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[Patch 3.01: Season 3] General Discussion - Page 78

Forum Index > LoL General
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onlywonderboy
Profile Joined August 2012
United States23745 Posts
February 04 2013 17:32 GMT
#1541
I still think everyone is underestimating his teammate's ability to put down CC. Everyone seem to be looking at it from a 1v1 or 1v2 perspective. You can only peel so much in a team fight where the enemy team has their own stuns/snares ect. My main argument is that one instance of slight mispositioning shouldn't lead to a one hit kill.
RIP Ryan Davis / TL or Die / @onlywonderboy
Gaslo
Profile Joined February 2011
Finland951 Posts
February 04 2013 17:34 GMT
#1542
Just out of interest, do you guys think that all melee guys have the same problem? Like i could use that "Just use CC on him when he suddenly jumps your team and he is useless" on many guys that people still play.

Why go in without a initiate, or why go in with the intetion on running past everyone else, just to hit that ADC. Nasus could prolly be decent with just withering for your own ADC, and using your armor shred + huge damage from Q +R to destroy the guys that come close.

But i don't know, havent played a singe game of nasus S3. :I
Alaric
Profile Joined November 2009
France45622 Posts
February 04 2013 17:36 GMT
#1543
I know I love having Leona in my team when I pick Mundo because turning on W and R and running in has its limits.
Cant take LMS hipsters serious.
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 04 2013 17:37 GMT
#1544
On February 05 2013 02:23 Slayer91 wrote:
how about you guys dont rush in 1v5 on a champion without an initiate seems to work for everyone else

It's the same when going in for a teamfight, I'd argue. It doesn't take the entire team CCing you to make you less useful, one Cleanse/QSS/Crucible on the person you Wither and a Taric Stun and now Nasus is more or less out of the teamfight. You're riding a lot on "the Withered AD carry is going to be useless" and "I can reach them to blow them up with Q". The downsides of that are just as downsidetastic in a 1v1, 2v2, or 5v5 situation.
It's your boy Guzma!
Requizen
Profile Blog Joined March 2011
United States33802 Posts
February 04 2013 17:43 GMT
#1545
On February 05 2013 02:34 Gaslo wrote:
Just out of interest, do you guys think that all melee guys have the same problem? Like i could use that "Just use CC on him when he suddenly jumps your team and he is useless" on many guys that people still play.

Why go in without a initiate, or why go in with the intetion on running past everyone else, just to hit that ADC. Nasus could prolly be decent with just withering for your own ADC, and using your armor shred + huge damage from Q +R to destroy the guys that come close.

But i don't know, havent played a singe game of nasus S3. :I

Name me another currently viable tank/bruiser (whatever) that doesn't have a reasonably low CD gap closer, hard CC (especially those that can be applied at a range), or both.

Olaf counts, but his Ult makes the difference in the whole "just kite the bruiser" philosophy, and his ranged slow is more or less permanent if you're good at landing axes.

Darius and Garen count, but you still see little of them in high level play for the same reason. Yeah you see Darius more often, but then again a rather long range AoE displacement and a reset-able true damage nuke that doesn't require farm seems a bit more powerful than Wither and Q.

Jax and Irelia have both a gap closer (on dumb short CDs) and hard CCs, Lee has both, Cho has the ranged hard CC, Malphite has both on his ult, Shen has both on his taunt (not to mention much more powerful teamfight utility), Kha has the jump and a ranged slow (not as good as Wither, but AoE and also applies on his autos, Elise has both, Jayce has both, Jarvan has both.

Now, does listing them make Nasus any weaker? No, I'd argue the reason these champions see a lot of high level play and champs like Nasus (or Sion, for that matter) don't, is because they have the kit that lets them remain relevant. Even if you get Nasus to super strong point with Q farm and items, he still has the issue of having neither an instant ranged gap closer nor a hard CC.

