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[Patch 3.02: Fake Quinn] General Discussion - Page 158

Forum Index > LoL General
Post a Reply
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ishboh
Profile Joined October 2010
United States954 Posts
February 27 2013 20:16 GMT
#3141
surrender rush at 20:00!
Alaric
Profile Joined November 2009
France45622 Posts
February 27 2013 20:21 GMT
#3142
Actually no, the last team to surrender is the one to lose, so it's all mindgames to be the last to validate the vote.
Cant take LMS hipsters serious.
Flakes
Profile Blog Joined July 2008
United States3125 Posts
February 27 2013 20:38 GMT
#3143
On February 28 2013 05:21 Alaric wrote:
Actually no, the last team to surrender is the one to lose, so it's all mindgames to be the last to validate the vote.

Also, tactics for making the enemy creeps push faster through creative pulling/wall abilities
Ghost-z
Profile Joined September 2010
United States1291 Posts
Last Edited: 2013-02-27 20:44:32
February 27 2013 20:42 GMT
#3144
Pick Anivia, wall off range creeps to split them from your melee creeps. Enemy creeps win the push.

Or everyone just buy armor, stand behind the enemy tower to stack their creep waves.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
Flakes
Profile Blog Joined July 2008
United States3125 Posts
February 27 2013 20:52 GMT
#3145
On February 28 2013 05:42 Ghost-z wrote:
Pick Anivia, wall off range creeps to split them from your melee creeps. Enemy creeps win the push.

Or everyone just buy armor, stand behind the enemy tower to stack their creep waves.

Then your opponents would have to kill you to stop it

Suddenly, metagame!
nosliw
Profile Blog Joined December 2008
United States2716 Posts
February 27 2013 21:02 GMT
#3146
amumu would be great for that, flat dmg reduction op
ManyCookies
Profile Joined December 2010
1164 Posts
Last Edited: 2013-02-27 21:10:14
February 27 2013 21:08 GMT
#3147
If the opposing team is actively hindering their waves, then it'd still be beneficial to kill them. So you'd still be trying to kill the other team, taking Baron/dragon/jungle, but you'd use the resources to hinder your creep waves or stack theirs, and stop the other team from doing the same.
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
February 27 2013 21:08 GMT
#3148
Go GGod go! I admire your efforts.
Retvrn to Forvms
Mondeezy
Profile Joined August 2011
United States1938 Posts
February 27 2013 21:20 GMT
#3149
On February 28 2013 06:08 Chrispy wrote:
Go GGod go! I admire your efforts.


Chrispy, do you have a Syndra guide on lolking or is that another Chrispy?
LoL NA: Mondeezy - TL - Riven <3
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
February 27 2013 21:24 GMT
#3150
Not me. There's a couple pretty high elo Chrispy's out there. DJ Chrispy comes to mind, some other Chrispy too.
Retvrn to Forvms
57 Corvette
Profile Blog Joined July 2010
Canada5941 Posts
February 27 2013 21:57 GMT
#3151
Shit. Xerath secret OP no longer.

I feel I'm going to get blamed for "copying reginald" on soloqueue if I pick Xerath.
Survival is winning, everything else is bullshit.
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
February 27 2013 22:01 GMT
#3152
Time to rock the Viktor again.
The legend of Darien lives on
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 27 2013 22:14 GMT
#3153
On February 28 2013 06:57 57 Corvette wrote:
Shit. Xerath secret OP no longer.

I feel I'm going to get blamed for "copying reginald" on soloqueue if I pick Xerath.


I miss the days when you could discover something OP and sit on it forever while everyone scoffed at your crazy idea. Now it takes less than a fortnight before someone pulls it out for LCS.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
zodde
Profile Joined October 2010
Sweden1908 Posts
February 27 2013 22:30 GMT
#3154
Does anyone have a decent counter to ap trynda in soloq? I know it's getting nerfed, and i know that you can ban it, but other than that?
AsnSensation
Profile Joined April 2011
Germany24009 Posts
February 27 2013 22:38 GMT
#3155
ap teemo with morello beats him hard
BlackPaladin
Profile Joined May 2010
United States9316 Posts
February 27 2013 22:48 GMT
#3156
On February 28 2013 07:14 Seuss wrote:
Show nested quote +
On February 28 2013 06:57 57 Corvette wrote:
Shit. Xerath secret OP no longer.

I feel I'm going to get blamed for "copying reginald" on soloqueue if I pick Xerath.


I miss the days when you could discover something OP and sit on it forever while everyone scoffed at your crazy idea. Now it takes less than a fortnight before someone pulls it out for LCS.


At least you played hecarim before it was cool?
"Your full potential does not matter if you do not use all 100% of it."
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-02-27 22:49:13
February 27 2013 22:48 GMT
#3157
I've beaten an AP Tryndamere with AD Thresh, but I was in a different lane and got really fed. Still, there are a lot of factors in its favor.

For one, Thresh is super durable against the build. Most of Tryndamere's damage is going to be physical for most of the game, which plays into your passive. Between that and your self-shield you're extremely durable, and because you're ranged you can kite him.

Moreover, you can harass him with auto-attacks during the laning phase. Flay also interrupts spin, so you can block a lot of his damage or his escape during trades. The former dramatically reduces his damage, and the latter obviously screws him when he's trying to get away.

Once you have some AD, souls, and ranks in Q it easily out-damages his self-healing. You can also hook Tryndamere to stun him (jump instantly so you can keep attacking him, the stun persists though you won't drag him around) and give yourself more time to attack him. The Box is great for both trapping him and kiting him, and can also set up a hook when he tries to get away.

Don't bother with any attack speed items outside of Zerker's. Just build BT -> IE/BT -> LW -> Mercurial/Warmog's. You don't need to worry about his W for most of the game because he has to level that last to even be a threat.

This is untested, but it seemed like it would be a difficult matchup for AP Tryndamere from the game I played (there were literally times where he chased me down when I had 1/3rd of my maximum health, and I either murdered him or he outright fled).

On February 28 2013 07:48 BlackPaladin wrote:
Show nested quote +
On February 28 2013 07:14 Seuss wrote:
On February 28 2013 06:57 57 Corvette wrote:
Shit. Xerath secret OP no longer.

I feel I'm going to get blamed for "copying reginald" on soloqueue if I pick Xerath.


I miss the days when you could discover something OP and sit on it forever while everyone scoffed at your crazy idea. Now it takes less than a fortnight before someone pulls it out for LCS.


At least you played hecarim before it was cool?


Apparently it's becoming uncool again so maybe I'll go back to playing him. :3
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
February 27 2013 22:53 GMT
#3158
One teams has minions and the other's never spawn, who wins
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
olabaz
Profile Blog Joined April 2009
United States298 Posts
February 27 2013 22:56 GMT
#3159
So, I was watching the LCS game today between GGU and CLG and I was also thinking about what doublelift said about adcs. What I came up with is this: It's true that during the mid game, bruisers are very strong and adcs are very weak (unless fed) with the new itemization. However, by lane swapping, the adcs were able to hit ~80 CS during the first 10 minutes while the top laners who were forced into a 1v2 were at a mere 35. Adding on the global gold from the turret and what this does is give the adcs a huge advantage over the bruisers and they can now effectively participate in team fights.

Am I over analyzing the lane swap or is this bringing adcs back to the mid game power they once were?
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 27 2013 22:58 GMT
#3160
On February 28 2013 07:53 UniversalSnip wrote:
One teams has minions and the other's never spawn, who wins


The team with minions. All they have to do is hard push mid and they win because their minions will push down everything else while they force the enemy team into a low-exp scenario.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
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