• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:38
CEST 19:38
KST 02:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down0StarCraft open world shooter announced at BlizzCon98Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?178Stellar Fest TWO the Moon (Dec 16-20)9
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool How do you feel about the StarCraft shooter announcement at BlizzCon 2026? StarCraft open world shooter announced at BlizzCon Weekly Cups (Sep 7-12): SHIN, ByuN, MaxPax double down Balance hotfix patch 5.0.16b (July 16)
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 SC2 AI Tournament 2026 Fall Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
Remastered crash fix suggestions [D] Brainstorming a balance patch for Brood war BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group D [ASL22] Ro16 Group C [Megathread] Daily Proleagues [ASL22] Ro16 Group B
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread EVE Corporation Diablo IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8520 users

[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 76

Forum Index > LoL General
Post a Reply
Prev 1 74 75 76 77 78 451 Next
Alaric
Profile Joined November 2009
France45622 Posts
Last Edited: 2012-12-19 05:11:37
December 19 2012 05:11 GMT
#1501
Time to turn gay then.

New page screwing me real hard.
Cant take LMS hipsters serious.
seRapH
Profile Blog Joined April 2009
United States9819 Posts
December 19 2012 05:13 GMT
#1502
Alaric gay for new page everyone take notes in their friends list
boomer hands
UniversalSnip
Profile Blog Joined July 2010
9871 Posts
December 19 2012 05:13 GMT
#1503
I'm underlining it.
"How fucking dare you defile the sanctity of DotA with your fucking casual plebian terminology? May the curse of Gaben and Volvo be upon you. le filthy casual."
Inschato
Profile Blog Joined November 2009
Canada1349 Posts
Last Edited: 2012-12-19 05:16:06
December 19 2012 05:14 GMT
#1504
Evelynn is such dumb champion design, it irritates me to no end. Shaco, Twitch, Talon, Wukong, Rengar, Kha'zix, & Akali have manageable weaknesses but Eve is just like "lol I get perfect ganks off unless you spend that extra 50g (and can't use sightstone)"

Stealth remake should have just been stealth removal.
3.
cLutZ
Profile Joined November 2010
United States19574 Posts
December 19 2012 05:19 GMT
#1505
On December 19 2012 14:14 Inschato wrote:
Evelynn is such dumb champion design, it irritates me to no end. Shaco, Twitch, Talon, Wukong, Rengar, Kha'zix, & Akali have manageable weaknesses but Eve is just like "lol I get perfect ganks off unless you spend that extra 50g (and can't use sightstone)"

Stealth remake should have just been stealth removal.


Yup
Freeeeeeedom
Ketara
Profile Blog Joined August 2010
United States15065 Posts
December 19 2012 05:20 GMT
#1506
On December 19 2012 14:11 Alaric wrote:
Time to turn gay then.

New page screwing me real hard.


Somebody needs to make an account named NewPage, complete the circle here.
http://www.liquidlegends.net/forum/lol-general/502075-patch-61-league-of-legends-general-discussion?page=25#498
SnK-Arcbound
Profile Joined March 2005
United States4423 Posts
December 19 2012 05:25 GMT
#1507
You have to pink mid if eve is mid so you know where she's going to gank. And with a pink mid you can push to force eve back without worrying about her sneaking back into lane for free damage.
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 19 2012 05:26 GMT
#1508
I feel sorry for the people playing with Silsol sometimes.
https://twitter.com/SufficientStats
HazMat
Profile Blog Joined October 2009
United States17077 Posts
December 19 2012 05:28 GMT
#1509
On December 19 2012 14:26 Sufficiency wrote:
I feel sorry for the people playing with Silsol sometimes.

I honestly like having him on my team. Especially if he's Kat cuz he doesn't need flash on her. His toplane Ahri can be terror though. But hes a nice guy.
www.youtube.com/user/ShakeDrizzle | League and SSBM content creator | Armada's Youtube Editor
Sufficiency
Profile Blog Joined October 2010
Canada23833 Posts
December 19 2012 05:33 GMT
#1510
On December 19 2012 14:28 HazMat wrote:
Show nested quote +
On December 19 2012 14:26 Sufficiency wrote:
I feel sorry for the people playing with Silsol sometimes.