If you throw a CC on Cho, he can still Rupture at range when it wears off. If you CC after Malph ults, he already initiated and is in range to slow/AS slow the AD. If you CC Jax/Irelia, they'll just jump again a second later and stun. The reason some bruisers see a lot of play and others see none is because those elements of a kit are so strong and defining that it's hard to remain relevant without them.
It's your boy Guzma!
discator
Profile Joined March 2011
Germany639 Posts
February 04 2013 17:56 GMT
#1546
To me Nasus is that champ that is never recognized until the 25 min mark, then kills every carry on your team and just walksthrough everything and stomps on everybody.
;;
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-02-04 18:05:20
February 04 2013 18:00 GMT
#1547
On February 05 2013 01:52 Seuss wrote:
Show nested quote +
On February 05 2013 01:19 phyvo wrote:
On February 05 2013 00:55 sylverfyre wrote:
On February 05 2013 00:46 BlackPaladin wrote:
Nasus doesn't have the ability to jump AT youe carry from like 10k range. You can still kite him to oblivion. A farmed q nasus is basically "can i actually GET to my enemy to 1 shot him or do I get kited and die." with or without crit, this is what playing nasus is like. Like the only way not to do that is to gank them from behind but what good team would not have wards and see that lol.

This. Kiting ADCs are his bane, as is a team that can peel. Of course, he can and should just hit some front liners cause of high damage.


Yes he's easier to kite but as I said his damage is ridiculous enough that he can chunk your front-liners ridiculously too. As I said you can't balance the ability to one-shot things in melee range whether or not there are gap closers. He doesn't even need AD or AS, just crit runes and cloaks/avarice will do the job just fine, IE if it ever gets to that.

It's possible I'm wrong and Nasus really is in such a state that somehow this huge change doesn't help enough. But I think the change is ridiculous and I will man up and stand by my assessment that this bug makes him OP until either I'm vindicated or I get hung on the wall of shame after attempts are made and nothing happens. This is my prediction and we'll see if it comes true.

(if Riot fixes it before I can be proved right I'll just have to furiously pace around and mope.)


There are far too many ways to get around the kiting problem for that to be an adequate answer to "I think big dog is a pretty cool guy. Eh one shots enemys and doesnt afraid of anything." You'll be vindicated if Riot doesn't fix the bug, it's only a matter of time.

Show nested quote +
On February 05 2013 01:41 ticklishmusic wrote:
On February 05 2013 01:30 VayneAuthority wrote:
support nasus is fine except for the fact that people rage and automatically play worse at the sign of anything unusual. Whenever I play it my ad carry just cries the whole time instead of csing and even though im zoning their ad carry mine is like 30 cs behind from crying so much.


Yeah. Garen shits on Sona pretty hard, but you wouldn't know that I forced Sona back 2 times before 5 minutes b/c my AD is whining we would have killed her if I was a "real support". >_>

I still strongly believe that Garen and Darius are fairly viable supports with proper junglers. (I'm thinking Maokai or anyone else with a point-click/ ezmode hard CC)


The problem with support Garen/Darius is they have absolutely nothing useful to offer if you fall behind. That's a fatal flaw for any support.


Well, most supports become useless if they fall behind. Others might offer more utility, but they're all so squishy no matter what. A couple levels and 2k gold down and you're pretty irrelevant.

Garen is pretty derped if you don't destroy lane (comes with being ezmode 450 ip top lane I guess), Darius is a pretty good pubstomper b/c people always underestimate his pull range and the deeps.

I don't know how I feel about Maokai/Thresh. He still has one of the best point and click stun/root whatevers in the game with a huge range. I think Thresh is better with junglers which have skillshots or need a gapcloser, ex. J4, Olaf, Cho, Mundo. On the other hand, Maokai can almost guarantee a Thresh pull... pros cons meh.

I think there's a handful of tops that can make good supports and a handful of supports that can be good tops, though its also kind of dependent on the rest of the team.
(╯°□°)╯︵ ┻━┻
Slayer91
Profile Joined February 2006
Ireland23335 Posts
Last Edited: 2013-02-04 18:07:00
February 04 2013 18:02 GMT
#1548
On February 05 2013 02:37 Requizen wrote:
Show nested quote +
On February 05 2013 02:23 Slayer91 wrote:
how about you guys dont rush in 1v5 on a champion without an initiate seems to work for everyone else

It's the same when going in for a teamfight, I'd argue. It doesn't take the entire team CCing you to make you less useful, one Cleanse/QSS/Crucible on the person you Wither and a Taric Stun and now Nasus is more or less out of the teamfight. You're riding a lot on "the Withered AD carry is going to be useless" and "I can reach them to blow them up with Q". The downsides of that are just as downsidetastic in a 1v1, 2v2, or 5v5 situation.


