[Patch 1.0.0.153: Preseason Balance Update 1] GD - Page 71
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tokicheese
Canada739 Posts
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Irave
United States9965 Posts
On December 19 2012 08:10 tokicheese wrote: 44 minutes wait to log on wtf D: I miss the your position in queue is over 9000. Seeing 20,0000 is sad. 1hr 14minutes. | ||
Inschato
Canada1349 Posts
I had the idea of putting a little bit of Tenacity on an aura item (like 5%) that would stack with the other tenacity items, Miracle maybes? | ||
Irave
United States9965 Posts
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samthesaluki
914 Posts
apparently why na went down not sure if true | ||
Amarok
Australia2003 Posts
On December 19 2012 08:24 Irave wrote: Sweet the sale of retired skins has begun today! I guess that means that Magnificent TF is at the price point it should have been from the beginning. /bitter MTF owner. | ||
Sufficiency
Canada23833 Posts
On December 19 2012 08:24 Irave wrote: Sweet the sale of retired skins has begun today! I would have gotten Safari Caitlyn if it was 260 instead. Too bad. That's like the only skin out of that list that I am interested in. | ||
Seuss
United States10536 Posts
On December 19 2012 07:58 Amarok wrote: Which would be fine. Depending on how inefficient it was, it would become a situationally strong item with an element of risk involved in the purchase. I think that would (or at least could) be balanced, not broken. The concept strikes me as inadequate. If League of Legends is lacking meaningful itemization choices to aim for a late-game timing, then this idea is a nifty band-aid (but a band-aid nonetheless). It's the sort of change that by itself is mostly harmless, but inevitably changes are going to be layered on top which use it as their foundation. Over time, you inevitably have so many layers of "harmless" changes that you've codified a systemic problem and fixing it is going to be a nightmare. Essentially, your system starts to look like a lengthy and disorganized family tree. If League of Legends needs more meaningful itemization choices to differentiate mid-game semicarries and late-game carries, disappearing items is not a sufficient solution. | ||
samthesaluki
914 Posts
On December 19 2012 08:28 Amarok wrote: I guess that means that Magnificent TF is at the price point it should have been from the beginning. /bitter MTF owner. apperently riot have refunded some poeple the difference in price if you bought it at original - i cant confirm/deny this | ||
Sufficiency
Canada23833 Posts
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Two_DoWn
United States13684 Posts
She is a decent amumu alternative, but they still are too scared to actually make the changes she needs in order to be a top pick because of how deadly she could be simply based on her kit. The main problem is you need to max BOTH Q and E as soon as possible (Q for the CD, E for the damage and slow %), while her W scales pretty badly with levels, but awesomely with health, which you cant actually stack early on. I've found that since release the best way to go about building her is to grab a point in everything by level 3, then maxing her E for ganks, then her Q for the CD. Ideally, you dont want to actually get W until level 3, because it doesnt help at all in a level 2 gank, and if you grab blue spamming E is actually about as effective as using W. The benefit she does have is the new items are all boss for her. Grabbing health and resists is so easy with the new items. But what she really needs is a massive slice off the CD on her level 1 Q, and to adjust her W to make it more reasonable as the 1 point wonder that it really is. | ||
Amarok
Australia2003 Posts
On December 19 2012 08:30 Sufficiency wrote: I would have gotten Safari Caitlyn if it was 260 instead. Too bad. That's like the only skin out of that list that I am interested in. Always liked Annie in Wonderland, so I'm probably going to grab that. Feral Warwick is actually my favorite WW skin but I already own it and Red Baron Corki would be worth it if I didn't already have UFO. Sasquatch Nunu turns him into a DK lookalike so if you want a cheap Nunu skin I'd recommend it. TF aside the cheap legendaries are probably worth it if you like the champion and want a skin for them. | ||
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NeoIllusions
United States37500 Posts
On December 19 2012 08:33 Sufficiency wrote: High Noon Twisted Fate is the best TF skin. Who cares about MTF. PAX aside, I think Swashbuckler TF is pretty gud. jiji uses Underworld nowadays. ;o | ||
Amarok
Australia2003 Posts
On December 19 2012 08:32 samthesaluki wrote: apperently riot have refunded some poeple the difference in price if you bought it at original - i cant confirm/deny this Oh wow, that would be sweet. I'll be contacting support about this. Cheers for the info. Honestly I'd probably prefer the RP back entirely and purchase High Noon TF (agree that it's the best TF skin). Magnificent TF is altogether lackluster. | ||
jtbem
Canada1404 Posts
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Sufficiency
Canada23833 Posts
Lots of pictures: + Show Spoiler + ![]() ![]() ![]() ![]() ![]() ![]() | ||
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NeoIllusions
United States37500 Posts
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Sufficiency
Canada23833 Posts
On December 19 2012 08:45 NeoIllusions wrote: Chinese Annie too cute. ikr? | ||
Seuss
United States10536 Posts
On December 19 2012 08:34 Two_DoWn wrote: She is a decent amumu alternative, but they still are too scared to actually make the changes she needs in order to be a top pick because of how deadly she could be simply based on her kit. The main problem is you need to max BOTH Q and E as soon as possible (Q for the CD, E for the damage and slow %), while her W scales pretty badly with levels, but awesomely with health, which you cant actually stack early on. I've found that since release the best way to go about building her is to grab a point in everything by level 3, then maxing her E for ganks, then her Q for the CD. Ideally, you dont want to actually get W until level 3, because it doesnt help at all in a level 2 gank, and if you grab blue spamming E is actually about as effective as using W. The benefit she does have is the new items are all boss for her. Grabbing health and resists is so easy with the new items. But what she really needs is a massive slice off the CD on her level 1 Q, and to adjust her W to make it more reasonable as the 1 point wonder that it really is. I challenge the bolded assertion. I will examine two scenarios. First I will examine a first clear scenario (e.g. only Rank 1 in each ability). Then, I will examine clearing at Level 9. For the purposes of this exercise I will ignore any factors which affect both abilities equally (e.g. Machete's damage amplification). At level 1 with nothing other than Durability and Veteran's Scars, Sejuani will have 571 Health. With Frost on her primary target, this will deal 18(+1.5% Maximum Health) damage every second for 6 seconds. This totals 159 damage. This is more than two and a half times the damage that Permafrost does. Given that Permafrost's cooldown is actually one second longer, it is mathematically impossible for it to be "about as effective". At level 9 with no health items whatsoever, Sejuani will have 1267 Health. Rank 1 Northern Winds will deal 222 damage to a target with Frost, and Rank 5 Permafrost will deal 260 damage every 11 seconds. Rank 5 Northern Winds will deal 624 damage to a target with Frost. Again, it's mathematically impossible for Permafrost to be "about as effective", even if you're also using rank 1 Northern Winds. The fact of the matter is that maxing anything other than W first will result in slower clearing. That's not to say you should max W first, but that it's inaccurate to claim that there's no significant different between W and E when it comes to clearing. | ||
Sermokala
United States13736 Posts
Riots new site says "our games" as if they have more then one. Maybe they announce a new one soon? The rest of the site is really cool as well. | ||
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