I honestly like having him on my team. Especially if he's Kat cuz he doesn't need flash on her. His toplane Ahri can be terror though. But hes a nice guy.


I am sure he is a very good player, but sometimes his decisions feel a little questionable.
https://twitter.com/SufficientStats
Vei
Profile Joined March 2010
United States2845 Posts
December 19 2012 05:39 GMT
#1511
How can I get better at last-hitting? It seems like such a trivial mechanic, yet people like Doubelift are doubling my CS basically.

Just paying really really close attention? Doesn't it seem like sometimes minions re-target new minions very strangely? (Not that this is anywhere near the cause of most of missed cs)
www.justin.tv/veisc2 ~ 720p + commentary
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-19 05:48:11
December 19 2012 05:45 GMT
#1512
On December 19 2012 14:39 Vei wrote:
How can I get better at last-hitting? It seems like such a trivial mechanic, yet people like Doubelift are doubling my CS basically.

Just paying really really close attention? Doesn't it seem like sometimes minions re-target new minions very strangely? (Not that this is anywhere near the cause of most of missed cs)

Most changes in creep aggro are usually the product of a creep targetting a champ for some reason. Creeps prioritize units that hit champions, and that includes other creeps.

High CS scores past maybe the first 5-6 minutes is more a product of farming efficiently more than the mechanics of being ABLE to lasthit. A large part of this is being able to push out creep waves efficiently--the deeper you push a creep wave, the higher percentage of the farm you're getting because the wave pushing the rest of the way to an enemy T2/T3 tower involves killing all the on-coming creeps for the subsequent creep waves. The harder/deeper you push the wave, the faster it reaches the enemy tower, and the less creeps get "wasted" this way before the creeps start pushing back to your side.

This in turn becomes a gameflow judgement. As a creep wave pushes past your side of the river and becomes farm-able, you want to select an efficient time to go farm the creep wave--where you can push the lane as deep as possible, rather than just clearing the built-up wave and have it push back across in an inefficient manner. This requires you to have a sense of where the enemy champs are going to be in the next couple minutes--whether you can afford to push the lane far enough now, or if the risk of getting ganked or a teamfight starting is too high, and you should wait for the lane to push closer to your side first.

This is part of why teams that can keep map pressure and continually keep the creep waves pushed across will maintain higher farming efficiency than one that's farming it on their side of the map and only able to push creep waves up to the river. A key component of TPA's style is to take advantage of this element of maximizing farm efficiency to build up their lead through spread-out map pressure.
Moderator
Vei
Profile Joined March 2010
United States2845 Posts
December 19 2012 05:49 GMT
#1513
Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand?
www.justin.tv/veisc2 ~ 720p + commentary
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2012-12-19 05:57:08
December 19 2012 05:55 GMT
#1514
On December 19 2012 14:49 Vei wrote:
Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand?

That's the most basic element of it, but the other element of it is how many creeps get lost to your own creep wave as the creeps push to the other side. Let me give you an example:

Suppose a big wave of enemy creeps pushes over to your side of the map. You meet the creep wave, kill it off, and then hit the next one a bit before you have to leave to go to a teamfight. There is now nobody farming this lane, but the creep pressure is still going toward the enemy side, meaning the enemy's creeps are dying to your creep wave as the lane pushes. If the lane pushes all the way to the enemy T2 tower killing 4 creep waves along the way, that's a total of 25 creeps that your creep wave killed with nobody there to last-hit them or get XP for them. If you had chosen a time when you could cleanly push the creep wave past the river into the enemy side of the map, you could get 2-3 of those creep waves (possibly all 4 if your team is really winning and you have no risk of getting ganked when pushing that far), which would result in you getting 12-18 more creeps than you did in the scenario where you just barely pushed the lane out and started the creep pressure toward the other side.

