On December 19 2012 07:40 jcc wrote:
My client stopped working and I can't access the site, did the NA servers go down?
My client stopped working and I can't access the site, did the NA servers go down?
Came on here to ask the same thing.
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Imperium11
United States279 Posts
On December 19 2012 07:40 jcc wrote: My client stopped working and I can't access the site, did the NA servers go down? Came on here to ask the same thing. | ||
Amarok
Australia2003 Posts
On December 19 2012 07:35 Requizen wrote: Show nested quote + On December 19 2012 07:30 Inschato wrote: On December 19 2012 07:22 Phrost wrote: I thought elisa's gave tenacity... imho if it had that again it'd be worth buying I think if they put an actual useful stat on an item that up and disappears it would be broken. Like, if it had Tenacity on it right now, no one would buy any of the other tenacity items ever (except manaless champions maybe.) Well, that's an issue with the "disappearing item" design as it is. If it's good, anyone who wants the stat (in the case of Tenacity, pretty much everyone unless the enemy team has no CC) will buy it. If the stats aren't good (low amounts of regen, for instance, or CDR on Summoners that many people don't take) then it's pointless to get. Imagine if there was like an AD or AP one. I mean, damn. It would still come down to whether the item was gold efficient. A gold inefficient item is going to put you behind no matter whether the stats are useful or not, and slot efficiency is absolutely worthless if you have open slots which is usually going to be the case prior to the 40 minute mark. | ||
willoc
Canada1530 Posts
On December 19 2012 07:04 Amarok wrote: Show nested quote + On December 19 2012 06:39 willoc wrote: On December 19 2012 06:11 Amarok wrote: On Elysias Miracle, I've been curious to try it on Dominion. If you're taking the Summoner Spell cooldown mastery you can get Revive's CD down to around 6 minutes. This means you can (generally) use it 4 times instead of 3 and have less downtime on the health bonus. The slot efficiency isn't that useful, but assuming you can use the sustain it might be worth the early sacrifice to combat stats on some champs by purchasing it straight out of the gate. I saw this being discussed somewhere else but the benefits of a decrease in Revive cooldown is a bit suspect as you would have to die and revive a lot to get that extra revive in the short time-frame of a Dominion match. Revive has been nerfed a bit too... dunno if it will be such a dominant summoner spell in Dominion anymore but we will have to see. I think that holds much more true in SR than it does in Dom. In close hard fought games you're going to be dying a fair bit, and even when stomping I find that I die a few times due to the regularity of teamfights. Because of the decreased rewards on champ kills, things like sacrificing yourself to hold a point for a few extra seconds while reinforcements arrive or putting yourself out of position and pushing down a point giving time for an assassin to gank bot before shooting back to defend top with imp revive can really change the flow of a game in a way no other summoner can. Trouble with Miracle is that Revive really is for making game changing plays, while regen isn't really a combat statistic that helps you do that. It's also a combat statistic that is most valuable when you're alive for a significant period of time, again not something that synergizes particularly well with Revive. It's still tempting because the massive CD is the only thing keeping Revive from being downright broken in there. Also just wanted to point out that when doing calculations on how often you can use Revive you have to factor in excess alive time as you will never always die right when your revive gets off cooldown. As the cooldown time drops, i would think that the excess alive time would go up as well because you wouldn't start dying more often/earlier (unless intentionally?). | ||
sob3k
United States7572 Posts
On December 19 2012 07:11 Requizen wrote: Show nested quote + On December 19 2012 06:59 sob3k wrote: The only use I have for eliesas is an early item on complete bankplank, allows him the regen to spam all day long while still having enough slots for a full item build. The item itself just has like split personality, it makes no sense...item whose benefit is slot efficiency.... and support stats (the only role who gives no fucks about slot efficiency), loses gp5. It makes zero sense. Would you do the upgrade early for Bankplank and absorb by like level 8 just for the regen? I've never felt wanting for mana with him, honestly, with just mana pots (well flask now) and paying attention. Unless I'm really spamming Ult and W, but that's kind of rare, even when you're in full out farm mode. You are ideally using around 6 parleys per wave, maybe more because cannon and harass, so yeah you need the regen. If you are managing your mana on avarice blade bankplank you just aren't farming very well. | ||
Requizen
United States33802 Posts