Nasus is effectively unkiteable in 1v1 and 2v2.

in 5v5 you W their AD carry and oyu dont dive him if he has cleanse up and taric stun up, you just protect your own ad carry and spam W on their ad

you're mostly riding a lot on you surving a teamfight and being able to clean up because of 20% lifesteal +your ults aoe damage and ad steal and you just need W to keep the fight even at the start.


sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-04 18:21:43
February 04 2013 18:19 GMT
#1549
On February 05 2013 03:02 Slayer91 wrote:
Show nested quote +
On February 05 2013 02:37 Requizen wrote:
On February 05 2013 02:23 Slayer91 wrote:
how about you guys dont rush in 1v5 on a champion without an initiate seems to work for everyone else

It's the same when going in for a teamfight, I'd argue. It doesn't take the entire team CCing you to make you less useful, one Cleanse/QSS/Crucible on the person you Wither and a Taric Stun and now Nasus is more or less out of the teamfight. You're riding a lot on "the Withered AD carry is going to be useless" and "I can reach them to blow them up with Q". The downsides of that are just as downsidetastic in a 1v1, 2v2, or 5v5 situation.


Nasus is effectively unkiteable in 1v1 and 2v2.

in 5v5 you W their AD carry and oyu dont dive him if he has cleanse up and taric stun up, you just protect your own ad carry and spam W on their ad

you're mostly riding a lot on you surving a teamfight and being able to clean up because of 20% lifesteal +your ults aoe damage and ad steal and you just need W to keep the fight even at the start.


You mention Taric, but he's not exactly king of peel support. He's probably one of the better things to pick nasus into.
What's nasus going to do against an AD with Lulu / Janna-peel quality support (esp once they get CDR)? You're not the only one with high % slows. He's just so ... peel-able. I could see him be quite strong against teams with insufficient peel though. Pushback is particularly hard for the dog to deal with.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-02-04 18:26:30
February 04 2013 18:23 GMT
#1550
On February 05 2013 03:00 ticklishmusic wrote:
Show nested quote +
On February 05 2013 01:52 Seuss wrote:
On February 05 2013 01:19 phyvo wrote:
On February 05 2013 00:55 sylverfyre wrote:
On February 05 2013 00:46 BlackPaladin wrote:
Nasus doesn't have the ability to jump AT youe carry from like 10k range. You can still kite him to oblivion. A farmed q nasus is basically "can i actually GET to my enemy to 1 shot him or do I get kited and die." with or without crit, this is what playing nasus is like. Like the only way not to do that is to gank them from behind but what good team would not have wards and see that lol.

This. Kiting ADCs are his bane, as is a team that can peel. Of course, he can and should just hit some front liners cause of high damage.


Yes he's easier to kite but as I said his damage is ridiculous enough that he can chunk your front-liners ridiculously too. As I said you can't balance the ability to one-shot things in melee range whether or not there are gap closers. He doesn't even need AD or AS, just crit runes and cloaks/avarice will do the job just fine, IE if it ever gets to that.

It's possible I'm wrong and Nasus really is in such a state that somehow this huge change doesn't help enough. But I think the change is ridiculous and I will man up and stand by my assessment that this bug makes him OP until either I'm vindicated or I get hung on the wall of shame after attempts are made and nothing happens. This is my prediction and we'll see if it comes true.

(if Riot fixes it before I can be proved right I'll just have to furiously pace around and mope.)


There are far too many ways to get around the kiting problem for that to be an adequate answer to "I think big dog is a pretty cool guy. Eh one shots enemys and doesnt afraid of anything." You'll be vindicated if Riot doesn't fix the bug, it's only a matter of time.

On February 05 2013 01:41 ticklishmusic wrote:
On February 05 2013 01:30 VayneAuthority wrote:
support nasus is fine except for the fact that people rage and automatically play worse at the sign of anything unusual. Whenever I play it my ad carry just cries the whole time instead of csing and even though im zoning their ad carry mine is like 30 cs behind from crying so much.


Yeah. Garen shits on Sona pretty hard, but you wouldn't know that I forced Sona back 2 times before 5 minutes b/c my AD is whining we would have killed her if I was a "real support". >_>

I still strongly believe that Garen and Darius are fairly viable supports with proper junglers. (I'm thinking Maokai or anyone else with a point-click/ ezmode hard CC)


The problem with support Garen/Darius is they have absolutely nothing useful to offer if you fall behind. That's a fatal flaw for any support.


Well, most supports become useless if they fall behind. Others might offer more utility, but they're all so squishy no matter what. A couple levels and 2k gold down and you're pretty irrelevant.

