
Show nested quote +
On March 13 2013 07:09 sylverfyre wrote:
On March 13 2013 07:06 thenexusp wrote:
And also HSGG won against TSM with no runes at all, can't forget that

That argument actually upsets me more than the other ones, especially since hotshot was disallowed from setting up runepages after champ select had begun when it was obviously simply a mistake and he probably didn't realize that LCS was on a different tournament realm with different runepages.

Runes are like 1000 gold (give or take) or so worth of stats at level 1. It's a silly handicap that you have to grind as much as you do before you have access to the mere OPTION of running more than 2 sets.

A competitive game should not be so VASTLY different when played at the amateur level and the pro level.

From Sirlin's blog (a respected board game designer):

Extra Credits mentioned League of Legends, and as someone interested in the future of games, I have to fault any mention of the game that doesn't include a mention that a competitive game shouldn't have a forced grind (even for those willing to pay) to get gameplay-relevant elements. It would be ridiculous in Street Fighter to force a grind to be able to pick the real Blanka, it would be ridiculous in Starcraft to force a grind to be able to pick the real Protoss, and it *is* ridiculous in League of Legends that a forced grind is part of a competitive game. It goes against the sprit of competition to throw up an artificial, time-wasting barrier where you play some different game until you finally get to play the real one. Don't let that cancer infect other competitive games.


His complaint is a lot more broad, but it rings disturbingly loudly.

My own suggestion is pretty tame, and specifically targets the problem of the lowering the barrier of entry. I'm not going to try and address the conflict between what about the spirit of competition, and Riot's business model.

First additional runepage: 1350 IP
Second additional runepage: 3150 IP
Third additional runepage: 4800 IP
Every runepage thereafter: 6300 IP.


Your idea is fine, laudable even, but I disagree with the reasoning which motivated it. The amateur level of play is not different from the competitive level because of runes, masteries, or even champions, but because the vast, vast majority of amateur players are far, far worse at the game than the professionals. It's the same way chess, soccer, or even the 21 game are different when comparing amateurs to experts. The chasm in skill is a result of experience, knowledge, and practice; the quality of the chess board/soccer ball has an extremely limited impact.

You can't have a game where there's no difference between the amateur level of play and the competitive unless you remove skill from the equation, whether it be mechanical, strategical, or tactical.

That's all without taking into account that the competitive level is played 5v5, rather than 1+1+1+1+1 v 1+1+1+1+1 (and other variations thereof).

Show nested quote +
On March 13 2013 07:45 AsnSensation wrote:
On March 13 2013 07:17 Seuss wrote:
On March 13 2013 06:35 AsnSensation wrote:
Has anyone played around with AP varus? I just played a blindpick game to try it out, admittedly was abit fed but 3 autos into e/q proc for 40-60% max Health magic dmg was hilarious. Went Nashor's tooth-Dcap-zhonyas


Nashor's is definitely the correct start. I like DFG over Deathcap for additional CDR and burst. You'll have less AP, but the active does additional maximum Health % damage and enhances your burst further (3 autos -> DFG -> proc is a ton of burst, especially if you have the opportunity to proc with R).

The real expert, or at least dabbler, for AP Varus on TL is phyvo.


Thx I will try Nash into DFG, what do you think about Ruunan's? Since as AP Varus spreading w stacks is actually useful it might be an item to consider though I think Nashor's is too good of an item and getting ruunans additionally is probably AS overkill, and buying more AP would be better.


The problem with Runaan's is that you're rarely going to hit multiple targets with it enough for it to be more valuable than just about any other item. Nashor's combination of AP, CDR, and AS is too powerful to really consider something like Runaan's.

Isn't runaan's "splash" radius being increased? I remember seeing a red post about it, and it's not something the normal PBE dataminers will catch since it won't be in a tooltip.
Arekan
Profile Joined February 2011
United States248 Posts
March 13 2013 00:32 GMT
#2628
When I heard about Zac, I was thinking about something kinda along the lines of Twelve from Street Fighter 3rd Strike.
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 13 2013 00:33 GMT
#2629
On March 13 2013 08:58 UniversalSnip wrote:
Show nested quote +
On March 13 2013 08:26 Mondeezy wrote:
On March 13 2013 08:17 UniversalSnip wrote:
On March 13 2013 08:16 Mondeezy wrote:
On March 13 2013 08:11 Kupon3ss wrote:
I personally think of runes like this, having a normal rune page is essentially the equivalent of buying a decent golf club at your local sports shop, it does its job well and doesn't make much of a difference until you get to a pro level. The problem is that to function effectively as a golfer you need at least a wood driver, an iron (or 2), a putter, and a wedge, but riot only gives you a bag that you can put 2 clubs in until you pay up.