Expand this example over the course of a game, and you can easily see CS advantages of 50-100 creeps in the case where one team has the means to farm creep waves efficiently and the other team can't, even without any difference in lasthitting "mechanics".
Moderator
jadoth
Profile Joined December 2011
694 Posts
Last Edited: 2012-12-19 05:59:43
December 19 2012 05:58 GMT
#1515
On December 19 2012 14:49 Vei wrote:
Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand?


He is Saying if you clear a wave and get a lane pushing but it is pushing slowly then it will eat multiple enemy waves while on their side of the map were you cant go farm it, but if you have enough vision and pressure that you can take the time to clear a wave and then run up and kill the next wave as well it will push much faster so you lose less cs to your own creeps.
Vei
Profile Joined March 2010
United States2845 Posts
December 19 2012 06:15 GMT
#1516
On December 19 2012 14:58 jadoth wrote:
Show nested quote +
On December 19 2012 14:49 Vei wrote:
Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand?


He is Saying if you clear a wave and get a lane pushing but it is pushing slowly then it will eat multiple enemy waves while on their side of the map were you cant go farm it, but if you have enough vision and pressure that you can take the time to clear a wave and then run up and kill the next wave as well it will push much faster so you lose less cs to your own creeps.

so taking like two waves so you don't lose any while you b? this is about not losing creeps while b'ing and running back, or am i still misunderstanding?
www.justin.tv/veisc2 ~ 720p + commentary
Skithiryx
Profile Joined August 2010
Australia648 Posts
December 19 2012 06:36 GMT
#1517
On December 19 2012 15:15 Vei wrote:
Show nested quote +
On December 19 2012 14:58 jadoth wrote:
On December 19 2012 14:49 Vei wrote:
Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand?


He is Saying if you clear a wave and get a lane pushing but it is pushing slowly then it will eat multiple enemy waves while on their side of the map were you cant go farm it, but if you have enough vision and pressure that you can take the time to clear a wave and then run up and kill the next wave as well it will push much faster so you lose less cs to your own creeps.

so taking like two waves so you don't lose any while you b? this is about not losing creeps while b'ing and running back, or am i still misunderstanding?


Kinda of

Scenario 1 -
You kill 1 wave of creeps, you then back to base and it slow pushes into the enemy tower eating 3-4 creep waves without which is cs you miss

Scenario 2 -
You kill 2-3 waves of creeps, you then back to base and it pushes alot faster into the enemy tower eatin 1-2 creep waves which you miss

Scenarioa 3 -
You kill 3-4 waves of creeps, you then back to base and the giant wave dies to the tower and takes maybe 1/2 of the wave with it.

Ideally Scenario 3 is what you want everytime but thanks to ganks and enemy laners it may not happen that often. The best choice from there is Scenario 2 as you take the least amount of losses while still playing fairly safely.
SgtSquiglz
Profile Joined December 2010
United States668 Posts
December 19 2012 06:40 GMT
#1518
I think Vi may be another champ where I just sit on the login screen for a while...

http://www.reignofgaming.net/news/22699-neon-strike-vi-splash-and-vi-login-music
Take anything I say with a grain of salt.....I suck at this game. Also, Go Blue!
Gahlo
Profile Joined February 2010
United States35174 Posts
Last Edited: 2012-12-19 07:04:37
December 19 2012 07:03 GMT
#1519
On December 19 2012 14:04 UniversalSnip wrote:
Look, all I'm saying is that I write down literally every word any of you says and someday I'm going to blackmail you via your girlfriends with it. I'm not weird.

Haha, jokes on you cause I don't have a girlfriend. I wi-shit, I'm gonna go sit in a corner and reevaluate my life.

