Navi comeback in the jungle?
[Patch 3.02: Fake Quinn] General Discussion - Page 150
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AsnSensation
Germany24009 Posts
Navi comeback in the jungle? | ||
thenexusp
United States3721 Posts
On February 27 2013 08:32 Gorsameth wrote: I "think" thats because the client doesnt actualy get info like hp unless your actualy looking at it yourself so during laning you probably wont see the hp of other lanes. Its been ages since i used it tho so could be totaly wrong :p You can actually see this for yourself if you ever get a HUGE lag spike. Click over to the other side of the map, healthbars won't show up until a second later. | ||
Complete
United States1864 Posts
On February 27 2013 08:37 Craton wrote: When it's updated with the latest patch it has pretty much all the information spectator mode would. When it isn't, things sort of revert to old replay mode. I have the 0.8.1.4 patch, why isn't it showing health bars and stuff? | ||
zodde
Sweden1908 Posts
On February 27 2013 08:45 thenexusp wrote: You can actually see this for yourself if you ever get a HUGE lag spike. Click over to the other side of the map, healthbars won't show up until a second later. You can also see wards with their remaining timer bar not yet updated just when you move over to them. | ||
Amarok
Australia2003 Posts
On February 26 2013 17:39 Bwaaaa wrote: All you guys talking about your tiny pings is so depressing when I get 200 on a good day but usually only 230~240ping. I tried the SEA servers and my ping went to 185-195 down from 220-250 on NA. Had some pretty mean lag spikes but I get those on NA too so it's more likely a local issue. I'm in Sydney and I've read that all other capital cities get better ping to the Singapore servers. Apparently it depends a lot of your ISP so ymmv. | ||
Craton
United States17234 Posts
On February 27 2013 08:55 Complete wrote: I have the 0.8.1.4 patch, why isn't it showing health bars and stuff? Just because you are patched doesn't mean their software is. Similarly, just because their software is patched doesn't necessarily mean it was able to pull the information it needed. You'll have to ask them directly to get a more accurate response. | ||
Eppa!
Sweden4641 Posts
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Zess
Adun Toridas!9144 Posts
On February 27 2013 10:41 Eppa! wrote: What is the deal about QQ about ADC lately? They are in a good state and if the other team get Vi J4 Xin its gonna be a pain but ADC are still goto and bruiser lanes are so weak lategame. Its turned from glorious 1v5 hypercarry into "take down that tower and help us DPS baron" bitch role. | ||
HolyToss1911
354 Posts
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Phunkapotamus
United States496 Posts
On February 27 2013 10:41 Eppa! wrote: What is the deal about QQ about ADC lately? They are in a good state and if the other team get Vi J4 Xin its gonna be a pain but ADC are still goto and bruiser lanes are so weak lategame. We had the same kind of discussion on the last GD thread. Also, Doublelift said something so Reddit is freaking out. I think they're just hard to play and unless you're top tier it's extremely hard to evaluate their use. Signal to noise ratio for quality information about their situation is super low. League of Warmogs certainly makes them hard for mid-low tier. | ||
HolyToss1911
354 Posts
On February 27 2013 10:45 xes wrote: Its turned from glorious 1v5 hypercarry into "take down that tower and help us DPS baron" bitch role. ADCs right now just don't seem to impact the mid game at all, that's why most people feel like they are useless. Even if you win your lane and go 2/0/1 with more cs, you will still do shit damage. We still pick them because we need to destroy towers and in case the game goes to late game. | ||
Craton
United States17234 Posts
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Goumindong
United States3529 Posts
On February 27 2013 10:41 Eppa! wrote: What is the deal about QQ about ADC lately? They are in a good state and if the other team get Vi J4 Xin its gonna be a pain but ADC are still goto and bruiser lanes are so weak lategame. The issue is that ADC's feel that whether or not they are successful depends more on their team than themselves. Once the game gets to midgame because of the prevalence of high base damage/high tank bruisers whether or not they can do their job depends on whether or not their peel works. In addition versus a lot of popular bruisers/tanks like Hecarim and Vi, peel often just doesn't work. So, even if you stomp bot lane you can get to mid game and just be entirely useless.