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On February 28 2013 12:57 sylverfyre wrote:Show nested quote +On February 28 2013 10:51 thenexusp wrote:On February 28 2013 10:30 kainzero wrote:On February 28 2013 09:36 cLutZ wrote:On February 28 2013 08:40 kainzero wrote: ironically i've started liking playing annie again but i dislike playing her mid, she's so gankable and i feel like her mid game damage is kind of weak for some reason.
so... the last few times i've played her have been hybrid bot lanes, i am soooo not cool anymore Play AD Annie. Most fun Annie. i dislike annie's attack animation, plus her running animation is only cool if you run for long distances and it looks funny when you kite. obviously i know what to look for in ad carries. (except for what feels like a delayed hit, i really like syndra's attack animation. and zyra's too.) You're not that far off base as to why Annie isn't a good AD carry, actually. Annie's base attack speed is 0.579 (+1.36%/level). It's horrendously bad. 0.625AS at level 1 is already considered low for an AD carry, Annie is 8% worse than even that. The other AD carries have AS/level growths of around 3%, Annie has less than half that. You're down like a whole phantom dancer worth of attack speed compared to a normal AD carry at level 18 by default. Kennen, on the other hand, has very high attack speed for an "AP" champion - one of the highest level 18 AS in the game. Combined with a soft passive autoattack steroid (every 5th is +80% AD... works out to be better than headshot, actually) if you want to put some teamfight stuns on your ADC, kennen is a pretty good choice. Show nested quote +On February 28 2013 11:17 Eppa! wrote: Least passive lane: Brand vs Anivia. Everything is super effective. I dont know what pokemon game you're playing, but Ice is not very effective against Fire. I could have sworn it was in gen1 but now i am not sure.
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ANYWAY I just looked at that infographic for the first 2 weeks of LCS...fairly standard stuff but one thing popped out to me. Out of every game both weeks, the team to take 1st inhib wins EVERY TIME.
I remember there being a lot of talk a while ago when people mentioned how often comebacks happen at what time, but for this to be a 100% predictor of the game is kind of depressing...
(Yes I know that if a team takes the first inhibitor it's likely that they are ahead late in the game anyway, but still....)
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On February 28 2013 13:27 WaveofShadow wrote: ANYWAY I just looked at that infographic for the first 2 weeks of LCS...fairly standard stuff but one thing popped out to me. Out of every game both weeks, the team to take 1st inhib wins EVERY TIME.
I remember there being a lot of talk a while ago when people mentioned how often comebacks happen at what time, but for this to be a 100% predictor of the game is kind of depressing...
(Yes I know that if a team takes the first inhibitor it's likely that they are ahead late in the game anyway, but still....) Another good indicator of comebacks might be gold swings. Like if one team beats another that was at one point 3000 gold ahead or 30% ahead.
People play so safe nowadays that taking an inhib might mean it's too late to have a good chance of a comeback.
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We really need an eyeroll emoticon for posts like these.
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I just can't get used to Wave as a HT. Going from mostly black to mostly yellow icons too hard for the quick identification habits.
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On February 28 2013 13:36 Craton wrote: We really need an eyeroll emoticon for posts like these. Happy birthday. And shut up anything to get the topic off pokemon.
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On February 28 2013 13:36 Craton wrote: We really need an eyeroll emoticon for posts like these.
Is that self-referential?
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On February 28 2013 13:36 Craton wrote: We really need an eyeroll emoticon for posts like these.
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uninstalled League of Legs to pursue other stuff.. I hope this lasts a good amount of time before the eventual return.. #gamingbinge
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On February 28 2013 13:12 Alaric wrote: Iirc Ghost was also supposed to be effective against Psychic but for some reason it was totally ineffective (like Normal or Fighting against Ghost). And the only Insect-type attacks were on Insect-Poison dual-types (Poison usually took priority) and pretty weak at that, too much to be able to one-shot Pokemons from similar levels at least. Yeah the type system was totally screwed up.
But where you can't beat psychics on type effectiveness you can beat them on sheer base stats alone. Chansey can pretty much shut down any psychic type of her choice, simply by having warmog's levels of HP and having softboiled. Also hard-hitting normal attackers liks Tauros can deal with most Psychics pretty well too -- In gen I, knocking out an opponent's pokemon with Hyper Beam didn't cause you to spend a turn recharging. Who cares about type effectiveness when you have 140 base power to begin wtih? (which is really 210 because of STAB)
EDIT: To be clear, you're still not going to be able to build a viable RBY team without a psychic type in it. But there ARE ways to deal with them.
