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[Patch 1.0.0.154: Preseason Balance Update 2] GD - Page 107

Forum Index > LoL General
Post a Reply
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kongoline
Profile Joined February 2012
6318 Posts
January 23 2013 22:24 GMT
#2121
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?
Amui
Profile Blog Joined August 2010
Canada10567 Posts
January 23 2013 22:25 GMT
#2122
On January 24 2013 07:22 cLutZ wrote:
Show nested quote +
On January 24 2013 03:27 nojitosunrise wrote:
On January 24 2013 02:57 cLutZ wrote:
"The box" looks like one of the worst ults in the game. Or is that just me?


Screw looks.
The Box is the worst name for an ultimate i have ever heard.


Well yea

I just dont see how a support (who is RANGED if we dont forget) can possibly be tanky enough to get good use from it in a typical game.


Honestly I'm thinking press R to win comps. Something like Thresh amumu morg. Amumu/Thresh initiate with their Q's, following up with R, and thresh brings morg into the middle of the enemy team.
Porouscloud - NA LoL
TheYango
Profile Joined September 2008
United States47024 Posts
January 23 2013 22:28 GMT
#2123
On January 24 2013 07:24 kongoline wrote:
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?

Damn those are some really harsh nerfs.
Moderator
Doctorbeat
Profile Joined May 2011
Netherlands13241 Posts
January 23 2013 22:30 GMT
#2124
On January 24 2013 07:28 TheYango wrote:
Show nested quote +
On January 24 2013 07:24 kongoline wrote:
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?

Damn those are some really harsh nerfs.


The R nerf might hit hardest.

We'll have to see how fast Q slow fades to know how bad it is. At least they're not nerfing E. Olaf was a little bit too strong in my opinion, but this might be too much. And if they nerf Olaf, they should nerf Shen.
- TEAM LIQUID - doctorbeat on LoL
Alaric
Profile Joined November 2009
France45622 Posts
January 23 2013 22:32 GMT
#2125
Passive ArPen being integrated into the active won't probably change too much, seeing how his laning only relies on the 10 from level 1, and a bit of the 20 from level 2. Q nerf will probably help against ganks (when he has to close a big distance to pick up the axe), and a lot less during chasing when he's already on top of you and you try to disengage. I guess it can help targets with escapes since they'll be able to push some distance, but champions like MF or Varus won't be able to escape him.
The W cd nerf on the other hand is pretty huge. Its downtime assuming max CDR goes from 1.2s to 3.6s, or uptime dropping from 83% to 62%.
Cant take LMS hipsters serious.
NeoIllusions
Profile Blog Joined December 2002
United States37500 Posts
January 23 2013 22:33 GMT
#2126
On January 24 2013 07:28 TheYango wrote:
Show nested quote +
On January 24 2013 07:24 kongoline wrote:
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?

Damn those are some really harsh nerfs.


lol, can you really say those Ragnarok nerfs weren't warranted?
ModeratorFor the Glory that is TeamLiquid (-9 | 155) | Discord: NeoIllusions#1984
Ryuu314
Profile Joined October 2009
United States12679 Posts
January 23 2013 22:35 GMT
#2127
On January 24 2013 07:30 Doctorbeat wrote:
Show nested quote +
On January 24 2013 07:28 TheYango wrote:
On January 24 2013 07:24 kongoline wrote:
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?

Damn those are some really harsh nerfs.


The R nerf might hit hardest.

We'll have to see how fast Q slow fades to know how bad it is. At least they're not nerfing E. Olaf was a little bit too strong in my opinion, but this might be too much. And if they nerf Olaf, they should nerf Shen.

meh. I dont think the R nerf is all that bad. Arpen being moved to his active hurts, but when he's actually fighting you he'll have his ulti up anyways and in lane he's either harassing with true damage or farming a 1v2 lane with long range axes.

