New page screwing me real hard.
[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 76
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Alaric
France45622 Posts
New page screwing me real hard. | ||
seRapH
United States9706 Posts
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UniversalSnip
9871 Posts
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Inschato
Canada1349 Posts
Stealth remake should have just been stealth removal. | ||
cLutZ
United States19573 Posts
On December 19 2012 14:14 Inschato wrote: Evelynn is such dumb champion design, it irritates me to no end. Shaco, Twitch, Talon, Wukong, Rengar, Kha'zix, & Akali have manageable weaknesses but Eve is just like "lol I get perfect ganks off unless you spend that extra 50g (and can't use sightstone)" Stealth remake should have just been stealth removal. Yup | ||
Ketara
United States15065 Posts
On December 19 2012 14:11 Alaric wrote: Time to turn gay then. New page screwing me real hard. Somebody needs to make an account named NewPage, complete the circle here. | ||
SnK-Arcbound
United States4423 Posts
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Sufficiency
Canada23833 Posts
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HazMat
United States17077 Posts
On December 19 2012 14:26 Sufficiency wrote: I feel sorry for the people playing with Silsol sometimes. I honestly like having him on my team. Especially if he's Kat cuz he doesn't need flash on her. His toplane Ahri can be terror though. But hes a nice guy. | ||
Sufficiency
Canada23833 Posts
On December 19 2012 14:28 HazMat wrote: I honestly like having him on my team. Especially if he's Kat cuz he doesn't need flash on her. His toplane Ahri can be terror though. But hes a nice guy. I am sure he is a very good player, but sometimes his decisions feel a little questionable. | ||
Vei
United States2845 Posts
![]() Just paying really really close attention? Doesn't it seem like sometimes minions re-target new minions very strangely? (Not that this is anywhere near the cause of most of missed cs) | ||
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TheYango
United States47024 Posts
On December 19 2012 14:39 Vei wrote: How can I get better at last-hitting? It seems like such a trivial mechanic, yet people like Doubelift are doubling my CS basically. ![]() Just paying really really close attention? Doesn't it seem like sometimes minions re-target new minions very strangely? (Not that this is anywhere near the cause of most of missed cs) Most changes in creep aggro are usually the product of a creep targetting a champ for some reason. Creeps prioritize units that hit champions, and that includes other creeps. High CS scores past maybe the first 5-6 minutes is more a product of farming efficiently more than the mechanics of being ABLE to lasthit. A large part of this is being able to push out creep waves efficiently--the deeper you push a creep wave, the higher percentage of the farm you're getting because the wave pushing the rest of the way to an enemy T2/T3 tower involves killing all the on-coming creeps for the subsequent creep waves. The harder/deeper you push the wave, the faster it reaches the enemy tower, and the less creeps get "wasted" this way before the creeps start pushing back to your side. This in turn becomes a gameflow judgement. As a creep wave pushes past your side of the river and becomes farm-able, you want to select an efficient time to go farm the creep wave--where you can push the lane as deep as possible, rather than just clearing the built-up wave and have it push back across in an inefficient manner. This requires you to have a sense of where the enemy champs are going to be in the next couple minutes--whether you can afford to push the lane far enough now, or if the risk of getting ganked or a teamfight starting is too high, and you should wait for the lane to push closer to your side first. This is part of why teams that can keep map pressure and continually keep the creep waves pushed across will maintain higher farming efficiency than one that's farming it on their side of the map and only able to push creep waves up to the river. A key component of TPA's style is to take advantage of this element of maximizing farm efficiency to build up their lead through spread-out map pressure. | ||
Vei
United States2845 Posts
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TheYango
United States47024 Posts