On December 19 2012 07:42 Amarok wrote: Show nested quote + On December 19 2012 07:35 Requizen wrote: On December 19 2012 07:30 Inschato wrote: On December 19 2012 07:22 Phrost wrote: I thought elisa's gave tenacity... imho if it had that again it'd be worth buying I think if they put an actual useful stat on an item that up and disappears it would be broken. Like, if it had Tenacity on it right now, no one would buy any of the other tenacity items ever (except manaless champions maybe.) Well, that's an issue with the "disappearing item" design as it is. If it's good, anyone who wants the stat (in the case of Tenacity, pretty much everyone unless the enemy team has no CC) will buy it. If the stats aren't good (low amounts of regen, for instance, or CDR on Summoners that many people don't take) then it's pointless to get. Imagine if there was like an AD or AP one. I mean, damn. It would still come down to whether the item was gold efficient. A gold inefficient item is going to put you behind no matter whether the stats are useful or not, and slot efficiency is absolutely worthless if you have open slots which is usually going to be the case prior to the 40 minute mark. I'd tend to disagree. If there was, say, a 50 AD item that disappeared after 3 levels but was gold-inefficient, you'd feel obligated to buy it no matter what on an AD carry in my opinion. If you don't, sure you get a stronger early/mid by going for IE or whatever, but if the enemy holds out on you, their late game build is now 50 AD stronger than yours and there is absolutely nothing you can do about that. Either you win the mid game against them hard enough to compensate, or they hold off long enough for it to take effect. Of course, this all depends on things like team comps and strategies, but enough teams can drag out games to 40+ minutes pretty easily if they're good enough. On December 19 2012 07:46 sob3k wrote: Show nested quote + On December 19 2012 07:11 Requizen wrote: On December 19 2012 06:59 sob3k wrote: The only use I have for eliesas is an early item on complete bankplank, allows him the regen to spam all day long while still having enough slots for a full item build. The item itself just has like split personality, it makes no sense...item whose benefit is slot efficiency.... and support stats (the only role who gives no fucks about slot efficiency), loses gp5. It makes zero sense. Would you do the upgrade early for Bankplank and absorb by like level 8 just for the regen? I've never felt wanting for mana with him, honestly, with just mana pots (well flask now) and paying attention. Unless I'm really spamming Ult and W, but that's kind of rare, even when you're in full out farm mode. You are ideally using around 6 parleys per wave, maybe more because cannon and harass, so yeah you need the regen. If you are managing your mana on avarice blade bankplank you just aren't farming very well. I chug pots and steal Blues. Probably not as viable once I start meeting better top laners ![]() | ||
Slusher
United States19143 Posts
the reality is something drastic has to change about revive for it to be good at this point. | ||
Frost
Korea (South)1042 Posts
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sob3k
United States7572 Posts
On December 19 2012 07:42 Amarok wrote: Show nested quote + On December 19 2012 07:35 Requizen wrote: On December 19 2012 07:30 Inschato wrote: On December 19 2012 07:22 Phrost wrote: I thought elisa's gave tenacity... imho if it had that again it'd be worth buying I think if they put an actual useful stat on an item that up and disappears it would be broken. Like, if it had Tenacity on it right now, no one would buy any of the other tenacity items ever (except manaless champions maybe.) Well, that's an issue with the "disappearing item" design as it is. If it's good, anyone who wants the stat (in the case of Tenacity, pretty much everyone unless the enemy team has no CC) will buy it. If the stats aren't good (low amounts of regen, for instance, or CDR on Summoners that many people don't take) then it's pointless to get. Imagine if there was like an AD or AP one. I mean, damn. It would still come down to whether the item was gold efficient. A gold inefficient item is going to put you behind no matter whether the stats are useful or not, and slot efficiency is absolutely worthless if you have open slots which is usually going to be the case prior to the 40 minute mark. Sure, but there are plenty of situations where its fine to put yourself behind in order to gain an advantage later in the game. Playing Vayne for example. Also securing an advantage and then sacrificing part of it (hopefully not all of it) for later benefit is a common and good strategy | ||
57 Corvette
Canada5941 Posts
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Mazzi
440 Posts
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NeoIllusions
United States37500 Posts
On December 19 2012 07:48 Frost wrote: Hmmmm. i wonder if that HoN hacker struck LeagueofLegends just right now. That was just a script kiddie taking advantage of S2's horrendous database security. No real hacking involved and certainly didn't do anything to the HoN servers. Edit: LoL Status @lolstatus We are aware that the game in NA is experiencing technical issues and we are currently investigating. | ||
Requizen
United States33802 Posts
How's Sejuani nowadays? | ||
Amarok
Australia2003 Posts
On December 19 2012 07:44 willoc wrote: Show nested quote + On December 19 2012 07:04 Amarok wrote: On December 19 2012 06:39 willoc wrote: On December 19 2012 06:11 Amarok wrote: On Elysias Miracle, I've been curious to try it on Dominion. If you're taking the Summoner Spell cooldown mastery you can get Revive's CD down to around 6 minutes. This means you can (generally) use it 4 times instead of 3 and have less downtime on the health bonus. The slot efficiency isn't that useful, but assuming you can use the sustain it might be worth the early sacrifice to combat stats on some champs by purchasing it straight out of the gate. I saw this being discussed somewhere else but the benefits of a decrease in Revive cooldown is a bit suspect as you would have to die and revive a lot to get that extra revive in the short time-frame of a Dominion match. Revive has been nerfed a bit too... dunno if it will be such a dominant summoner spell in Dominion anymore but we will have to see. I think that holds much more true in SR than it does in Dom. In close hard fought games you're going to be dying a fair bit, and even when stomping I