Personally i think the Q+W nerfs hurt a bit more.
Seuss
Profile Blog Joined May 2010
United States10536 Posts
January 23 2013 22:36 GMT
#2128
On January 24 2013 07:24 kongoline wrote:
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?


Riot really wants junglers to build Spirit Stone items. 100g off the cost of all of them, and another 300g off the cost of Spectral Wraith.

Wouldn't be surprised to see some mid champions build Wraith at this point. The value of the AP and Mp5 alone is ~1700g. 20% Spell Vamp and 10% CDR are definitely worth more than 300g.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
ticklishmusic
Profile Blog Joined August 2011
United States15977 Posts
Last Edited: 2013-01-23 22:38:55
January 23 2013 22:36 GMT
#2129
http://www.reignofgaming.net/news/22919-thresh-login-screen-and-music

holy crap. thresh is creepy as shit.
(╯°□°)╯︵ ┻━┻
sob3k
Profile Blog Joined August 2009
United States7572 Posts
January 23 2013 22:39 GMT
#2130
Olaf needs brutal nerfs
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
Alaric
Profile Joined November 2009
France45622 Posts
January 23 2013 22:41 GMT
#2131
On January 24 2013 07:36 ticklishmusic wrote:
http://www.reignofgaming.net/news/22919-thresh-login-screen-and-music

holy crap. thresh is creepy as shit.

His quotes and voice-over, and general ingame sounds are pretty good. Too bad he looks goofy rather than creepy when he glides with his hand reaching out. The sound aspect is nifty.
Cant take LMS hipsters serious.
plasmidghost
Profile Blog Joined April 2011
Belgium16168 Posts
January 23 2013 22:48 GMT
#2132
Riot's testing out a LoL Mac client now. Here's to hoping it gets implemented soon.
Yugoslavia will always live on in my heart
-Zoda-
Profile Blog Joined April 2011
France3578 Posts
January 23 2013 22:53 GMT
#2133
On January 24 2013 06:15 Seuss wrote:
What has been bugging me is that in the spotlight Vayne hits two walls and both affect her, despite what the tooltip on Thresh's ultimate says. It's clear from the updated lantern particle that this was recorded after they changed the functionality. My best guess is you simply can't hit two walls simultaneously, but if you're a derp and run into another wall you'll get hit again.

If they've goofed then you can actually nail someone with two wall with relatively ease. One of the points of the pentagon is always directly behind Thresh, so if you face directly away from your opponent you can drop the point right on top of them. With its high base damage and AP scaling, you can really ruin a squishy's day (but again, only if Riot's goofed).

Too me it looks like you can go through multiple walls but it just resests the effect, it doesn't add if you hit two wall in a corner for example.
♪ 最初はi つなぐdo それ つまりlife 常に移動 ♪ - IGN: Uhryks
Ghost-z
Profile Joined September 2010
United States1291 Posts
January 23 2013 22:55 GMT
#2134
Thresh just feels like a Scooby-Doo villain.
Fairy Tales when you're a child begin with "Once upon a time" and when you're an adult begin, "If elected I promise..."
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
January 23 2013 23:04 GMT
#2135
Is it me or does that shaco change feel like a massive buff to his early game?
I'm on GOLD CHAIN
Seuss
Profile Blog Joined May 2010
United States10536 Posts
Last Edited: 2013-01-23 23:10:14
January 23 2013 23:07 GMT
#2136
On January 24 2013 07:53 -Zoda- wrote:
Show nested quote +
On January 24 2013 06:15 Seuss wrote:
What has been bugging me is that in the spotlight Vayne hits two walls and both affect her, despite what the tooltip on Thresh's ultimate says. It's clear from the updated lantern particle that this was recorded after they changed the functionality. My best guess is you simply can't hit two walls simultaneously, but if you're a derp and run into another wall you'll get hit again.