Vi song...I think I'm in love.
Vei
Profile Joined March 2010
United States2845 Posts
December 19 2012 07:04 GMT
#1520
On December 19 2012 15:36 Skithiryx wrote:
Show nested quote +
On December 19 2012 15:15 Vei wrote:
On December 19 2012 14:58 jadoth wrote:
On December 19 2012 14:49 Vei wrote:
Hmm so the main point you're saying is keeping pushed a decent amount will prevent losses of creeps to your own tower, right? Or did I misunderstand?


He is Saying if you clear a wave and get a lane pushing but it is pushing slowly then it will eat multiple enemy waves while on their side of the map were you cant go farm it, but if you have enough vision and pressure that you can take the time to clear a wave and then run up and kill the next wave as well it will push much faster so you lose less cs to your own creeps.

so taking like two waves so you don't lose any while you b? this is about not losing creeps while b'ing and running back, or am i still misunderstanding?


Kinda of

Scenario 1 -
You kill 1 wave of creeps, you then back to base and it slow pushes into the enemy tower eating 3-4 creep waves without which is cs you miss

Scenario 2 -
You kill 2-3 waves of creeps, you then back to base and it pushes alot faster into the enemy tower eatin 1-2 creep waves which you miss

Scenarioa 3 -
You kill 3-4 waves of creeps, you then back to base and the giant wave dies to the tower and takes maybe 1/2 of the wave with it.

Ideally Scenario 3 is what you want everytime but thanks to ganks and enemy laners it may not happen that often. The best choice from there is Scenario 2 as you take the least amount of losses while still playing fairly safely.

Ahhh I see.. now when you say killing these waves, is this like quantifiable in any other ways? Like, last hitting 3-4 waves compared to autoing them nonstop with support helping... and do you "often" have to go through their jungle, inbetween outer and inner turret, to farm another wave to make this effective?

sorry for still not really understanding, although i think i kind of am now. basically: although pushing makes you vulnerable to jungle, it also saves enemy creep HP because your minions die to enemy tower instead of dmging them, so the more you push, the more enemy minion HP is conserved for you to last hit when you have to b and run back.
www.justin.tv/veisc2 ~ 720p + commentary
Prev 1 74 75 76 77 78 451 Next
Please log in or register to reply.
Live Events Refresh
Next event in 6h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 168
ProTech141
UpATreeSC 121
SHIN 79
BRAT_OK 75
MindelVK 16
StarCraft: Brood War
Britney 30195
Jaedong 1800
Bisu 1741
Soulkey 691
Mini 519
Horang2 389
Rush 299
Soma 295
Larva 220
Dewaltoss 169
[ Show more ]
Shine 160
HiyA 140
firebathero 114
910 100
hero 85
Zeus 48
Killer 37
Mong 32
soO 32
PianO 27
Trap 24
Sexy 18
Terrorterran 18
ToSsGirL 18
sorry 13
zelot 13
scan(afreeca) 12
ajuk12(nOOB) 11
Noble 7
Sacsri 4
Dota 2
420jenkins463
Counter-Strike
fl0m1554
pashabiceps827
Super Smash Bros
Mew2King83
C9.Mang080
Other Games
Grubby7128
Liquid`RaSZi1461
FrodaN632
Beastyqt502
ceh9396
ArmadaUGS121
TKL 94
QueenE40
Organizations
Other Games
gamesdonequick1752
WardiTV243
BasetradeTV49
[ Show 14 non-featured ]
StarCraft 2
• Hinosc 23
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• FirePhoenix0
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2499
Other Games
• imaqtpie406
• Shiphtur156
Upcoming Events
PiGosaur Cup
6h 22m
The PondCast
16h 22m
Kung Fu Cup
17h 22m
Replay Cast
1d 6h
KCM Race Survival
1d 16h
IntoTheTV X SOOP
1d 17h
OSC
2 days
Replay Cast
2 days
IntoTheTV X SOOP
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
Replay Cast
4 days
GSL
4 days
Shopify Rebellion Sundays
4 days
Spirit vs Mixu
Replay Cast
5 days
WardiTV Weekly
5 days
Monday Night Weeklies
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-14
Blizzard Classic Cup 2026
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Copium Cup
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.