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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 113

Forum Index > LoL General
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Zooper31
Profile Joined May 2009
United States5713 Posts
January 24 2013 05:14 GMT
#2241
On January 24 2013 14:04 OutlaW- wrote:
I think Vi is the best and most viable carry jungler right now. Watching xj9 enlightened me.


I cannot agree more. Watched him play. Bought Vi and started jungling on her. Every single game I do good regardless of my team and if I get fed from ganks I can nuke peope so fast.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
Last Edited: 2013-01-24 05:15:11
January 24 2013 05:14 GMT
#2242
On January 24 2013 14:10 OutlaW- wrote:
Show nested quote +
On January 24 2013 14:06 Two_DoWn wrote:
The main issue on why a carry jungle really just wont work has everything to do with why melee carries in general tend not to work in lol.

Melee carries in Dota and LoL are only effective when they have a TREMENDOUS gold lead on every other character in the game. Its why a super farmed Yi or Trynd will still dominate a game of LoL, despite their inherent weaknesses. Its why you see AM dominate a game of Dota. He just gets so much farm so quickly that other characters cant keep up with his items (although short CD blink also helps). And pretty much every carry jungle is a melee carry.

What makes melee carries work in Dota is that it is actually possible, in any given game, to see large discrepancies in farm. In LoL, each lane will get about the same amount, and the size of the map and value of baron makes it much harder to "hide" a carry to get extra farm to the point they can bust out with a 2 item lead on the rest of the characters. So where in Dota you can just put an AM with a battle fury in the jungle and let him do his thing for 5 minutes then roll through a team, there is no way to really do that in LoL. And without an item advantage, a melee carry is just cannon fodder (see every pub underfarmed AM ever)

You're only partially right. With the way Dota was designed, there are many abilities that are ''broken''. These include AM's 40% magic resistance and 5 second blink CD, Void's 35% chance to negate ANY source of damage, 35% bash chance and a huge AoE 5 second time-stop that lets only Void move. Yi's Q, W and E are nothing in comparison. Yi's kit simply isn't made to be an AD carry, it's just a bad kit. Tryndamere's kit is much more fluidly designed but even he has nothing on Dota carries. Another big reason is the existence of Manta style, Vanguard and most importantly BKB.

This is definitely a factor, but personally I tend to believe that the farm advantage is the #1 aspect, and items/abilities fall around that as a secondary issue.

It isnt just melee characters that have "broken" abilities in Dota, pretty much every ability in Dota, if carried over, would be broken in LoL. Same goes with items. So I tend to view item/ability factors as equalizing more than anything else.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 24 2013 05:16 GMT
#2243
On January 24 2013 13:58 cLutZ wrote:
Show nested quote +
On January 24 2013 13:54 SnK-Arcbound wrote:
I'm pretty sure I posted in this thread why carry junglers aren't truly viable. And yes, true viability comes from actual 5's play, because the format always matches it for good reason. Professional play in all games effect the nonprofessional play.

On January 24 2013 13:50 BluePanther wrote:
An increase in IP for new champs?




Only for the first week or two.


Carry jungle is not viable, because the jungle farm isn't yet equal to, or greater than solo lane farm. Literally, only after that would a true "carry" jungle be viable. That is just how this game works.


No, thats not really the issue. The amount of gold in the jungle is such that it should be more than lane if you clear it well and take a small amount your lanes (seuss has blogged on it 1 2). If the jungle had equal or greater farm than lane then junglers would have access to far more farm than a laner because they can move around and be allocated farm from lanes.

The issues are the the obvious complete lack of lane support, running smite on a carry, machete being wasted cost, and the fact that all the decently fast junglers are melee and all the problems that come with melee carrying.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 24 2013 05:17 GMT
#2244
On January 24 2013 14:14 Two_DoWn wrote:
Show nested quote +
On January 24 2013 14:10 OutlaW- wrote:
On January 24 2013 14:06 Two_DoWn wrote:
The main issue on why a carry jungle really just wont work has everything to do with why melee carries in general tend not to work in lol.

Melee carries in Dota and LoL are only effective when they have a TREMENDOUS gold lead on every other character in the game. Its why a super farmed Yi or Trynd will still dominate a game of LoL, despite their inherent weaknesses. Its why you see AM dominate a game of Dota. He just gets so much farm so quickly that other characters cant keep up with his items (although short CD blink also helps). And pretty much every carry jungle is a melee carry.