On December 19 2012 14:49 Vei wrote: Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand? That's the most basic element of it, but the other element of it is how many creeps get lost to your own creep wave as the creeps push to the other side. Let me give you an example: Suppose a big wave of enemy creeps pushes over to your side of the map. You meet the creep wave, kill it off, and then hit the next one a bit before you have to leave to go to a teamfight. There is now nobody farming this lane, but the creep pressure is still going toward the enemy side, meaning the enemy's creeps are dying to your creep wave as the lane pushes. If the lane pushes all the way to the enemy T2 tower killing 4 creep waves along the way, that's a total of 25 creeps that your creep wave killed with nobody there to last-hit them or get XP for them. If you had chosen a time when you could cleanly push the creep wave past the river into the enemy side of the map, you could get 2-3 of those creep waves (possibly all 4 if your team is really winning and you have no risk of getting ganked when pushing that far), which would result in you getting 12-18 more creeps than you did in the scenario where you just barely pushed the lane out and started the creep pressure toward the other side. Expand this example over the course of a game, and you can easily see CS advantages of 50-100 creeps in the case where one team has the means to farm creep waves efficiently and the other team can't, even without any difference in lasthitting "mechanics". | ||
jadoth
694 Posts
On December 19 2012 14:49 Vei wrote: Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand? He is Saying if you clear a wave and get a lane pushing but it is pushing slowly then it will eat multiple enemy waves while on their side of the map were you cant go farm it, but if you have enough vision and pressure that you can take the time to clear a wave and then run up and kill the next wave as well it will push much faster so you lose less cs to your own creeps. | ||
Vei
United States2845 Posts
On December 19 2012 14:58 jadoth wrote: He is Saying if you clear a wave and get a lane pushing but it is pushing slowly then it will eat multiple enemy waves while on their side of the map were you cant go farm it, but if you have enough vision and pressure that you can take the time to clear a wave and then run up and kill the next wave as well it will push much faster so you lose less cs to your own creeps. so taking like two waves so you don't lose any while you b? this is about not losing creeps while b'ing and running back, or am i still misunderstanding? | ||
Skithiryx
Australia648 Posts
On December 19 2012 15:15 Vei wrote: so taking like two waves so you don't lose any while you b? this is about not losing creeps while b'ing and running back, or am i still misunderstanding? Kinda of Scenario 1 - You kill 1 wave of creeps, you then back to base and it slow pushes into the enemy tower eating 3-4 creep waves without which is cs you miss Scenario 2 - You kill 2-3 waves of creeps, you then back to base and it pushes alot faster into the enemy tower eatin 1-2 creep waves which you miss Scenarioa 3 - You kill 3-4 waves of creeps, you then back to base and the giant wave dies to the tower and takes maybe 1/2 of the wave with it. Ideally Scenario 3 is what you want everytime but thanks to ganks and enemy laners it may not happen that often. The best choice from there is Scenario 2 as you take the least amount of losses while still playing fairly safely. | ||
SgtSquiglz
United States668 Posts
http://www.reignofgaming.net/news/22699-neon-strike-vi-splash-and-vi-login-music | ||
Gahlo
United States35091 Posts
On December 19 2012 14:04 UniversalSnip wrote: Look, all I'm saying is that I write down literally every word any of you says and someday I'm going to blackmail you via your girlfriends with it. I'm not weird. Haha, jokes on you cause I don't have a girlfriend. I wi-shit, I'm gonna go sit in a corner and reevaluate my life. Vi song...I think I'm in love. | ||
Vei
United States2845 Posts
On December 19 2012 15:36 Skithiryx wrote: Kinda of Scenario 1 - You kill 1 wave of creeps, you then back to base and it slow pushes into the enemy tower eating 3-4 creep waves without which is cs you miss Scenario 2 - You kill 2-3 waves of creeps, you then back to base and it pushes alot faster into the enemy tower eatin 1-2 creep waves which you miss Scenarioa 3 - You kill 3-4 waves of creeps, you then back to base and the giant wave dies to the tower and takes maybe 1/2 of the wave with it. Ideally Scenario 3 is what you want everytime but thanks to ganks and enemy laners it may not happen that often. The best choice from there is Scenario 2 as you take the least amount of losses while still playing fairly safely. Ahhh I see.. now when you say killing these waves, is this like quantifiable in any other ways? Like, last hitting 3-4 waves compared to autoing them nonstop with support helping... and do you "often" have to go through their jungle, inbetween outer and inner turret, to farm another wave to make this effective? sorry for still not really understanding, although i think i kind of am now. basically: although pushing makes you vulnerable to jungle, it also saves enemy creep HP because your minions die to enemy tower instead of dmging them, so the more you push, the more enemy minion HP is conserved for you to last hit when you have to b and run back. | ||
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