Garen is pretty derped if you don't destroy lane (comes with being ezmode 450 ip top lane I guess), Darius is a pretty good pubstomper b/c people always underestimate his pull range and the deeps.

I don't know how I feel about Maokai/Thresh. He still has one of the best point and click stun/root whatevers in the game with a huge range. I think Thresh is better with junglers which have skillshots or need a gapcloser, ex. J4, Olaf, Cho, Mundo. On the other hand, Maokai can almost guarantee a Thresh pull... pros cons meh.

I think there's a handful of tops that can make good supports and a handful of supports that can be good tops, though its also kind of dependent on the rest of the team.


Not at all, you could literally be 0-15 and win a teamfight for your team with janna/lulu/zyra/blitz etc. They don't just provide more utility, they provide monstrously more utillity. Being squishy doesn't matter at all. Garen literally has a silence and damage, if he is doing shitty thats a single silence and basically nothing. Thats a big difference from like Janna with a huge AOE knockup, solid base value shield that gives 2k gold worth of AD, a massive permaslow, and a massive displacement ult that can reset an entire fight.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
February 04 2013 18:32 GMT
#1551
On February 05 2013 03:19 sylverfyre wrote:
Show nested quote +
On February 05 2013 03:02 Slayer91 wrote:
On February 05 2013 02:37 Requizen wrote:
On February 05 2013 02:23 Slayer91 wrote:
how about you guys dont rush in 1v5 on a champion without an initiate seems to work for everyone else

It's the same when going in for a teamfight, I'd argue. It doesn't take the entire team CCing you to make you less useful, one Cleanse/QSS/Crucible on the person you Wither and a Taric Stun and now Nasus is more or less out of the teamfight. You're riding a lot on "the Withered AD carry is going to be useless" and "I can reach them to blow them up with Q". The downsides of that are just as downsidetastic in a 1v1, 2v2, or 5v5 situation.


Nasus is effectively unkiteable in 1v1 and 2v2.

in 5v5 you W their AD carry and oyu dont dive him if he has cleanse up and taric stun up, you just protect your own ad carry and spam W on their ad

you're mostly riding a lot on you surving a teamfight and being able to clean up because of 20% lifesteal +your ults aoe damage and ad steal and you just need W to keep the fight even at the start.


You mention Taric, but he's not exactly king of peel support. He's probably one of the better things to pick nasus into.
What's nasus going to do against an AD with Lulu / Janna-peel quality support (esp once they get CDR)? You're not the only one with high % slows. He's just so ... peel-able. I could see him be quite strong against teams with insufficient peel though. Pushback is particularly hard for the dog to deal with.


His point applies just as much to Lulu/Janna as it does to Taric. If you're not going to catch them after you Wither, don't bother and work on wiping out someone who can't afford to keep their distance. So long as your team has a followup CC to keep the enemy carry in check after they Cleanse/QSS then you'll be fine. It's not like the enemy tanks/bruisers/assassins will be able to shrug off 2k raw damage from Q crits every 2.4 seconds.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
WaveofShadow
Profile Blog Joined April 2010
Canada31495 Posts
February 04 2013 18:43 GMT
#1552
On February 05 2013 03:32 Seuss wrote:
Show nested quote +
On February 05 2013 03:19 sylverfyre wrote:
On February 05 2013 03:02 Slayer91 wrote:
On February 05 2013 02:37 Requizen wrote:
On February 05 2013 02:23 Slayer91 wrote:
how about you guys dont rush in 1v5 on a champion without an initiate seems to work for everyone else

It's the same when going in for a teamfight, I'd argue. It doesn't take the entire team CCing you to make you less useful, one Cleanse/QSS/Crucible on the person you Wither and a Taric Stun and now Nasus is more or less out of the teamfight. You're riding a lot on "the Withered AD carry is going to be useless" and "I can reach them to blow them up with Q". The downsides of that are just as downsidetastic in a 1v1, 2v2, or 5v5 situation.


Nasus is effectively unkiteable in 1v1 and 2v2.

in 5v5 you W their AD carry and oyu dont dive him if he has cleanse up and taric stun up, you just protect your own ad carry and spam W on their ad

you're mostly riding a lot on you surving a teamfight and being able to clean up because of 20% lifesteal +your ults aoe damage and ad steal and you just need W to keep the fight even at the start.