What makes melee carries work in Dota is that it is actually possible, in any given game, to see large discrepancies in farm. In LoL, each lane will get about the same amount, and the size of the map and value of baron makes it much harder to "hide" a carry to get extra farm to the point they can bust out with a 2 item lead on the rest of the characters. So where in Dota you can just put an AM with a battle fury in the jungle and let him do his thing for 5 minutes then roll through a team, there is no way to really do that in LoL. And without an item advantage, a melee carry is just cannon fodder (see every pub underfarmed AM ever)

You're only partially right. With the way Dota was designed, there are many abilities that are ''broken''. These include AM's 40% magic resistance and 5 second blink CD, Void's 35% chance to negate ANY source of damage, 35% bash chance and a huge AoE 5 second time-stop that lets only Void move. Yi's Q, W and E are nothing in comparison. Yi's kit simply isn't made to be an AD carry, it's just a bad kit. Tryndamere's kit is much more fluidly designed but even he has nothing on Dota carries. Another big reason is the existence of Manta style, Vanguard and most importantly BKB.

This is definitely a factor, but personally I tend to believe that the farm advantage is the #1 aspect, and items/abilities fall around that as a secondary issue.

It isnt just melee characters that have "broken" abilities in Dota, pretty much every ability in Dota, if carried over, would be broken in LoL. Same goes with items. So I tend to view item/ability factors as equalizing more than anything else.

I think even if you put Void + Janna against a Sona vs MF lane, Void would still get fucking smashed.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
sob3k
Profile Blog Joined August 2009
United States7572 Posts
Last Edited: 2013-01-24 05:19:09
January 24 2013 05:18 GMT
#2245
On January 24 2013 14:14 Two_DoWn wrote:
Show nested quote +
On January 24 2013 14:10 OutlaW- wrote:
On January 24 2013 14:06 Two_DoWn wrote:
The main issue on why a carry jungle really just wont work has everything to do with why melee carries in general tend not to work in lol.

Melee carries in Dota and LoL are only effective when they have a TREMENDOUS gold lead on every other character in the game. Its why a super farmed Yi or Trynd will still dominate a game of LoL, despite their inherent weaknesses. Its why you see AM dominate a game of Dota. He just gets so much farm so quickly that other characters cant keep up with his items (although short CD blink also helps). And pretty much every carry jungle is a melee carry.

What makes melee carries work in Dota is that it is actually possible, in any given game, to see large discrepancies in farm. In LoL, each lane will get about the same amount, and the size of the map and value of baron makes it much harder to "hide" a carry to get extra farm to the point they can bust out with a 2 item lead on the rest of the characters. So where in Dota you can just put an AM with a battle fury in the jungle and let him do his thing for 5 minutes then roll through a team, there is no way to really do that in LoL. And without an item advantage, a melee carry is just cannon fodder (see every pub underfarmed AM ever)

You're only partially right. With the way Dota was designed, there are many abilities that are ''broken''. These include AM's 40% magic resistance and 5 second blink CD, Void's 35% chance to negate ANY source of damage, 35% bash chance and a huge AoE 5 second time-stop that lets only Void move. Yi's Q, W and E are nothing in comparison. Yi's kit simply isn't made to be an AD carry, it's just a bad kit. Tryndamere's kit is much more fluidly designed but even he has nothing on Dota carries. Another big reason is the existence of Manta style, Vanguard and most importantly BKB.

This is definitely a factor, but personally I tend to believe that the farm advantage is the #1 aspect, and items/abilities fall around that as a secondary issue.


It isnt just melee characters that have "broken" abilities in Dota, pretty much every ability in Dota, if carried over, would be broken in LoL. Same goes with items. So I tend to view item/ability factors as equalizing more than anything else.


BKB is a big fucking deal for melee carries
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Scip
Profile Blog Joined April 2010
Czech Republic11293 Posts
January 24 2013 05:19 GMT
#2246
Okay, here's my thinking guys. IF melee autoattack carries are viable, it's going to be in form of jungle Tryndamere. So if we wanna test that concept we just have to test jungle Tryndamere. Sounds legit?
"It may be pleasurable for some of us to imagine being ravished" - Christopher Hitchens in a debate with feminists RIP 2011 Psalm 2:9 You shall break them with a rod of iron
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 24 2013 05:21 GMT
#2247
On January 24 2013 14:19 Scip wrote:
Okay, here's my thinking guys. IF melee autoattack carries are viable, it's going to be in form of jungle Tryndamere. So if we wanna test that concept we just have to test jungle Tryndamere. Sounds legit?


That would require someone to play Tryndamere, and several others to be in the same game as him. I lodge a formal protest on moral grounds.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 24 2013 05:22 GMT
#2248
Jungle Trynd will never be viable in a competitive setting. Junglers are required to seize map control and gank lanes. Jungle taking so long to farm doesn't help.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
Zess
Profile Joined July 2012
Adun Toridas!9144 Posts
January 24 2013 05:22 GMT
#2249
On January 24 2013 14:10 OutlaW- wrote:
I believe that if Riot made a champion with a skillset that's very bad early and bad mid + it's suited for autoattacking and surviving, he (as a melee carry) could be viable. Nobody like that exists, though. Tryndamere is too weak overall and has no way of fighting CC.


