|
On January 20 2013 16:55 Seuss wrote:Show nested quote +On January 20 2013 16:28 Diamond wrote: By the way if you haven't tried it yet Ninja Tabi are stupid good in the jungle. Been playing J4 and with the pole, razer, and Tabi I take 0 damage from anything but the buff golems. I've been running them on jungle Vi and Wukong. Tabi is definitely a strong option for junglers who lack innate sustain, and even those who don't. There's also nowhere else in the game to get 10% reduced damage from autos. You do need to be cognizant of Tenacity. If you're up against a CC heavy team you can easy get in trouble with Tabi.
Get the spirit stone item with the tenacity then. Also gives a ton of hp and armor. Tabi and that item (forget name) is what I was doing on most junglers even before the change, now I'm just rushing Tabi again like in S2 lol.
|
On January 20 2013 17:06 Zooper31 wrote:Show nested quote +On January 20 2013 16:55 Seuss wrote:On January 20 2013 16:28 Diamond wrote: By the way if you haven't tried it yet Ninja Tabi are stupid good in the jungle. Been playing J4 and with the pole, razer, and Tabi I take 0 damage from anything but the buff golems. I've been running them on jungle Vi and Wukong. Tabi is definitely a strong option for junglers who lack innate sustain, and even those who don't. There's also nowhere else in the game to get 10% reduced damage from autos. You do need to be cognizant of Tenacity. If you're up against a CC heavy team you can easy get in trouble with Tabi. Get the spirit stone item with the tenacity then. Also gives a ton of hp and armor. Tabi and that item (forget name) is what I was doing on most junglers even before the change, now I'm just rushing Tabi again like in S2 lol.
That depends somewhat on the jungler and the circumstances at hand. Unless you gank very successfully your income as a jungler is fairly limited, so spending 2100g to finish Spirit of the Ancient Golem is non-trivial. It's also something I'd avoid if I could, as for that same gold you could build Locket or Aegis, or be 2/3rds of the way toward Randuin's or Frozen Heart.
There are cases where it's worth forgoing Tenacity for team utility, or even for damage. The key is simply to be aware of when you can afford to avoid Tenacity, when you can't, and whether Merc's is necessary in the latter case.
|
On January 20 2013 14:22 gtrsrs wrote:Show nested quote +On January 20 2013 14:17 Sufficiency wrote: How did scarra lose lane as Swain vs Morde? =\ pr0lly's a lot better than scarra
You've been sufficiently cocky/douchey about your team to the point I'm glad that they didn't make it to S3 despite the TL ties. Hue.
|
On January 20 2013 17:28 LaM wrote:Show nested quote +On January 20 2013 14:22 gtrsrs wrote:On January 20 2013 14:17 Sufficiency wrote: How did scarra lose lane as Swain vs Morde? =\ pr0lly's a lot better than scarra You've been sufficiently cocky/douchey about your team to the point I'm glad that they didn't make it to S3 despite the TL ties. Hue.
We are not going to talk about this right now.
|
Anyone ever play protect the president in LoL?
If I had the internet for it I'd stream it now. it's hilarious
You and 3 friends guard the pubby with your life. Do everything you can to make sure he doesn't die.
|
On January 20 2013 17:25 Seuss wrote:Show nested quote +On January 20 2013 17:06 Zooper31 wrote:On January 20 2013 16:55 Seuss wrote:On January 20 2013 16:28 Diamond wrote: By the way if you haven't tried it yet Ninja Tabi are stupid good in the jungle. Been playing J4 and with the pole, razer, and Tabi I take 0 damage from anything but the buff golems. I've been running them on jungle Vi and Wukong. Tabi is definitely a strong option for junglers who lack innate sustain, and even those who don't. There's also nowhere else in the game to get 10% reduced damage from autos. You do need to be cognizant of Tenacity. If you're up against a CC heavy team you can easy get in trouble with Tabi. Get the spirit stone item with the tenacity then. Also gives a ton of hp and armor. Tabi and that item (forget name) is what I was doing on most junglers even before the change, now I'm just rushing Tabi again like in S2 lol. That depends somewhat on the jungler and the circumstances at hand. Unless you gank very successfully your income as a jungler is fairly limited, so spending 2100g to finish Spirit of the Ancient Golem is non-trivial. It's also something I'd avoid if I could, as for that same gold you could build Locket or Aegis, or be 2/3rds of the way toward Randuin's or Frozen Heart. There are cases where it's worth forgoing Tenacity for team utility, or even for damage. The key is simply to be aware of when you can afford to avoid Tenacity, when you can't, and whether Merc's is necessary in the latter case.
I usually never get aegis on my junglers, always make supports do that. Haven't been too keen on locket yet, still testing around with it. I always get a giant's belt though on my junglers so that part of the item is always bought and then it's just a 600g upgrade for the tenacity really with some extra hp, 5% more dmg on creeps and having a completed item out of the way but yes it is quite alot in the beginning (1600g).
Your right it depends on the team comp though with whether you need to rush for that reduced CC or not and decide if that's going to be needed sooner rather than later.
|
I try to log in on EUW, it's like 10 in the morning where I live, and it says there's 20000 ppl in front of me and I have to wait for 1h35, and now 1h45
Is it like a bug or something ? No way there's that much people at that time of the day, and the time to connect keeps increasing U_U
|
I tend to just keep the un-upgraded spirit stone. Just feels like a waste to build a giant's belt into spirit of the ancient golem when I could make warmogs or a sunfire cape instead.
|
On January 20 2013 19:01 Korlin wrote: I tend to just keep the un-upgraded spirit stone. Just feels like a waste to build a giant's belt into spirit of the ancient golem when I could make warmogs or a sunfire cape instead.