If they've goofed then you can actually nail someone with two wall with relatively ease. One of the points of the pentagon is always directly behind Thresh, so if you face directly away from your opponent you can drop the point right on top of them. With its high base damage and AP scaling, you can really ruin a squishy's day (but again, only if Riot's goofed).

Too me it looks like you can go through multiple walls but it just resests the effect, it doesn't add if you hit two wall in a corner for example.


You might be correct. The tooltip reads "A champion cannot be afflicted by multiple walls." but that could simply mean you can't stack the slows from two wall fragments. It wouldn't be the first awkward tooltip we've seen from Riot.

On January 24 2013 08:04 ZERG_RUSSIAN wrote:
Is it me or does that shaco change feel like a massive buff to his early game?


The Two-Shiv change is relative to the previous PBE patch. This is what's on Live:

Passive: Shaco's attacks poison his targets, reducing their movement speed for 2 seconds. It also gives affected non-champion units a chance to miss their attacks.
  • Slow: 20% / 22.5% / 25% / 27.5% / 30%
  • Miss Chance to Non-Champion Units: 20% / 22.5% / 25% / 27.5% / 30%
Active: Shaco throws a dagger to target enemy dealing magic damage and applying his slowing poison to them for 3 seconds. The passive is deactivated during the cooldown.

So no, it's still a nerf compared to live.
"I am not able to carry all this people alone, for they are too heavy for me." -Moses (Numbers 11:14)
TheYango
Profile Joined September 2008
United States47024 Posts
January 23 2013 23:07 GMT
#2137
On January 24 2013 07:55 Ghost-z wrote:
Thresh just feels like a Scooby-Doo villain.

Clearly we need Scooby-Doo Warwick and Shaggy Singed.

Can replace the howl sound for Blood Scent with "Scooby-Dooby-Doo!!!!"
Moderator
AsmodeusXI
Profile Blog Joined July 2007
United States15536 Posts
January 23 2013 23:07 GMT
#2138
On January 24 2013 07:48 plasmidghost wrote:
Riot's testing out a LoL Mac client now. Here's to hoping it gets implemented soon.


My travel LoL has such a boner right now.
WriterTL > RL. BNet: Asmodeus#1187 - LoL: DJForeclosure - Steam: asmodeusxi | www.n3rddimension.com
gtrsrs
Profile Joined June 2010
United States9109 Posts
January 23 2013 23:10 GMT
#2139
groups announced for clg premier series

http://wellplayed.org/articles/cps-teams-and-groups-announced
i play ... hearthstone =\^.^/= Winterfox
obesechicken13
Profile Blog Joined July 2008
United States10467 Posts
January 23 2013 23:12 GMT
#2140
On January 24 2013 07:24 kongoline wrote:
http://www.reignofgaming.net/news/22920-unofficial-pbe-patch-notes-for-1-23-2013-steel
olaf nerfs?

I noticed Tristana's getting buffed quite a bit. The current way to play her is to max W which makes her unique from other ADs who sit back and deal damage without having to worry about dying if they go in. People already can and do max E if they never want to jump in and just want to trade every few seconds.

And Q has always been good. If they give you the option to max Q or E instead of W, then most people will still max E and wonder why that bonus 40 damage isn't suddenly making them a mid game beast. Not having AD ratios was always unique about Tristana. She didn't get Graves' free 200-300 AoE damage just from building an IE or BT for the mid game, and her base damages didn't really compensate, but come late game, in S2 with multiple PD's of movespeed, I got tons of quadras as Stana just by jumping out of dives and jumping back in and killing everything.

Riot should lower the mana cost of her W. She'll be fine with these buffs instead but it's not the right buff.

On January 24 2013 07:48 plasmidghost wrote:
Riot's testing out a LoL Mac client now. Here's to hoping it gets implemented soon.

Thanks.
I think in our modern age technology has evolved to become more addictive. The things that don't give us pleasure aren't used as much. Work was never meant to be fun, but doing it makes us happier in the long run.
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