Tryndolafamere
R: Undying Ragnarok
Immune to all CC and damage for 5s
Administrator@TL_Zess
| (• ◡•)|八 (❍ᴥ❍ʋ)
OutlaW-
Profile Blog Joined July 2010
Czech Republic5053 Posts
January 24 2013 05:23 GMT
#2250
On January 24 2013 14:22 xes wrote:
Show nested quote +
On January 24 2013 14:10 OutlaW- wrote:
I believe that if Riot made a champion with a skillset that's very bad early and bad mid + it's suited for autoattacking and surviving, he (as a melee carry) could be viable. Nobody like that exists, though. Tryndamere is too weak overall and has no way of fighting CC.


Tryndolafamere
R: Undying Ragnarok
Immune to all CC and damage for 5s

Make his E faster and more responsive and we have ourselves a melee AD carry.
Delete your post underage b&. You're incestuous for you're onee-chan so you're clearly not a bad guy, but others might not agree
sylverfyre
Profile Joined May 2010
United States8298 Posts
January 24 2013 05:34 GMT
#2251
On January 24 2013 14:19 Scip wrote:
Okay, here's my thinking guys. IF melee autoattack carries are viable, it's going to be in form of jungle Tryndamere. So if we wanna test that concept we just have to test jungle Tryndamere. Sounds legit?

Can a team not build around, say... Jax as a melee carry? He has all the tools a melee carry needs (sick steroids, good base stats, mobility, durability, scales exceptionally well)

samthesaluki
Profile Joined November 2010
914 Posts
January 24 2013 05:38 GMT
#2252
skarner flash ult plus thresh latern = gg
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 24 2013 05:38 GMT
#2253
Yeah but I mean like

what's the point of having a "carry" jungler? Just pick a jungle champ and put him in the solo lane. Boom, instant carry jungler (Hecarim, Nocturne).
I'm on GOLD CHAIN
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
January 24 2013 05:51 GMT
#2254
I really like Tryndamere so sad that he is not competive
WriterFollow me @TL_Chexx
HazMat
Profile Blog Joined October 2009
United States17077 Posts
January 24 2013 06:08 GMT
#2255
On January 24 2013 14:51 Chexx wrote:
I really like Tryndamere so sad that he is not competive

Who care, make him competitive.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Eiii
Profile Blog Joined April 2009
United States2566 Posts
January 24 2013 06:11 GMT
#2256
AD thresh/support blitz bottom lane

if jungler ever ganks your lane, it's an instant kill

played two games of so far, and both have been 20 minute surrenders for the enemy team

it's unstoppable imo
:3
overt
Profile Blog Joined June 2010
United States9006 Posts
January 24 2013 06:14 GMT
#2257
Pretty sure if you get the right lane and ran Cleanse on him you could make Tryndamere work. Like a year ago he actually was viable in competitive play and saw some play in top lane. He was even fotm for awhile in solo queue iirc.
Chexx
Profile Joined May 2011
Korea (South)11232 Posts
January 24 2013 06:14 GMT
#2258
On January 24 2013 15:08 HazMat wrote:
Show nested quote +
On January 24 2013 14:51 Chexx wrote:
I really like Tryndamere so sad that he is not competive

Who care, make him competitive.

I still think boots of swiftness and zephyr would be a core item on him.
WriterFollow me @TL_Chexx
MooMooMugi
Profile Blog Joined January 2011
United States10531 Posts
January 24 2013 06:16 GMT
#2259
On January 24 2013 15:14 overt wrote:
Pretty sure if you get the right lane and ran Cleanse on him you could make Tryndamere work. Like a year ago he actually was viable in competitive play and saw some play in top lane. He was even fotm for awhile in solo queue iirc.

Pre Q heal and Wriggles nerf, oh god the sustain was so stupid, #1 ban in yoloQ
|LoL & SC2 IGN both my username| Just livin' the baylife| Hearthstone ID: MooMooMugi#1544| Dank Memer since 2011
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 24 2013 06:21 GMT
#2260
On January 24 2013 15:11 Eiii wrote:
AD thresh/support blitz bottom lane

if jungler ever ganks your lane, it's an instant kill

played two games of so far, and both have been 20 minute surrenders for the enemy team

it's unstoppable imo

AD Thresh sounds so fun wtf

Free armor on my AD carry? Thank you very much...
I'm on GOLD CHAIN
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