TBH I can't remember the last game I upgraded the spirit stone. Hell I can't remember the last non-Maokai game I upgraded machete into a non-Wriggles item. Feel like they are all so "meh" for the price with better alternatives. Even one step further I haven't even been upgrading Razer to Wriggle's anymore.
|
On January 20 2013 19:01 GregMandel wrote: I try to log in on EUW, it's like 10 in the morning where I live, and it says there's 20000 ppl in front of me and I have to wait for 1h35, and now 1h45
Is it like a bug or something ? No way there's that much people at that time of the day, and the time to connect keeps increasing U_U
Was wondering the same thing... probably a bug of some sorts or an emergency server with low capacity or whatever... dont know
|
just watched the vods ooh my god Navi, my siiides
|
On January 20 2013 14:46 TheYango wrote: Navi overnight e-fame.
Shake is a genius
|
Dominion is really nice to relax from tryhards. At least if you mute chat. So quick games. Also, for practicing skill shots / non-creep/terrain related mechanics
|
Been thinking about it, but Spirit Visage should be a pretty good Galio item huh?
|
On January 20 2013 14:17 Sufficiency wrote: How did scarra lose lane as Swain vs Morde? =\
Shouldn't Morde win the lane assuming no jungler, simply because he can shove the lane from level 1 without threat and force Swain to last hit under tower, making him waste mana (from spells to cs or missing some -> his passive) and not be able to fight Morde? When playing against Morde as, say, Pantheon, I was able to beat him by standing aside from the creep wave and forcing Morde to eat a spear to get close, either using E on me to reduce the damage with his shield, or Eing the wave but taking full damage and eventually falling into kill range. As Swain though, I stand ahead of the wave, use my spells on him and he generally just ignore me to come and E the wave, taking minimal damage in the interval (since QE are DoTs) and pushing so I'm too busy last-hitting to keep on harassing him after 1-2 waves. Also 9 pots 1 ward start, hug a side against the jungler, and it's nigh impossible to wear him down.
(Or I'm fucking something up, as usual on Swain.)
On January 20 2013 15:01 Zooper31 wrote:Show nested quote +On January 20 2013 14:59 Diamond wrote:After a pitiful yesterday, god I needed some wins. Got them! Absolutely in love with J4 atm! Might even swap out my main (Diana) until Mogs gets the nerf bat. ![[image loading]](http://i.imgur.com/9VDqz93.png) It's not that mogs needs a nerf bat, it's that resistances need to not be useless like they are now with all the penetration. Couldn't sleep, bored, said fuck to counting sheeps and did mental LoL math to occupy myself instead. As non-intuitive as it is, I recall a random commentator on a stream saying that actually the penetration items don't make health any more efficient than resistances for EHP, and that the opponent having a Last Whisper will not only affect your next armour purchases but health too in terms of physical EHP. Blew my mind realizing it's actually true, and the main effect of penetration isn't to make armour or HP less potent, but more expensive. tl;dr: against a stacked BC/LW/void staff, doubling you HP still reaps you the same benefits as doubling your armour/resistance, what makes HP better is that it's much easier and cheaper to double your HP pool (especially when it's low, so early in the game or when playing a squishy in general). The problem with Warmogs being its insane cost-efficiency (on top of slot-efficiency), it makes sense.
|
Czech Republic11293 Posts
On January 20 2013 13:25 Agnosthar wrote:Show nested quote +On January 20 2013 12:29 Scip wrote: I always thought that it's like, if you rage you don't take the game too seriously. Raging leads to losing and everyone knows that so if you rage it's because you don't care enough about winning. Don't really see how taking the game seriously leads to raging?
Perhaps this is a personal thing, but to me you're missing the distinction between wanting to improve and wanting to win. Not every system of play is conducive to being satisfied merely with improvement. To use SC2 as an example of what I'm trying to say, I spent ages trying to break into gm league. During practice games winning or losing would be of little importance to me, since all I wanted from those games was to improve and there was no other reward for playing such games. However, once you get into ladder games, or I guess the LoL equivalent of ranked, winning or losing is generally viewed as the sole metric of success and failure. Naturally people will rage in games that seemingly lower their level of progress/achievement. I mean I can kinda see how that would work, but in my humble opinion that is really only valid if you desperately need the wins (for example, ranked5s to qualify for the riot tournament). Because it is only a representation of your skill, it shouldn't concern you if you take the game seriously enough and care about being the best you can be. If you lose a lot, you can lose respect from other people, but again, that's caring about what people think, not about being the best. :3
|
trying to win without trying to improve is just based around logical fallacy that you are already better than your current elo which is how 99.9% of the lol community thinks always and 100% of the lol community thinks at some point. thats where raging at losing comes from even if you didnt deserve to win the game
|
There's a statistical point that you can make which states that it's more likely that low rated players are playing under their true elo and high rated players are more likely to be playing above it but that's all kind of moot. Your point is a good one in that improving is more important than winning if you want to be good.
There's a saying that "the best practice for judo is judo" and that's the same thing with solo queue, though, in my opinion. Maybe play some normals with people better than you to improve, but to really get the hang of it you have to play at the elo you're stuck at until you learn what it is you're lacking.
|
Damn I shouldnt play my first game of the day in the morning in Ranked queue, mechanics suck so hard after waking up
|
Czech Republic11293 Posts
I use normals to get hang of a champion, something between 5-20 games maybe. The reason is, if you are playing the champion badly (bad mechanics, not using combo properly etc.) you can't really pass any judgment on your decision making in the game and all it could do is confuse you. But once you can use the skills reasonably well and have a rough idea of how a champion should be played then yeah soloQ is da best.
|
|
|
|