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I was under the impression that inhibs are a device put into the game to help end the game. So I don't really feel like it's depressing when the device functions as intended. Like it's the structure that really signals the beginning of the end.
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On February 28 2013 14:08 Kenpachi wrote: uninstalled League of Legs to pursue other stuff.. I hope this lasts a good amount of time before the eventual return.. #gamingbinge
ill put your account to good use or just get it banned hueheuheue
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On February 28 2013 13:12 Alaric wrote: Iirc Ghost was also supposed to be effective against Psychic but for some reason it was totally ineffective (like Normal or Fighting against Ghost). And the only Insect-type attacks were on Insect-Poison dual-types (Poison usually took priority) and pretty weak at that, too much to be able to one-shot Pokemons from similar levels at least.
There were no damage ghost type moves in Gen 1 (lick was normal, and the only ghost moves were destiny bond and curse which didn't directly deal damage). Also all ghost types in Gen 1 were part poison, (ghastly family) so psychic was super effective against them all.
All bug types were also part poison in Gen 1, and there weren't any good bug type damage moves (I think pin missile was the best? lol) So basically nothing was super effective against psychic, and if it was it did no damage cause it was a shitty move. :p
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On February 28 2013 14:36 FR4CT4L wrote: I was under the impression that inhibs are a device put into the game to help end the game. So I don't really feel like it's depressing when the device functions as intended. Like it's the structure that really signals the beginning of the end.
Sorry wave, gonna have to agree with this one. On top of that, correlation doesn't equal causation in this one. Generally the one who takes the first inhibit also tended to play better in these games.
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so i'm just now starting to venture into the forays of mid lane. I've found I suck with mages, but can get by with assassins. I've got akali and kat, but neither have really clicked with me yet... I'm trying to decide who my next buy should be: diana, kha'zix, or someone else... thoughts?
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On February 28 2013 07:56 olabaz wrote: So, I was watching the LCS game today between GGU and CLG and I was also thinking about what doublelift said about adcs. What I came up with is this: It's true that during the mid game, bruisers are very strong and adcs are very weak (unless fed) with the new itemization. However, by lane swapping, the adcs were able to hit ~80 CS during the first 10 minutes while the top laners who were forced into a 1v2 were at a mere 35. Adding on the global gold from the turret and what this does is give the adcs a huge advantage over the bruisers and they can now effectively participate in team fights.
Am I over analyzing the lane swap or is this bringing adcs back to the mid game power they once were? bump
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On February 28 2013 15:57 olabaz wrote:Show nested quote +On February 28 2013 07:56 olabaz wrote: So, I was watching the LCS game today between GGU and CLG and I was also thinking about what doublelift said about adcs. What I came up with is this: It's true that during the mid game, bruisers are very strong and adcs are very weak (unless fed) with the new itemization. However, by lane swapping, the adcs were able to hit ~80 CS during the first 10 minutes while the top laners who were forced into a 1v2 were at a mere 35. Adding on the global gold from the turret and what this does is give the adcs a huge advantage over the bruisers and they can now effectively participate in team fights.
Am I over analyzing the lane swap or is this bringing adcs back to the mid game power they once were? bump
What if they 2v1'd with AP/Support or double AP or bruisers?
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On February 28 2013 15:51 kainzero wrote: have you tried annie
like I said, I really suck with mages. I dunno, I seem to only do well with champions that fearlessly charge in to kill/be killed
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On February 28 2013 15:57 olabaz wrote:Show nested quote +On February 28 2013 07:56 olabaz wrote: So, I was watching the LCS game today between GGU and CLG and I was also thinking about what doublelift said about adcs. What I came up with is this: It's true that during the mid game, bruisers are very strong and adcs are very weak (unless fed) with the new itemization. However, by lane swapping, the adcs were able to hit ~80 CS during the first 10 minutes while the top laners who were forced into a 1v2 were at a mere 35. Adding on the global gold from the turret and what this does is give the adcs a huge advantage over the bruisers and they can now effectively participate in team fights.
Am I over analyzing the lane swap or is this bringing adcs back to the mid game power they once were? bump
The meta is going to continue to shift, as you saw teams barely even stayed in lane for the first 5-6 minutes of the game. In one of the games top and mid were down by the 5:10 mark. That's insane and until teams find a way to deal with it. Early team fighting is where the difference comes in. Also you notice how they take down those outters, let the waves build up a certain way to manipulate objectives like other outters or dragon. ADCs will adapt, Bruisers will adapt, and then adcs will adapt again. Just a cycle.
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