[Edit: A decent example of this is the game I just played where Graves/Taric beat up on Twitch/Alistar pretty badly. But come mid game Alistar/Xin/Shen just had better peel/dive than Elise/Taric/J4 and Graves, despite being way ahead in CS, kills, and towers, became entirely useless] This is partially because of nerfs to ADC items (general AS cost increases, general health cost decreases, nerfs to completed item gold efficiency) but also due to the jungle changes which have allowed high damage, fast clear, dive heavy junglers to be very powerful, reductions in the ability of ADC's to kite by adding slow reduction items and reducing the move speed bonuses on attack speed items, and as an increase in the general effectiveness of Randuins in preventing kite*. *The probability that randuins would proc before the enemy ADC had kited a significant amount was actually pretty low. With only a 50% chance to proc (at least once) on the first three hits, 60% on 4 hits 70% on 5 hits an ADC in Season 2 would have a reasonable expectation to deal significant amounts of damage to an enemy diving him before their randuins passive proced. They would be doing more damage because enemies didn't have as strong mid game tank options, ADC's had better and more efficient completed items, and they would put more distance between themselves since the enemy would be slower(due to no slow reduction) and they would be faster(due to higher move speed bonuses). Basically almost every change in Season 3 hurt ADC's | ||
Navi
5286 Posts
On February 27 2013 08:42 AsnSensation wrote: So I'm watchng "whose league" and just heard Jdwu is leaving FXO? Didn't unstable post here a few weeks ago that no more roster changes for a a few months/half a year? Navi comeback in the jungle? still bee zee. the more recent swaps are due to the players in question wanting time off due to other commitments etc., the roster being built towards right now has definitely seen an increase in availability for practice etc. | ||
Ryuu314
United States12679 Posts
I see no good reason why teams have to be forced to run an AD carry to be competitive. If double bruiser or more AP carries are viable alternatives, why not? | ||
RagequitBM
Canada2270 Posts
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Seuss
United States10536 Posts
On February 27 2013 11:47 Ryuu314 wrote: To be completely honest, AD carries becoming worse and *possibly rotating out (which I personally don't think will happen) is imo a good thing. I see no good reason why teams have to be forced to run an AD carry to be competitive. If double bruiser or more AP carries are viable alternatives, why not? It's mostly tower pushing that becomes a problem. It's hard for a team that lacks ranged damage to pressure a turret unless they have a significant lead. It's also hard to replace the AD+Support bottom lane with something that won't lose to an AD+Support lane. | ||
HolyToss1911
354 Posts
On February 27 2013 11:47 Ryuu314 wrote: To be completely honest, AD carries becoming worse and *possibly rotating out (which I personally don't think will happen) is imo a good thing. I see no good reason why teams have to be forced to run an AD carry to be competitive. If double bruiser or more AP carries are viable alternatives, why not? But them you're just forcing people to play double bruisers. Right now you can play bruisers top/mid/jungle why would anyone want them in the bot lane? | ||
Ryuu314
United States12679 Posts
On February 27 2013 11:59 Seuss wrote: It's mostly tower pushing that becomes a problem. It's hard for a team that lacks ranged damage to pressure a turret unless they have a significant lead. It's also hard to replace the AD+Support bottom lane with something that won't lose to an AD+Support lane. I'm not saying that it will rotate out; I personally think it won't for the reasons you stated plus a few others. What I am saying is that it's not necessarily bad for the evolution of the LoL metagame should an alternate meta to rival the AD carry meta. I mean, way back before Season 1, double bruiser bot was standard before it was supplanted by the AD+Support meta. Why is it bad to have double bruiser or double/triple AP or whatever shenanigans pro teams think up of supplant this one? On February 27 2013 11:59 HolyToss1911 wrote: But them you're just forcing people to play double bruisers. Right now you can play bruisers top/mid/jungle why would anyone want them in the bot lane? I think you're missing my point. | ||
Gahlo
United States35093 Posts
On February 27 2013 08:37 Craton wrote: When it's updated with the latest patch it has pretty much all the information spectator mode would. When it isn't, things sort of revert to old replay mode. There's an option to have it record in spectator mode. | ||
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