Yet you can purchase all of those "clubs" if you have money, or you can work for them until you can afford them.

Same thing in League, but people just want things handed to them instead of having to work for it. You're not going to go to a golf store where the owner just says, "Oh! You want to start playing golf? Here, take all these clubs!!".


well if his big draw was that you can play for free he probably should lol


Eh, not like you can't play the game for free. You still have access to everything minus skins/boosts without paying a dime.


step one use analogy to advance argument
step two abandon it as soon as it's criticized since it actually works the opposite way


Abandon it?....what?

I'm saying that you can still play the game for free. There's no boundary saying stop, you can't play this game because a. You aren't dishing out $ or b. You aren't playing 100 hours a week.

You can work for the clubs or you can pay for them. They're there, available. However, you're not going to walk into the store demanding the same product as the person who is paying for the clubs, or the one working for them, are you?

Guess we can agree to disagree. I don't think that everyone should get everything handed to them. A starter kit is fine and would be great, but the people who grind out the IP or dish out the money for it should receive something for it. Riot needs income as well for all of the awesome events they put on, and it's fine by me if they offer to sell a product for convenience to someone willing to spend cash instead of just handing out runes and pages for all because people don't want to pay or want everything handed to them for free, immediately. Bottom line is everything in this game can be achieved for free excluding skins. Other than that, it just requires time. If you want to spend all your points on champs, good for you, but don't complain that you don't have runes when you had a choice. You'll get both in time.
LoL NA: Mondeezy - TL - Riven <3
Alaric
Profile Joined November 2009
France45622 Posts
March 13 2013 00:33 GMT
#2630
On March 13 2013 09:19 NeoIllusions wrote:
Alright, you kids are safe. Twitter chatter going about saying there's a Riot designer who helped make Zac, etc. So if it is an April Fool's joke, it'll be something along the lines of Lee Sin hyperbole.

Most red posts in the log threads are from subninja and Ranson who pretty much said they designed Zac, so... Ranson said they'd do an AMA too, to tell more about the way he was created (somebody wanted details about how the end product differed from the "idea board" thing).
Cant take LMS hipsters serious.
Gahlo
Profile Joined February 2010
United States35174 Posts
March 13 2013 00:36 GMT
#2631
Can we add runepages to the list of things we try to not talk about?
iCanada
Profile Joined August 2010
Canada10660 Posts
March 13 2013 00:40 GMT
#2632
I dont even really think it is an issue...

Rune pages aren't super expensive. You start with three, earn enough IP for three or four leveling up to thirty.

I dunno, it not that grindy.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2013 00:43 GMT
#2633
What page did it start? l0l
I'll probably tag it in the 10C and link it to this thread.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Mondeezy
Profile Joined August 2011
United States1938 Posts
March 13 2013 01:00 GMT
#2634
The amount of jungle taric I've seen in the past three days makes me want to ban him every game.
LoL NA: Mondeezy - TL - Riven <3
onlywonderboy
Profile Joined August 2012
United States23745 Posts
Last Edited: 2013-03-13 01:01:14
March 13 2013 01:00 GMT
#2635
On March 13 2013 09:43 NeoIllusions wrote:
What page did it start? l0l
I'll probably tag it in the 10C and link it to this thread.

Top of 122 is where the magic starts.
http://www.teamliquid.net/forum/viewmessage.php?topic_id=400820&currentpage=122#2421
RIP Ryan Davis / TL or Die / @onlywonderboy
onlywonderboy
Profile Joined August 2012
United States23745 Posts
March 13 2013 01:04 GMT
#2636
On March 13 2013 09:31 thenexusp wrote:
Show nested quote +
On March 13 2013 07:50 Seuss wrote:
On March 13 2013 07:09 sylverfyre wrote:
On March 13 2013 07:06 thenexusp wrote:
And also HSGG won against TSM with no runes at all, can't forget that

That argument actually upsets me more than the other ones, especially since hotshot was disallowed from setting up runepages after champ select had begun when it was obviously simply a mistake and he probably didn't realize that LCS was on a different tournament realm with different runepages.

Runes are like 1000 gold (give or take) or so worth of stats at level 1. It's a silly handicap that you have to grind as much as you do before you have access to the mere OPTION of running more than 2 sets.

A competitive game should not be so VASTLY different when played at the amateur level and the pro level.