find that I die a few times due to the regularity of teamfights. Because of the decreased rewards on champ kills, things like sacrificing yourself to hold a point for a few extra seconds while reinforcements arrive or putting yourself out of position and pushing down a point giving time for an assassin to gank bot before shooting back to defend top with imp revive can really change the flow of a game in a way no other summoner can. Trouble with Miracle is that Revive really is for making game changing plays, while regen isn't really a combat statistic that helps you do that. It's also a combat statistic that is most valuable when you're alive for a significant period of time, again not something that synergizes particularly well with Revive. It's still tempting because the massive CD is the only thing keeping Revive from being downright broken in there. Also just wanted to point out that when doing calculations on how often you can use Revive you have to factor in excess alive time as you will never always die right when your revive gets off cooldown. As the cooldown time drops, i would think that the excess alive time would go up as well because you wouldn't start dying more often/earlier (unless intentionally?). This is definitely true, but I think using it 4 times would be a reasonable assumption. Games average 30 minutes so that allows for 6 minutes of "excess alive time" which I think is reasonable. Using it 5 times in a match while possible, is probably unreasonable. EDIT: Actually games don't average 30 minutes. My mistake. Getting 4 revives might not be a regular occurrence which would make Miracle trash tier again. | ||
57 Corvette
Canada5941 Posts
On December 19 2012 07:52 Requizen wrote: How's Sejuani nowadays? Her first clear is still pretty shaky, but the W buff and the extra armour really helped. I really like liandrys on her, but some say that its not worth delaying aegis. | ||
WhiteDog
France8650 Posts
On December 19 2012 07:51 57 Corvette wrote: T_T ![]() Baller playing Sejuani. | ||
Amarok
Australia2003 Posts
On December 19 2012 07:50 sob3k wrote: Show nested quote + On December 19 2012 07:42 Amarok wrote: On December 19 2012 07:35 Requizen wrote: On December 19 2012 07:30 Inschato wrote: On December 19 2012 07:22 Phrost wrote: I thought elisa's gave tenacity... imho if it had that again it'd be worth buying I think if they put an actual useful stat on an item that up and disappears it would be broken. Like, if it had Tenacity on it right now, no one would buy any of the other tenacity items ever (except manaless champions maybe.) Well, that's an issue with the "disappearing item" design as it is. If it's good, anyone who wants the stat (in the case of Tenacity, pretty much everyone unless the enemy team has no CC) will buy it. If the stats aren't good (low amounts of regen, for instance, or CDR on Summoners that many people don't take) then it's pointless to get. Imagine if there was like an AD or AP one. I mean, damn. It would still come down to whether the item was gold efficient. A gold inefficient item is going to put you behind no matter whether the stats are useful or not, and slot efficiency is absolutely worthless if you have open slots which is usually going to be the case prior to the 40 minute mark. Sure, but there are plenty of situations where its fine to put yourself behind in order to gain an advantage later in the game. Playing Vayne for example. Also securing an advantage and then sacrificing part of it (hopefully not all of it) for later benefit is a common and good strategy Which would be fine. Depending on how inefficient it was, it would become a situationally strong item with an element of risk involved in the purchase. I think that would (or at least could) be balanced, not broken. | ||
Sufficiency
Canada23833 Posts
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Sufficiency
Canada23833 Posts
On December 19 2012 07:29 onlywonderboy wrote: Show nested quote + On December 19 2012 07:20 Sufficiency wrote: On December 19 2012 06:36 onlywonderboy wrote: On December 19 2012 06:15 Sufficiency wrote: Woooooo therealkiwikid! So the dWoD thing was just Pobelter trolling hard, what a jerk xP Interested to to see how Kiwi does on Dig, looked solid in the games where he was trying out. Good Organization Dignitas bringing in fresh talent to the scene. I felt it had maybe 10% truthfulness to it though, because how scarra reacted. I just thought Scarra replied that way to make it seem like it was a joke. Some high level reverse psychology techniques. Turns out I was wrong. Yes that's what I thought too. | ||
Sufficiency
Canada23833 Posts
On December 19 2012 07:48 Frost wrote: Hmmmm. i wonder if that HoN hacker struck LeagueofLegends just right now. Pretty sure that was some sort of SQL injection that allowed him to download the database. | ||
Alaric
France45622 Posts
I feel like she can do some decent clean-up after messy fights with some CDR, but jungle fights tend to screw you because her W works like Trist's jump, meaning you can easily get a ball stuck in a wall upon taking off and totally miss your target—she's the only champ whose skillshots are negatively affected that way I believe. My Q felt like they didn't hit hard enough, I'll try going WQE instead of WEQ but I'm gonna feel pretty sad if I don't get wonderful stuns with the cd and narrower width. Well, I couldn't really farm nor roam because I was literally 1v2 against Lux+Amumu, and since Lux can clear faster with E and assist from farther with R, I could only weep as both top and bot fed from never warding at all (and starting to rage as soon as the topic of vision was mentioned). Maybe in a more decent game I wouldn't have missed so many kills by like 100 HP with better items. | ||
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