You mention Taric, but he's not exactly king of peel support. He's probably one of the better things to pick nasus into.
What's nasus going to do against an AD with Lulu / Janna-peel quality support (esp once they get CDR)? You're not the only one with high % slows. He's just so ... peel-able. I could see him be quite strong against teams with insufficient peel though. Pushback is particularly hard for the dog to deal with.


His point applies just as much to Lulu/Janna as it does to Taric. If you're not going to catch them after you Wither, don't bother and work on wiping out someone who can't afford to keep their distance. So long as your team has a followup CC to keep the enemy carry in check after they Cleanse/QSS then you'll be fine. It's not like the enemy tanks/bruisers/assassins will be able to shrug off 2k raw damage from Q crits every 2.4 seconds.

Nasus ideally wants to Wither a high-priority target who autos and go for that target.
People seem to forget that if he can't get to said target he is still massively useful if farmed.
He is an AoE damage monster with his ultimate on, and can absorb a fair amount of cc and damage for your team, not unlike Cho'gath, and dish out a lot of damage himself, even without the Q crit bug. Sure, he can be kited, but his ultimate lasts quite a long time and if you force the enemy team to blow all sorts of cc on you to keep you away then that leave room for any assassins or champs on your team who actually HAVE gap-closers to do their jobs.

Not to mention he demolishes towers like no one else.
twitch.tv/waveofshadow ||| Winner of AHGL's So You Think You Can Cast! ||| Juicy Dad for lyfe ||| 'idk i get a kick out of stupid things' - Jarms Yarng
ProV1
Profile Blog Joined September 2010
United States980 Posts
February 04 2013 18:44 GMT
#1553
Nasus is strong, but he takes waaaaaaay too long to be useful. And it's really hard for him to get to that stage where he is strong too.
sylverfyre
Profile Joined May 2010
United States8298 Posts
Last Edited: 2013-02-04 18:47:05
February 04 2013 18:46 GMT
#1554
I guess I just don't see where you're getting all that damage AND crit while also being able to survive that long in the thick of a fight. I don't see where classic CDR + Tank nasus fails while this one succeeds. Especially since classic CDR/Tank nasus would still take at least 20 minutes to get anywhere.
Alaric
Profile Joined November 2009
France45622 Posts
February 04 2013 18:47 GMT
#1555
The damage is built-in, crit can be obtained with triforce/atma's/runes/whatever stuff gives you enough %crit without requiring too many slots. So you spend the rest on defensive stuff.
Cant take LMS hipsters serious.
kainzero
Profile Blog Joined January 2009
United States5211 Posts
February 04 2013 18:47 GMT
#1556
On February 05 2013 02:23 Slayer91 wrote:
how about you guys dont rush in 1v5 on a champion without an initiate seems to work for everyone else

this is the smartest thing i've read so far

no sarcasm either
TheYango
Profile Joined September 2008
United States47024 Posts
February 04 2013 18:48 GMT
#1557
The "can be kited" argument only applies insofar as said relevant champs need to be able to dive and stick to an AD to be relevant to a teamfight. Champs like Irelia need to be hard to kite because posing a damage threat to the enemy AD is inherent to their usefulness.

This simply isn't the case with Nasus. He has % max HP AoE magic damage that provides a threat against even tankier champs, one of the strongest point-and-click disables in the game that virtually takes the enemy AD out of the fight for the duration from 700 range, and one of the strongest armor reduction spells in the game that's also attached to high baseline magic damage (it instantaneously reduces the same amount of armor that a max-duration channeled Gatling Gun does). And now the crit scaling on his Q allows him to be a damage threat even to tankier champs. There's absolutely nothing about his kit that requires him to dive an enemy AD to be a threat.
Moderator
wei2coolman
Profile Joined November 2010
United States60033 Posts
February 04 2013 18:53 GMT
#1558
Pretty much Yango said. you guys too pre-occupied with diving ADC with melee, when it's not always your job. Wither might not even be that good of a choice to use on enemy ADC, could be better used on something like Irelia/jax, that's wailing on your own ADC.
liftlift > tsm
Ketara
Profile Blog Joined August 2010
United States15065 Posts
February 04 2013 19:24 GMT
#1559
I really liked this new League system until I realized it's possible for your MMR to go up while your League Points go down.

Now I think it's pretty stupid.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
Soloside
Profile Joined May 2010
United States1238 Posts
February 04 2013 19:31 GMT
#1560
Not sure how many people in this subforum also browse reddit.

But I'm now signed with Pulse Esports.

:D
LoL: Taylor Swift | King Kayle
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