From Sirlin's blog (a respected board game designer):

Extra Credits mentioned League of Legends, and as someone interested in the future of games, I have to fault any mention of the game that doesn't include a mention that a competitive game shouldn't have a forced grind (even for those willing to pay) to get gameplay-relevant elements. It would be ridiculous in Street Fighter to force a grind to be able to pick the real Blanka, it would be ridiculous in Starcraft to force a grind to be able to pick the real Protoss, and it *is* ridiculous in League of Legends that a forced grind is part of a competitive game. It goes against the sprit of competition to throw up an artificial, time-wasting barrier where you play some different game until you finally get to play the real one. Don't let that cancer infect other competitive games.


His complaint is a lot more broad, but it rings disturbingly loudly.

My own suggestion is pretty tame, and specifically targets the problem of the lowering the barrier of entry. I'm not going to try and address the conflict between what about the spirit of competition, and Riot's business model.

First additional runepage: 1350 IP
Second additional runepage: 3150 IP
Third additional runepage: 4800 IP
Every runepage thereafter: 6300 IP.


Your idea is fine, laudable even, but I disagree with the reasoning which motivated it. The amateur level of play is not different from the competitive level because of runes, masteries, or even champions, but because the vast, vast majority of amateur players are far, far worse at the game than the professionals. It's the same way chess, soccer, or even the 21 game are different when comparing amateurs to experts. The chasm in skill is a result of experience, knowledge, and practice; the quality of the chess board/soccer ball has an extremely limited impact.

You can't have a game where there's no difference between the amateur level of play and the competitive unless you remove skill from the equation, whether it be mechanical, strategical, or tactical.

That's all without taking into account that the competitive level is played 5v5, rather than 1+1+1+1+1 v 1+1+1+1+1 (and other variations thereof).

On March 13 2013 07:45 AsnSensation wrote:
On March 13 2013 07:17 Seuss wrote:
On March 13 2013 06:35 AsnSensation wrote:
Has anyone played around with AP varus? I just played a blindpick game to try it out, admittedly was abit fed but 3 autos into e/q proc for 40-60% max Health magic dmg was hilarious. Went Nashor's tooth-Dcap-zhonyas


Nashor's is definitely the correct start. I like DFG over Deathcap for additional CDR and burst. You'll have less AP, but the active does additional maximum Health % damage and enhances your burst further (3 autos -> DFG -> proc is a ton of burst, especially if you have the opportunity to proc with R).

The real expert, or at least dabbler, for AP Varus on TL is phyvo.


Thx I will try Nash into DFG, what do you think about Ruunan's? Since as AP Varus spreading w stacks is actually useful it might be an item to consider though I think Nashor's is too good of an item and getting ruunans additionally is probably AS overkill, and buying more AP would be better.


The problem with Runaan's is that you're rarely going to hit multiple targets with it enough for it to be more valuable than just about any other item. Nashor's combination of AP, CDR, and AS is too powerful to really consider something like Runaan's.

Isn't runaan's "splash" radius being increased? I remember seeing a red post about it, and it's not something the normal PBE dataminers will catch since it won't be in a tooltip.

Yeah, there was talk about it being bumped up to 375 from 300, but I think that was in a post about things coming in the next next patch, not the immediate next one.
RIP Ryan Davis / TL or Die / @onlywonderboy
Dark_Chill
Profile Joined May 2011
Canada3353 Posts
March 13 2013 01:14 GMT
#2637
I don't care much about the rune page talk, because I do believe that Riot probably makes a good amount of money for it, and with enough games it is possible to have the same amount as someone who pays.
I do, however, really want them to make better bundles, which someone already brought up. For christ's sake, they could probably make a really good amount of money with new bundles, and help a lot of newer paying players. Maybe even rune bundles (though I'm not sure how exactly that would work out).

Actually, one thing that I thought of while writing this was champion/skin lottery, where you could pay a lower amount of IP/RP and get a random champ/skin. If you get what you wanted, awesome. If not, try again. This probably won't ever happen, but sounds kind of neat to me.
CUTE MAKES RIGHT
Slusher
Profile Blog Joined December 2010
United States19143 Posts
March 13 2013 01:19 GMT
#2638
Beyond disappointed in first Zac concept shot, how do we go from "amorphous" to arms and legs, I hope this is just part of his look.
Carrilord has arrived.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
March 13 2013 01:30 GMT
#2639
Anthropomorphic is probably just the easiest artistic design to draw. Let's hope he/it moves like Twelve.
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
March 13 2013 01:30 GMT
#2640
On March 13 2013 10:14 Dark_Chill wrote:
Actually, one thing that I thought of while writing this was champion/skin lottery, where you could pay a lower amount of IP/RP and get a random champ/skin. If you get what you wanted, awesome. If not, try again. This probably won't ever happen, but sounds kind of neat to me.

It'd be too much of a gambling thing which players would say were intended to prey on addictive behaviors
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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